man what a lovely corner of the internet this channel is
@NomadColossus3 жыл бұрын
Thanks! Great comment ; ) Don't forget to check out Pikol's old video in the video description!
@Estatic-Anarchy3 жыл бұрын
The most dedicated sleuth in the community still showcasing new mysteries, Never gets old.
@BlackbossOwl3 жыл бұрын
An upload from this guy must never be missed
@tomasprado14863 жыл бұрын
Man i love this Game, but it really creep me out, the colossus, the map, the Game over screens, the emptyness... it's funny, because this it's the only Game that makes me feel scared (i never feel fear with horror games), but at the same time, it's... Beutiful. Great video Nomad, as always, greetings from argentina!
@thisidiot45023 жыл бұрын
I always find these videos so relaxing in a way, just watching him ride around solving mysteries
@deathzonekiller22613 жыл бұрын
Ride around... Solving mysteries... Scooby do?
@AmandaBandeiras2 жыл бұрын
@@deathzonekiller2261 man, yOu ARe sO FuNnY
@deathzonekiller22612 жыл бұрын
@@AmandaBandeiras Thanks you :D
@ployburnie73823 жыл бұрын
You're just gonna keep on going, huh? Cool
@Larry3 жыл бұрын
The PAL demo of Ico is just as fascinating, if only for how different it is to the final game.
@fortmadeofbrass3 жыл бұрын
I love your content :)
@Larry3 жыл бұрын
@@fortmadeofbrass Thanks bud :)
@gabrielvinicius24093 жыл бұрын
Oh, hello you.
@goncalorodrigues57783 жыл бұрын
This man is what kept this game alive for over a decade...Good job Nomad Edit:well... apart from the game itself being amazing of course.
@Jaculum3 жыл бұрын
I would *guess* that the reason the intro music plays is that its a designated failsafe for when a sound event references an invalid sound, either because of a missing or an improper filename.
@NomadColossus3 жыл бұрын
Yes perhaps - but there are similar weird sound effects in the PSU demo, the sound of Mono's disembodied voice followed by the first colossus walking ... pretty creepy! See here: kzbin.info/www/bejne/Z3WTY2ioe8qFppI (jump to 1 minute in the video).
@TheLastWanderingBard3 жыл бұрын
I'm no expert (so please remember I could be way off the mark here), but my guess would be that it is a data fetch error (so yes I'm agreeing with the original idea here), due to certain files being missing (because it's a demo). The game initiates the playing of some kind of sound file, it's not there, and thus it defaults to something else. Same as in the video Nomad linked; aren't there various ambience files that play in the forest, which would not be there in the demo right? So it fails to play the right ones, then defaults to something else (and perhaps the doves appear because, much like them being tied to the disappearance of the clouds in the code of the game, maybe the playing of Mono's voice queues them). As for why the intro music gets skewed upon entering the tunnel in the colossus fight - whenever you go inside in this game, there is an audio effect that plays over your environmental ambience, that makes the ambience sound more "indoors" rather than "outdoors". You can hear this all over the place in the game, and in Nomad's videos whenever he's gone to a location that hasn't loaded properly, and then the game has snapped Wander indoors, you can hear the ambience bend in the same way to the "indoors" effect. For example here at 12:14 - kzbin.info/www/bejne/hJaUpputZ9ilaJom14s There seems to be an audio effect that just gets laid over whatever is playing, to make it sound like you've gone indoors. When you glitch into an indoor environment, the effect seems harsher. Why this effect seems to have distorted the intro music is maybe a bit stranger. I would have two explanations (again, both might be totally wrong, but I'm trying): firstly, it could be that the music itself is not bending, it's just an audio effect playing over the top of it as the music cuts out in a very bizarre way, and a load of creepy ambience is played over the top; or, if the notes to the music itself are being skewed, it might be because the aforementioned audio effect that makes outdoor ambience turn into indoor ambience when you go inside somewhere has bent the note in the music the way it bends the sound of the ambience (again, check that link for an example). The proper parts of the OST that play in boss fights where you can go indoors might have been coded to play exempt from the "indoor ambience" audio skew, but the intro music would never have needed such exemption, given that it was never supposed to play here.
@F1nicky3 жыл бұрын
all of your videos have a mid 2000's feel to them and i love it.
