Using the Fluid2Dtexture in Maya we can make a pretty convincing bump map to simulate flowing water. There is room for improvement here, but this is a useful technique for adding convincing complexity to your animation.
Пікірлер: 21
@brandonlava105 жыл бұрын
Good work, wouldn't have thought of this! Thanks for sharing! I wonder if you could use this in conjunction with the BOSS solver to create more wakes and smaller details.
@3dsplanchnic7374 жыл бұрын
I should try that. I have never worked with BOSS.
@gautamchaure59733 жыл бұрын
Nice video great help
@indianeinstein19785 жыл бұрын
awesome thanx very much
@dominarz78483 жыл бұрын
Thanks
@BKT_042 ай бұрын
For me the geometry bumps on the river doesn't show up
@fxshindabangtv4 жыл бұрын
good job
@3dsplanchnic7374 жыл бұрын
Thanks!
@indianeinstein19785 жыл бұрын
subscribed !
@3dsplanchnic7374 жыл бұрын
Welcome aboard!
@arshiashakibaie98943 жыл бұрын
hi when iwant to add the emitter it gives me an error can you help me please
@kcalixto3 жыл бұрын
dope
@kasrahosseini5724 жыл бұрын
hiiiiiii. tnx for nice tutorial. i have a problem. when i drag texture in to the geometry , bumping not showing off so i have soft water without bump. can you tell me why.
@3dsplanchnic7374 жыл бұрын
Do you mean that the bump is not showing in the render, or on screen in the Maya interface? I'd have to go back and look at this file to remember how it all works. I don't think I experienced the issue you describe, but I did find that it was somewhat unreliable in transferring the animation of the texture to the renders. You may want to check the voxel size in your setup - could they be too big?
@kasrahosseini5724 жыл бұрын
@@3dsplanchnic737 actually i have bump in my render and on my screen. but in your tutorial your bump covered all surface of water and i'm trying many times step by step but my bump covering just little bit surface of water so bump showing in the middle of water like a Thin rope . that's my problem.i Increase the bump in setting but not working. sorry for my bad language. i hope you got my problem. tnx for reply.
@littleladygamez5590 Жыл бұрын
@@kasrahosseini572 did you work this out im having the same problem
@Bellapetrovitch2 жыл бұрын
My water is emitting from the wrong side of my object emmiter. Any idea how to fix this?
@3dsplanchnic7372 жыл бұрын
Hi - it will emit from the side with the normal pointing out. You can turn it around or go to Mesh display - reverse and see if that works. Deleting history and freezing transformations always seems to help too (with most things!)
@Bellapetrovitch2 жыл бұрын
@@3dsplanchnic737 Thank you!
@onpatrol45674 жыл бұрын
Hey guys, do yourself a favor and set the payback speed to at leased 1.5