Setting up Environment Lighting in Unity 2019.3 with HDRP! (Tutorial)

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Unity

Unity

4 жыл бұрын

Let's take a look at how we can set up Environment Lighting in Unity, using the High Definition Render Pipeline, or HDRP for short!
Learn more about Volumes and Volume Overrides: on.unity.com/2L8dHef
Learn more about Environment Lighting in HDRP: on.unity.com/35HWYrv

Пікірлер: 126
@unity
@unity 4 жыл бұрын
*Want more HDRP content? Let us know in the comments! =)* - Sam
@chewico3d133
@chewico3d133 4 жыл бұрын
Autolike XD
@maxim099
@maxim099 4 жыл бұрын
No, we want it when it's stable and usable, it is not yet. so your here only tricking customers.
@ahmadghodrati608
@ahmadghodrati608 4 жыл бұрын
Why not?
@UGuruz
@UGuruz 4 жыл бұрын
Keep them coming..👍
@-_wanderer
@-_wanderer 4 жыл бұрын
Yes, we want more videos on hdrp!
@Danidev
@Danidev 4 жыл бұрын
That lighting looking kinda thicc tbh
@ramster4459
@ramster4459 4 жыл бұрын
Hello there my fellow milk boi
@cmdexecutor
@cmdexecutor 4 жыл бұрын
Cause the volume is a cube. And we know cubes are thicc
@457Deniz457
@457Deniz457 4 жыл бұрын
U look kinda thiCC ! :D But can u do 7D games ? Noob.... 🤪
@Nash60001
@Nash60001 4 жыл бұрын
Milk Boiiiiiii
@clivefellows8748
@clivefellows8748 3 жыл бұрын
the fog is more thicc
@irtezarahman5370
@irtezarahman5370 3 жыл бұрын
Unity official tutorial just get lot better and informative than previous. Love this style.
@GrBiEdits
@GrBiEdits 4 жыл бұрын
Yes make more of this videos.
@Jeea84
@Jeea84 2 жыл бұрын
Brother, I will never be able to thank you enough!!! You just cured my headache that I have been having for a month!! I just could not understand why my lights won't show in my game environment!! In short!!! I LOVE YOU!!! Please continue making such helpful videos! Ever grateful!! 💞💞💞💞💞💞💞💞💞💞
@Jono1982
@Jono1982 3 жыл бұрын
I don't have Volume option under UI in my version? :O 2020.1.2f1
@MCtomgie
@MCtomgie 4 жыл бұрын
Finally, they SHOW US instead of tell us how to do it
@joaquinninoortega8023
@joaquinninoortega8023 3 жыл бұрын
@@bezoro2008 for example of 3 light in the post. hows the 3rd point light larger? scale? wow like how? :). one of those
@jamesclow108
@jamesclow108 3 жыл бұрын
Chinese proverb: "Tell me, I'll forget. Show me, I'll remember. Involve me, I'll understand".
@Oxmond
@Oxmond 4 жыл бұрын
Yass! More HDRP lighting tutorials! Love it! 🤓👍🧡
@powersupersport
@powersupersport 4 жыл бұрын
Yes! More HDRP! I just found out why my density volume wasn't working. Yeah, because of volumetrics not being enabled. Thanks!
@sandakureva
@sandakureva 4 жыл бұрын
Oh this is really freaking neato. Yes, definitely more of this.
@hristokolev842
@hristokolev842 4 жыл бұрын
Make a scene with interior set, day and night. This will help to manage different aspect of lighting scenes.
@PascalAchermann
@PascalAchermann 4 жыл бұрын
Thanks for sharing basic tutorials, keep on!
@niuage
@niuage 4 жыл бұрын
Could you do the same, but with URP? I'm aware that it's not as capable as the HDRP pipeline, but i'd love to see an official video about good lighting settings for night scenes!
@philipdrobar
@philipdrobar 4 жыл бұрын
Yes please! I feel there's next to no full URP light setup videos.
@supertenchoo4271
@supertenchoo4271 4 жыл бұрын
Urp
@EmanX140
@EmanX140 4 жыл бұрын
There is no volumetric lightning in URP for now(
@niuage
@niuage 4 жыл бұрын
@@EmanX140 True, but a night scene is not just about volumetric lighting.
