Scrapman, for future projects when you despair on a project while trying to build an angled / diagonally bar, you dont need to, you can just build an L piece instead, because scrap mechanic dosnt have any flex on parts (only the distance between the bearings is important, not how they are connected). This might help you when you build more complicated stuff on a 90° grid like in scrap mechanic
@vibaj162 жыл бұрын
the diagonal looks better tho. Also, couldn't you use wedges to get a straight line, instead of the squiggly pipe thing?
@notstazzmann94292 жыл бұрын
@@vibaj16 yes, but since wedges technically have the same dimensions as a 1x1x1 block, they would rub against the wood next to them and get stuck. That’s why he used the pipes, since they are less than a block wide so the won’t collide with things right next to them.
@vibaj162 жыл бұрын
@@notstazzmann9429 1, there isn't much friction betweeen those in SM, and no, wedges do not have the same dimensions as a 1x1x1 block
@OldRealNV2K2 жыл бұрын
@@vibaj16 the hitbox of the wedge has a dimension of 1x1x1, not the actual shape of the wedge
@FreddieStarWars2 жыл бұрын
@@OldRealNV2K The hitbox of a wedge is the same as it's shape. Not to be rude but if you'd played scrap mechanic you'd know that.\
@captainstroon15552 жыл бұрын
On the topic of fancy walking machines, trying to rebuild the Playa Crawler could be a fun video. Or some of Theo Jansen's Strandbeest contraptions which work similarly.
@blazingblast2 жыл бұрын
As a dutch person I find that last name very entertaining
@Mallory-2 жыл бұрын
as another dutch person that name is dutch becouse the artist Theo Jansens is dutch and most of the pictures of it have been made on the beaches of eindhoven.
@lucasjackson95772 жыл бұрын
So does the klann linkage
@suicidalbanananana2 жыл бұрын
If ScrapMan is going to recreate a strandbeest he should really try that in Trailmakers instead, that way he can try include the wind powered aspect that is missing from 95% of recreations
@captainstroon15552 жыл бұрын
@@FelonyFleeing Must have been me then. I use the same pfp pretty much everywhere. And as it's the main character of my upcoming webcomic, I highly doubt someone else uses the same.
@Necromorph7902 жыл бұрын
Im so glad to see you evolving your knowledge of walkers! Its so much more realistic to an actual moving leg
@saipranavpalla14672 жыл бұрын
He has to make a series where he constantly upgrades all his weapons and creations
@daneliakok44542 жыл бұрын
I love your videos
@Pricklyscug2 жыл бұрын
@@saipranavpalla1467 True
@marcus757fugaming72 жыл бұрын
Like a dog
@CatNolara2 жыл бұрын
One problem you will always face with quadruped walkers: they will tend to tip to one side on each step (at least when lifting two legs at a time). You can make it work with big flat feet, but it will still be a bit wobbly. Smooth walking like in animals or DARPA robots only works with closed-loop systems with lots of sensors and control algorithms.
@EDreyer2 жыл бұрын
Makes you appreciate our biological systems more.
@megamike702 жыл бұрын
also, simple solution to that issue, give it another pair of legs. that usually resolves the diagonal tilt issue, because that way there is no point where the walker isn't resting on 3+ legs
@richardbloemenkamp85322 жыл бұрын
I did some efforts in PyBullet a few years ago: kzbin.info/www/bejne/fF6zm2x3i5uqnNE
@jordananderson27282 жыл бұрын
@@megamike70 That's exactly why insects have 3 pair of legs.
@jackn62932 жыл бұрын
If you mechanically de-couple the front and back leg pairs, you could split the body in half and use a central steering bearing (or piston steering) to handle turning.
@skmgeek2 жыл бұрын
I like your funny words, magic man
@max________21902 жыл бұрын
I like your funny words,magic man
@RealPanzer9992 жыл бұрын
or just put the 4 whole leg mechanisms on bearings to make the front & back legs angle like four wheel steering.