@doradogom54602 жыл бұрын
The nu metal era
@infamousgamer7673 жыл бұрын
Watching nomad Colossus videos feels like when you'd find and explore an abandoned industrial building or an old mining shack as a kid. Maybe that's too specific of an explanation but if you lived in a relatively boring countryside town then you'll know exactly what I mean. Very peaceful and innocent, no true complete understanding of what everything is or why it was left there but nonetheless having such a grand time turning over old relics that nobody intended to see the light of day Edit: grammar
@nvrc0tic1003 жыл бұрын
I just don't know why, but the Playstation 4 remake SOTC will never inspire so much mistery and magic in my eyes like the classic does. Keep the investigations, Nomad. I've always been a great fan of your dedicated work!
@scado56793 жыл бұрын
The way the intro music gets distorted, stops, and is replaced by strange sounds at the instant you enter Phaedra's grave makes me think that there's something else going on with them. After all, they are called graves.......could it be too far-fetched to think that they originally planned to have ghosts haunting them?
@juromori3 жыл бұрын
This part gave me chills
@TheLastWanderingBard3 жыл бұрын
Are you talking about that moment at 12:15 in this video, where that creepy effect happens? If you are, then no I think there is a more mechanical explanation rooted in the coding for why that bizarre stuff is happening. There's nothing else in the coding of the game that suggests there was any kind of content like what you are descibing in the game, and even if there was, it would presumably not trigger in a demo. In fact, stuff NOT triggering properly in the demo seems to be what's causing the weird effects. I already explained all this in a previous reply to somebody else's comment, so apologies to anybody who has already read it. I also want to stress that I'm just piecing together my own ideas, I could be really, really wrong. My guess is that the reason the demos to this game have always had strange sound glitches, with sounds playing where they shouldn't, is due to data fetch errors. Wander hits the activation trigger of a particular sound file to play, but since this is a demo (so a lot of the files are not there - for instance you don't trigger any of the colossus fights, their music is not there, texture files for certain areas seem missing, etc etc), the coding defaults to playing something else. This is why the intro music just randomly plays when other sounds are supposed to trigger instead. It's also why in one of Nomad's previous videos, it sounds like Mono's voice randomly triggers when you travel around the forest. There are loads of ambient sounds for the forest, which won't be in the demo's files, since you are not meant to go there in the demo. So that MIGHT be why the intro music and other random sounds are playing in this video. As far as that really bizarre sound skewing you hear, it seems like it is an audio effect that the game uses to change the ambience from sounding like "outdoors" to "indoors". Whenever you go from outside to indoors, the game applies this audio effect to change the way things sound to make it sound like you've gone inside a building or some kind of structure (for the howling of the wind, Wander's footsteps, etc). Of course, when you are glitching the game hard, as Nomad often does, you can never predict how the game will react. Something I've noticed is when Nomad is at a location where Wander is supposed to be indoors, but it hasn't loaded yet, and then it suddenly does, the game's audio "snaps" to the "indoors" ambience very quickly, making it sound like all the ambient sound has just skewed sharply. Check Nomad's video here at 12:14 - kzbin.info/www/bejne/hJaUpputZ9ilaJom14s You can hear how the ambience suddenly snaps from "outdoor" to "indoor" right? It creates quite a sharp bend in the sound. So if we apply this to what's happening at that bizarre moment in this video, there could be two explanations: 1) it's not actually the intro music that's sharply bending in that creepy way, but rather the music plays then cuts out really bizarrely (which it had been doing constantly through this video) and it was actually the ambience skewing sharply, with that really creepy ambience also kicking in a moment later coincedentally; or 2) the intro music is indeed skewing, because it is being subject to the same audio effect that the game uses to skew outdoor ambience into indoor ambience (normal boss music might be coded to be exempt from the audio effect it lays over everything else so that it doesn't skew like this, but the intro music would not need to be given any such exemption, since it's not supposed to play here). So yeah I think I'm at least in the ball park with this stuff. I don't have the coding of the game playing out right in front of me to be able to confirm, but at least what I've said makes sense and has some examples to back it up. Hopefully I'm not completely wrong.
@NomadColossus3 жыл бұрын
@@TheLastWanderingBard Wow - I never noticed that same effect that you call 'outdoor to indoor' was in my OPM demo video! In fact, in this PAL video I had a lot more content to show of this effect. That is, I would run down the stairs, then run back up to hear that weird 'whirling sound' over and over... I'll see if I still have the recordings. Awesome theory btw - props to you!
