this is like the shortest but at the same time the best tut on redshift I watched! thank you!
@JonathanWinbush5 жыл бұрын
Always great to see other peoples render settings. Still continue to learn everyday great tutorial my man
@StimStudio5 жыл бұрын
Thank you ;)
@rogerlopez47354 жыл бұрын
Man, ive been searching a lot of videos looking for a good tutorial about rendering on Redshift, because im new with this render, but your video clarifies every doubt that i have about it. Thank so much. Subscribed!
@MrSheduur4 жыл бұрын
This is how you get the real samples that are calculated for each element (light, reflection etc). Divide the samples of the lightsource or reflection by your max samples in the unified sample settings. If you number is lower than the max samples there, it will have zero effect on the quality, because it will give a result that is less than 1. If you have a max sample setting of 64, and your lightsource has also 64, the real samples that will be calculated is 1. Smaller values get cut, so only the digits before the comma count. If you light needs more samples, you need to set a multiple of your max samples. So 64x2 = 128 would calculate 2 samples in the render and improve your noise from that light. Same thing applies to anything that has samples, you can see all of that inside the sampling overrides. The most important ones are light,reflection,refraction and bruteforce GI, since those are the most used. Hopefully this helps anyone to get some quicker speeds. If you understand it properly, Redshift is blazing fast on anything you throw at it.
@rafaellino71684 жыл бұрын
wow man that's incredible thanks. how did you learn this? is this somewhere in the documentation?
@babaallerbabas31943 жыл бұрын
@hzr , so if my Lights are Samples=64 , my Unified Sampling should be 64*2 , or did i get it wrong ... sorry for my bad english ... :)
@elfinpie72903 жыл бұрын
Thanks a lot for the tip. Good question from baba allerbabas. I thought you said ..."If your number (of samples in Lightsource??) is lower than the max samples there (in Unified Sampling ??), it will have zero effect"... So why multiply Unified Sampling Max?
@SwitchMaxFX3 жыл бұрын
Thank you! As a new user to redshift I was able to get my average render times down from 8-11 mins per frame down to 2-3 mins per frame with some tweaks. Takes alot more work to setup but it's worth it.
@HuyLe26075 жыл бұрын
So good to learn all kind of scenarios from bad to awesome. Thank you very much for this tutorial.
@lexxandera3 жыл бұрын
you sound like a doctor inspecting a bad render patient: "yeap, definitely a bad case of unified sampling."
@bugous14 жыл бұрын
Essential tutorial, really good. Simple, direct and pedagogic.
@ganeshprem30434 жыл бұрын
This is the first time i'm seeing such a neat tutorial on this matter. Thank you!
@EffingtonCouldBe4 жыл бұрын
BIG thanks for the settings tips! I've been doing Corona Render for 3 years and now I'm switching to Redshift. More tips please! Thanks.
@fpatrocinio3 жыл бұрын
Uau!! This is a really great tutorial, going step by steps is a great way, instead of just cranking the number for the sake of it. I'm starting using Redshift and really enjoying, and these are great tips.
@the_3rdKind4 жыл бұрын
Thank you, probably the best explanation of the sample overrides yet.
@loganpenciu73174 жыл бұрын
@16:57 To compare 2 images use the "Set A" & "Set B" respectively. The buttons are located to the bottom right of the Redshift Renderview. It's works just like comparing A & B in the Picture Viewer :)
@blinn40x3 жыл бұрын
Thanks for this, I'm super late to the Redshift party but this was a very helpful, orienting, and explanatory tutorial! Much appreciated :)
@ryanpalm64152 жыл бұрын
great video. Curious why people don't use the "scales" option for samples more often. Setting "scale" to 2 is the same thing as multiplying your samples by 2. They added that to make that a bit easier.
@BluePhotoMedia4 жыл бұрын
Really helpful, just trying to figure Redshift out. thanks!
@TheSimitarBeastTO5 жыл бұрын
I'm learning about Redshift and your video was really great, thanks for sharing your knowledge with us. One more sub!