@guymanhumanperson2 жыл бұрын
@@RealPanzer999 yes
@Whats-Kraken2 жыл бұрын
or you could add a third pair of legs not connected to the purple bar and have it connected to the main body by a bearing, like the old walker
@AshleyWinters792 жыл бұрын
The motion of this looks so much like an ATAT walker, gonna have to have a play. thank you for the (data) resources
@Gmer-ez9wx2 жыл бұрын
add another bearings in the middle of the lag and it's similar to an AT AT
@frayziedaisy2 жыл бұрын
AT-AT‘s are even more stable because they have 3 legs on the ground all the time just one leg moves at a time it makes it slower but also way more stable
@pjamestx2 жыл бұрын
Man you're just KILLING it with these complex builds lately, love it! Keep up the great work!!!
@Thecinnamonburnerz2 жыл бұрын
Same
@Thecinnamonburnerz2 жыл бұрын
Keep it up
@frogsecretaryofswamp4522 жыл бұрын
I think you can use this in survival since it could make a walking base that doesnt slide that much when you leave it alone, and you could build it to have like 8 or 12 legs so it could support more weight on the vehicle
@frogsecretaryofswamp4522 жыл бұрын
You could even make a deployable car incase you want to explore, this is a good strat for nomad survival
@2001herne2 жыл бұрын
Just a thought: For turning, you might want to not link the front and back legs - this should let you break the creation into two sections, front and back. These sections can be connected by a center hinge/pin, creating steering from the center.
@Charles-72 жыл бұрын
yeah like how you did in your other walker there scrapman.
@achtsekundenfurz78762 жыл бұрын
Another idea: the wider the walker is, the more torque around the vertical axis is _created_ by tank-style turning. And the longer it is, the more torque is _needed_ - so the answer would be to build as wide and short as possible without compromising stability. Clearly, centipede-like machines would be extremely inefficient at turning and need articulating joints between sections badly.
@2001herne2 жыл бұрын
@@achtsekundenfurz7876 Thats actually incredibly insightful - the tank steering only applies force in one direction, and on long creations the moment arm of the turning force is fairly short. On the other hand, the moment arm of the frictional force at the very front and rear of the creation is comparatively large. Thanks for the food for thought.
@jlsherriff2 ай бұрын
Blah blah blah 🙄 just use suspension glitch steering 😂😁(unless it doesn't work on walkers in witch case I look stupid right now😂)(sorry for the bad English😂😅)
@Lee-One2 жыл бұрын
I like how you actually made a engineering engine and made it walk and that you showed it in the top right so we could compare in real time very cool and learning full.
@ZorlackE6212 жыл бұрын
It's called a plantigrade walker because of the "foot and heel" of the walker is placed flat on the ground like a human or bear foot. While a digitigrade walker has the heel higher up making it look like a backwards knee. Edit: It might be possible to make a digitigrade walker in scrap mechanic using pistons but it will be much harder.
@unholyhardy4359 Жыл бұрын
But also much cooler and faster hypothetically
@johnderat26522 жыл бұрын
Oh man I love this. For some reason it makes me so giddy watching all these unusual real life mechanisms being rebuilt in a video game. It's fascinating and entertaining at the same time. It's also slightly educational as well.
@SuperDantedmc2 жыл бұрын
Scrapman you keep saying you aren't an engineer, but all you need to be one is the ability to break down complex problems into easier ones to find solutions. You perfectly demonstrate that here!
@wayasho52842 жыл бұрын
Awesome! I love seeing all these new videos with the history, physics and crazy contraptions! Keep it up scrapman!
@jocosesonata2 жыл бұрын
Okay, you got to have this in Multiplayer Monday somehow. Maybe build a gigantic version, that's more tanky, and have tiny planes try and hit its weak-spots; all the while, one (or two, depending on the amount of players) defend the walker, with either turrets, or just them running around on its battlements. Definitely try making it look like a walking castle.
