Star Citizen 4.0 Is Almost Here - The Road To 1.0 | Launch Sequence Podcast

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Space Tomato Too

Space Tomato Too

Күн бұрын

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@TheRealNimble
@TheRealNimble 7 ай бұрын
Finally has reached a point where all the friends are hopping on and playing. only up from here i think.
@ChrisR395
@ChrisR395 7 ай бұрын
I've told my friends to get on it after 4.0 releases. I'm waiting very eagerly.
@indivestor
@indivestor 7 ай бұрын
1 year away from this
@robynfooks4865
@robynfooks4865 7 ай бұрын
It's definitely the first time in... years where I logged in to check the new build out and actually felt like there will actually be something there with in 2-3 years.
@Vitonezz
@Vitonezz 7 ай бұрын
I dont think we are there yet, we still got elevators not working, weird things happening at hangars. Like a friend of mine bought the 325a and when he lands and open the ship door, the ship is floating high in the sealing. Really weird. He gave up already. So yeah, lets wait another year before bring normies in.
@herbv3449
@herbv3449 7 ай бұрын
same with my friend group , we are having a good time
@munkan9435
@munkan9435 7 ай бұрын
About the medical ships and respawning. If you have two orgs fighting over jumptown and they both have a respawn ship parked at a distance. What is stopping one org from trying to kill the others med ship? Wouldn't that make the combat less of a war just on juptown but also a fight over respawns. People will have to protect the ship, wouldn't they? Plus, the ship would need to be able to keep the freshly spawned people equipped. All this sounds like a lot of people having jobs to do other than fps and stopping bombing runs. Sounds a lot more fun to me.
@robertseymour1432
@robertseymour1432 7 ай бұрын
yeah exactly, respawns are only good if you pay upfront costs to carry extra equipment to equip after respawn
@Qwarzz
@Qwarzz 7 ай бұрын
I see this only as a good thing. Reminds me of the Undying Mercenaries book series.
@mjss88
@mjss88 7 ай бұрын
This is exactly like Planetside 2. You bring your spawn vehicle to an enemy base, and the battle is both taking the base and protecting your spawn, while the other faction is defending and trying to destroy your spawn. Really good gameplay.
@terencespragg5708
@terencespragg5708 7 ай бұрын
I think you would treat that respawn ship as you would a king in a medieval battle you would protect it and as for the respawn injury it may not fix it depends on its tier. So best to have multi c8r to go to space to dock with larger ship with higher tier beds.
@geradov2013apk
@geradov2013apk 7 ай бұрын
I think the respon change would add to the war style to fighting. A lot of logistics come into play with capturing a point away from natural spawns. Being forward deployed, orgs have to be good on being properly equipped with weapons, armor, personnel, & supplies. Balancing attacking, defending & bleeding out another orgs logistical resources with big org on org fights will flesh out these big fights for places.
@mjss88
@mjss88 7 ай бұрын
There are so many things the could do for new/starting players in the landing zones: having “gang” hideouts to go do some fps (which requires you to get kitted out). Once the freight elevator comes in that will be a whole new world of possibilities. “Hey, here’s a ship if you repair it” so you have to buy components, call them into your hanger, use them to repair your ship. There’s a LOT they “could” do, it’s just if they realize or have the will to do it.
@aevacado
@aevacado 5 ай бұрын
"You wake up, you're confused, and you die." Great conversation, glad we can be asking the big picture questions! Doesn't seem too far away now :)
@aennaenn7468
@aennaenn7468 7 ай бұрын
Eve online has these really great mission pages called the activities tab where it separates things into the different careers, mining, combat, exploration, industrial. And the mission includes where to go and how to do it at a base introductory level. And they're usually a series of missions that go into the deeper parts of whatever those careers are. So we could have something similar that isn't necessarily the tutorial, but it's a. If you're interested in getting into this particular gameplay style, you can sign up for these. And they're repeatable. So if something changes they can update the missions to reflect the new mechanics or if you've just not done it in a long time, you can refresh your memory.
@Dramatic_Dad
@Dramatic_Dad 7 ай бұрын
"in freedom units" He means to the power of the declaration of independence
@Rob-lt6gb
@Rob-lt6gb 7 ай бұрын
I'll be very interested to see how they're able to push the AI forward with server meshing and what that allows. It's obvious that they're super limited right now and doing their best to squeeze out as much as possible out of the servers, often to their detriment. For me, if they get the AI / server performance sorted in 4.0, I'll be happy for additional gameplay to be added in .x patches after that.
@malismo
@malismo 7 ай бұрын
Was a great talk, gentlemen. Was also a fun time in the chat :).
@SpaceTomatoToo
@SpaceTomatoToo 7 ай бұрын
Love seeing ya in chat!
@Wh1terider
@Wh1terider 7 ай бұрын
I just realized they talked about individual players and the concept of them being able to create missions. This could be very healthy and idea generating for the Narrative Team. That's got to be valuable to them.
@TUROCK320
@TUROCK320 7 ай бұрын
SOLO players are a part of SC on Spectrum. It is very complicated to have an Alpha game with SOLO / PvE / PvP player base x)
@wraith511802003
@wraith511802003 7 ай бұрын
Yes, you put out a beacon for combat support, medvac, transport from one location to another. An many other things in the future.
@Tsudico
@Tsudico 7 ай бұрын
@@TUROCK320 I'm not sure that solo play would prevent player created or initiated missions. I think when people think of player created missions PvP missions like bounties or similar are thought of first and may be the only thing they can think of but I don't think that needs to be the case. For example, someone could post a delivery mission of certain ship components from the purchase site to their home station. The contract doesn't need to force interaction between the players for the delivery to be completed successfully. How many players would prefer things to be delivered instead of having to go get everything from each location themselves?
@skewty
@skewty 7 ай бұрын
And a contract system for "hired help" (somewhat have this already with refueling) (example on a Reclaimer) that does the math according to an agreed upon rate. Cargo is tagged with meta of owners (listing) and it cannot be materialized.. only sold. when sold, it goes to proper owners at agreed upon rate. Pirated cargo is lost. Lost / pirated cargo is taken out of pilot's bank or becomes debt owed.
@AccidentalFriendlyFire
@AccidentalFriendlyFire 7 ай бұрын
DDO, LOTRO... You've got part of my MMO history there. It's extensive. ESO, SWTOR, PlanetSide 2, and Fallout 76 are all currently installed, along with the former two. :-) And that last one is an example of an MMO with buildable bases other players can interact with. My personal C.A.M.P. has creating stations open for public use, as an example.
