0:00 Arcade 2:57 Amiga 5:27 Atari ST 7:38 Sega Genesis / Mega Drive 10:00 Commodore 64 / C64 12:41 Amstrad CPC 15:30 ZX Spectrum 18:22 Sega Master System / SMS 21:16 SuperGrafx 23:47 Sharp X68000 27:02 PlayStation / PS1 (Capcom Generation) 30:17 Sega Saturn (Capcom Generation) 33:36 J2ME / Java Mobile 35:57 J2ME / Java Mobile 38:28 Android / iOS (Classic mode) 41:35 Android / iOS (Casual mode)
@jelly0634 жыл бұрын
Write this, like the text below, in the description. Then you have chapters in your videos. 0:00 Arcade 2:57 Amiga 5:27 Atari ST ...
@DownandOutNYC4 жыл бұрын
I could have sworn there was also a x86 (DOS? PC98?) version. I actually have midi files of some of the background music that sound too well made to have been just some random individual transposing the music from the arcade to midi.
@dobry-cat4 жыл бұрын
NES ?
@troywright3594 жыл бұрын
I think you have to know something Retrosutra.... I love your comparison vids, but I can always count on the ZX spectrum version to give me a good laugh.
@quesocoatl214 жыл бұрын
No NES or SNES version?
@michael4233 жыл бұрын
Consider the Master System was a 8-bit system it’s version of the game is really impressive looking.
@chrisdavis8650 Жыл бұрын
The master system was just way to underrated it's version of ninja gaiden is soooo good
@ParanoiaDragon Жыл бұрын
The SuperGrafx version is also 8-bit technically speaking, though it does have a 16-bit graphics processor.
@engroga11 ай бұрын
Master System version has only 2 Mbit (0.5 MByte). Imagine if it had 4 or 8Mbit.
@sergiomartinello6 ай бұрын
@@ParanoiaDragon 8-bit were the CPU but the graphics were made by two 16-bit HuC6270A Video Display Controllers (VDCs): - HuC6202 Video Priority Controller - HuC6260 Video Color Encoder (VCE) The color had a depth of 9 bits with 512 colors palette and can show the 512 colors on screen (241 background and 240 sprite colors from each of the two VDCs). Compadred with Master System: A single VDP Video Display Processor with resolution of 256 × 192 pixels and up to 32 colors at one time from a total palette of 64 colors.
@iwanttocomplain2 ай бұрын
The Master System has a 16bit graphics chip. 16bit graphics bus and registers. So an 8/16bit system.
@Kevinsyel4 жыл бұрын
I still have my original Genesis cart of this game... The box art was AMAZING
@Heaven-dy9lj11 ай бұрын
I had the japanese import. THe box and leaflet art was so much nicer than the European versions.
@kalenleib51003 жыл бұрын
Imagine talking with all your friends at school about how cool ghouls and ghosts is except you've got the amstrad cpc version
@smilenurll8713 жыл бұрын
Well it's not bad
@emmettturner94523 жыл бұрын
Considering the platform and some of the similar platforms it was up against, I was actually impressed by it. It’s one of the few without faces in the trees but that was always superfluous anyway. It scrolls horizontally and vertically and doesn’t take you out of it with portals and shops to hide transitions like the Master System version. The character sprite looks nothing like Arthur but the animation is smooth. They even got flourishes like the superfluous rain, which many other versions were forced to leave out. It’s a compromised version, for sure, but it’s still one of the best games for the platform.
@Yukatoshi6 ай бұрын
@@emmettturner9452 I've seen better looking CPC stuff.
@mundocpcАй бұрын
Amstrad was the only home version I could play back in the days. It was plainly sad, but many other arcade conversions had hardened me already. That said, it was quite playable, just not Ghouls and Ghosts. The intro music was very good, though.
@baalfgames53184 жыл бұрын
It's amazing that most of these actually look like respectable conversions, even on the less-than powerful computer systems.