@davidlewis21712 жыл бұрын
I don't really have any suggestions for any design you could try to build, but I'm loving these videos where you're making these old unconventional vehicles and mechanisms! I'd love to keep seeing more of them!
@notonlyhuman60732 жыл бұрын
I'm an engineering student, and I love this series!! Keep it up!!
@TheForevener2 жыл бұрын
I always liked Scrapman's videos, but this series is just amazing - a proper edutainment, which fits the channel very well.
@Autoskip2 жыл бұрын
Sooo... You had a good distance between bearings the first time - you want to measure between centres, not the length of the entire strut, which gives you an extra half a block hanging out each end. With the version you ended up with, A was 3 units, your "2.5A" leg pieces were 9 units, and the diagonal was about 9.22 units (and hinging 7 units away from the base bearing) If you'd stuck with the 5-long struts you started with, that would have been 4 units between centres (A), then you'd need 10 units between centres for the 2.5A lengths (or 11 units if you count both the pipes that have bearings), and thanks to Pythagoras, placing the diagonal arm's base bearing 8 units away (between centres - 9 counting both bearing blocks) would have the diagonal exactly 10 units between centres! I rebuilt it to your dimensions, and mine, to compare them, and yours still gets impressively close, but it appears to be slightly higher at one end of the step than the other, where as building it by between centres measurements has no discernible height difference along the entire length of the step.
@MascottDeepfriar2 жыл бұрын
i'm not sure if its just me but in the video he seemed to forget the .5 part of the 2.5 and was aiming for 2x the length.
@BENBOI_12 жыл бұрын
On the topic of walkers there’s a cool one called a wind walker Love your videos!
@Jakubboss99 Жыл бұрын
This is much smoother than an exact replica in trailmakers...
@Jakubboss99 Жыл бұрын
- at higher speeds...
@thefool44922 жыл бұрын
Scrapman: "This is great, they give me all the measurements so it will be easy." Also Scrapman: doesn't use the measurements and then wonders why it's not working right
@deception17442 жыл бұрын
wait..... scrapman is secretly just making educational videos now
@melody37412 жыл бұрын
There's only one instance in which an engineer doesn't just do what you did and figure it out as they go and that instance is if they have done it before. You're honestly a really great engineer.
@Dimondminer112 жыл бұрын
Thats like wow. Impressive looking and impressive performance from this walker.
@cholsreammos2 жыл бұрын
I really want to make an eight legged version where for the legs are offset by 90°. So while one pair is in the middle another pair is going down in another pair is going up making it even smoother. If we were to do that we could also add a joint in between the first two pairs and the second two pairs allowing it to steer like your other Walker did
@zodiakgames2 жыл бұрын
Or a walker with 360 legs to cover each degree of rotation Ultimate smoothness
@ProMuchacho2 жыл бұрын
It is a great idea to build old blueprints. I like it
@Mydumbselfsays2 жыл бұрын
For some reason, once I read the wiki page, did a bit more research, and had a proper understanding of how the walking mechanism works, watching the walker work was 100 times more satisfying
@B_Poort2 жыл бұрын
I really like these types of videos where you recreate real mechanisms and machines. I really like them!!
@nikoalanko83432 жыл бұрын
Seems like the legs are able to move on a pivot on top of the mechanism when the lambda reaches turning point. You could extend the wishbone bit a tad and weld the leg straight with diagonal blocks.
@redfoxgamer40402 жыл бұрын
I got two prototype/failed ideas for you (both would be better in trailmakers besides the carriers probably because build space is limited). The anitnov A-10 soviet glider tank, it would be cool to see this gilded and drive around. And the flying aircraft carriers USS Macon or Akron would love to see controls for the blimp and planes along with the very difficult to pull off landing the aircraft on it system (there are some tragic stories with both of them but interesting machines still)
@RockyBergen2 жыл бұрын
Such a great series! Love the history lesson and the overlay graphics are super pro!