@mundhireltahir3 жыл бұрын
Hi - Great tutorial, thanks. Are you on Mac or PC? What is your hardware setup. Would love to switch to Redshift. Cheers!
@Amorstopineed5 жыл бұрын
I started with redshift for making architecture renders. I changed to corona now, because i was not happy with my results on redshift. Redshift for sure is a crazy good render, but i had a problem to get realisitc look. I will be happy about learning more about redshift and get better results.
@StimStudio5 жыл бұрын
Thank you for your remark. Corona is a terrific render engine bit I really think you can achieve photo realistic render with redshift, maybe it's a matter of knowing the tool . When I will got some time I'll try to make a tutorial specifically on photo realisim it could be interesting ;)
@Amorstopineed5 жыл бұрын
@@StimStudio Thank you! Your videos are cool. Keep on your work! Love for both render-engines. ;)
@yannistath5 жыл бұрын
probably you need to explore more and give it a second chance because you can get ultra realistic results with RS
@Amorstopineed5 жыл бұрын
@@yannistath Redshift is great and i will return to it. It was almost the work with LUTs in corona. At the moment there are also much more photorealisitic scenes in corona and c4d. If there is more stuff from redshift, i will take a look. I am happy if you know some tipps about architecture renderings and redshift. Regards!
@geo-pr06104 жыл бұрын
Very helpful tutorial. I'm just beginning to learn redshift. Wondering if you could do a similar tutorial but for animation with objects moving in the scene.
@nobody-u-know4 жыл бұрын
you can always denoise the volumetric pass very easily. A little noise in your volumetric is fine.
@MrGitinov3 жыл бұрын
Thank you. You are best man!!!! TUTORIAL MASTER!!!!
@Usselino5 жыл бұрын
Very good. I like the way you explain stuff. For Interior HDRI is kind of obsolete, as you said. But the Dome Light is making work so much easier when it comes to Motion Graphics or simple Product Shots.
@jfcalcena5 жыл бұрын
Awesome explanation! Thanks for your help and patience!
@StimStudio5 жыл бұрын
Your welcome, It's a pleasure !
@33wack4 жыл бұрын
Thanks for your teaching. I've got many things from your tutorial. and I have a question :) How do you scrolling(Zoom in / out) of IPR Window? I think that is not a just mouse middle button scrolling.
@fandrade153 жыл бұрын
Amazing! Thank you!!!
@Siknox4 жыл бұрын
Really good tutorial. Was wondering why you use the hdr in dome instead of environment? I usually do the same, but have been putting it in the environment and seems to light a little better, for reflection anyway. Just seeing your opinion? Cheers
@kasperrubin57543 жыл бұрын
Just starting to learn Redshift. Why are portal lights so important? My render is definitly improving after watching your tutorial. I'm trying to recreate a scene from Octane render and it certainly need a lot more trickery to get the same results. Still have a lot of noise in my render, but the natural look is nearing.
@SBaldo85 жыл бұрын
I usually increase min samples instead of max to resolve the aliasing artifacts. Gives me better render times in most scenes
@StimStudio5 жыл бұрын
Hello Stefano. Actually I always start with Max and then Min, because with the Min your can is some situation increase the render time.
@rendermanpro3 жыл бұрын
After youtube's compression you don't have any noise at the early stage
@geoffburns5 жыл бұрын
Great tutorial, thanks for sharing!
@StimStudio5 жыл бұрын
Thank you Geoff 👍
@andershattne3 жыл бұрын
Can't find the sampling overrides on my current build of Redshift. Where have they hidden that now? Did I not write this comment just a few days ago?
@harrywildegreer40394 жыл бұрын
The file from cg trader is made with corona renderer. Did you just convert all the materials to redshift materials first? Did you have to convert anything else? Thanks for the video!!
@hfromero4 жыл бұрын
Thanks for the video! how did you get golden ratio in your panel view?
@mwmingram3 жыл бұрын
This is like how one brings the samples up in Arnold.