@steuph19764 жыл бұрын
The Speccy version is like "F- it, everything is a wall now". But it's also surprisingly smooth and it has the map !
@boardernut4 жыл бұрын
lol
@famicomkun6 ай бұрын
what’s a speccy? Do you mean the zx spectrum?
@litjellyfish6 ай бұрын
@@famicomkunyes Speccy is it’s nick name
@granth19744 жыл бұрын
Ghouls n Adverts...
@arlesluna50014 жыл бұрын
Damn, Tim Follin's tunes on Amiga (level 1) and Commodore 64 (title screen) are really creepy but awesome
@talideon4 ай бұрын
His whole soundtrack for the C64, Amiga, and AY-based machines was juat fantastic.
@iwanttocomplain2 ай бұрын
Too much "ooh listen... sampled sound!" It doesn't fit.
@tobycooper58044 жыл бұрын
Breaks in content is a nice touch and your comparison shows the true nature of all the systems. Excellent work.
@retrosutra4 жыл бұрын
Thanks, Toby!
@randomfandom534 жыл бұрын
LOVE these videos! It's like a video version of the Sears Wishbook catalogs I used to pine over as a child before the holidays.. looking at all the screenshots from the different consoles' versions of games..
@angelriverasantana77554 жыл бұрын
The C64 version's got some killer Follin tunes... And possibly the funniest sprite for Sir Arthur period. Moreso when running
@cdldriver23484 жыл бұрын
I had & still have a C64, this game was the sh*t, no need to go to the arcade to waste quarters, I had a COMMODORE 64!!! :)
@chloedevereaux18014 жыл бұрын
nah 464... he looks like he's norweigen speed walking lol
@mima854 жыл бұрын
Tim Follin is always a warranty for very cool music!
@angelriverasantana77554 жыл бұрын
@@mima85 even in worst case scenarios
@steadfastcollapse4 жыл бұрын
I didn't know the atari st, spectrum and amstrad cpc versions had music by Tom Follin too... C64 sid version is the best though
@carlwillows4 жыл бұрын
Wow, I can't believe how close to arcade the SuperGraphx was!
@ynotwalk73914 жыл бұрын
it's not really that close the backgrounds are more complete than mega drive, but the sgx port has weird slowdowns and choppiness mega drive plays better, but sgx has overall better graphics sound is another story... imo mega drive sound is much more like the arcade
@landom90804 жыл бұрын
Also the SuperGrafx version was 8 megabit rom card as opposed to the MegaDrive being 5. In those days that was huge as most ROM carts averaged 4 megabits. The MegaDrive version could have been much better but it was also an early gen cartridge on the system.
@txray34094 жыл бұрын
@@landom9080 Megadrive games used LZ compression schemes, because they had more work ram. SGX and PCE did not (and had lesser efficient compression schemes), so it's not an apples to apples rom size comparison. Finally, the SGX version doesn't use all 8megabits. It only uses 7megabits of the rom. The SGX also uses 3bit color instead of 4bit color to keep the rom size down (meaning each cell only has 7 colors instead of 15 colors) - the SGX version could have looked even better. SGX version also has a higher res than the Genesis version. The SGX doesn't just have better graphics, but it also has more frames of animation than the Genesis version. The play controls are tighter on the SGX. The sound is subjective though - some like the PCE/SGX sound style over the Generic YM2151 sound of arcades of the time.
@SegaDream1314 жыл бұрын
The worst was the amiga... 24 megs makes all the difference... Chrono Trigger for example has superb sound and sprite work...
@tahirahmed334 жыл бұрын
Buy a pc engine mini and play it !!!
@diegocrusius3 жыл бұрын
the zx spectrum version is surprisingly good.
@br-rt1vo4 жыл бұрын
Amiga's theme sounds like an horror game...
@lightninstriker104 жыл бұрын
Hit the nail on the head, I was gonna say the same thing.
@Grzegorz543214 жыл бұрын
Yes the music in Amiga version is creepy.