@TheLastWanderingBard3 жыл бұрын
@@NomadColossus I'm just glad to be part of this community that you are championing man. If I'm even close to helping fans discover or figure out something then I'll be honored.
@itzmrinyy74843 жыл бұрын
It's truly reminiscent of the exaggerated swagger of a black teenager
@Neronova8883 жыл бұрын
I will never not click on an upload from you, absolute relaxation and wonder in each video
@NomadColossus3 жыл бұрын
Thanks! Still love making them ; )
@red-em7yc3 жыл бұрын
It still amazes me how a game this incredible still hasn't started a sub genre of titan crawlers
@Samuel-ik6nr3 жыл бұрын
The Legend of Nomad 🇧🇷
@srta.stickman17413 жыл бұрын
Simmm/yesss
@TheLastWanderingBard3 жыл бұрын
What I love about this channel is that unlike a lot of other channels that are dedicated to unpacking their favorite games with lore videos and hidden detail videos and so forth, this channel also keeps laying on more levels of mystery and enchantment. You leave other people's channels feeling like a layer of mystery has been taken away, you leave this channel feeling like another has been laid on. Compound that with the style of these videos - forgoing any verbose exposition on what you are doing just harmonizes so well with the style of the game.
@NomadColossus3 жыл бұрын
Thanks! Appreciate the comment.
@DGNCZ3 жыл бұрын
After each video I think to myself ... that was the last one, so sad, but there is no chance after those years for moře content. But Nomad still came up with something, this is so amazing. Actually I finished the game, again for I dont know how many times, just yesterday on PS4 ... so this video is for me like a gift Instead of trophy, thanks Nomad
@denolact70003 жыл бұрын
This is easily one of my favorite channels on youtube, this game and everything connected with it (artbooks, demos etc.) are so interesting and charming, there's never a boring moment while watching these videos, thank you and every other SotC channel for the dedication, still keeping this game relevant, and looking for smaller things regular players wouldn't even begin to notice
@NomadColossus3 жыл бұрын
Thanks - I think sometimes my videos may seem boring to some followers, but as you mentioned - I look into all aspects of the game, media, art work, demos, posters etc. I have a ton of stuff I have collected over the years to post in a blog or a video... some rare, some not... maybe some day ; )
@PanMan473 жыл бұрын
Thank you for existing man, honestly
@jonasbarbosa93143 жыл бұрын
Bro this channel is legendary, i watch your videos since i was 10 years old, sotc still my favorite game
@____orphevs3 жыл бұрын
this demo's content tastes like water.
@emmanuelprado3 жыл бұрын
The legend is back. Found this game again after years, and I still feel like it holds something lost in it. Been 15 years since I played it. Still feel the same.
@Intrepid_Explorer3 жыл бұрын
Glad to see this fully up now! Also looking forward to you covering the "you know what" soon ;)
@FriendZone753 жыл бұрын
What’s the “you know what”??
@zaishijunior94553 жыл бұрын
@@FriendZone75 "You know what"
@Charlie_Xplorer3 жыл бұрын
TLG?
@16mmdreamsequence883 жыл бұрын
it is absolutely insane how you're STILL finding new discoveries in this almost 20 year old game
@NomadColossus3 жыл бұрын
Yes, it amazes me also sometimes xD. However, only one video was ever uploaded about the PAL demo before (by Pikol), the link can be found in the video description. But I went a little further than Pikol and found some other cool stuff ; )
@TheLastWanderingBard3 жыл бұрын
Am I the only gamer who finds stuff not rendering in properly to be really creepy? Especially when it comes to any geography/topography. Having environments not load in properly, like with those cliffs, just feels so disturbing to me. When I was young I used to rent PS2 games from my local Blockbusters, and I remember often the discs would be in such bad condition that it would cause load errors, leaving environments "half-in/half-out", and leaving huge portions of the play area just blank white with random nebulous shapes phasing in and out. It used to freak me out. It's like staring into some sort of space anomaly.
@NomadColossus3 жыл бұрын
I guess some people find it creepy as you are walking on nothing! Imagine flying in a plane with the fuslelage being transparent! You would see below you the clouds and below them the earth, 30,000 feet below! Terrifying!
