Swimming Pool Water Simulation with VRay NEXT and Phoenix FD

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vrayguide

vrayguide

Күн бұрын

Пікірлер: 45
@chnyao8020
@chnyao8020 5 жыл бұрын
After creating the container, click on the simulation and there is no water coming out. Is it missing a few steps?
@aim3dbv334
@aim3dbv334 Жыл бұрын
@ 15:38 not the motion inertia but increasing the steps to 4 decreases the waves. Higher than that will reduce it more but at the cost of simulation time.
@iamski
@iamski 5 жыл бұрын
I'm having an issue getting the simulation to produce anything with that sample scene you provided, it just keeps going to each frame doing nothing. Ok I figured it out. the box where the water simulation will be created isn't in the file, we have to manually create it. Also I don't understand how you were able to simply create the water simulation without also creating a pf water source to attach to the box. This is very confusing.
@oophus1
@oophus1 5 жыл бұрын
You don't need to use a simulation. Just make the box of Phoenix FD, and choose "ocean cap". Then use the Phoenix Ocean texture for the displacement and caustics. Using a simulation just for this is just a waste of time.
@iamski
@iamski 5 жыл бұрын
Tim forgive my ignorance I know very little about PhoenixFD. But for the sake of the tutorial, I'm just trying to follow the workflow and understand the basic mechanics of this program. With that said, what do you mean by "make the box of PhoenixFD"? Are you referring to toolbar called, "an ocean sim for the selected objects." Or is it something else? Secondly, where is the option "ocean cap" located? Sorry if I sound like a rookie, because I am :p
@oophus1
@oophus1 5 жыл бұрын
@@iamski You follow the tutorial, except you don't need to simulate anything for this simple pool. You make the Phoenix FD "box", and in the render settings, you select "ocean cap", and "ocean" as an option. That will produce a mesh in the middle of the box. And in the render rollout in the displacement section, you add the "phoenix OceanTexture" that you will find in the material editor. That will make the water "live" as if it was simulated. But much better because you can have almost infinite details in it, instead of having to simulate for a long time. For simplicity, just search "Phoenix Ocean Texture" in youtube, and you'll find several tutorials for it.
@victorgouveia7789
@victorgouveia7789 5 жыл бұрын
@@oophus1 I STILL DON'T UNDERSTAND!
@aleni7525
@aleni7525 5 жыл бұрын
I have downloaded the file this tutorial comes with and the water is just not filling the pool. What can I do ?
@abdulkadirdogan4741
@abdulkadirdogan4741 4 жыл бұрын
thanks soo much my vray teacher!!
@vizspeed-uz
@vizspeed-uz 5 жыл бұрын
beautiful
@RONNİE-NACİ-ELMOFTİ
@RONNİE-NACİ-ELMOFTİ 5 жыл бұрын
how did u add the water object to the similator did u link it or what ??
@_Stan_Smith
@_Stan_Smith 5 жыл бұрын
What is the config of your PC? Pretty interesting!
@vrayguide
@vrayguide 5 жыл бұрын
R5 Alienware laptop kzbin.info/www/bejne/ep7OopJ8ba9mp80
@limastudio3d
@limastudio3d 2 жыл бұрын
Hello good afternoon. I did and redid the tutorial and unfortunately I can't get past the first part, there's no way to understand exactly how the water was created in the geometry.
@vrayguide
@vrayguide 2 жыл бұрын
Sorry need to record that, basically I made a box inside the pool - right click convert into Phoenix liquid, that’s how I got the water..
@garudaeagle4122
@garudaeagle4122 2 жыл бұрын
too many steps are missing cant select the voxel
@sr_prince47
@sr_prince47 5 жыл бұрын
please save as sample model- version 3ds max 2018
@kalpeshjoshi3975
@kalpeshjoshi3975 5 жыл бұрын
Thank you very much Sir,