@ADonutMan2 жыл бұрын
This will be PERFECT for battery quest for chapter 2! (from devblog 22) As far as I got it the whole point of this quest is to brinh fragile battery to a recharge station and to the mechanism we'll need to power, while defending against the bots, battery prob can't be picked up by a lift or welded, so this walker would be perfect for smooth transportation
@Der_Yoloist2 жыл бұрын
I have an Idea for turning. Cut the thing in half so you have the front legs and rear legs on independent plattforms. Then you can connect the 2 platforms via a bearing. Another Idea is to exchange the "wobbly" bar with pistons so the radius on one side gets smaller. That should result in higher frequent cycles on one side and force a turning (with enough friction)
@Atom_Weaver2 жыл бұрын
I wasn’t expecting such a good result for the first test drive 👏
@looksgoodonpaper2 жыл бұрын
Genius! This really is so impressive and great content. Love this series. I’ve been holding out on you but the tank made me subscribe! Thanks ScrapMan!
@EpsilonRosePersonal2 жыл бұрын
I love multiped walkers -a childhood filled with Ghose in the Shell, Armored Core, and Chrome Hounds made it all but inevitable- so this was really cool to see. I had two ideas for turning. First, rather than changing the cycles, could you add pistons to the legs and slightly lengthen the ones on the outside of the turn (slightly angling the legs and feet on one side might also work)? It would only let you turn while moving, and the radius might not be the best, but I feel like it would also give you a more natural motion. Alternatively, since you've already built up the foot mechanism, could you replace most of the blocks with lower friction blocks, but have a few high friction blocks on pistons that can retract when that foot needs to pivot? On a different tangent, could you make this a 6-leg walker, with 3 feet on either side. -Don't judge me! I know it had a different mechanism, but I want my Spirit of Motherwill!- If you can't, I wonder how that would change the turning. Either way, I hope you do more with walkers and this style of more complex walker, in particular. I think a multi-player challenge involving walkers could be interesting, but failing that even building out a more robust and fancy version of this one would be cool to see. Edit: If you're interested in doing more walkers, there's an entire website dedicated to building them, with a bunch of relatively simple designs you can use. www.diywalkers.com
@comanderjuul2 жыл бұрын
If you separate the front legs from the rear legs, you can probably put articulated steering in between and it would work quite well. Or heck, just put 2 of these creations together with an articulated steering joint between them! I'd love to see it then! Plus, at 200% max speed :)
@TSPxEclipse2 жыл бұрын
For better stability, the rear legs should be timed as such so that they have a 3/4 delay (180 degrees offset would be a 1/2 delay), allowing for the craft to always have 3 points of contact at all times. The front legs should also be slightly closer to the center of the craft to help balance it between footsteps: an acute triangle is more stable than a right triangle in terms of maintaining equilibrium across the central axis, as it puts the legs closer to alignment with the center of mass. For steering, you can simply add a joint to the middle so that the front legs and rear legs are walking in different angles. Combining this with the added ability to lengthen or shorten the gait of each side pair of legs will act as a quadrupedal analog for a differential.
@anarchopupgirl2 жыл бұрын
I reckon you can implement steering with some of the legs selectively shortening slightly with pistons
@gxyzcarroll44572 жыл бұрын
Love raising series, keep it up! Your my favorite youtuber!
@matthewgardner45 Жыл бұрын
Try making it 6 legged and use a split in the platform to rotate left and right on front two to see what happens
@endodd_77422 жыл бұрын
Nice and clean implementation! I built a plantigrade machine without the wishbone by connecting the diagonally opposing legs with each other. It looks a bit more ugly, but is smooth enough to power it by hitting a central gear with a hammer which is quite funny.