@VjRoboZ4 жыл бұрын
Well, is an horror game
@br-rt1vo4 жыл бұрын
@@VjRoboZ technically, but the game topic is for kids so... it should have a "cute" way of it....
@blueelectric054 жыл бұрын
It should be spooky, not scary
@brettrudy22454 жыл бұрын
The Amstrad version looks like a guy running in a track suit.
@FIDreams4 жыл бұрын
You know it's funny how everyone makes fun of bad translations in video games when it come to games like 'Castlevania SOTN', 'ZeroWing', etc. However No one I've heard makes fun of 'Take a Key for Coming In !' XD
@theshiberealm90223 жыл бұрын
i like to interpret it as them saying: "hey! you got through the level! here's a key for getting through this level!"
@Commrade-DOGE4 жыл бұрын
The amiga title screen theme is badass!
@salva_754 жыл бұрын
Simply stunning C64 soundtrack. The game was unforgiving (well all micro games back then were), but I would mostly play the game just to hear the music.
@TheOrkneyFaction4 жыл бұрын
I'm surprised how many ports have their own unique bgm.
@the_bookworm82814 жыл бұрын
Despite it being an inferior port, I got to say, the Amiga OST of the first stage sounds fire!
@thekarnyx4 жыл бұрын
Also the c64 music is lit
@Zontar824 жыл бұрын
indeed. both versions sounds like progressive music
@Games-bw5ee4 жыл бұрын
The folk rock intro music on the Amiga is an absolute classic. Just search KZbin for 'tim follin ghouls and ghosts amiga'
@jasonlee78164 жыл бұрын
The_ Bookworm did (do) you think Amiga Ghouls n Ghosts got an inferior port because of the arcade game hardware being more advanced or it was a lazy remake of the Atari ST port? could Amiga Ghouls n Ghosts have been as good or nearly as good as Amiga Ghosts n Goblins if it was ported using Amiga hardware??
@mylesjohnston72594 жыл бұрын
Oh yeah that's follin for yeah. The man's a legend. It's funny that the soundtrack he did on this game actually sounds fitting.
@JamesAlexanderJack4 жыл бұрын
The C64 music was really good. Original compositions that pushed the SID chip to its limits, delivering music even better than that of the Amiga version.
@agapitojuliano55174 жыл бұрын
Incredible version of Supergrafx. I think it was even better than the original arcade. Awesome.
@Plasmariel3 жыл бұрын
The C64 and Amiga have the best soundtracks, and for a damn good reason.
@Trusteft4 жыл бұрын
I loved the first game, I never cared for this. I played it on the arcades, Atari ST, Amiga and something else I can't remember. My favorite is the ST version. Not that I care about the gameplay or the graphics, no, but the music, dude, that's one FUNKY music!
@hualni4 жыл бұрын
I'm honestly super impressed with what the SuperGrafx and Sega Saturn were able to show. They were really clean.
@_devik11 ай бұрын
saturn is the crowned 2d king, but the supergrafix is also excellent
@hualni11 ай бұрын
@@_devik Thru are at their respective classes. The TG16 wasn't 32-bit like he Saturn. But it looked dang close.
@guser7137Ай бұрын
@@hualni The Supergrafx was not the TG16. More expensive console with very limited library of titles released for it.
@robertgijsen4 жыл бұрын
Very nice comparison video! Maybe at the end you can show all versions next to each other or in small squares or something. But the amount of ads takes all pleasure out of it.
@ViperdriveMusic2 жыл бұрын
Fair play, the Master System version was impressive!
@PartyDude_194 жыл бұрын
Arthur's walk cycle on the C64 looks hilarious
@turrican38393 жыл бұрын
Excellent C64 and ZX Spectrum conversions
@GH0STRIDEZ4 жыл бұрын
Sega mega drive ghouls and ghosts will always be my favorite childhood game.
