i am currently doing a character animation course, but i was still struggling with making good looking animations. finding you channel has been a life saver, i every video is clear and simple to follow with out feeling slow or confusing. i do suggest to follow these tutorials instructions on the modelling, parenting and animation parts, but i highly suggest adding your own extra animations and renders, it helps a lot
@NikkaTiel2 жыл бұрын
Best blender KZbinr imo, love your stuff, your techniques are unmatched
@dekira3545 Жыл бұрын
i agree, it's very straightforward
@keremyokuva51852 жыл бұрын
you are creating tutorials faster than i can make! Thank you.
@zumachikachannel49062 жыл бұрын
Thank you for your helpful videos. I'm doing my best to learn blender by watching your videos!
@polygonrunway2 жыл бұрын
That's great to hear!
@rocketsharkgaming5580 Жыл бұрын
BEST way to do tutorials you are amazing
@funlifemxn2 жыл бұрын
Thank you so much for voice over ❤❤❤❤❤
@hungrysquishybrain Жыл бұрын
The Best! Thanks!
@ealy354510 ай бұрын
Thank you polygon runway, verry cool.
@morgen42 жыл бұрын
It is possible to put this kind of asset with animation on Unreal Engine?
@pete3d408 Жыл бұрын
Thank you so much❤
@polygonrunway11 ай бұрын
Happy to help!
@sanaekari Жыл бұрын
素晴らしいチュートリアルです👍ありがとう!
@azrhyga Жыл бұрын
Really great tutorial!! Thanks for making it!!
@kechuanren38302 жыл бұрын
really really super cool, amazing work
@polygonrunway2 жыл бұрын
Thanks!
@joe_fabricator Жыл бұрын
Very cool and understandable. Thank you.
@polygonrunway Жыл бұрын
Glad you enjoyed it!
@Playingmusic2 Жыл бұрын
Thank u for the fantastic tutorial!!!!!😇🥰
@polygonrunway Жыл бұрын
Glad you liked it!!
@volyann3109 Жыл бұрын
Amazing work! thank you so much! this really helped!
@polygonrunway Жыл бұрын
Glad to help!
@FilmSpook2 жыл бұрын
Thanks Brother, your work is Awesome!! 👍🏾👍🏾
@polygonrunway2 жыл бұрын
Thank you!
@einkonst95992 жыл бұрын
Hi i love your videos they really helped me always and got me into 3d!!! THANK YOU!!!!
@polygonrunway2 жыл бұрын
That's great to hear! Cheers!
@einkonst95992 жыл бұрын
@@polygonrunway Thank you!
@catsrw Жыл бұрын
I saw this as a ad. W
@NervusEnergy2 жыл бұрын
I would love to see your lighting set up for your thumbnail on this. I'm struggling to light mine. :(
@allanquezon2 ай бұрын
thanks
@GRZARCHI Жыл бұрын
thank you so much!!!
@anonym43892 жыл бұрын
I love this thanks for tutorial
@checkisra2 жыл бұрын
amazing, you really have talent 👍
@polygonrunway2 жыл бұрын
Thanks!
@rudysproject2 жыл бұрын
Awesome tutorial, thankyou
@polygonrunway2 жыл бұрын
Glad to help!
@xenoturegaming198 Жыл бұрын
Question, can this robotic arm be used in Unity or exported out?
@suer332642 жыл бұрын
I like your content very much, thank you very much, hope you get better and better
@polygonrunway2 жыл бұрын
Thank you!
@NewToGameToo2 жыл бұрын
Looks amazing!, inspiration from your last timelapse
@polygonrunway2 жыл бұрын
🙏🙏🙏😇
@consumidormaldito2 жыл бұрын
amazing
@raizins67652 жыл бұрын
can somebody tell me what materials he used and how to color it im new
@IIMonkeManII Жыл бұрын
damn dude this is the best
@danriordan2749 Жыл бұрын
Thanks for this Video. I followed it as close as I Could. All work well when Pressing R Key to Rotate but when I try to rotate at the Key Frame Window Both Cylinders Loose their Locations. I'm Pretty Sure that I Parented everything Correctly. Any Idea what I have Done Wrong?
@paulipansАй бұрын
SAME PROBLEM, ANY SOLUTION?
@alejandromarin6511 Жыл бұрын
BUENA EXPLICACION
@madjdimed2 жыл бұрын
Very nice
@polygonrunway2 жыл бұрын
Thanks!
@carnivorechristina6208 ай бұрын
Hey, I found it that if i apply the constraints on the cylinders, they behave strangely again. How do you export it into unity in that case? Trying to make different animations on this that i import into unity..
@polygonrunway8 ай бұрын
For any export, you need to bake animations and constraints into keyframes
@alejandromarin6511 Жыл бұрын
👍EXELENTE !!
@zubbapmdemeli46842 жыл бұрын
is there any differences of increasing object size in 'edit' mode or 'layout' mode?