@Harucardiel3 жыл бұрын
Your channel is like an Archeological dig into a beautiful world
@wander74183 жыл бұрын
Pog new nomad video
@Shnarfbird3 жыл бұрын
I echo many comments here, and add my own flavor: Your videos have this serene emptiness to them that always keeps me engaged, even for something as uninteresting as Cenobia glitching and not activating. It is a testament to your respect of the source material, I think, and the videos are not unlike the Forbidden Lands themselves. (When I am able to evade the midroll ads thrust upon unwilling uploaders, at any rate.)
@NomadColossus3 жыл бұрын
Yeah the ads have become a real pain - in fact I disable the 'skippable video ads' now as KZbin has added its own ads on top of these. Also, I never check the box for 'unskippable ads' as they are the worst!
@yasasvitennety48853 жыл бұрын
You are the only reason I still open KZbin, Nomad. Don't you ever stop :D
@NomadColossus3 жыл бұрын
Wow - really? Thanks! I myself follow a lot of YT channels that I like... such as The 8-bit guy, Cinemassacre, Ancient Architects, SicManDan, Gentle Whispering (ASMR ; ) Mr.Puzzle, Emergency Awesome, Shesez, BigMacDavis, Summoning Salt, Brien Foerster, Max Derrat, Looper & Alt Shift X to name a few... well, most of them!
@karlok10283 жыл бұрын
I love shadow of the Colossus
@alphazerb18493 жыл бұрын
The colossus king is back everyone!!!
@isaacabrantes97303 жыл бұрын
the misterys never end in shadow of the colossus
@Sonic77Shadow3 жыл бұрын
You made me fall in love with this game. Thank you so much. It's unfathomable how much joy you have brought me and so many other people who adore this game.
@ephsoul Жыл бұрын
This video never gets old, thank you nomad for having such a great channel with great videos
@Gorilogro3 жыл бұрын
Wander: Walks Intro music: Allow me to introduce myself...
@apollito24623 жыл бұрын
Thank you so much for keep this game alive
@BGAMESBrasil3 жыл бұрын
When you arrived at the Quadratus's arena ,it looked like things were floating (very cool!) and the Phaedra's arena was very strange too! Thanks!!
@sparrowhogue84963 жыл бұрын
I've been playing the PS4 version too long! I forgot just how mystical/nostalgic the original game was with the soundtrack 😭❤️ (listening to that intro song and seeing the original game just tugged at my heart ❤️)
@juromori3 жыл бұрын
Nomad, did you know about the "hidden cutscene" in the PS3 version? When you start a save right after Kuromori's fight Wander has a slightly different dream. Mono is all white and there are black doves istead of white ones. Here is the cutscene kzbin.info/www/bejne/pKaTfox6gbGeja8
@NomadColossus3 жыл бұрын
Yes I have explored this cut scene: kzbin.info/www/bejne/rIuVnmuBgpefo6s But there are no birds in my video? Maybe they added them in the PS3 version? I'll have to look into this further.
@theoakty92423 жыл бұрын
Never stop searching man love the vids. Also i wanted to ask if you are excited about Elden Ring because Miyazaki has stated that it is heavily inspired by the scale and lonliness of the world of SOTC.
@Predz-xh5oj3 жыл бұрын
You might as well live there dude, amazing work!
@richardcruz2053 жыл бұрын
Cool to see you still posting vids about this awesome game! 😁👍
@moxie8753 жыл бұрын
Right as I crawl out of the SotC rabbit hole 😅
@Legoluigi263 жыл бұрын
It could be worse. You could be stuck in a really bad Sonic phase for over a year like me.
@H3thon3 жыл бұрын
Man, you keep playing SotC all these years? It's one of my favourites games, but YOUR determination it's admirable
@Noodlemonkey72 жыл бұрын
I miss Ico tbh. But I’ve always followed your channel since you first began. And I keep coming back to find out more SoC secrets. Just wish more people cared about SoC predecessor!
@h.ag.c36703 жыл бұрын
Apesar de los años este juego sigue teniendo misterios
@nomorechqnnel3 жыл бұрын
this game has so much mystery is incredible
@bladeofmird3 жыл бұрын
I still have that demo (OPS2M demo 69)! Good times. :)
@theoffensiveidiot59963 жыл бұрын
There is a fine line between sleuthing and beating a dead horse, somehow you never cross that line.
@NomadColossus3 жыл бұрын
Yes, I agree - some parts of this video showcase never before seen things in a demo. Otherwise I would not have uploaded it. As listed in the video description, you will see the link to Pikol's PAL demo video - worth watching, but he doesn't showcase what I have featured.