@zodiakgames2 жыл бұрын
That sounds amazing
@ExaltedDuck2 жыл бұрын
That's awesome. I'm curious what you would be able to do with the Theo Jansen walking mechanism. I made a semi functional prototype years ago (before survival was a thing) but couldn't find the inspiration to take it past basically functional. But it's a really elegant looking set of linkages, very organic motion. Might be a good follow up to this vid .
@shoop_the_mystic2 жыл бұрын
Now make an imperial AT-AT using this design for maximum immersion
@BalroomBlitz715 Жыл бұрын
I saw Lambda struts in another video and was wondering about their possible applications. Nice, I like it!
@seamusrichardson56012 жыл бұрын
I think the jerkiness on the plantigrade is from when the legs reach the end of their travel in a direction, and the stopping force has to be put somewhere. Perhaps putting the actual seat or main body on some sort of suspension to isolate leg movement from body movement could provide a more stable ride, not to mention replacing the feet with wheels with no bearings for extra grip and suspension on the legs.
@snipersnipes44752 жыл бұрын
Leonardo da Vinci’s fighting vehicle, please? It’s a pretty cool concept
@axemeagain25542 жыл бұрын
This one was Awesome! Looking forward to attempting to re-create this in game myself.
@maximiliangoreperez69732 жыл бұрын
you should have a race where each of you base your creation off of a historical machine. I think it would be really cool.
@oriontherealironman2 жыл бұрын
I'm loving this trend, thanks Scrapman!
@aericconline36842 жыл бұрын
Plantigrade probably refers to the machine using its entire "foot" when walking. There are different grades based on what part of the foot a creature walks on: Plantigrade (uses entire foot i.e. human), Digitigrade (uses only toes without the heel touching i.e. cats) and Unguligrade (generally things with hooves i.e. cows or things without digits [toes]). Found this in research I was doing when trying to understand stilts and their relation to power armor for sci-fi armor creation.
@Clr-Clr2 жыл бұрын
Man, you are such a good builder lol can't believe how smooth that walker is
@InfectedSean Жыл бұрын
The plantigrade machine seems to have a more natural way of walking compared to the other walker. A way to do a better form of turning could be to take inspiration from nature aswell. Instead of linking the legs on each side, keep them split, and then split the body of the walker in 2, so the front can turn/bend left or right, like a cat or any 4 legged animal would.
@ralphbaker28502 жыл бұрын
Try hinging the platform in the middle. The horizontal purple bars will have to be splined to allow them to expand and collapse. The real trick will be the timing as the turn will have to happen as the weight comes off of one foot and completed before taking the weight as it is planted.
@droideka98572 жыл бұрын
Omg That’s still so smooth Even when it goes fast so cool you chould build thise for a race
@globinboopin42262 жыл бұрын
You should do a walker only scrap mechanic survival playthrough.
@erikblaas58262 жыл бұрын
I had been playing in Scrap Mechanic some years ago... and I made a giant spider ( inspired by the movie Wild Wild West )... not realy as big as the one in the movie ( about 6 by 6 meters, 3 meters high ) ... but working. 4 legs at each side, each controlled by a bearing for forward-backward movement.. the even numbered ones go opposite the odd numbered ones... then in each leg, about 1/3 from the body down to the tip that touches the ground, there is a bearing for some up-down movement. all bearings on each side are connected to a controller to sequence the for-back and the up-down movenents, left and right were independent from eachother, so I had some control over stearing and direction.
@Zacian2.02 жыл бұрын
OOOOHHHH! A three min old Scrapman video. NOICE! Love it! Thanks Scrapman!
@poddenerwowanykirby61372 жыл бұрын
My man you could just bend the body in the middle like in the front-loaders and do WASD steering no need for 4 buttons, but have to say the build is really impresive tbh and the fact that you managed to actually connect tank steering to it is even more impresive
@Scarletdex82992 жыл бұрын
Is that a Chebyshev's Walker!?? I remember seeing the CGI footage of such machine in a museum when I was 10
@therandomtransformersanima62362 жыл бұрын
Dude please upload that to the workshop! It’s so satisfying!
