Stylized Wood Log - Zbrush, Autodesk Maya 2022, Substance Painter

  Рет қаралды 22,610

3dEx

3dEx

3 жыл бұрын

Autodesk Maya 2022 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2022.
Intro to 3D Modeling : gum.co/Intro3d
Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
Learn how to make the Stylized Material here : gumroad.com/l/paintertut
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
Maya Tools : gumroad.com/a/764523635
Zbrush Tools : gumroad.com/a/989574259
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Computer I recommend: amzn.to/2PU1DTw
Drawing Tablet I recommend : amzn.to/3ueFdLu
Mic : amzn.to/3dAhJtw
__
Join the Premium group for more :3dex.net/premiumpage/
Special Thanks to Premium Members!
Zheng /Egemen Yildirimcan /Juan /MoMonay
Gordon Winkelmann /sharooz /Ivan Car
Isabella de la hoz /Steven Zhu /Joran Vergoessen
Chuck McGee /Matei Giurgiu /Ruben Dandrea
Tayo Figueroa /Andrey /Sasha Alexandra
Mario Montero /Yaroslav Gorbachev /EJ Branagan
Nico Amani /Lewis Satini /Lucas Rampaud
Josef Furstenzeller /Seif Toktogoelov /RMN
Terry Mosier /Gabriel Santos /David Soriano
Brian Nicolucci /Craig Horne /Jacek Ackermann
Seven Dots /Anthony Peacock /Sergio Peixoto
Etienne Rabe /Yunfeng Dong /Charlie
Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
Luca /Palloma Queiroz /Nelsinho Maior /Lito
Luiz Octavio Mulula /Wesley Chase /OkonoShy
Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
Genie /David Tavan /Alexander /Akira
Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
John Underhearty /Benjamin Thoma /Reason /Junhua Long
Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
Guilherme Marconi /Maxim Shish /Pavel Zelenin
Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
Даша Птицына /Schnitzmela /Renabelle /FlatLine
Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
/Victor Lujan Orduña /Jan Thomas Lende /Dom Knight
and Counting! Your name will appear in the video credits!
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Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
__
Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
__Music : Nota - Wave
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#Maya2022
#SubstancePainter
#Stylized
Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you,I make a small portion of the sale. Nonetheless, I use and recommend these items.