@AmazonHydroTransport
@AmazonHydroTransport 4 жыл бұрын
Very good! Nice Job!!!! Unity is fantastic!
@Nuwn
@Nuwn 4 жыл бұрын
Looking forward to more. The thing i look for absolute most however is URP and HDRP 3D outlines
@gangov
@gangov 4 жыл бұрын
Great material, thanks!
@nomorecookiesuser2223
@nomorecookiesuser2223 3 жыл бұрын
Yes, please focus more on everything HDRP. With the HDRP and some changes to the business model at Unity, I have fully switched over from Unreal. I am hoping Unity can catch up in a timely manner. Seriously, HDRP possibilities are your big pull. It is a matter of capability. If URP could do everything that HDRP could, there would be no need for HDRP. But since they they seem to have gone seperate ways never to meet again, we really need a solid working, standardized HDRP core. So please, More HDRP! Thank you.
@pedrolaguardia68
@pedrolaguardia68 3 жыл бұрын
Is there a possibility to export the lighting environment designed with Unity to 3D cities in GML and JSON format? Do you have any material in video or document related to that? And do you have any examples using Aura plugin to compare lighting design possibilities? I focus in the real quantity values of illuminance and luminance interaction between users and surfaces
@StylizedStation
@StylizedStation 4 жыл бұрын
Super useful, thanks guys :)
@starchaser28
@starchaser28 4 жыл бұрын
This was very helpful, thanks! I'd love to see a video on stained glass in HDRP. I can't find a good way to do it.
@vadim2639
@vadim2639 4 жыл бұрын
Well, actually this video is much more helpful then previous one
@nicviars1748
@nicviars1748 4 жыл бұрын
How do you make directional sunlight not affect an enclosed interior? The interior of my "house" is being lit some, even though there isn't windows, etc... If I reduce the Sky override's multiplier to reduce the light's affect on the environment, it helps with interiors but also reduces the effect on volumetrics.
@LeoHsieh
@LeoHsieh 4 жыл бұрын
When i bake the light map, what HDRI sky should I use? will it affect the baking? Let's say I wanna swap sky between a afternoon HDRI SKY and a night HDRI SKY at runtime, How should I bake my light map?
@RemiG-3D-Art
@RemiG-3D-Art 4 жыл бұрын
Hi how tu setup Lighting for realtime interior lignting ? I need to setup it for a room. In this room player can use lightswitch . my problem is when i turn of my light all models receive a bright reflection like light grey color. :/
@samdarkazanli
@samdarkazanli 2 жыл бұрын
This is amazing! Thanks.
@ThurVal
@ThurVal 2 жыл бұрын
Since I installed HDRP it is no more possible to change the skybox-background.. all the possibilities under lightning settings disappeared. my panoramic skybox-material is still in the assets. But how can i use it now?? just cant find it!
@TheDrsalvation
@TheDrsalvation 2 жыл бұрын
what about having an overcast outdoor environment, and smoothly transitioning to a dark cave within the same scene?
@UGuruz
@UGuruz 4 жыл бұрын
*Quick and Useful*
@niuage
@niuage 4 жыл бұрын
Did I miss something or you dont provide the skybox? I wish you at least suggested one if that's the case.
@457Deniz457
@457Deniz457 4 жыл бұрын
😲 Nice ❗ Thanks again 😊
@roo3434
@roo3434 2 жыл бұрын
How would I apply a "global illumination" style light into a room? Separate from the outside global lightning?
@autorotate1803
@autorotate1803 4 жыл бұрын
It would be nice to have a video like this for URP
@hongphat85
@hongphat85 3 жыл бұрын
Thank you so much. Can your share the model for practice?
@bokajon
@bokajon 4 жыл бұрын
More HDRP content please :-)
@Jake-hn8hl
@Jake-hn8hl 4 жыл бұрын
Is the Amalienborg palace asset available for purchase?