@joshjen11292 жыл бұрын
Is there any point in me learning C4D now? I use 3DS Max and unreal - but feel left out haha
@Motion-cafe5 жыл бұрын
C'est mieux quand on sais de quoi on parle ! Merci et continue c'est top !
@StimStudio5 жыл бұрын
Merci ! 👍
@Kvayzmode4 жыл бұрын
That was very useful. Thank you. )
@fungrafik4 жыл бұрын
but why don't you use clay render/reflection/refraction pass in render view ?
@Vafellka5 жыл бұрын
I liked how you explained it Thanks
@flow.45745 жыл бұрын
Tutoriel de qualité, bien expliqué. Je suis tombé dessus par l'intermédiaire du groupe facebook de la motion community. Effectivement pas mal de personnes saute directement sur les réglages sans forcément creuser plus que ça et c'est bien dommage car c'est ce qui fait la force de Redshift. La documentation est en plus bien faite et recèle d'informations importantes. Enfin je m'étais aussi acheter la formation "Redshift for C4D" de Rich Nosworthy, qui lui aussi explique parfaitement comment affiné au mieux ses réglages. En tout cas le format de ta vidéo est parfait, ni trop long ni trop court. Tout est expliqué clairement et très concret. Beau boulot ! Je vais suivre de près les prochaines vidéos :)
@StimStudio5 жыл бұрын
Merci beaucoup pour ton commentaire ! C'est top d'avoir un retour sur le travail effectué surtout quand il est positif, ça motive encore plus :D Surtout n'hésites pas à donner ton feedback sur les prochaines vidéos.
@ericgenesis53674 жыл бұрын
great stuff, thanks for taking the time
@adamjcohn5 жыл бұрын
Awesome tut! Thanks.
@EhsanTaheri773 жыл бұрын
Thank you, This was such an Amazing tutorial.
@adamfilip4 жыл бұрын
I find the new automatic sampling to be effective most of the time
@denmla79fx535 жыл бұрын
great Tutorial! Thank you
@happywasabii4 жыл бұрын
That was really useful! thanks ^^
@Rjfss034 жыл бұрын
really good tutorial! thanks! What is the Redshift version?:)
@eyefisher4 жыл бұрын
This helped out a lot. Thank you!
@panjiprasetyo7844 жыл бұрын
SUPA DUPA TUTS MAN~ it cleans out my scene Perfectly
@JP-ss8uu4 жыл бұрын
How do you get the golden ratio overlay to show up in your perspective view like that?
@luowang98984 жыл бұрын
Great tips! thank you!
@hannounable4 жыл бұрын
great video
@alientan29494 жыл бұрын
Good tips! Thank you for making this video. Just out of curiosity, what and how many GPU do you use for this rendering
@yahankoinahi26904 жыл бұрын
Thank you, This was really helpful.
@boxy30872 жыл бұрын
Insightful
@ya-fenglu37675 жыл бұрын
Just wandering. For the HDRI lighting part, why do you adjust the GI sample instead of light sample override? Since HDRI is coming from Dome light. Great tutorial. Very decent quality. Thanks
@StimStudio5 жыл бұрын
Hello, because the domelight create a lot of bounce for the Gi. That's why you need to increase the domelight samples or override sample but also the Gi sample to get rid of a lot of noise 😉
@ya-fenglu37675 жыл бұрын
Stim Studio I see. Thanks for the explanation. 🙏🏻
@maheshmalviya6433 жыл бұрын
Hi, found your content very usefull, Does anyone here know where i can find ArchVIZ assets for redshift? any website link would be much helpfull
@mohammadimran66663 жыл бұрын
what was your pc configuration when you render this?
@andyoaryoga78612 жыл бұрын
Im smiling throughout the video. how many credits I bought for renderfarm each project was actually dumb decision. T.T
@jasonloader81493 жыл бұрын
I use both Redshift and Octane. Before GPU renderers I used VRay - like everyone else. Optimization is dull, time consuming and can be incredibly frustrating. I've spent hours optiimizing complex scenes in Redshift - time more usefully spent actually rendering scenes. Now Octane is far more stable I use it preferentially - mainly because fucking about with settings is minimal and, frankly, it looks miles better than Redshift out of the box. Occasionally I use Redshift for indoor scenes when there's light bouncing off surfaces - but it always disappoints in comparison. Even in Brute Force / Brute Force unbiased settings Redshift doesn't cut the mustard for me - there's something flat and mushy about it.