@ademarferreira47983 жыл бұрын
Man, I love this channel. The way This game still alive after all these years
@Gilgamete3 жыл бұрын
I hope this game never gets forgotten. Thanks for your dedication!
@NomadColossus3 жыл бұрын
My pleasure!
@sander57653 жыл бұрын
The Pahedra area was so interesting for me
@diobrando21603 жыл бұрын
That fixed path in 4's arena is really weird, infact that entire chasm is. Maybe you were meant to get the boss down there at some point? Even then, that doesn't explain the slow path down on aggro. Could that be some weird pathfinding/ai?
@NomadColossus3 жыл бұрын
Yeah, we have really never understood why this area is in the game? It must be a leftover from a previous build.
@natansudec61143 жыл бұрын
since its a cave, maybe it was once the monkeys spot
@mikelonas45083 жыл бұрын
It could have been a cutscene that lead to a cut Colossus
@urieleduardo3 жыл бұрын
Me lembro de assistir os vídeos do Nomad quando tinha 13 anos, já tenho 22 e ele continua fazendo vídeos, que cara incrível!
@NomadColossus3 жыл бұрын
Translated: I remember watching Nomad's videos when I was 13, I'm already 22 and he keeps making videos, what an amazing guy! .... thanks!
@saraghuravi27023 жыл бұрын
Work can wait!
@C4rl0s0113 жыл бұрын
You return!!! Actually we have not news from the sotc fan unused colossus fight
@RickDaSquirrel3 жыл бұрын
Some of these are like something out of creepypasta!
@LittleBigBwner3 жыл бұрын
"F6 quadrant is still solid - but is invisible!" .. ah, yes, mhm. *writes that down*
@SongoftheLute3 жыл бұрын
do you know if there was ever a demo about Ico? In many ways this game is even more mysterious. Thanks for the great video.
@NomadColossus3 жыл бұрын
There are at least three ICO demos that I know of
@ziggyzaggs49493 жыл бұрын
Im so glad to see your still active. :D keep up the good work!
@adamnapolitano4323 жыл бұрын
Its weird to think regional Demos are different when they should really be from the same build or source with only the region lock code changed.
@TheLastWanderingBard3 жыл бұрын
Much like Pedro alluded to in his reply, there were so many different builds of this game. There are so, so many things that were cut slowly from this game due to how Fumito Ueda likes to design his games. There are so many cut colossi from so many cut areas, and they were doing this right up until the beta builds of the game. In fact, some were cut at such a last minute that some of their files can still be data mined in the game. So yeah I think there is a reasonable chance that different regions got different builds of the game.
@minielectricity31453 жыл бұрын
Everytime i see he made a new video i will say: God of knowledge has awaken
@taylorivan14843 жыл бұрын
I am a big fan of you, brazil here.
@MatthewBester3 жыл бұрын
I would have played this demo myself, I vaguely remember the blocked paths too. I was happy just playing the demo over and over, the scale of the full game blew my little mind! Still does.
@OskaGabriel203 жыл бұрын
Even though the game is very old it is still good
@SUPERjohn643 жыл бұрын
I love coming back to watch these. I really wish we could bring back some beta bosses
@TheKaiserTia3 жыл бұрын
Love that last image of Agro
@johann95313 жыл бұрын
The god is back
@Saidxplore3 жыл бұрын
Bruh....IM REALLY GLAD that you keep posting videos to further the life of this beautiful masterful game, the fact that you dont have millions of views is rather disappointing but for some reason it gives it a bittersweet feel, like we’re watching something that few people get to see or know about
@andrewchamberlain51753 жыл бұрын
I love puzzles like this!! Keep backtracing the cut content buddy, it's inspiring. =]
@W01F0S36011 ай бұрын
If I were to hazard a guess, the intro music is likely the first track on the list if not somewhere higher up. Maybe ID:1 or 2. It's likely being played at 'random' because the game can't find an associated ID for the areas outside the demo area, so it's defaulting to the closest data. I.e. the intro track.
@NomadColossus11 ай бұрын
Makes sense!
@Thomas116112 жыл бұрын
Yknow... that's interesting, because at the beginning, they never had the rocks on the demo I played. They just had the bridge as a cliff side instead.
@solidice56603 жыл бұрын
Your videos are always so magical
@rafav99263 жыл бұрын
More content? Wow, i didn't even think the game could have something else to be revealed.