@alejandrotroche6381
@alejandrotroche6381 7 ай бұрын
Aaccess to the frontier of coding can't have a due date but a high price. Most people look to undestand the surface as a way to handle the uncertainty of shared space awareness (MMO). Access to this experience is so unique, imersive and familiar (to the players dreams and expectations). Star Citizen requires a shared space/time awareness to overcome it's current challenges.
@AlarienEvenstar
@AlarienEvenstar 7 ай бұрын
It shocks me how many people don't recognize how close Sea of Thieves and SC are.
@jedi_drifter2988
@jedi_drifter2988 7 ай бұрын
IMO Different levels of gameplay will be linked to different systems. My idea of endgame, which really isn't, because there is none in SC, would be pushing out the Vanduul from one of their established systems and rebuilding it, starting new trade, bases etc. This will be the most rewarding in UEC, but will come at a high cost since you will need Keep/defend It. You will need really good rep. to get the best ships and players to complete the task. The more dangerous the system, the higher level of experience and reputation you will need.
@ralaxgaming
@ralaxgaming 7 ай бұрын
Re: Xerostate No bounties in Pyro. They could still do bounties in Pyro but faction based depending on your rep with the different gangs.
@RD-qn4gt
@RD-qn4gt 7 ай бұрын
Good perspective Xerostate!
@bloodstoneoperator5372
@bloodstoneoperator5372 7 ай бұрын
A lot of great ideas and important conversations. Once again I hope devs see this and run with it.
@StevenTheGeek
@StevenTheGeek 6 ай бұрын
Aside from mission giving, definitely high value passenger transport could get people back to the planetside. From planet to planet or planet to orbiting station will cause tons of traffic. Especially if high risk NPCs have to get out and wait for another transport at orbiting station. You'll be able to spy on what ship they get on for a hijack mission outside of security. Like Garindan from Star wars at Mos Eisley spotting the Millenium Falcon
@mracicot
@mracicot 6 ай бұрын
1:32:20 Oooh! New 'base building' option: build your own STATION! Could mean a VERY crowded orbit and might add flavor to de-orbiting (landing) if you have to watch out for other players' bases! If not our own stations, how about using in-game money to build off the existing station infrastructure? Then as I listened more, he says it at 1:34:26. Still, it's a fascinating idea. Also, I LOVE the concept of the medbed only healing a limited type of injuries and needing its own 'ammo' of green goo before it stops working. Options!!
@MormoGhoulking
@MormoGhoulking 5 ай бұрын
Best ideas I've heard to make Star Citizen amazing!
@indivestor
@indivestor 7 ай бұрын
Xerostate - I subbed man - You speak a lot of sense.
@XeroStateLIVE
@XeroStateLIVE 7 ай бұрын
NONsense mostly, but o7
@caractacuspotts680
@caractacuspotts680 7 ай бұрын
Great talk with a lot of insights. As far as respawns in a C8X at Jump Town, there will be people just looking for medical ships or vehicles to blow up. If you die, you will suddenly find yourself back at a landing zone. Plus, the logistics are not all that easy. You park 2 KM away and respawn, and then run all the way back to JT? That will get old quick. Medical vehicle respawns don't worry me at all. o7!
@nemesisfaust
@nemesisfaust 6 ай бұрын
i think homes and habs down the line will act as homes, where crew can log out and live and be doing things solo or as a group and track reactivly when ship manafests for tradable cargo along with command options to lease, loan or authorize uses of ships. so when you log out you can engage with others on a large ship if that is the way you want to play... meanwhile the ursa medical ships and the c8r respawn tools, is mostly a temporary allowance for new medical systems that are inbound down the line. because with new medical systems after personal hangers and habs, is the capacity to upgrade medical beds. as they have always stated this is a thing they want to do in the game. so allowing people to respawn in all of these beds isnt a game directive change. it is a forward step to allowing players to respawn within them for if they wanted to upgrade the medical beds in those units they could in a medical update down the line. where if you ask me, these temporary allowances should have been made functional long ago. and yes, we are at 3.23.1.a and 3.23.2 is near, and 3.24 follows. but bounty2.0, armor2.0, aero3.8, medical 4.5 is all near and done. we need meshing, we need npc/ai bookmark/beacon/nod/pathfinding systems for space populations. because groups arnt suppose to be hurtled around those indivudals are suppose to be coming and going out of ports just as players would be. after that malstrum destructions for ship polynomials upgrading hard to soft death to destructive faces ect, and after release malstrum 2.0 with plates and things flying off the ships after x damages. so malstrum 1.0 and 1.2 and 1.8 all these other features are practically complete and updates 3.5-3.8... where some of the 3.9 and 4.0 stuff is already in the current 3.23 build. and cyberpunk release december 2018 was awesome if you were able to get a hard copy of the game at that time. it wasnt till the adult rating was removed, and they had to rebuild the game and break it on rerelease 2020 was it ok. and it still wasnt playable good till they fixed a lot of the map bugs still 2021. as that was an ESRB rating issues stealing from the build of the game, where they had to remake the entire game...starctizien already went threw this going from cry2.2 to lumbermill 1.8 which was reverting the cry engine to do more and look better, then they did a total overhaul again... making their own engine between pegasus project - cry engine - lumbermill engine = star engine. which wasnt rounded till 2019. then update 3.18 going from parial presistance to full presistance with ghost entity streaming and tracking with is like intergraded obs without obs as that is having issues with unreal5 atm for many twitch streamers ect. starcitizen is already ahead of those developments by having those issues fixed by not being dirrectly obs dependant and having intergral meshing links. the consequence was the spleen line error in the code that demanded the entire database to be rewritten. removing the old cry and lumbermill context and using starengine only, as there are some old legacy elements in the star engine that still need to be updated. where between 2019 in finishing principles of engine, to having to recode the entire database in 2023... that was 2 years of core development. where the end of last year and the majority of this year is catching features and brdiging things between starcitizen and squadron42. as sq42 and the engine is like 99.2% complete. and mostly needing these listed features to hit 99.9% on those times. and that is when Sq42 goes to limited beta testing, and the pu live shifts to beta 1.0. as they continue to live backlog and adding more features and more systems past pyro. such as nyx, odin, merkul, terra. i expect Sq42 to go release OCT 2025. and StarCitizen Pu Live Oct2025 pre-release, Oct2026 offical release. and that my friend, is Star Citizen 1.0Live!
@Sarsour_
@Sarsour_ 7 ай бұрын
Awesome discussion and content!
@Spidder81
@Spidder81 7 ай бұрын
Cant wait for 4.0 to hit LIVE, also looking forward to start testing Pyro in EVO and onwards. Honestly, once they got Pyro in, server mesh and rep layer working as intended and jump points working, we can get other systems in faster.