@CalamityVirus2 жыл бұрын
if you scale in object mode, it affects the scale settings so you have to apply them (which is an often forgotten step) or it will mess up modifiers and other settings. Doing it in edit mode keeps the scale at 1,1,1.
@farhadkhosravi46302 жыл бұрын
and beside @Metalgenocide1 's fine answer, if you move your object in edit mode, it's origin point will stay at it's current position and won't move along your abject. cheers.
@zubbapmdemeli46842 жыл бұрын
@@CalamityVirus thank you so much! Have a nice day!
@zubbapmdemeli46842 жыл бұрын
@@farhadkhosravi4630 thank you so much for sharing your knowledge!
@aelren2 жыл бұрын
7:17 how your mirror object appears wihout select "Mirror Object" option? my blender doesn't instant mirroring the object. why it's different 12:02 "copy to selected" not appear on my modifier tab
@MatveyMotion Жыл бұрын
probaly outdated version
@madjdimed2 жыл бұрын
Please answer the question, what graphic card do you use?
@arilee15052 жыл бұрын
is the background just a plane? im struggling to make the background look natural like your final
@carlosjose28582 жыл бұрын
Muito legal, obrigado por este tutorial,,👍🏻
@bnyatarmy599 Жыл бұрын
i have a problem, when i oarent the last two they are not fits together?
@deepkuldeep422 жыл бұрын
U r unique
@wooddy3dshow Жыл бұрын
How to render and export for animation?
@filoche162 жыл бұрын
Hello, are the keyframes are created automaticaly ?
@polygonrunway2 жыл бұрын
if you have the auto-keyframe (record button) on, then yes
@adrianfels29852 жыл бұрын
Why do you often tab into edit mode before scaling things down?
@CreativeRockwell2 жыл бұрын
I'm a fairly new Blender user, but I think I know the answer to your question. The difference between scaling in Edit Mode and scaling in Object Mode, is that in Edit Mode you are actually changing the size of the model. Whereas in Object Mode the model is still the same size but is having scaling applied to it. If you scale a cube a in Edit Mode and then again in Object Mode and look at the XYZ Dimensions and the XYZ Scale Numbers, you will notice that in Edit Mode, the scale is still 1, but the dimensions are different. In Object Mode, the scale number will have changed, but the dimensions will stay the same. Hope that helps.
@adrianfels29852 жыл бұрын
@@CreativeRockwell Oh, that's super helpful! But do you know if that makes a difference for something?
@CreativeRockwell2 жыл бұрын
@@adrianfels2985 In a fixed or static (non-animated) model, it may not make much of a difference. But when adding keyframes and animating, adjusting the scale up and down to change the size and yet still retain the ability to return to the original size is when using scale instead of resizing might be an advantage. Also, as demonstrated in this video, scale can cause undesirable results when applying certain modifiers - like the bevel modifier. kzbin.info/www/bejne/enyTkHl-bNKce7M
@pearlndubueze238Ай бұрын
😸
@bomapdich Жыл бұрын
Everything was fine until the apply constraint part. Then all of the sudden all my mesh stop behaving and all the object origin got messed up. Don't know how he did it so smooth
@duhwoookieee52002 жыл бұрын
can someone tell me what im doing wrong cause im at the "track to" part and its not tracking , can someone please help
@mrxyz53252 жыл бұрын
Same with me. My stuff just moves around when i try to parent them. I believe its got to do with origins
@mrxyz53252 жыл бұрын
Ok I figured it out. DO NOT MOVE THEM IN EDIT MODE. It also moves the origins. They have to stay at the end of the object. If you follow exactly how he switches from edit to object mode, you will definitely get it right. Had to redo the whole thing but got it.
@winsonlee88337 ай бұрын
@@mrxyz5325 this help me solve the problems. thanks.
@SK-ps6lp5 ай бұрын
only took me like 20 tries.
@Cos3D Жыл бұрын
i like how u dont even need to use geometry nodes ...
@lisadavinci62552 жыл бұрын
like like sir
@onjalibkys19962 жыл бұрын
Sir need one vedio how to make a vedio shoot in blender
@violentpixelation5486 Жыл бұрын
💯🙏👍
@Magna_Dragon2 жыл бұрын
I feel it is easier to animate a crane using IK rigs though, since it is hard to edit the positions once it is in the keyframes
@siddharthpaul6539 Жыл бұрын
but i want to make controllers so that i can animate faster
@SixySix704 Жыл бұрын
Make more
@zubbapmdemeli46842 жыл бұрын
hi!
@midhunksadasivannair6011 Жыл бұрын
Did I just hear Arnold Schwarzenegger🤔
@polygonrunway Жыл бұрын
😎
@DeanyreOfHufflepuff2 жыл бұрын
mmmm boneless robot arms
@povar88452 жыл бұрын
как же взбесило то, что он не довел его до сценария, где робот передвигает шарик😤
@umutcelik4882 жыл бұрын
wtf -_-
@gamingbot85272 жыл бұрын
BRO UR WAY TO FAST
@filipstamate15642 жыл бұрын
Overly complicated way to do something simple. Pretty much what you'd expect for Blender.