@NomadColossus3 жыл бұрын
There is something in the works - that no one has ever seen before... hard to believe after 16 years, but it's true! Something old and never before seen... just be patient, I'll have it uploaded soon.
@rafav99263 жыл бұрын
@@NomadColossus Nice :v
@HaircombMan3 жыл бұрын
BUT WAIT.. THERE'S MOAR
@GamerRoman3 жыл бұрын
*must hack through these*
@NomadColossus3 жыл бұрын
Yes, I should have said 'warp' through these... as the word 'hack' has negative connotations!
@LeoCookiexD3 жыл бұрын
This has nothing to do with the video but once It happened to me a bug on the ps3 where Phalanx at the time of descending literally went to the ground and Agro climbed over him, I saw it and I wasn’t sure what I had seen, so I called my sister and I set my sights on Phalanx when he was flying and then Agro was falling from Phalanx and me and my sister were laughing so hard. (Srry for my English)
@zaishijunior94553 жыл бұрын
Once on the ps2 version I lost Agro and after hours of playing I found her hanging in the air like she was dead... I was really scared.
@oldzorg75823 жыл бұрын
12:13 what?!
@Mouritogaia3 жыл бұрын
Fantastic 😉 👍
@dark0ssx3 жыл бұрын
9:56 i did wonder about that area in the final game. I wonder if it was going to be a path to another colossi. Or maybe there was going to be more interesting scenery down there
@ggalister_17253 жыл бұрын
Sotc is beautiful
@GardenGoyle3 жыл бұрын
12:13 that music change was scary aha
@timmadone89303 жыл бұрын
At least you have the option to stay stuck as opposed to the U.S. demo where the demo automatically ends if you pray at one of the shrines. Now that I think about it, it appears that the foundation for the PS4 remake was based on the code for the PAL PS2 version & not the U.S. or Japanese PS2 version.
@NomadColossus3 жыл бұрын
You are correct! Bluepoint used the PAL PS2 build for their PS3 update, then later for the PS4 remake.
@ashermoran6113 жыл бұрын
Wow
@user-mp7kg1qy7c3 жыл бұрын
16:42 wander ! Noooooo..
@doidogameplays12603 жыл бұрын
Nomad, I miss the movement of agro and wander in your Channel Logo in the intro
@NomadColossus3 жыл бұрын
; ) OK, I'll include it in the next video I upload just for you!
@777MasterHero3 жыл бұрын
Is there a way to add a temp texture to F6 to check if the geometry is all the same as the other versions?
@NomadColossus3 жыл бұрын
It might be possible... but would require a lot of work - and in the end, we already know what it looks like, so there's no reason to do it. I might be able to load the low res lands at F6... just need to find the right addresses.
@061_mech_vigneshs63 жыл бұрын
Bro how do download shadow of the colossus ps4 remake version in pc
@NomadColossus3 жыл бұрын
You can't!
@chrisl1173 жыл бұрын
This is amazing stuff. I still wonder if there is any existing raw footage out there of beta colossi other then Roc.
@NomadColossus3 жыл бұрын
I don't think so - all we have is the Roc footage sadly.
@Tuli0Diego3 жыл бұрын
black lizard increase your life/stamina (I don't really remember) try to go to E4 (PAL demo)
@NomadColossus3 жыл бұрын
It increases your grip strength by 1 point... you start with 100 grip points, so harvesting lizards doesn't do very much... best way to increase your grip is to fight the colossi as you get 8 grip points per colossus.
@chyorinn22853 жыл бұрын
12:12 Wait, What is that?
@FriendZone753 жыл бұрын
Creepy af!
@Ghostly88953 жыл бұрын
I like how he even runs out of there and just peers in like wtf
@jsnam81393 жыл бұрын
I feel like I'm back in 2010
@kideiji583 жыл бұрын
So if the bridge is longer, that's mean there is extra land right?
@NomadColossus3 жыл бұрын
No, it's still the same 9 map squares as in the other demos... just this time you can ride further along the bridge... in the OPM and PSU demos, Agro would fall right after you passed the cliff above the water of the 2nd boss area (Quadratus).
@advancedvendingmachine87323 жыл бұрын
maybe the reason why the intro gets reused in some area probably because its placeholder as an error like message that the devs used
@jairocolombo44103 жыл бұрын
Great video Man!
@FutureVintageGaming3 жыл бұрын
most interesting observations. These fruits floating in the nothingness are the best thing :)