@ChrisR395
@ChrisR395 7 ай бұрын
Agreed. I'm hoping for Pyro by the end of August and Nyx by Citcon. After that, one system per update - but I'd be okay with 2-3 per year. It's time to see the scale of this game ramp up.
@Rated_xv
@Rated_xv 7 ай бұрын
@@ChrisR395 Damn, I need whatever they put in your cereal this morning...
@TUROCK320
@TUROCK320 7 ай бұрын
😂 GOD speed budies
@jamwheelgaming2543
@jamwheelgaming2543 6 ай бұрын
Star Wars Galaxies had a great player built towns mechanic that was great. People made it their home. They built shops in them, and they were great to visit. Something along those lines would be great.
@Haegemon
@Haegemon 7 ай бұрын
I think the game is intended to have a fluid gameplay through systems. Pyro will become a kind of hideout for unlaws and there will become the main workplace for bounty hunters while pirates will move to Stanton to find good loot and then retreat to Pyro with their treasure. When there is a thrid system I doubt the caravan of goods is passing through the gate of Pyro byt from the gate rhar comes from a safe system while Stanton will be less secure so pirates will have their chances there.
@HappyHungrySleepy23
@HappyHungrySleepy23 7 ай бұрын
All they need to do for respawning is add some kind of "respawn juice". Make it something that needs to be collected or grown. Bing bang boom fixed
@Biggerfoot
@Biggerfoot 7 ай бұрын
They can’t make money off that so they won’t ,
@HappyHungrySleepy23
@HappyHungrySleepy23 7 ай бұрын
@Biggerfoot respawn juice, replacement limbs etc, could be sold as a feature of science ships lol
@Biggerfoot
@Biggerfoot 7 ай бұрын
@@HappyHungrySleepy23 no one wants that in this game seriously not one person yea if you own do pve that might be a thing but if they can’t make money off of it it won’t be added into the game it’s why there arnt jet packs or parachutes or new weapons , or things that work as intended for that matter
@HappyHungrySleepy23
@HappyHungrySleepy23 7 ай бұрын
@@Biggerfoot I don't agree with you, but to each their own
@vorpalrobot
@vorpalrobot 7 ай бұрын
This is planned but not implemented. They are absolutely gonna have respawn juice
@troyalessi
@troyalessi 7 ай бұрын
MY SOLUTION TO RESPAWNING/D.O.A.S.M. If I were designing 'death of a space man', I'd implement as such: Lore: combine the sci-fi of Altered Carbon and The Sixth Day: (Altered Carbon's) 'Sleeves' that can be your new body upon respawn, but (like in The Sixth Day) they have the 'memories' that carry injury forward. Gameplay: 1. Your 'LOCAL' bodies/sleeves are finite, which can be stored in ships/medical vessels. This creates a logistical gameplay loop to consider, and players will be mindful of how many lives they have (as a pool; which affects group gameplay; and plays similar to many PvP gameplay modes on the market where 'game over' occurs when there are no more 'sleeves' to pull from in storage). Sleeves can have an economy built around them and their availability. 2. 'Memories' would 'mentally carry-over' Tier 1-3 injuries and how they affect your new body/sleeve (like in The Sixth Day), wherein your body is technically brand new, but there is a brain connection to your previous body that makes you think you still have a certain injury. This would be time based, and it can be affected by medical gameplay systems; like being able to do a physical rehab exercise to speed things up, or to apply some cognitive test to speed up the recovery of the injury carry-over. 3. When there are no more bodies/sleeves in local storage to pull from, you get redpawned where your DNA was stored (like is already in the game). IMO, this wouldn't tax the dev teams to much for implementation, and it fits within a reasonable space of science fiction that has logic, weight, and consequence to it. Let me know if yall agree, or if it doesn't make sense to how you'd prefer gameplay. ✌️
@BCBatty
@BCBatty 6 ай бұрын
Spent 4 hours hunting animals the other night. We had our logistics guy bring us more ammo, some new rifles. One of our medical guys came and patched us up. All the while getting to explore a 10km radius in our URSA. For the first time in a looong while, I felt I was playing the game I've been looking forward to playing! We even started taking notes on some nice potential settlements. Just explore, see new vistas, work together. Not spend 15 minutes jumping to the same looking bunker over and over.
@BCBatty
@BCBatty 6 ай бұрын
I am desperate for a mission system that actually doesnt require me to leave my home planet constantly. I think back about the SWG Mission boards that offered missions in about a 2 KM radius from where they were. You could do your entire life from that one mission board and never HAVE to travel anywhere else unless you wanted to seek out specific questlines or specific resources. I long for the day I can walk over to a mission board in a settlement, then jump on a hover quad and go do it. I mean i get that its called STAR citizen, but I think a key game design is allowing people to remain where they are and live their life. You incentivize travel with high reward, but I want to live my life out of one settlement (ideally my orgs settlement) or a city. Think im just exhausted the 20 some odd minutes it takes to get into some fun. I want to investigate dead hookers in the Lorville maintenance ducts (like Covalex Gundo), I want to hunt Kopion nest thats been preying on a farmer that lives near me. I think mobiglass missions that take us all over the system are sucking the fun out of it for me. Theres no connection with my employers, theres feeling of impact.
@velocitymg
@velocitymg 6 ай бұрын
I believe they already have at least a half dozen new systems already scoped and in development with planets and moons already done, just a matter of fleshing out points of interest and releasing them one by one after serving meshing is in and stable. My eternally optimistic view is by end of 2025 there will be at least 4 systems, Stanton, Pyro and Magnus which are all core systems with a short jump and a further one to Nyx. On release date there will be several others all known as core worlds including sq42 locations and the further you go out from the more you will need to explore to find the jump points and the more dangerous the trip will become.
@0Metatron
@0Metatron 7 ай бұрын
Richard Tyler talked about how all the game loops are going to be webbed together and become part of a meaningful mesh and the whole game’s success hinges on that IMO. Hopefully we will get to a place where players playing different game loops will have to start relying on each other and a necessity for player interaction on from an org level to the individual player level is created.
@LucidStrike
@LucidStrike 7 ай бұрын
That's one of their considerations in designing each system: Because the complexity of each of these PARTS can compound as a WHOLE, they have to be careful how complex each part is. Otherwise, it becomes too difficult to ensure a consistently MANAGEABLE player experience.