@ynotwalk73914 жыл бұрын
it plays awesome
@plpmanden23 күн бұрын
Me 2. The Megadrive version was very close to arcade perfection.
@RGM89SStarkJegan4 жыл бұрын
It's always a blast to see what programmers managed with systems like the Amstrad CPC and ZX Spectrum. Makes me wonder how many Europeans are nostalgic for games without music.
@steuph19764 жыл бұрын
I always hated when there was no music in an arcade conversion. In fact one of the very first arcade conversions I played on the CPC was Ghosts'n'Goblins so that set the bar high music wise. I didn't have a CPC anymore when this came out but it would have sure made me angry for the lack of David Whittaker.
@ArmandQ.4 жыл бұрын
I hated it especially after the 128K Spectrum with the AY sound chip came out in 1985/1986 and some developers kept on making games only with 48K sound well into the 90s. Nowadays I almost prefer it for nostalgic reasons and because it's easier to listen to a youtube podcast or some favorite music in the background while playing the game.😉
@toasteee2523 жыл бұрын
The genesis music was closer to the arcade and pretty good graphics for 89 and looked like the arcade (many people like to compare backgrounds of later ports...the arcade is like the genesis) The master system most unique The saturn best graphics (genesis better music) the blowing trees are the best The amistrad- best guy in jogging suit jogging thru a graveyard full of zombies Loved the Amiga soundtrack and the c64. Amiga had the most horror movie soundtrack.
@S1eeperServ1ce4 жыл бұрын
My favourite platform version is the SuperGrafx but it's amazing what they produced on the Master System.
@AutoFirePad4 жыл бұрын
La versión de Amstrad demasiado sencillita, en Ghosts and Goblins lo hicieron muuuucho mejor, muy viciante. Otro gran juego, otro gran video! Gracias!
@DenisExgardian3 жыл бұрын
The Master System version is unique, with a RPG-like progression system and many magics to change anytime
@elluciano5808 Жыл бұрын
What do you mean by "RPG-like progression system"?
@DenisExgardian Жыл бұрын
@@elluciano5808 It's because during gameplay, everytime you got a new helmet, you learn a new powerful magic to use. Everytime you get a new armor, you get more life (the golden armor allows you to get 4 hits before Arthur get naked). Every new boots allows you to move faster and faster. The same applies to weapons.
@noaht20053 жыл бұрын
The heck?! The speccy one is actually good. It actually has Sfx and smooth scrolling
@steveairport3 жыл бұрын
The Amiga & C64 ports definitely had the best soundtrack composer
@leighbyford6353 жыл бұрын
It does sound very good but it’s the wrong music. I The ghouls n ghosts music is iconic.
@talideon4 ай бұрын
@@leighbyford635Doesn't matter: it's Tim Follin and he can do as he pleases.
@RonWolfHowl4 жыл бұрын
Sharp X68000 is the first one that really sounds true to the original.
@manonpiano4 жыл бұрын
Arcade, Genesis, Playstation and Android versions, the best ones ever!
@mtoad4 жыл бұрын
Saturn version's better than the PS1. PS1's brightness is way off
@gdepedro56953 жыл бұрын
excellent video! I didn't see the PSP version, which is the one I own, but no worries, your video is great, good work
@StormtrooperInStilettos2 жыл бұрын
Ultimate Ghosts n goblins is a different game
@rowjelio4 жыл бұрын
That amiga music wow! Impressive!
@landom90804 жыл бұрын
If you want to experience the game in its most closest form next to arcade than the Sega Saturn version is probably your best bet. The PS2 version compilation has a dark color issue where the backgrounds are darker. The other issue with the PS2 version is that it runs in 480i while the Saturn version runs at 240p. I don’t get why they did this as the PS2 can display games at 240p. The X68k was pixel perfect as it was a development system for Capcom. That’s why it could reproduce perfect arcade ports of Capcom’s games, like Final Fight..
