Hi Rohan! I really like your tutorials. Thanks) You can actually use heightfield directly in cop with sop import + geometry to layer
@visualscience25024 ай бұрын
love your videos man, thank you so much for sharing.
@sunnydan94994 ай бұрын
Why is that when I do the sop import I can't see anything
@paoloricaldone62734 ай бұрын
thanks Rohan
@JM-am-or-pm4 ай бұрын
I found there's no need to project the uvs if you set the UV.z to 0 (it defaults to the height). In a point wrangle: v@uv = set(v@uv.x, v@uv.y, 0);
@rohandalvi4 ай бұрын
Thanks for the tip 😊
@yashroy17044 ай бұрын
Sir you where going to create tutorial on uv and texture of raygun, when will that uploaded and i just learned alot of new stuff, never saw anything related to height fields. Thanks for the tutorial 🙏
@rodrigovillamillamas34004 ай бұрын
Rohan could you try combine cops with redshift without bakeing textures to disk? Are this powerfull tools made for use just with karma or we can use anoter render engine? Great tutorial btw! 🎉
@rohandalvi4 ай бұрын
If redshift can use the OP syntax, like i typed in the UV quickshade node, then you can use the same method in redshift without writing the textures to disk.
@selimsubasii4 ай бұрын
The main thing that i am struggling with is the lack of satmaps in houdini when i try to texture stuff. Those stuff makes background terrains super easy to texture since it adds lots of variety to colors. I wish we had such colormaps as presets inside houdini like we do in the color ramps.
@Al1987ac4 ай бұрын
What's "satmaps"? Satellite maps?
@Handcraftedcc4 ай бұрын
Odtools has satmaps for houdini!
@Al1987ac4 ай бұрын
LABS have Mapbox.
@selimsubasii4 ай бұрын
@@Handcraftedcc Wow havent seen that even though I have odtools :D i checked the documents but couldn't find it. Which node is it ? 🙏
@selimsubasii4 ай бұрын
@@Al1987ac Mapbox doesn't do the thing for me
@whocares63024 ай бұрын
Hi Rohan my friend (you are not really my friend). Hope your day goes well (I hope it don't). I am thankful for yet another great tutorial from you (I really am).