@alectryon24782 жыл бұрын
Use multiple bearings for where the powered bits spin, so then you can have multiple input affect your speed/direction. You could then use a simple sensor-block turn thingy to reverse one side while continuing on the other, allowing for turning on a dime, and also allowing the normal wasd input
@jacobf69452 жыл бұрын
You are still a Technical Wizard my good Scapman
@moyogaming12252 жыл бұрын
To get rid of the small bouncyness, I think you should put both left znd right side of the walker on 1 big rotating thing so they arent effected by gravity as much. Thats whats pulling it down and making the legs go a little bit faster when the beam across is going down.
@JustanOlGuy2 жыл бұрын
Learned something new today...Thanks fer sharing...
@insaneninjabunny2 жыл бұрын
For walking mechanisms, check out some old school zoids. When they’re barebones without armor, you can see that they rely on similar concepts to this platigrade walker, but some of them had steering mechanisms built in, and more moving parts to make them look like real animals in motion.
@bloodgain2 жыл бұрын
"If you ever needed any more evidence that I'm not an engineer, I'm just figuring things out as I go..." Welcome to engineering. It's just that with a background in advanced mathematics.
@iainburgess85772 жыл бұрын
.... If you disconnect the front & back legs, and add some logic, you can get to one planted leg to pivot around, W the 3 other legs, and increase the turn rate that way. Turning in motion becomes a differential stride pattern in any legged walker unless you use body flex turning. Thinking about it, a logic controlled stride pattern W player body steering that shortens stride on the inner side by detecting W sensors may be the best result... Could also pattern for longer stride on the outer radius, button interrupted plant & pivot (1 fixed foot, 3 in motion) for tight pivots... Possibly multiple speeds? Pass it on to KaN?
@waynethehero33682 жыл бұрын
Bro this guy's channel is extremely underrated
@Banzai_AWOS2 жыл бұрын
the characters movement on the not-a-lambda machine reminds me of how it feels to be riding a horse
@brandonbauer41222 жыл бұрын
I think your turning issue while moving is because the legs have to pick up. Based on your tank steering, while one side is moving “forward” and the other side is moving “backwards” it’s transferring weight to the other side and dragging the “foot” which is causing the odd movements. You might be able to fix it by doubling your legs. No idea. Just a thought.
@ianmccallen27022 жыл бұрын
Awesome! Now do a Multiplayer Monday for walker challenges! Loose explosive carry, race, and obstacle course!
@thecamocampaindude51672 жыл бұрын
We use the same motion technique When we Use A BROOM OMG, i just realised something!!!
@BatalionHunter2 жыл бұрын
hmmm, for turning you might havr to modify the bar that keeps the front and back legs in sync as well as the platform to give your walker a sort of waist
@Scyth3z2 жыл бұрын
If you want to have legitament turning I would think you would need the lags to go up and down much faster than they are now, even if its just for turning and not just walking. This would be to couteract how fast gravity would make you fall and let only one side have grip at a time while rotating the entire mechanisim to rotate the base. Sorry if I didn't explain this the best, I have trouble doing things like this.
@troylogannx012 жыл бұрын
Scrap, a possible solution to turning would be to take a page from your precious walker…… split the front and back legs and add a left/right twist to the central platform,
@sharkemarksman37072 жыл бұрын
Mecanum wheels would be a fun experiment.
@RDRJJ2 жыл бұрын
You should make a walking fortress series with a giant plantigrade walker as the base
@ldkman.2 жыл бұрын
This seems like a great survival build
@Greer_Agrendale2 жыл бұрын
Adding an adjustable weight to the center of mass will allow you to turn it easier via leaning. Similar to how quadrapeds turn while running, minus the body turn.