@0Metatron
@0Metatron 7 ай бұрын
@@LucidStrike what I mean is: Take a mining commodity for instance. You need this commodity in order to craft a rare military component from a blueprint (which you loose every time your ship explodes so you have to craft many as backup) but hopefully the shops won’t sell this commodity in great volume and we will have to rely on players either selling to a station that we can buy from or buying direct from players who like mining for it. Just one example of how a PVP org could build relationships with a mining org
@The-Rusty-Pigeon-Gamingchannel
@The-Rusty-Pigeon-Gamingchannel 7 ай бұрын
Very good chat guys 👍🏻👍🏻. I hope 🤞🏻 CIG will have a look 👀 at the points you are talking about. There are a lot of good things that everybody wants in game and how the game would be in the future 🙌🏻😃 again thanks 🙏🏼
@llillian4055
@llillian4055 7 ай бұрын
Great discussion!
@jeremiahwilkins5837
@jeremiahwilkins5837 6 ай бұрын
One issue that the players will run into, is that we have too many ship captains, and not enough ship crews. In fact it will take a fairly large org to run one ship, and fill all the internal positions.
@JohnFromAccounting
@JohnFromAccounting 6 ай бұрын
I would like to see other MMO features implemented such as organisation custody of stations. New World let guilds take control of settlements and they gained bonuses from that. If organisations in Star Citizen could become the official sponsor of CRU-L1 through events, they could be rewarded with a fraction of the revenue from that station.
@zawadlttv
@zawadlttv 7 ай бұрын
"like an asteroid" you can even land on asteroids without bouncing off by now...
@xXE4GLEyEXx
@xXE4GLEyEXx 7 ай бұрын
This update pulled me back in so hard that for a solid two weeks now I pretty much only play Star Citizen... Cant bet enough of it >
@Platinumsniper
@Platinumsniper 7 ай бұрын
I personally don't care for Pyro being added.... I might go there once or twice. I care for what it symbolizes and the future systems that will be added.
@MidnightWolfSDJ
@MidnightWolfSDJ 7 ай бұрын
I said this on SaltEMike’s stream and I will say it again here (not that I disagree with anything y’all said in this video but more directed towards the community in general), but I don’t think CIG should have to change how they want to present a new ship. Yes the timing was probably not the best due to the new change to respawn; however, people are just as guilty with reading into things as CIG is bad with time/timing itself. The “Nursa” ad was meant to be a corny in lore advertisement of the vehicle as if the vehicle was a new real vehicle back in the late 90s-early 2000s. The focus in the ad was supposed to be on the vehicle itself; not a mechanic that isn’t even mentioned in the video. Just like in real life the ad was meant to curve the truth about a product for the purpose of sales/hype. The video had nothing to do with the DOASM mechanic, yet people read so much into everything that they go immediately to the extreme. Look at the old way videogame announcements were to the public. The communities of games had to scratch the bottom of the barrel to get any kind of information out of a company about a new game. They even complained about lack of information many of times. Now we have a gaming Company that is so transparent (I would argue overly transparent) they provide almost weekly updates and info dumps on all things Star Citizen in the form of ISC and SCL. We have hours upon hours of information laid out in front of us, but as a community get into an uproar about one little in-game advertisement that has nothing to do with a future game mechanic. Why ignore the hours of information and listen to an ad about something completely different? We need to be better than this as a community. We need to get out of the scratching the barrel mentality that old game development has programmed us to think. Habits are hard to break so I’m not saying we all change over night. But we all need to just learn to trust CIG when it comes to changes like the respawn mechanic. We need to remember this game is still considered Alpha and literally everything is subject to change or be temporary fixes to make something better with current mechanics, until other mechanics come online.
@theg0z0n
@theg0z0n 7 ай бұрын
I'm pretty sure Xerostate hasn't heard of the BMM and Privateer. He's wanting to make an auction house, which would negate a large portion of that gameplay... Being a store in a major landing zone.
@nephrium
@nephrium 7 ай бұрын
After 4.0 I want to see stability become paramount. When I get up in a ship I should not be shot into space. Rail systems shouldn't drift at 1000mph through a building. Dropping an item shouldn't mean it has 50% chance of going through the ship/planet. All missions should work 99% of the time. Stability. Stability. Stability. Stability. Stability. Stability. Stability. Stability. Stability. Stability. Stability. Stability.
@Tsudico
@Tsudico 7 ай бұрын
I think CIG will be able to better control stability once they have the dynamic mesh in place and they will try to get to the dynamic mesh as soon as they can. They might need to have the static mesh to collect data on server performance metrics with different player loads and server entity counts so they can create the rules defining when to split servers and how best to do so. Once they have sufficient information, if they can move to dynamic they will because it will allow them to focus on stability.
@jeremiahwilkins5837
@jeremiahwilkins5837 5 ай бұрын
I enjoy sitting in Aaron Halo, and farming Salvage. I plan on using Industrial gameplay to fund my Genesis Starliner passenger service.
@toddsidney
@toddsidney 7 ай бұрын
Excited for 4.0 and Pyro. I think it’ll be a huge boost to the general interest in Star Citizen.
@R1PPA-C
@R1PPA-C 7 ай бұрын
This is how folk felt many many years ago with things like mining .....and other features that were supposed to stir the pot. I've just removed SC last night after testing 3.23 from wave one and hitting live ....its just something I don't have the time for anymore ..... everything I write about the project is the same old, same old, then I find myself literally hours down the drain and frustrated as hell. I'll wait for 3.23 x with hangars, try for a few mins, become bored , remove the game, then maybe Come back at 4.0 and be prepared yet again to leave Pretty quickly ....also I'll make sure to watch the very few genuine creators that are actually reporting on the game in it's entirety , not just cherry picking nor giving out biased fluffys to keep the brainwashed cult members clicking and subbing. All whilst making cig feel like all is fine all is OK, we don't need to change anything , look at all there beautiful comments from our cult of bootlickers, 'keep it broken guys we're still earning money '..... It also pains me to see all these new players in game chat all witnessing first bang the state of the damn thing, and mainly down to these cratores hud winking them into buying a copy with their uploads which literally hide 2/3 of this utter garbage fest
@GalaxyEdgeStudios
@GalaxyEdgeStudios 7 ай бұрын
@@R1PPA-C Comparing adding a singular gameplay loop to an alpha that up until now - didn't even have a guarantee that you wouldn't lose all your stuff and get sent to the other side of the universe because the server 30k'd - to server meshing being implemented which will mean consistent server FPS and functioning AI is so incredibly disingenuous that I don't even fully know how to respond. 3.2.3 was the first step towards turning SC from tech demo to "actual playable game", 4.0 is the next step in that line. SC is not a "main game" currently unless you find a specific thing to do that really hooks you and you're okay with a shitload of bugs, and it probably won't be for a long while. If that puts you off wait until 1.0 and save yourself the frustration that is inherent in alpha testing. Note that I'm not making any value judgements on the length of the development process or "what the game should be after x amount of years" because that's a very different discussion.