@MaggotMcFly
@MaggotMcFly 4 жыл бұрын
We need more URP videos like this! Please :'(
@c1oudsky
@c1oudsky 2 жыл бұрын
URP is just more like built-in rp, not much to tell about it
@ozeistudio6916
@ozeistudio6916 4 жыл бұрын
when is the futur high graphics that are gona beat the unreal engine coming ?
@handsomelessking
@handsomelessking Жыл бұрын
I am supriside that there isn't a lot for 3D textures because just a simple noise modifier for fog would help a lot, or just use particles for moving fog
@sinansahin3003
@sinansahin3003 3 жыл бұрын
So.. HDRP is good but still we can't add SpeedTree models. Please help us !
@escanor8696
@escanor8696 3 жыл бұрын
I've tried to import the book of dead assets to my hdrp project but now it is showing this error Shader error in 'HDRenderPipeline/Lit': failed to open source file: 'CoreRP/ShaderLibrary/Common.hlsl'. Can some one help me how to solve this
@emeraldstudios848
@emeraldstudios848 3 жыл бұрын
Idk why but everything in my scene is lit up when i do what they say and lights still dont work ( 2019.3)
@Maqueta3d
@Maqueta3d 4 жыл бұрын
This is really good. I would like a tutorial on how to change speedtrees to hdrp(even if is no automatic)...lots of money has been invested in this kind of assets and its really holding me back from hdrp.
@PascalAchermann
@PascalAchermann 4 жыл бұрын
Mtree is a very intuitive Assets to make nice and optimized Trees. Shaders like Vegetation engine can help achieve great results with trees! Speedtree does lot of weird things in textures and meshes.
@erdbeerbus
@erdbeerbus 3 жыл бұрын
all that infos in only 5min. G.R.E.A.T!
@_g_r_m_
@_g_r_m_ 2 жыл бұрын
It would be awesome if any other light than the directional actually emitted light
@schonkigplavuis8850
@schonkigplavuis8850 3 жыл бұрын
So whenever i add point or any type of light in HDRP, i need about 99k lumens to light my character up JUST a little bit, but it doesn't affect any other props. Anyone got any clue?
@GoblinWeenog
@GoblinWeenog 2 жыл бұрын
same. why would he skip that part.
@sayedammanakhtar1225
@sayedammanakhtar1225 3 жыл бұрын
HDRP interior night time video would help.
@cooleo867
@cooleo867 Ай бұрын
For my Skybox images I'm using Stars with a blue Nebula. Unfortually the skybox Images are shining blue on the models. does anyone know how I get rid of this? I need space to be black I'm using HDRP.
@whatthefilmaker5259
@whatthefilmaker5259 4 жыл бұрын
Unity os best but when we download unity from unity hub we cant pause and its size is huge please help
@RoninGamesStudioYouTubeChannel
@RoninGamesStudioYouTubeChannel 4 жыл бұрын
Good video. Take my like :)
@MEGA_TREE
@MEGA_TREE 2 жыл бұрын
Very good
@BobMarley-jb3wh
@BobMarley-jb3wh 4 жыл бұрын
That's place from Saint Petersburg. Isn't it?
@titaen
@titaen 3 жыл бұрын
why is my directional light not lighting until I write a Lux value of 900000000000 or more ?
@sps014
@sps014 4 жыл бұрын
Please also consider dots tutorial.
@jean-michel.houbre
@jean-michel.houbre 4 жыл бұрын
Thank you for stopping your speaking speed contest!
@CaioTrinchinato
@CaioTrinchinato 4 жыл бұрын
Why the intensity was PI?
@challengedollar2880
@challengedollar2880 10 ай бұрын
does anyone know where can we get the scene models??
@crazyhq270
@crazyhq270 4 жыл бұрын
The colors look bland, there is flickering, how to enable HDR color range, when I do the scene looks bluish white. Emission lights flicker at a distance. Shadow and ambient light do not work properly.
@PascalAchermann
@PascalAchermann 4 жыл бұрын
try to configure it correctly, then the problems go away.
@Tubcio
@Tubcio Жыл бұрын
Why I can't add ,,global volume"?
@miguelcasado465
@miguelcasado465 4 жыл бұрын
Could u make videos using quixel? Fixing problems and giving tips?
@PascalAchermann
@PascalAchermann 4 жыл бұрын
Quixel suite or Megascans?
