Substance Designer - Medieval Stone Wall

  Рет қаралды 58,824

Kalyson

Kalyson

5 жыл бұрын

Substance Tutorial. This is a time lapse video creating a game texture from the scratch on substance designer.
Don't forget to: Like! ► Subscribe!
---------------------------------------------------------------------------------------------------
Get this material here: gum.co/BWjvw
Get the Rock Generator Here: / kalyson
Get Grass generator here: gum.co/eFrdj
Support my channel joining in my Patreon Group and watch my videos in FULL-TIME: / kalyson
Stylized Node: With this node you can create a very quickly Stylized Material just putting your own pattern.
Get this Node and others rewards joining my top Patreon group
or buy it separately here in gumroad: gumroad.com/l/jWEXV
---------------------------------------------------------------------------------------------------
Tutorials and other Products in Gumroad: gumroad.com/karalysson
Follow me on Artstation: www.artstation.com/karalysson
Instagram: / karalysson
THANKS FOR ALL SUPPORT!!!
Special thanks to my Patreon:
Adam Capone
Vitaly Weegson
Keith Brown
Artem Kuznetsov
Sylvester Pawlowsky
Oğuzhan Arıbalı
Fernando Soares
Josep Àvalos Sala
Remo van de sande
Marcus Moloney
Love you guys!
#procedural #substance #SubstanceDesigner #gumroad