@R1PPA-C
@R1PPA-C 7 ай бұрын
@@GalaxyEdgeStudios the issue is, even if they did eventually start learning how to dev properly, there's no real game here and I can't see one happening any time soon... .I've been a backer since day 1 and along with many other OG's that have sadly left or more likely passed away ...bugs and optimisation aside ...theres not really a lot going on, it's a good tool for me to start feeling tired after half an hour or so, maybe I shouldn't have uninstalled it...instead just keep a copy next to my bed instead of taking sleep meds. The ambitions were too high, they sapped the life out of what could have been the greatest game ever, but it's one big convoluted mess of unconnected and very broken loops with no direction , it's s shame and I hope that when I come back in a few years they've sacked every single one of the management, Chris Cloberts has finally been given a gagging order to stop his meddling and just hopefully there will be a big open server meshed world with many many different game mechanics, systems and quanta is finally in game and working and fingers crossed it does what it says on the tin < everything I'll keep waiting but I'm doubtful, till then o7
@wraith511802003
@wraith511802003 7 ай бұрын
@@R1PPA-C You tin foil hat low tier trolls all have the same script.
@shippy1001
@shippy1001 7 ай бұрын
@@wraith511802003 Just wait and see, I truly doubt 4.0 will be available in 2025, also keep in mind, we had a 7 months from 3.22.3, to 3.23.0, now 3.23.1, Chris Roberts himself said that "Hopefully" they can get 3.23.4 by the end of the year, which means 12 months plus or minus 2 months, to get 1 patch. All the while 4.0 has dozens of features, pretty sure SC will release 2-3 of those "features" and call it 4.0.0, than 4.0.1, 4.0.2 and so on... You can`t lower the bar when you are about to fail and call it a success, but that`s what CIG been doing for the past 11 years of development.
@JackMelqart
@JackMelqart 7 ай бұрын
i dont know.. all the MMO's i played, there was an initial story line and then it was mostly about getting into a guild and do stuff for the guild, do dungeons, or territory wars, ect..
@Killingblaze
@Killingblaze 7 ай бұрын
In a game with near instant coms a physical quest giver you are required to go to in person is forcing you to go to a location.
@Greeniecake
@Greeniecake 7 ай бұрын
Pyro is gonna be crazy!!!
@indivestor
@indivestor 7 ай бұрын
craaaaaayzeeeee
@Killingblaze
@Killingblaze 7 ай бұрын
My concern is, as stated most people are solo PvE players, solo players don’t want their gaming interrupted by people blocking their access to another system. They will accept it from time to time but if it is all the time then those players won’t play
@Haegemon
@Haegemon 7 ай бұрын
The game ha its own rules and those can make it diificult to not be bothered. Pyro is not intended to be a comfortable place for easy travel. The PVE elements of the game can be used like a valve to control PVP. Let's say Pyro becomes a pirate base, the paradise for crime, there isn't law nor "police"" NPCs are just gangs that attack everybody but their friendlies, there isn't so many valuable goods in Pyro but the treasures that pirates steal, so pirates have to attack in Stanton using their foothold near Crusader, but stanton has law enforcement and NPC fleets patrol the area. Bounty Hunters have to sneak into Pyro to locate and capture the suspects which are hidding in Pyro and bring them back to where they are claimed, while mercenaries can join the local enforcement of Stanton to twart pirate activity, and pirates can join the gangs from Pyro to do assaults on Stanton commertial routes.
@texnorthman
@texnorthman 7 ай бұрын
There needs to be a tutorial, in AC. Elite did this well where you have a selection of training missions you can do that teach you most of what you need to be able to play the game, but it wasn't in the game itself so you weren't risking anything by getting it wrong or messing up.
@TUROCK320
@TUROCK320 7 ай бұрын
No time for this budy. Élite IS a game. SC is a démo or a feature x). But yes a tutorial for each job should be good, it IS classical. Hf
@TimothySnowman
@TimothySnowman 7 ай бұрын
(Regarding the nUrsa Med-Bed debacle) On the one hand, I agree with CIG being more consistent in their messaging across different mediums, but on the other hand, I really like in-fiction advertisements being just that: advertisements. Like, I'm not going to trust everything I hear on an ad in real life just like I'm not going to take an in-fiction ad in SC as gospel for game mechanics. I think Helldivers 2 is the perfect example of this. That game puts clearly-false information in front of the player as propaganda all the time. Granted, that's very clearly the tone of the game, and it's generally done in a tongue-in-cheek manner. However, I don't think the nUrsa commercial should be getting harped on as much as it is.
@Mindbulletz
@Mindbulletz 7 ай бұрын
I think the Nursa release timing goes back to them trying to release ships with gameplay. Like, they thought this is what we wanted. But the fact that they also positioned themselves to capitalize on it made it a little sleazy.
@SgtHack802
@SgtHack802 7 ай бұрын
My wife played SC for the first time today. She said, why don’t they fix the bugs? She tried doing missions. She couldn’t finish any due to the bugs. Shame
@leoncantwelliii7946
@leoncantwelliii7946 7 ай бұрын
If you want more people to "hire other people as crew" we need some way of rating people and leaving reviews. For both the crew and the person putting out the hiring contract. If your a terrible boss and get a bad rating, people will know to avoid working for you. Or if your a crazed murder hobo who just wants to cause issues for what ever crew you join, I do not want you anywhere near my ship. Currently you roll the dice any time you try to get random people to crew up. I would just rather fly solo than risk having my time wasted by somebody else who decides to be a chaos gremlin because they're bored. The only crew I fly with currently are people I'm friends with irl and it'll stay that way until we have some way of weeding out the problem people before we group up.
@UnderdogSMO
@UnderdogSMO 7 ай бұрын
there wont be an auction house because that is entirely the space of the Banu Merchentman and Barter ships
@XeroStateLIVE
@XeroStateLIVE 7 ай бұрын
Until last week, respawn was going to be locked to T1 beds 👀 ya never know. but yeah BMM would be cool to use in that scope for sure.
@Haegemon
@Haegemon 7 ай бұрын
​​@@XeroStateLIVE This is just temporary. It will be tweaked further down the line, they are just testing now due to the current state of the game, because with this decision made pointless some of their spaceships, the big hospital ones.