@miguelcasado465
@miguelcasado465 4 жыл бұрын
Pascal Achermann Megascans
@PascalAchermann
@PascalAchermann 4 жыл бұрын
The best solution is to use the bridge importer, it setup the materials really nicely. If you want moving foilage for example you would have to make custom stuff or use things like vegetation engine. If you want Crip and great terrain ,out can paint the terrain with megascan surfaces and for example use microsplat solution to optimize it. If you use megascan rocks and assembly, aka formstions just copy paste and scatter them around to create landscape. you could then Export them with the fbx exporter (same types) (see packet manager) and undercut then so they don't generate overdraw. Re-export the meshes as one piece , try to maintain the uvs and use same material. Just some general ideas :)
@miguelcasado465
@miguelcasado465 4 жыл бұрын
Pascal Achermann Thanks man!
@PascalAchermann
@PascalAchermann 4 жыл бұрын
@@miguelcasado465 pleasure!
@leksetengah
@leksetengah 4 жыл бұрын
cannot create volume????? no option volume
@ASADKHAN-ng1js
@ASADKHAN-ng1js Жыл бұрын
anyone know why i cant up more than 4 lights
@jhantudas6684
@jhantudas6684 4 жыл бұрын
Hey bro, can anyone tell me the latest version of unity visual effect graph ? And how to install it?
@PascalAchermann
@PascalAchermann 4 жыл бұрын
you can find it in the Packet Manager inside Unity
@samirehman4565
@samirehman4565 4 жыл бұрын
What about UWRP?
@klaudialustig3259
@klaudialustig3259 4 жыл бұрын
lit 🔥
@mounirdekali8874
@mounirdekali8874 2 жыл бұрын
groovy!
@apexseal
@apexseal 11 ай бұрын
The intensity of the sun intitially at 3.141593, pi to 6 decimal places, maybe a coincidence?
@Mehrdad995GTa
@Mehrdad995GTa 4 жыл бұрын
Sure, who doesn't like watching more 👍🙏
@lkewis
@lkewis 4 жыл бұрын
Two realtime lights and emissive for the lamps, that is not even noticeable with the bloom lol
@504Rone
@504Rone 4 жыл бұрын
Yes!
@gerob.2848
@gerob.2848 4 жыл бұрын
Please add MSAA
@The_Wild_Wolf
@The_Wild_Wolf 2 жыл бұрын
looks good. Pretty slow though.
@luffyomnissj741
@luffyomnissj741 4 жыл бұрын
Add Legends for anothers languages please
@plasticcowgames6415
@plasticcowgames6415 4 жыл бұрын
Please sir can I have some more!
@philosophyfrog2653
@philosophyfrog2653 10 ай бұрын
I don't have the volume tab, how come?
@streuselu9474
@streuselu9474 3 ай бұрын
same
@logan4179
@logan4179 Жыл бұрын
Why in the world does the Fog override have an enable checkbox? Isn't that what the main check box next to the word Fog is for? And why in the world is there another checkbox to the right of this that's unlabeled??? And why didn't you explain what these are all for??? I've honestly started looking into Unreal because of how much easier it is to set up these scenes and how much more the options for the visuals make sense in Unreal. You guys really need to start establishing some good will again with the indie community.
@totallydenkrudhra4015
@totallydenkrudhra4015 Жыл бұрын
Sheeeesh
@FreshYoMama
@FreshYoMama 4 жыл бұрын
no one: Literally no one Dani. So I use unitys particle system for everything, Now that i mention it he is looking kinda Thicc
@kuku4957
@kuku4957 4 жыл бұрын
help add subtitle,thanks
@Armitage1982
@Armitage1982 4 жыл бұрын
It's nice, but it doesn't look too realistic. I'd rather see this style in a video game and with the Universal Render Pipeline. Ultra-realistic rendering with HDRP should be a step higher, in my opinion. But nice feature nevertheless :-)
@atirutwattanamongkol8353
@atirutwattanamongkol8353 4 жыл бұрын
Unity literally don't care about porting the Tree Creator to HDRP and making HDRP work with terrain details. I hope they are not forcing game devs to go out of their way to use external tools.
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