Пікірлер: 50
@jamiejoan
@jamiejoan 3 жыл бұрын
I slowed this down maximum and paused a million times
@mac5er
@mac5er 3 жыл бұрын
Yes and the frame blending doesn't make it easier 😆
@Braytonks3D
@Braytonks3D 5 жыл бұрын
Never thought to utilize the alpha channel in gradient map! Nice tip
@JaceDoyle
@JaceDoyle 4 жыл бұрын
I didn't know what the flip a distance node was till' today, nice tutorial.
@Heroickittens
@Heroickittens 5 жыл бұрын
Damn this is insane. Great job I'll try to replicate it tomorrow when I get home.
@Kalyson
@Kalyson 5 жыл бұрын
Thanks :D
@julianfuchs5328
@julianfuchs5328 2 жыл бұрын
If you dont have the rock generator you can use a shape node, tile to 3, warp them using a perlin noise as gradient input, use a levels node to change gamma, then crop grayscale (press on area) to select the stones on your own. Use 3 you like and connect them into the Tile Sampler. 4:15
@benzerbenzou6475
@benzerbenzou6475 2 жыл бұрын
Do you think the rock generator node can be find in substance source?
@benzerbenzou6475
@benzerbenzou6475 2 жыл бұрын
I mean something like this
@xeiko2643
@xeiko2643 Жыл бұрын
Bro, thanks so much
@CatGirlEnjoyer666
@CatGirlEnjoyer666 3 ай бұрын
Thanks
@Roadified
@Roadified 4 жыл бұрын
I followed up till 0:59 in slow motion. What was innitialy in the graph that you hooked the "slope blur grayscale" to? I also see you have much more stuff on the right side that I cannot see.
@centrihd
@centrihd 3 жыл бұрын
You channel is amazing :o ty juat getting into substanxe ;this helps so much
@Snorth_3D
@Snorth_3D Жыл бұрын
Fantastic, thanks!
@ruojunzhai8907
@ruojunzhai8907 7 ай бұрын
this is magic
@Frappudazzu
@Frappudazzu 4 жыл бұрын
Congrats for the result, I like this shader, I'm new to substance designer, do you think is it possible to make a material where stones at the bottom are bigger than the ones at the top and gradually scale in between?
@FinnTheHuman11222
@FinnTheHuman11222 3 жыл бұрын
wow great!
@AndrewByrnes1
@AndrewByrnes1 3 жыл бұрын
Excuse me, I find that when I follow along my normal map has some weird line-distortion when I pump up the normal intensity to 32. Even when I export and use the texture the texture in Unreal Engine has the lines in it if I use normal map or height (or ambient occlusion). It seems to be coming from my blend node fine but once it touches the normal and AO it gets slaughtered with distortion. I changed to 16bit from 8 bit which helped a lot but it still has some weird line artifacts in the rock crevices. Any help would be appreciated!
@karunab6608
@karunab6608 4 жыл бұрын
Awesome material! Quick question though, I am trying to recreate the material and it seems that there is no height value on my plane? Is there a node you added that creates a height value?
@benhardwiesner6963
@benhardwiesner6963 4 жыл бұрын
Karuna B You have to turn on tessellation in your viewport. So in the 3d cube window on the materials tab, click through until you find something like PhysicalMetallicRoughness and there you'll find Tessellation. (Cant perfectly remember the path) Activate it and adjust the scale. Now your height input drives the depth of the cube... Remember that if you use that material somewhere outside of SD, it'll require the program to know tesselation or alternatives to be able to work with the heightmap...
@GoatOfTheWoods
@GoatOfTheWoods 5 жыл бұрын
this thing is Boss
@lois3356
@lois3356 4 жыл бұрын
which app are you using to create this? thanks.
@reynep
@reynep 3 жыл бұрын
Thank You....
@proflooney
@proflooney 2 жыл бұрын
Hard to see the nodes and being new to substance I just bought it and will study it that way thanks for this
@FrancoCiarrocca
@FrancoCiarrocca 4 жыл бұрын
Hello! The tutorial is really good. I was able to follow everything perfectly and smoothly until the moment you drag a map connected to the AO into the 3D viewport, but I don't know what type of map it is, because it is not appreciated, I don't know if it is an Ambien Occlusion (HBAO) or another map. Until then my material looks very good, but without any relief. What recommendation could you give me? Thank you. Cheers
@wolfgangtell1257
@wolfgangtell1257 2 жыл бұрын
yeah same here soon as Kalyson adds the blend file to a already created PBR set i lose it. when I create PBR set it has only a entry for normal map. the rest do not have a input which make me have to look at another video and not rate this one. By the way Kalyson this is on 25% speed and 42 monitor and cant read half the stuff you are so speedily dragging and adjusting.
@TheDreamerCreate
@TheDreamerCreate 5 жыл бұрын
Cool video! What's the first music track?
@socialpsychologymantras
@socialpsychologymantras Жыл бұрын
0:01 this is rendered in marmoset toolbag?
@jakespagnuolo1051
@jakespagnuolo1051 5 жыл бұрын
im following this right now, i really like what you have going on in this material, im a little confused tho at 1:48 when you have the levels node plug in between the bevel and the flood fill, the flood node turns all blue and purple and the the flood fill grayscale turns into a checker pattern that distorts the crumble effect, not sure why its doing this any thoughts?
@jakespagnuolo1051
@jakespagnuolo1051 5 жыл бұрын
sorry i already figured it out, my distance value for the bevel was too high and the flood fill was having a hard time finding the edges
@Kalyson
@Kalyson 5 жыл бұрын
that's happens because your levels dont have the exacly black lines deviding the block, as you can see in 1:45 when i'm setting up the levels, if i increase the white too much the dark lines desapears (turns grey or complete white), so, in flood fill they use the positives and negatives values to make that "checker", so you need the lines strong to make that division.(idk if i was very cleary, but if not, don't worry to ask me again)
@Kalyson
@Kalyson 5 жыл бұрын
imgur.com/gDe7OTC see if this image helps you
@jakespagnuolo1051
@jakespagnuolo1051 5 жыл бұрын
@@Kalyson yup thats exactly what it was. Where can i get the sm_rock node that you use?
@Kalyson
@Kalyson 5 жыл бұрын
@@jakespagnuolo1051 it's the Rock Generator, you can get on my patreon for free, link in description
@시도로
@시도로 3 жыл бұрын
thank you very much you are god
@leodu5931
@leodu5931 5 жыл бұрын
Wow amazing stuff ! to quickly for me ;) but i get closer i think. I have only one question : what is the SM_rock_gen ? Is it a personnal sbs you have made ? thx :)
@Kalyson
@Kalyson 5 жыл бұрын
yes, it's a personal sbs, you can get in my patreon for free :D www.patreon.com/Kalyson/posts
@leodu5931
@leodu5931 5 жыл бұрын
@@Kalyson thanks a lot !
@Kojo119
@Kojo119 2 ай бұрын
4:14
@user-cs6xh9ub6u
@user-cs6xh9ub6u Жыл бұрын
best
@vortexgaming9779
@vortexgaming9779 2 жыл бұрын
2:36 don't mind me just bookmarking.
@paganmusic6591
@paganmusic6591 5 жыл бұрын
Now I see you dont like frames :-D
@michaeldeleo469
@michaeldeleo469 4 жыл бұрын
How can I use this in Blender?
@OggyT
@OggyT 2 жыл бұрын
Graph is very much a bowl of spaghetti and speed is too high, but otherwise the video is pretty great. Word to the wise, if you want people to actually see what you're doing properly, slow down a bit, it's not a race, people usually watch these things because they enjoy seeing the breakdown of the process, not speeding through it. Otherwise, great content.
@nicholasmaracich7816
@nicholasmaracich7816 4 жыл бұрын
I dont understand why everyone thinks this to be a great tutorial....im watching it and you literally backtrack through the entire process. this is terrible
@LeConcierge13
@LeConcierge13 3 жыл бұрын
Not to mention you can hardly see the nodes names. The video is great for showing what you can do quickly with Designer, but I wouldn't call it a tutorial.
@customsandexotics1689
@customsandexotics1689 3 ай бұрын
These types of videos would actually be useful if they weren't so darn fast and would actually have the voice of the designer talking and explaining what he is doing! Otherwise they are totally useless!
Substance Designer - Stylized Roof Material
11:01
Kalyson
Рет қаралды 16 М.
Substance Designer - Medieval Brick Wall Tutorial
23:33
MeshModeler
Рет қаралды 12 М.
Double Stacked Pizza @Lionfield @ChefRush
00:33
albert_cancook
Рет қаралды 84 МЛН
Substance Designer, Zbrush - Stylized Skulls
10:00
3dEx
Рет қаралды 94 М.
Stone Wall | Substance Designer
10:41
NVector
Рет қаралды 19 М.
Easy cliffs in Substance Designer! (non-uniform directional warp)
8:43
Stalyzed Roof | Substance Designer 2022
4:27
NVector
Рет қаралды 3,1 М.
Stone tiles - Substance Designer tutorial for beginners
22:50
hbitproject
Рет қаралды 10 М.
Stylized Stone Wall Material Tutorial - Substance Designer
15:15
Deniz Giritli Art
Рет қаралды 5 М.
How I learn Substance Designer In A Month
5:12
KOLONTAI
Рет қаралды 19 М.
Dungeon Bricks Substance Designer Material
36:17
Ben Hand
Рет қаралды 11 М.
Substance Designer #20 - Mossy Stone Ground
14:15
Kalyson
Рет қаралды 62 М.