Пікірлер: 48
@3dextrude
@3dextrude 3 жыл бұрын
Special thank you to XiaojunArt, Skye, Lisa for joining Patreon/Premium page recently!! To Join: 3dex.net/premiumpage/
@ASHANKPANDEY
@ASHANKPANDEY 3 жыл бұрын
i just feel happy to see your notification of new video keep uploading
@1airdrummer
@1airdrummer 3 жыл бұрын
Music has me so relaxed.
@3dextrude
@3dextrude 3 жыл бұрын
😂
@walterpr971
@walterpr971 3 жыл бұрын
Que buen vídeos.
@gamefansy1224
@gamefansy1224 3 жыл бұрын
Wow
@SDB_Dev
@SDB_Dev 3 жыл бұрын
Dude I just bought like 3 of your tutorials, my wallet can handle any more uploads!
@3dextrude
@3dextrude 3 жыл бұрын
haha
@bearbones7913
@bearbones7913 3 жыл бұрын
Do you ever have problems with the displacement maps? When I do them in zbrush they look fine but I seem to get problems when I export them into Maya
@dragoneelyuu
@dragoneelyuu 3 жыл бұрын
hello, which hdri do you use inside substance painter sir? they effects lots of on my objects when i switch to another in the list.
@3dextrude
@3dextrude 3 жыл бұрын
I use the default, it will look different depending on the lighting scenario you choose. Default is somewhat neutral, but not fully.
@naiveotaku9318
@naiveotaku9318 7 ай бұрын
How much time you take to make it ? And what brush you using
@walterpr971
@walterpr971 3 жыл бұрын
Perdón por molestarlo sabes mucho de la uv tengo una duda es que quiero moverlas las caras, los edges y los verdes pero con la parte de mover, rotar y escalar pero no me deja moverlas. Resetie la tool pero me deja igual.
@RedFarol
@RedFarol 3 жыл бұрын
How do u do the bake? with substance painter?
@yellowfirx0
@yellowfirx0 3 жыл бұрын
Great video! I want to ask something, i use Blender, would you recommend me to use dyntopo or voxel remesh?
@squishybluecat
@squishybluecat Жыл бұрын
I would recommend remesh for sculpting just because you have more control over the density of your mesh, and you can go up and down in polycount as needed.
@yellowfirx0
@yellowfirx0 Жыл бұрын
@@squishybluecat ye that was a year ago i mostly use remesh as u said lol sometimes dyntopo tho
@squishybluecat
@squishybluecat Жыл бұрын
@@yellowfirx0 yea mb lol, I didn't notice it was that long ago until after I commented haha. I'll just leave up my comment for anyone else looking through this thread though.
@yellowfirx0
@yellowfirx0 Жыл бұрын
@@squishybluecat yeah thanks anyways haha
@LaszloIvanyi
@LaszloIvanyi 3 жыл бұрын
Nice work, Puppet. I think the trunk endings are bit symmetrical, when a tree breaks, I think, they don't just break straight horizontally, so that can be improved on the shape. Would you please make a short 10-15min tutorial / addon to the 3DX material creation video, where you explain how you did the snow and moss on the texture please? I'd be willing to pay for it.
@3dextrude
@3dextrude 3 жыл бұрын
yeah that totally makes sense. For the snow it was a layer with the snow and a smart mask added to it, I think it was one of the masks with dirt from below but inverted.
@LaszloIvanyi
@LaszloIvanyi 3 жыл бұрын
@@3dextrude That actually helps. Although I'd still would like to see it in a tutorial, I think I can start from this and figure it out. Thanks for explaining!
@sanghwalee402
@sanghwalee402 Жыл бұрын
I have a question. When you imported modeling from Substancepainter, did you bake?
@3dextrude
@3dextrude Жыл бұрын
Yes, the high poly details to the low poly model.
@sanghwalee402
@sanghwalee402 Жыл бұрын
@@3dextrude thank you for your comment!
@RainbowSlinky5
@RainbowSlinky5 3 жыл бұрын
what/where did you get that Deco1 brush in ZBrush?
@3dextrude
@3dextrude 3 жыл бұрын
It comes by default, at least in the latest version. You can also use clay or clay buildup with an alpha to get something similar
@RainbowSlinky5
@RainbowSlinky5 3 жыл бұрын
@@3dextrude ah cool. Thank you!
@ASHANKPANDEY
@ASHANKPANDEY 3 жыл бұрын
you do unwrap in z brush or Maya?
@3dextrude
@3dextrude 3 жыл бұрын
Maya
@walterpr971
@walterpr971 3 жыл бұрын
Muy buenas tardes perdón por molestarlo tengo dudas sobre la uv en maya si uno hace las uv antes y después hace las divisiones para dar más detalle se pierde la uv
@3dextrude
@3dextrude 3 жыл бұрын
UVs se hacen en el modelado que supone es final. El alta definicion no necesita uvs, pero el poca definicion si. En este case uvs fueron en el bajo definicion despues de Zbrush
@walterpr971
@walterpr971 3 жыл бұрын
@@3dextrude muchas gracias, que buen vídeos y éxito
@SpeckyNation
@SpeckyNation 3 жыл бұрын
I'm confused, you mentioned Maya in the title, and description, but I didn't see it used in the video?
@3dextrude
@3dextrude 3 жыл бұрын
It was used for cleanup and uvs, weird don't remember skipping that part in the video.
@ASHANKPANDEY
@ASHANKPANDEY 3 жыл бұрын
maya in this case i think use only for clean uv or sometime retopo or make base mesh
@user-fg7hz5bg6p
@user-fg7hz5bg6p 3 ай бұрын
2:33 how did you get it to look like this
@3dextrude
@3dextrude 3 ай бұрын
not sure what you mean, you mean to make it look smoother? I used claypolish for that
@user-fg7hz5bg6p
@user-fg7hz5bg6p 3 ай бұрын
Yeah that's what I mean thank you!
@Ochikatzu
@Ochikatzu 3 жыл бұрын
plot twist: this is not a timelapse, is real time speed
@3dextrude
@3dextrude 3 жыл бұрын
Could be ;)
@Ghost_Mirror
@Ghost_Mirror 3 жыл бұрын
Ты же русский зачем на инглише говоришь
@fernando3061
@fernando3061 3 жыл бұрын
Wow that's bad music, it's like bad sonic music from the early 90's.
@3dextrude
@3dextrude 3 жыл бұрын
I had a feeling I would get comments related to the music 😬
@fernando3061
@fernando3061 3 жыл бұрын
@@3dextrude Yea it was pretty rough imo. Good content obviously that's why I watch these vids but this particular track was difficult.
@tomsm06
@tomsm06 2 жыл бұрын
What a horrible song
@3dextrude
@3dextrude 2 жыл бұрын
:(
@tomsm06
@tomsm06 2 жыл бұрын
@@3dextrude i'm sorry 😂❤
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