@mtoad4 жыл бұрын
PS1 version's a lot better than the PS2 version, but they both have the darkness issue. Agree with you on the Saturn port; it's excellent
@JKZEROkenjiMB4 жыл бұрын
Sharp X60000 is the best port to a arcade perfect.
@blvk34 жыл бұрын
Sharp x68000 wins, then again, the hardware inside is also miles ahead
@ZBreezee-nb2rl4 жыл бұрын
Damn, the Commodore could lay down some neat beats and sick kicks in its time.
16 bit version goes to the Super GrafX which matched the Arcade and 32 bit versions but the Genesis/MD and 68000 versions were almost on par. By far the best 8 bit version was the Master System version.
@MariaEngstrom4 жыл бұрын
Amiga version must have been an ST port. lol! Amstrad version looks like a massmurdering 1980s dude in a pastel jogging suit is out for a combined jog and murder spree.
@ViciousAlienKlown4 жыл бұрын
To say that the C64, ZX Spectrum and Amstrad versions were stripped down version of the game would be putting it mildly. The Genesis version was great and the SMS held up well.
@turbilon38814 жыл бұрын
Altro gioco che è tra i migliori del pianeta terra! ♥️ La versione Arcade fu superata di slancio da Super Ghouls n' Ghost per SNES!
@JudgmentStorm4 жыл бұрын
It's a 3-way tie for X68000, PS1, and Saturn. Close second for the Super Grafx with Mega Drive in third. SG puts the extra 3 megabits to good use. What if NEC had kept the SuperGrafx going, and its capabilities were used together with the Arcade Card on some CD games?
@leighbyford6353 жыл бұрын
That would have been cool to see. There is a homebrew game that does just that but it’s quite poor and doesn’t do anything a normal PC engine couldn’t have pulled off. I’m sorry I can’t remember it’s name though.
@sakifahmed21962 жыл бұрын
PS1 and Saturn were basically the arcade port put on console
@wishusknight30092 жыл бұрын
Revisiting this one, I have to make the observation that the Amstrad version looks like Ned Flanders going for a jog.
@MrAIProgrammer3 жыл бұрын
The Sprites and graphics at super-graphics is much better than the arcade one !
@Emulous794 жыл бұрын
That's thorough. Nice work :)
@tahirahmed334 жыл бұрын
Most derailed graphics and sprites on the sharp x68000 version , looks better than the arcade version.
@adrianomagraoVF Жыл бұрын
Thank you
@TanookiSuit3 жыл бұрын
Solid again, shame there was no bonus section as the SNES game is so worth a play and peek (like how SF2 GB ended up in the SF2CE video.)
@MichaelAarons17018 ай бұрын
Why wasn’t _Super Ghouls and Ghosts_ for the SNES included? On another video for _Castlevania_ there was _Castlvania IV_ included so wouldn’t it count here? Or did that come out after this one?
@AmbersKnight Жыл бұрын
I first saw this game on a friend's ST and later I got the Amiga version. Whilst I really do love the music on the Amiga version it does seem very out of place for the game whilst the ST's music seems more appropriate. I wish that the Amiga had simply given us a beefed up version of the ST's music. What does disappoint though that there is no sound in either of those versions. I would happily have accepted a less robust musical track to get some sound in there.
@talideon4 ай бұрын
I'd guess Tim Follin was trying to get to grips with sample-based music at the time and was using it to experiment. He was always much more comfortable with PSGs as they (especially the SID) let you do some weird things if you know how, which wasn't the case with samples.
@stevenwhuntva4 жыл бұрын
SuperGrafix actually felt better than the arcade, except for the blowing trees. C64 Arthur looks like a mummy.
@chloedevereaux18014 жыл бұрын
x6800 all day long. i miss mine :(
@elduelistafuturista80134 жыл бұрын
Buena Recopilación de Ghost Gobling de Capcom no pasará de moda Ése Bitena clásico de Aventuras Típo Caballería Medieval Fantasioso 🙂😎😉😨🙋♂️👏🤝👍
@MegaOctobot4 жыл бұрын
Bold of Amstrad to remove Arthur in favor of a man in a jogging suit
@jerryalexis5764 жыл бұрын
Meanwhile... the SNES got it's own title, Super Ghouls n' Ghosts
@Games-bw5ee4 жыл бұрын
SNES owners feel all special. As they should because Super Ghouls 'n Ghosts was a better game, if I'm remembering correctly.