@robertsanders46512 жыл бұрын
I'd love to see you try and make a walking mechanism/replica of a strandbeest in either scrap mechanic or trailmakers! 😁
@dizzydrc2 жыл бұрын
Awesome man👍🏼. Love mechanical linkages like this.🤟🏼
@ThatVoidGuy2 жыл бұрын
I love this series!!
@matthewcool98932 жыл бұрын
You can make like a cilinder under the walker that extends to lift the walker and a mechanism that turns the cilinder clockwise and counter clockwise
@Jengamouse2 жыл бұрын
I think I have an idea for how to do steering. Maybe if you split the purple bar that links the front and back feet mechanisms together then you could split the whole vehicle in half, put a bit more distance between the two halves and then link them together with a horizontal bearing that can turn the front half to the left or right. The distance should stop the feet hitting each other when you turn and you should therefore be able to turn while still going forwards.
@adamv29152 жыл бұрын
Would it work if you put the steering in the ankles and had the two feet that are down twist so that when the next feet come down it's off from the original line and then repeat. Just wondering 🤔
@DB_8872 жыл бұрын
This thing looks like a fun science experiment
@Taloth19692 жыл бұрын
Nice job. Funny how you put the nice moving example up in the corner yet build your 45 angle opposite though lol
@niceman_ak79402 жыл бұрын
Do a race with wheels on uncentered bearings for multiplayer monday
@baxterboy123yt2 жыл бұрын
This would be so good
@LiveBread2 жыл бұрын
Yeah
@startingsomewhere90822 жыл бұрын
Yes
@FuelDropforthewin2 жыл бұрын
Yes!
@ahillbillyrider73832 жыл бұрын
I'm pretty sure they've already done that
@datbubby2 жыл бұрын
Definately continue with this mechanisms in scrap mechanic series :DDD
@tdoyr2 жыл бұрын
Try making a swinging weight pendulum to put the weight on the current walking leg. This could also help with steering
@TimeKitt2 жыл бұрын
looks like the instability might be the slack in the mechinism when you're just powering one set of bearings. Hooking more off those crank arms in should help with that.
@Demonskunk2 жыл бұрын
You could unlink the front and back legs, split the platform in half, add a hinge between the two platforms to give it a 'waist', then bend the waist while walking to turn?
@BrunoCardellos2 жыл бұрын
Am I the only one that saw a Dino walking? You should separate the legs and control them individually for a better turning function, maybe use different scale (2 instead of 4)? Great video scrapman, keep it up!
@JamesTDG2 жыл бұрын
7:30 congrats, you have figured out the entire field of engineering
@karyjas12 жыл бұрын
The suspension made the main issue worse. The problem was that more feet touched ground than there should have. That being said this mechanism is deisgned to walk in a very specific cycle, which leaves it stable standing on only two legs at any point. But when you steered with tank steering, you messed up the cycle and it ended up leaving times in the cycle when its supposed to hover and be on all feet. If you managed to keep it level and at the perfect height, it would work. however the better solution is to either double up and set the other section 90 degrees off, or make it turn with body twist
@pocarski2 жыл бұрын
I made one of those with WASD tank steering! Had to put in 2 extra pairs of legs so the sides didn't need to stay in sync, and spammed pistons everywhere so a bunch of stuff could phase through each other. Because of how many bearings and pistons it had, the game's sound broke and I was at 15 fps. Still have it saved
@AnderrWhata2 жыл бұрын
You should use this mechanism to build an AT-AT from Star Wars. It would be awesome. :D
@Wingbomb1232 жыл бұрын
Scrapman can you make a tutorial on logic gates in trailmakers
@i_forgor72682 жыл бұрын
Suggestion: if you want some "Historical" vehicle, try the "Benz Patent Motorwagen" The first practical automobile
@suitable13172 жыл бұрын
That's just a single piston to make tho
@i_forgor72682 жыл бұрын
@@suitable1317 i like to see how it works on scrap mechanic or in trailmakers and on how scrapman will do it