@badrahbulga5205
@badrahbulga5205 5 жыл бұрын
It was a very helpful tutorial video, Thank you, man,
@Jez1963UK
@Jez1963UK 4 жыл бұрын
Missing some big steps there dude. You had a water container and you showed nothing about its properties. You then went and created a Liquid Simulator and voila, your water container was full of water ?? I might be wrong but you might have needed to set the Phoenix properties of that box to Initial Fill Up but you didn't show that step. Some how miraculously your swimming pool was just full of water.....
@vrayguide
@vrayguide 4 жыл бұрын
Yeah, I guess I've deleted that part accidentally..well it's caustics tutorial anyway. ..we have water tutorials besides that..
@garudaeagle4122
@garudaeagle4122 2 жыл бұрын
same thoughts dude some steps are missing i hate this guy now
@stuntpenguin
@stuntpenguin 9 ай бұрын
@@vrayguide jesus christ.
@victorgouveia7789
@victorgouveia7789 5 жыл бұрын
Very good but confusing for beginner
@mahefareboza2090
@mahefareboza2090 4 жыл бұрын
Hi Alex, is it also workiing with corona?
@vrayguide
@vrayguide 3 жыл бұрын
yeah, look into corona caustics
@stevenls9781
@stevenls9781 5 жыл бұрын
Great channel, glad I found it. Have you come across a way to make a nice dense set of clouds in the sky? I know there is a material based one.. but wondering if this is on your todo list at some point also :)
@vrayguide
@vrayguide 5 жыл бұрын
yeah in Phoenix FD you have preset for clouds
@jahazieltellezlima4399
@jahazieltellezlima4399 5 жыл бұрын
hello bro, thanks for sharing your knowledge, hopefully you can help me, I think the liquid simulator but the water does not appear on the screen or in the render. Do you have to configure the box used for simulation?
@VRaySchool
@VRaySchool 5 жыл бұрын
yes right click on the box, phoenix fd settings, tick use initial liquid thanks
@jahazieltellezlima4399
@jahazieltellezlima4399 5 жыл бұрын
@@VRaySchool Thank you very much, I already got it, great your channel, thanks for sharing. hey one more question, I made your tuto of the jate in the ocean, and it came out very well, my question is, how can I give up on distributed? I've never been able to distribute Phoenix, what I tried was to save the scene as a file and open it in other machines, but the animation doesn't recognize me, just the boat and the lights. What is the correct way to take the scene to other pcs?
@mae2309
@mae2309 5 жыл бұрын
Das sexy!! Keep up the great work
@RONNİE-NACİ-ELMOFTİ
@RONNİE-NACİ-ELMOFTİ 5 жыл бұрын
how did u do that withot addin a liquid source iys not wirking with me just by similator
@GeorgiZhekov
@GeorgiZhekov 5 жыл бұрын
Just right-click on the object and from the Phoenix FD Properties choose Initial Liquid Fill.
@RONNİE-NACİ-ELMOFTİ
@RONNİE-NACİ-ELMOFTİ 5 жыл бұрын
@@GeorgiZhekov thank you verry much
@AndriVision
@AndriVision 5 жыл бұрын
@@GeorgiZhekov Thank you this is what I frustated all time..lol
@achillemeyvis7890
@achillemeyvis7890 3 жыл бұрын
1:10 ahah I've been there
@vrayguide
@vrayguide 3 жыл бұрын
this place is awesome
@ShijuneTakeda
@ShijuneTakeda 2 жыл бұрын
Very poor tutorial, the most important part: adding the liquid source, is missing.
@vrayguide
@vrayguide 2 жыл бұрын
Yes need to redo that..
@АлексейКарпов-ч7п
@АлексейКарпов-ч7п 5 жыл бұрын
русский что ли че за акцент
@giannirun62
@giannirun62 4 жыл бұрын
she can't explain well, she goes too fast and skips some important steps must take into account that if one wants to learn, one must learn step by step, not by jumping
@Shiva4D
@Shiva4D 5 жыл бұрын
Using fluid heavy calculation to make same you can do with few displace noises... its stupid. ))))
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