@freelancerthe2561
@freelancerthe2561 7 ай бұрын
@@XeroStateLIVE I don't think you understand the ramifications of this. It was pretty common in Korean MMOs in the early 2000s to have player run shop stands in town, usually the town square; because an auction house requires its a own back end, and gets manipulated by bots. Ragnarok Online had a whole class designed around hunting items, trading goods and equipment, and using your cart to haul goods to remote locations and set up shop. A lot of modern MMOs would never allow this kind of class to work, due to the Auction house, Fast travel, and a desire to funnel individual players into a crafting/collecting ecosystem. I've started to go out of my way to challenge all forms of convenience, because of the way its dominates MMO design paradigms. I'm not against it in most cases.... but I've been hugely concerned with how its being used to justify streamlining out entire game systems just to allow a subset of players who hate doing things from having to do things. Modern MMOs are easier to play, but their also routinely shallow or have incredibly short half lives, because its now questionable if the game is engaging with a player, leading a player, or exploiting a player. I've never played WoW, but can easily recognize its influence in modern games. Having come of a long stint with the Guildwars games, and its distinct differences through its slow shift into becoming WoW-like, Home harvesting nodes used to be a fun rare reward that gives you a few extra materials per day. Now its considered mandatory to min/max gold production, and that all players should have it by default, since haves and have nots are "bad game design". And while we're at it, players also routinely demand a cash shop upgrade to auto harvest every day, so the whole process is totally passive. These cultural issues aren't limited to the AH. Fast travel, mounts, aggo mechanics, harvesting, drop rates, champ or elite tier mobs, PvP, PvE, group content, solo content, time gates.... you name most well known MMO conventions, and I can make an argument about how it changed the game's culture for the worse in the long run. Just look at what happened with WoW Classic. For a short period, the player base started bonding over shared struggled.... But in the same time span as it would take for people go through an expansion pack, all the selfish and impatient behaviors from Retail came back. This isn't limited to WoW, but WoW Classic made the comparison very easy to make. Because at its core, regardless of how large the demographic is, the Solo Mindset is inherently toxic to games fundamentally designed around multiplayer. And when a single player game is given multiplayer, theres never enough incentive to actually play cooperatively, if no Dev put enough effort into designing ecosystems for it. I can boil it down to this pretty easily. A group minded player will usually have little issue playing solo, because they will be able to recognize problems that are too big for a single player to address. A solo-main player expects to succeed in spite of the game's intentions, because "thats how games are supposed to be". Its not hard to notice most of the loud solo players believe it their "RIGHT" to be able to succeed using multicrew ships, without needing other players as crew. Their solution to almost everything is some form of automation. AND their justification is almost always pitched as addressing the inconvenience imposed by other people. THIS is why I now routinely challenge a lot of suggestions citing better solo player experience.... because they're usually thinly veiled attempts at automating the game play out of a game, and removing its value from everyone for their own benefit. For example..... why wouldn't everyone have an NPC Engineer if they're just as good or better than players doing the Engineering job? And if everyone can solo a multicrew ship using NPCs to automate processes, why not every group just field their own ship? And if you look closely enough, that path leads to many of the things that lead EVE to be stuck in the design its in now. It can't scale up or down, because one player per automated ship, regardless of size, is just too man power efficient. And knowing the history of Dust514 and Valkyrie, and why both failed to integrate into EVE's main universe, did a lot to inform the kind of design traps most games would normally embrace, while SC set out to explicitly avoid.
@Platinumsniper
@Platinumsniper 7 ай бұрын
I would like them to do a new design brief on Medical and DOASM. Like they did for Cargo and Engineering
@surject
@surject 7 ай бұрын
What does Xero think about the MM flight & combat ?
@jeremiah191982
@jeremiah191982 6 ай бұрын
Bases should have like fuel stations that you could have fuel tankers come out and sell you some fuel
@SolarTara
@SolarTara 7 ай бұрын
Just thinking about SC (off topic from the video) But like in the future to they plan on having players carry many on their person? So players can get robbed or you can get money off killing people? idk just a thought
@hakura4539
@hakura4539 6 ай бұрын
freedom units ? in america we use Fahrenheit... may not have heard but we use this thing called imperial measurement system.
@androssthered1157
@androssthered1157 7 ай бұрын
Speaking from the typical pirate's perspective... if there is nothing to incentivize us to GO to Pyro (more lucrative loot and opportunities to steal stuff) it will be a cool sightseeing tour then we'll be back in Stanton pirating the usual C2 full of gold or RMC. Because we can get PVP action in Stanton.
@ncpolley
@ncpolley 7 ай бұрын
Tbh, yeah. If ordinary people have no reason to go to Pyro, there's definitely no reason for pirates to go there. The only way I see the "safe" Stanton "lawless" Pyro thing working is if Pyro has many valuables, low security Stanton has high demand for valuables, high security.
@Tainted-Soul
@Tainted-Soul 7 ай бұрын
the sale of stuff is a great idea along with delivery eg I would like a F66 someone has one. I buy they ship it so a delivery mission is issued so another player then pick the package up and delivers it to your home base / city it turns up in your local inventory. of they want to save cash they pick it up themselves LOL
@Xenon676
@Xenon676 7 ай бұрын
When are they going to allow. People to post items. That they wish to sell?
@kishkin8743
@kishkin8743 7 ай бұрын
Sadly, SC is as wide as an ocean and as deep as a thimble. I can't wait for them to focus on anything other than combat. That is the only way for the game to get from pre-alpha to alpha.
@LucidStrike
@LucidStrike 7 ай бұрын
Tbf, it also has more depth to its mining than most every other game and definitely more immersion.
@jh5kl
@jh5kl 4 ай бұрын
​@@LucidStrike you need to play more games and not just your souljaboy
@-DarkFox-
@-DarkFox- 7 ай бұрын
Pyro "crime" will be met with justice from factions, I believe.
@shmayazuggot8558
@shmayazuggot8558 7 ай бұрын
I suspect UEE will be hard core in Stanton when 1.0 hits.
@r3vak216
@r3vak216 7 ай бұрын
Microtap Syrup, coming to a space port near you
@rock2k14
@rock2k14 7 ай бұрын
I don't think Pyro is going to be as bountry free to pirates as you think, after all they aren't going to give Pyro without the rep system, and these different factions hate eachother, they're definitely going to put bounties out on eachother and people working with those opposite factions.
@BernhardMarchhart
@BernhardMarchhart 7 ай бұрын
No spawnsuits in the ursa and the problem is solved. Storage is so smal these days so after 3 respawns you can go naked. So the motto is: die .... get your corps back maybe..... and reorganize then you have a new chance. No chance you can run 30 times to jumptown even not in a C2.
@captainnewton4618
@captainnewton4618 7 ай бұрын
When will VR be supported
@LD-lg5sj
@LD-lg5sj 5 ай бұрын
love it, MT is so planet Canada, i dont get the yoga tho lol
@RazSkull673
@RazSkull673 7 ай бұрын
If SC does not have PVE where we needs multiple capital ships plus swarms of fighters to achieve an objective I would be very upset.