@АндрейТитов-ж7л4 жыл бұрын
Thank you for this lesson, sir!
@robind.5023 жыл бұрын
hey there and thanks for the nice tut! really rocked my rendertimes. One question, how did you get the volumetric lighting like at 0:50? I've tried with redshift environment + the volume tab in the lights section, but I'm not really getting there :(
@BioSoftStudios4 жыл бұрын
Question I have a landscape with fog and snow with over 60+ textures and I’m looking for a fast render engine, however I don’t want a render engine where I have to replace my materials in order to make the renders look good, is redshift better compared to octane in the sense of speed and maintaining c4d materials for final render?
@GranzDesign3 жыл бұрын
Hi, can you just share your render setting as a file?
@martincanadell13755 жыл бұрын
Thanks man. This was very useful.
@psychod745 жыл бұрын
juste une question, je travaille avec arnold render pour l'instant qui fait bien le taff (pas besoin de nvidia comme octane render) ce qui permet de travailler avec la carte graphique apple sur mon macbook pro et mon imac, pour utiliser redshift je n'ai pas besoin d'une carte graphique spécifique ?
@StimStudio5 жыл бұрын
Bonjour, Redshift fonctionne seulement sur Nvidia.
@edmungbean5 жыл бұрын
...but you didn't solve the stepping on the window frames! Do you have to raise the Min Samples from 4...?
@StimStudio5 жыл бұрын
Hello Edmungbean. On the record the step look wrong but it's on final ouput. If you continue to have problem with the aliasing, try to push up the Max Samples first, and if It's not working try the Min Samples
@flemingmotion5 жыл бұрын
Really good. Thanks
@StimStudio5 жыл бұрын
Thank you !!
@adamfilipowicz92605 жыл бұрын
thanks for the tutorial, how do you reduce light noise on incandescent material?
@StimStudio5 жыл бұрын
Thank you Adam. The incandescent material is indeed more tricky to use . The incandescent lighting need a lot of Gi sampling to reduce their noise. You can also reduce the error threshold in the unified sampling parameter to help the denoising process . Hope it helps ;)
@caesarcandra54385 жыл бұрын
Absolutely Useful 👍👍👍
@jakejakejakejakejakejake4 жыл бұрын
Great tutorial, Homeboy! ^_^ X
@pg_carvallo5 жыл бұрын
thanks a lot!
@Dawood.k2 жыл бұрын
Which cam do you use ?
@muffadeswitasari69974 жыл бұрын
whats your computer spec?
@swordartdesign5 жыл бұрын
damn you just saved my life mate~ thank you!
@pabl_ok4 жыл бұрын
the good one starts at 7:25 :)
@infotreetv13794 жыл бұрын
its taking me so much time when I am increasing samples in GI :(
@adamfilip4 жыл бұрын
new automatic sampling does most of this for you now..
@xpez96942 жыл бұрын
I have seen the noise not change until you push it past 1000 samples 1500 2000 etc... Also a concept that is not talked about is the amount of time you are taking to find the optimal settings.. vs just setting it to work where you find a good setting.. but it takes longer.. 3 minute render.. boom set it and go... it may take longer but you spend 35 minutes finding the right settings... when half of your render could be done already..LOL
@leolord15 жыл бұрын
Thank you!! ༼ つ ಥ_ಥ ༽つ
@StimStudio5 жыл бұрын
Your welcome ! Stay tune, new ones coming soon ! 👍😉🔥
@TheBrtvideo5 жыл бұрын
greatest tutorial, thank you i shared it on my FB page facebook.com/BarthVaderRS/?ref=bookmarks
@vadymb29 ай бұрын
Bro) as a 3D CG artist I could consume your render as pure as pure shit )) but for hamsters is ok nvm somt doubt