@iwanttocomplain4 жыл бұрын
It’s plagued with slow down though.
@TheTrueBro4 жыл бұрын
Its slow mo and lack of vertical shooting turned me off. I still prefer the much more playable Genesis (and the arcade) version.
@daschewie4 жыл бұрын
@@Games-bw5ee I liked the graphics on the SNES, but the game played better on the MegaDrive. The slowdowns on the SNES game made it unplayable.
@homiedclown4 жыл бұрын
@Bulb66 It was better in the graphics and audio department for sure. Gameplay wise though I don't think Super GnG is as well designed and polished as the arcade original. The double jump mechanic is very clunky in spots and the lack of vertical attacks is a huge detriment. Unfortunately like a lot of early SNES games they didn't have a grasp of the hardware yet, and there is a metric fuck-ton of slow down that makes it a pain to play. There is a rom patch that fixes a lot of the slowdown though, so that knock against the game isn't as valid as it used to be. Overall it's still a great game, just not as good as the Arcade/Genesis/Super Grads versions etc.
@GustoTheGamer2 жыл бұрын
The Sega master system version is awesome
@JVPG1998 Жыл бұрын
The ZX Spectrum version is better than I expected, yet I still wonder what they were thinking when they released this console
@talideon4 ай бұрын
It wasn't a console, it was a challenge computer. What they were thinking was to release something affordable by normal people at the time, which meant forgoing a lot of niceties in the original Spectrum such as a proper sound chip and providing colour via attributes on an otherwise monochrome framebuffer.
@radiodasantigas96074 жыл бұрын
PC Engine and Sharp X68000 are spectacular !!!
@deceiver4447 ай бұрын
The Amiga was capable of so much more but as usual the US Gold devs blew it. Tim Follin's soundtrack was the only good thing about that port.
@steuph19764 жыл бұрын
The Atari ST version looked frustratingly small and empty next to the Megadrive but at least it played much better than a Tiertex conversion (not mentioning Strider at all here 'D) I sort of liked that game, it was not THE Ghouls and Ghosts but it was still OK, especially for a US Gold port. Mega Drive was really my favourite but I recently finally played the Super Grafx one and it is pretty great as well, and it has the intro.
@HospesPL4 жыл бұрын
kzbin.info/www/bejne/j3Xal6qXd6eAqNk - Much better, fan version on Atari STE.
@steuph19764 жыл бұрын
@@HospesPL oh I'm sure you could do much better than this, I was mostly talking in a US Gold scale of terrible, this was not too bad. :)
@tskraj31904 жыл бұрын
I think the best port was the Japanese NEC Super Grafx port "Daimakaimura". The Genesis/Mega Drive Port was ehhh...
@steuph19764 жыл бұрын
@@tskraj3190 Yes, it was great, and probably more faithful (though the FM music on the Mega Drive is better) but really no one had a Super Grafx. The Mega Drive version was really the best home version that was out there and widely available.
@leighbyford6353 жыл бұрын
@@HospesPL it’s very impressive the STE demo. It’s is missing quite a bit of game logic though , so I’m not sure if that would slow things down if implemented . Also needs 4mb of Ram , so wouldn’t have been possible in 1990.
@alexzserdin23264 жыл бұрын
1:47 aha yes killing wind...