@Tsudico
@Tsudico 7 ай бұрын
Just to be sure I understand this correctly, do you think that multiple capital ships plus swarms of fighters should be able to be commanded by a solo player or are you suggesting that there should be cooperative experiences with multiple players against a common foe?
@goself84
@goself84 4 ай бұрын
The difference amount of between 3.0 and 4.0 needs to be the difference between 4.0 and 1.0.
@metacube9913
@metacube9913 7 ай бұрын
Ngl the currently announced stuff in the 4.0 patch seems really underwhelming Can't wait to do bunker missions in Pyro
@yous2244
@yous2244 7 ай бұрын
True, still just tech and no gameplay
@wraith511802003
@wraith511802003 7 ай бұрын
Pyro was a very exciting experience for players who got a taste in the EPTU. New dangers, new places to explore, a lot larger than Stanton. Alot more places to get in to trouble.
@metacube9913
@metacube9913 7 ай бұрын
@@wraith511802003 There's literally nothing "dangerous" in those places lmao, it's the same bullshit as Stanton
@SgtHack802
@SgtHack802 7 ай бұрын
I have a great idea for CIG! Fix the bugs in the game before adding anymore!!!!
@KenFromchicago
@KenFromchicago 7 ай бұрын
There might not be a crime stat in Pyro but there will be gang rep and while cops won't come for you, you can have gangs gunning for you in Pyro. Unlike the cops in Stanton, gangs might be shooting to kill instead of arrest. OTOH, surviving gang attacks could build your rep with other gangs and open missions you wouldn't otherwise get until you got this level of rep with said gang. Thus, some players might deliberately poke at some gangs to build rep with other gangs. Me? I'm a clean living, law abiding citizen, hauling goods of a legal nature from A to B, occasionally exploring and mapping new sights. I will be above such illegal tomfoolery, keeping my nose clean in lawful Stanton or open systems that haven't been infested by the vilest criminal scum of the 'verse. 👎😠🤣
@jedi_drifter2988
@jedi_drifter2988 7 ай бұрын
Crime stats might disappear later, after rep. is finalized and we get enough systems. If you have really bad rep. in a system or with widespread gangs or UEE, you will not be able to enter these systems without being killed or punished. Also every time you encounter anyone in these gangs or other factions, they will attack you, which will be for the automatic bounty.
@Gnarfendorf
@Gnarfendorf 7 ай бұрын
​@@jedi_drifter2988 I dont think they will disappear completely, unless the rep loss from unlawful killing in monitored space is so immense that it would make security immediately hostile to you.
@Uberzit
@Uberzit 7 ай бұрын
12:55… he talkin’ about Berks? Gotta be
@nemesis851_
@nemesis851_ 7 ай бұрын
If CIG wants to trade my PC for a new build, they can have mine as a “Real World” player machine 😂
@polblanes
@polblanes 7 ай бұрын
I don't think the pirates and criminals will go to pyro. They will want to be where traders go, and traders won't have a reason to go to pyro.
@XeroStateLIVE
@XeroStateLIVE 7 ай бұрын
Miners likely will, and depending on how commodities spawn/trade to/from Pyro, they might go there for supply (or demand!)
@Duncan275
@Duncan275 7 ай бұрын
Id rather have the craigslist trading. It creates more dynamic situations. I get they are scary, thats what adds the gravity
@HappyRBOB
@HappyRBOB 7 ай бұрын
would be awesome if you could eventually take a job as a solo engineer on an NPC operated ship.
@JDJ1213
@JDJ1213 5 ай бұрын
I lost all hope when the guest said "they accidentally released a med vehicle to sell, at the same time they changed the med system where it makes that vehicle valuable" To make matters worse, he makes no mention how CIG said they will CHANGE the med system in the future (aka nerf)
@Diogenes76
@Diogenes76 7 ай бұрын
SCPU is not a sandbox (player based stations and economy etc). It has no sandbox underpinnings and has so far shown a fundamentally different design paradigm than a sandbox. I am not trying to be mean, but technically, the foundation is not a sandbox one so far.
@Tsudico
@Tsudico 7 ай бұрын
I don't know if I would consider player based stations or a player run economy to be necessary aspects to a sandbox game. I think many people consider a sandbox style game to be a game where players can have fun in a variety of ways and is less about a narrative progression than a player's self-directed progression.
@Diogenes76
@Diogenes76 7 ай бұрын
@@Tsudico I think what your describing is more open world gameplay vs sandbox. Sandbox just as its name indicates is a game like a sandbox where you just have the tools to build what you need to play the game. Games can have a mix of both though. People mistake SC as a sandbox because of its raw alpha state.
@Tsudico
@Tsudico 7 ай бұрын
@@Diogenes76 You basically said the same thing in a different way than I did. Your "like a sandbox where you just have the tools to build what you need" is my "player's self-directed progression." There have been many examples of players creating entertainment within Star Citizen that isn't included directly in the game play itself but emerges out of what can be done by combining different portions of game play. But it is likely we will have to agree to disagree, it seems you see open worlds as a different genre entirely where I see open world as a style of sandbox.
@Diogenes76
@Diogenes76 7 ай бұрын
@@Tsudico A sandbox is more like and Eve and UO where the players almost completely create the economy and content. SC only seems like that because us players have to create the content because for now because the game is in Alpha. If you look at the development so far they seem intent on hand tailored content like SoO, Xenothreat etc. It is also CR MO. SC is an open world game like ESO, but with little content because it is an alpha.
@Tsudico
@Tsudico 7 ай бұрын
@@Diogenes76 You are seeing hand tailored content specifically because CIG is still working on features. SoO and Xenothreat are example missions and mission chains in preparation for dynamic events that can occur due to player interactions. But even in your own lauded games like Eve and UO there is hand tailored content and economic tweaks mixed in with the other stuff. For example, Ultima Online had expansion packs that contained new quests and advanced the story. And Ultima Online attempted to have an AI ecology but it couldn't keep up with player activities. I would say that Quantum is a spiritual successor to that idea by having AI be able to dynamically adjust the universe while still taking player actions into account.
@cmdrls212
@cmdrls212 7 ай бұрын
Remember Jared's infamous Road to Pyro and 4.0. Wow that was such bait
@vorpalrobot
@vorpalrobot 7 ай бұрын
He was speaking for the company, not himself. It was CIGs road to pyro.
