Love this channel and I love this game. Hope you are doing well falcon.
@FalconPaladinАй бұрын
@@shawnberry760 Thanks, man! Healthy and doing great!
@shawnberry760Ай бұрын
@@FalconPaladinglad to hear that! I hit some bumps. I’m facing funemployment soon myself. Just went to the ER this weekend after falling unconscious. Exhausted myself trying to work! Gotta move out soon too downsizing. Hopefully this is a good experience. Best of luck going full time casting my brother!
@FalconPaladinАй бұрын
@shawnberry760 Dude, that sucks! I hope you find new employment soon!
@shawnberry760Ай бұрын
@@FalconPaladin i’m sure it’ll be fine. Thanks for the love. I just feel bad. I haven’t been able to donate. You can have two eyes free of charge. Once we move to our new location, I’ll look up some jobs. I’m confident I’ll find something. Life is all about ups and downs. When something falls apart, something else will fall into place.
@damian_madmansnest10 күн бұрын
Ah yes this is such a good channel!
@bruh47213Ай бұрын
8:29 Zerg expansions in other mains have tradeoffs: Expanding to the natural is riskier than the main due to being more exposed, but it's closer to the starting Zerg base in the event reinforcements or sending defensive units are necessary. If Zerg gets defenses up at the natch it means expanding to the main itself comes at little to no risk to Zerg, as dropships are a unit not always acquired by Terran, allowing Zerg to send a skeleton crew of defensive units at most to the main to secure the hatch as an optional move. This was explained by Artosis in at least one of the old ASL VODs when it occurred during the games. Expanding to the main instead of the natch is less risky as it's out of the way and has a smaller choke+high ground and less likely to be scouted by wandering units, but is farther than the natch when reinforcing/sending defense units. Expanding to the natch from the 2nd main is not risk free, and requires sufficient defensive units from either the starting base or the main to maneuver in place to secure the hatch, which any enemy ground unit has a quicker time and easier to get to compared to the main. Both have their benefits and drawbacks, and can be a stylistic choice for Zerg players.
@FalconPaladinАй бұрын
Nice analysis, thanks!
@feijesuskucaliz633Ай бұрын
falcon paladin: terry the overlord. LowkoTv: Brenda the queen
@fosterrr3410 күн бұрын
Man I'm a month behind on your videos! For a year or 2 I've been up to date, watching them as they come out. Now I can't keep up! On the bright side, I never have to wait for a new content! Thank you for doing your thing. Love watching it.
@collincollar1398Ай бұрын
For the algorithm
@narcirvalor2718Ай бұрын
No Vakyries again muta, not tank/spidermine/bc Again ultra... Alot of terran not know all unit he can make. the Zerg ALWAYS make muta AND overlord A valkyrie is NEVER a waste!
@markhunter3533Ай бұрын
Terran have a problem, they need to commit too much to a strategy to be strong. Zergs on the other hand have faster, cheaper and easier transitions.
@belasstrongestwarriorАй бұрын
LMAO, JUST HAVE INFINITE MONEY AND MAP VISION is literally what you're saying. Never speak again
@celticjordan1Ай бұрын
@@markhunter3533are you serious? controlling Zerg is even harder. Lol.. the Terran player only used marines and fire bats the whole time. And as zerg you need to rely on dark swarm too otherwise zerg suck.. lol.
@markhunter3533Ай бұрын
@@celticjordan1 who is talking about control? I am talking resources. Of course Zergs are harder to control, what I mean is that how they progress on their tech tree demands less resources and less time.
@EbeeDeebyАй бұрын
Gosh darnit, I want a big smart SC Pro to explain to me why they don't repair Science Vessels. Seeing them explode in one hit is so painful!
@cyberlemmingasaservice7740Ай бұрын
not cost efficient: you'd have to pull one or more SCVs to repair that would otherwise be working, and when your SVs are at 1 hit point it's almost as costly to repair them than to build new ones. The only use case is if you have a production problem and you need to keep SVs on the field right now.
@evanschmidt8232Ай бұрын
Soulkey is just everywhere. He's so good
@poznanie10565Ай бұрын
12:46 he should snipe pool Then he could have advantage
@astrocaglarАй бұрын
Again, I would like to point out that there is nothing more dangerous than Soulkey needing money in the SC universe-not even prime Flash is comparable.
@Yeabuddy992Ай бұрын
I think usually go low ground but sometimes mix it up to try and avoid scans/ninja
@Deck160oooАй бұрын
8:34 zerg choose to expand away from main bcos nydus cannal can easily trasport units.
@logicalsense6141Ай бұрын
TvZ is easier to defend mm on high ground
@AndrewBassonZAАй бұрын
i am ashamed to be 5 min late to the party
@kkahakusan5591Ай бұрын
maybe DEFINETELY chance the spoiler tittle... - I'll counter argument now... THERE IS humans that have a job/are busy, so they might have not seen the matches. that said.. I'll watch this now lel
@FalconPaladinАй бұрын
If someone didn't know that Soulkey and Sharp were in the Finals of SS1 by NOW, they don't like Brood War very much. :D We knew this was it since October 22nd!
@kkahakusan5591Ай бұрын
@@FalconPaladin Soop Esports uploaded super late... and only real ones watch it live, is all I'm saying; I'd be ok if was a normal set, but it IS the biggest match of the year you're spoiling. -This doesn't affect me at all and I love ya content; j looking out for those out there. PS: rip sharp x2 lel
@RossJohnson-bs8kfАй бұрын
see "needmoney" Perhaps, Falcon: "YEAH, I........."
@tonyphillips8726Ай бұрын
First!
@julienvautrin9817Ай бұрын
First
@poznanie10565Ай бұрын
Терран делал то же самое, что и в первой игре Более того, для этих локаций террану играть в тройной дроп вообще глупо Странно, что игрок такого уровня играет как робот, не делает выводы вовсе Просто делай огневиков, не делай пехоту
@cyberlemmingasaservice7740Ай бұрын
well, keeping the SK Terran strategy after 12-14 minutes when Zerg has Dark Swarm sealed his fate