@bubblebobblekd2 жыл бұрын
I’ve only just noticed the story of this is Dante inferno
@Mitissa5152 жыл бұрын
Was the PSP/PS1 version really that dark or is it just the recording tool that does that? I finally modded my Gen 1 PSP and was gonna DL it but I'll need a shine-job if it's like that normally
@kitsunez4 жыл бұрын
Me: mom I want G&G Mom: we have G&G at home G&G at home: 12:24
@zachatck65674 жыл бұрын
Overused joke, dead meme
@kitsunez4 жыл бұрын
@@zachatck6567 I have stock in this meme and it keeps rising. You'll never be on top with your sort of attitude.
@camulodunon4 жыл бұрын
More like 17:56.
@johnblythe62614 жыл бұрын
Without doubt the best versions were... Megadrive, PC Engine, X68000 I mean they were like arcade perfect. :D
@Dr_Lazarus4 жыл бұрын
Ultimate Ghosts and goblins on PSP, that was a nightmare to pass
@leighbyford6353 жыл бұрын
It sure was. I don’t rate it. It’s laggy and I hate the 3D graphics.
@rubenmsx82573 жыл бұрын
Nice video, but you forgot a msx version made in 2020 :)
@rsreston4 жыл бұрын
SMS was really different in which it offered stores for you to buy better armor.
@benny_boy89564 жыл бұрын
Joder que nostalgia con la version Génesis:3
@FredM804 жыл бұрын
Yes, I remember some old versoins :)
@313Games4 жыл бұрын
Weird, I used to play a completely different version on the C64, it even had the proper score. It was called Ghosts n Goblins (1985). Makes me wonder why the music is so different it's Gouls and Ghosts varient.
@salva_754 жыл бұрын
That's because that was the original game - this was the sequel
@313Games4 жыл бұрын
@@salva_75 Ah, I though that might be the case.
@salva_754 жыл бұрын
@@313Games I found the original and sequel too hard but the soundtrack for the sequel was unbelievable :)
@313Games4 жыл бұрын
@@salva_75 Agreed, they are notoriously hard games. They are even harder with c64 joystick control lol
@klauseverwalkingdev4 жыл бұрын
I was expecting the SNES version, but the video was good anyway. Thanks for sharing this with us.
@steveg90882 жыл бұрын
Wow sega had a G&G? That’s new to me after all these years.
@LylaWindmill4 жыл бұрын
I have got this game for Amstrad CPC
@nicolasvelasco5485 Жыл бұрын
I remember a version of this game that didnt have the guillotine field!!! dunno if it was in sega or in arcade
@beastavatar3 жыл бұрын
:o your KZbin profile picture is from this game 8:35
@Halbared4 жыл бұрын
Wow, some of these are amazing, PLaystation may be the best (or the sharp)? I really like the PC Engine supergrapx version.
@CrashHeadroom4 жыл бұрын
Awww, you didn't have the sound effects turned on for the amiga or the atari ST :(
@じゆん参4 жыл бұрын
えっ!(゜ロ゜) 知らなかったです、マスターシステムの大魔界村のボス 、怖い!迫力ありますね
@dougiefoster69833 жыл бұрын
(Pause at 1:30) *I feel like thats where his pfp came from.*
@woofaki55504 жыл бұрын
The amiga port was bad....It could be very similar to the arcade one if they tried more.
@petunobonjordy58044 жыл бұрын
dig dug - version comparision pls UwU
@donkique9564 жыл бұрын
I loved the Turbo Grafix version the most. Very vivid colors and parallaxing
@homiedclown4 жыл бұрын
SuperGrafx. The Turbo was a different system.
@martin0499 Жыл бұрын
Genesis and Arcade are extremely close graphics-wise
@MrHappyNappy4 жыл бұрын
Awesome videos!
@luisreyes19634 жыл бұрын
It seems the SMS version of Ghouls N' Ghosts beat out BOTH the ZX Spectrum & Amstrad CPC in terms of quality.
@ricky302v84 жыл бұрын
Amstrad is either Tron or Automan.
@Alexis_-uy6se3 жыл бұрын
Me gustan tus videos sigue asi :3
@onebitterbit8 ай бұрын
I buyed a genesis for this game port at the time...