@cmdrls212
@cmdrls212 7 ай бұрын
@@vorpalrobot even worse 🤣
@vorpalrobot
@vorpalrobot 7 ай бұрын
@@cmdrls212 what's funny is I'll often defend CIG but I'm not sure which road to pyro you're cranky about because it's happened so many times 😭
@Dragotalon
@Dragotalon 7 ай бұрын
I am not sure why medical respawning is such a thing they always said beds would respawn if you had the medical goo to respawn but would be at a cost they took away respawn which if you look at 4 or 5 years ago always wanted beds to respawn at a cost
@durtyred86
@durtyred86 6 ай бұрын
Look....I'm tired of having to fight for the right of solo players right to enjoy themselves.... Xerostate is on point about this... You don't punish a playerbase "just cause".... Yes, they matter. Yes, they have a right to buy whatever ship they want. No, they shouldn't just get the short end of the stick just cause CR says he wants to promote team play.... The fact of the matter is, just as Xero said, the majority of players play solo. And in games where the team play is borderline forced down your throat, the game usually dies out quickly. Not everyone gets a raging boner from chugging across the galaxy literally nut to butt with EVERYTHING they do. Some people love the solitude. For those that don't, cool. Chug along as you were. You can't/shouldn't build a game, Space Tomatoe, with the idea that ships will eventually have the ability to be operated with NPC's, literally sell millions of those ships with you guessed it, a huge majority of players anticipating and expecting these ships to be ran by them and their NPC crew, then snatch the ship away from them and say; No ship for you!!! I'm not an expert but ugh....I'm pretty sure that would be a PR nightmare....Wouldn't you say? Yes, it has to rain before it shines sometimes and most of us are fully prepared for the pending drought of large solo ship control that T-0 engineering will bring.... That doesn't mean it will stay that way... Sometimes you just have to tear up the walkway to pave a smoother road. We're ready for that. We're also anticipating npc's. We don't expect to be on par to a human crewed ship but we expect to at least have a fighting chance.... If they opened up tomorrow and said ships needed a live crew to run, and if you didn't have one, you'd be stuck in single seater ships only...... I can promise you funding will come to a grinding halt and from there forward, you'd see a huge difference in ship sales. Sometimes you have to just look at the big picture and respect what's keeping this train rolling...
@Pedigru
@Pedigru 6 ай бұрын
Star Citizen has another 5 years of development time...minimum.
@chawkes70
@chawkes70 6 ай бұрын
Asking for consistant messaging from CIG would mean they have to know what the future of the game is going to be... they dont.
@jgrizz7943
@jgrizz7943 7 ай бұрын
@xerostate & SpaceTomato Pirates will be where ever Cargo is. If cargo is in Pyro then there will be Pirates. If cargo is in Stanton then there will be Pirates. This is not Rocket Science.
@wouterhak2694
@wouterhak2694 7 ай бұрын
why have a auction house when you dont have rarity levels on items it would be dead on arrival ,you need atleast the same items with rarity imagine the old wow rarity it has for exemple more bullits or has better shielding vs balistics etc etc.
@michu1247
@michu1247 7 ай бұрын
I think game the closest to star citizen is gta V It has single player version and a multi player version like squadron 42 and Star Citizen. Goal is to do some gameplay loops to grind money for new vehicles. And Its open pvp sandbox.
@jh5kl
@jh5kl 4 ай бұрын
let's be honest, there are space games with planets that have full server meshing fully implemented for years, it doesn't even have half of what other space games have, and comparing it to such a huge game like that, I don't know man
@Captain-Comedy
@Captain-Comedy 6 ай бұрын
4.0 next patch? This didn't age well :D
@SpaceTomatoToo
@SpaceTomatoToo 5 ай бұрын
It never does!
@garywilburn7384
@garywilburn7384 6 ай бұрын
I expect 4.0.2 to be last. I call it "Error 402 Patch"
@3Dsirius
@3Dsirius 6 ай бұрын
Your Star Citizen attempt comparison with CyberPunk 2077 game is unrealistic. CP2077 price for the full game was 60$ at launch. Now you can buy CP2077 Ultimate edition (which include Phantom Liberty expansion) for 53$ discounted and it is a very good REAL game (after 2 years of patches since 2020 release date). Time for CP 2077 development including patches after release was aproximately 6+2=8 years. Star Citizen is in development for 12 years and has no official release date with a budget way bigger than of CP2077 (4 times bigger?). Also Star Citizen price is too expensive, paying minimum 50$ for the core gameplay and a basic ship, if you want a normal experience you have to pay more like 200$. Also Star Citizen is selling ships packs with delusional prices up to 20.000 USD. So Cyberpunk 2077 is a real AAA game, and Star Citizen it IS NOT EVEN a GAME, it is a PLEDGE as Robert Industries lawyers called it, to guard against buyers lawsuits. Pledge legal definition is a thing that is given as security for the fulfilment of a contract or the payment of a debt and is liable to FORFEITURE in the event of FAILURE. So Robert Industrie, for money greed reasons, do not sell Star Citizen as a game, a FINISHED or in development game, and instead they sell VIRTUAL PROMISES - PLEDGES for REAL MONEY and it is still plagued by numerous bugs. Better call a spade a spade.
@BeggarsOutpost4
@BeggarsOutpost4 7 ай бұрын
Last alpha patch is 4.0... The first Beta patch will be what they are calling 1.0.... Beta 1.0...
@vincebarry9840
@vincebarry9840 7 ай бұрын
How can we defend the medbed change!!! Its no more a medevac or medical its Zerg refinery gameplay..at least replace all the ambulance skin and interior design with bacta cloning tub...so pissed.
@oldman1111
@oldman1111 7 ай бұрын
AH gameplay: BMM
@teemos2732
@teemos2732 7 ай бұрын
Peyote (irl)
@ObiWahn68
@ObiWahn68 7 ай бұрын
3.23.2 wil be the next patch
@SpaceTomatoToo
@SpaceTomatoToo 7 ай бұрын
:o
@InstigatorDJ
@InstigatorDJ 6 ай бұрын
Still no new star system, and multiple crashes over the last three days. Its unplayable.
@Dramatic_Dad
@Dramatic_Dad 7 ай бұрын
I genuinely find Xerostate to be my kind of gamer. I never watch him. Unfortunately.
@XeroStateLIVE
@XeroStateLIVE 7 ай бұрын
I'm choosing to take this as a compliment
@Dramatic_Dad
@Dramatic_Dad 7 ай бұрын
And now I am choosing to subscribe. You drive a hard bargain. ​@@XeroStateLIVE
@bhz8499
@bhz8499 7 ай бұрын
Problem is it’s not “new” how long ago did people fly in it? How along was it first shown, are we getting the odyssey? This isn’t an achievement. Just like graduating from 5th grade is and should be expected; not lauded as a major achievement.
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