After creating the container, click on the simulation and there is no water coming out. Is it missing a few steps?
@aim3dbv334 Жыл бұрын
@ 15:38 not the motion inertia but increasing the steps to 4 decreases the waves. Higher than that will reduce it more but at the cost of simulation time.
@iamski5 жыл бұрын
I'm having an issue getting the simulation to produce anything with that sample scene you provided, it just keeps going to each frame doing nothing. Ok I figured it out. the box where the water simulation will be created isn't in the file, we have to manually create it. Also I don't understand how you were able to simply create the water simulation without also creating a pf water source to attach to the box. This is very confusing.
@oophus15 жыл бұрын
You don't need to use a simulation. Just make the box of Phoenix FD, and choose "ocean cap". Then use the Phoenix Ocean texture for the displacement and caustics. Using a simulation just for this is just a waste of time.
@iamski5 жыл бұрын
Tim forgive my ignorance I know very little about PhoenixFD. But for the sake of the tutorial, I'm just trying to follow the workflow and understand the basic mechanics of this program. With that said, what do you mean by "make the box of PhoenixFD"? Are you referring to toolbar called, "an ocean sim for the selected objects." Or is it something else? Secondly, where is the option "ocean cap" located? Sorry if I sound like a rookie, because I am :p
@oophus15 жыл бұрын
@@iamski You follow the tutorial, except you don't need to simulate anything for this simple pool. You make the Phoenix FD "box", and in the render settings, you select "ocean cap", and "ocean" as an option. That will produce a mesh in the middle of the box. And in the render rollout in the displacement section, you add the "phoenix OceanTexture" that you will find in the material editor. That will make the water "live" as if it was simulated. But much better because you can have almost infinite details in it, instead of having to simulate for a long time. For simplicity, just search "Phoenix Ocean Texture" in youtube, and you'll find several tutorials for it.
@victorgouveia77895 жыл бұрын
@@oophus1 I STILL DON'T UNDERSTAND!
@aleni75255 жыл бұрын
I have downloaded the file this tutorial comes with and the water is just not filling the pool. What can I do ?
@abdulkadirdogan47414 жыл бұрын
thanks soo much my vray teacher!!
@vizspeed-uz5 жыл бұрын
beautiful
@RONNİE-NACİ-ELMOFTİ5 жыл бұрын
how did u add the water object to the similator did u link it or what ??
@_Stan_Smith5 жыл бұрын
What is the config of your PC? Pretty interesting!
Hello good afternoon. I did and redid the tutorial and unfortunately I can't get past the first part, there's no way to understand exactly how the water was created in the geometry.
@vrayguide2 жыл бұрын
Sorry need to record that, basically I made a box inside the pool - right click convert into Phoenix liquid, that’s how I got the water..
@garudaeagle41222 жыл бұрын
too many steps are missing cant select the voxel
@sr_prince475 жыл бұрын
please save as sample model- version 3ds max 2018
@kalpeshjoshi39755 жыл бұрын
Thank you very much Sir,
@badrahbulga52055 жыл бұрын
It was a very helpful tutorial video, Thank you, man,
@Jez1963UK4 жыл бұрын
Missing some big steps there dude. You had a water container and you showed nothing about its properties. You then went and created a Liquid Simulator and voila, your water container was full of water ?? I might be wrong but you might have needed to set the Phoenix properties of that box to Initial Fill Up but you didn't show that step. Some how miraculously your swimming pool was just full of water.....
@vrayguide4 жыл бұрын
Yeah, I guess I've deleted that part accidentally..well it's caustics tutorial anyway. ..we have water tutorials besides that..
@garudaeagle41222 жыл бұрын
same thoughts dude some steps are missing i hate this guy now
@stuntpenguin9 ай бұрын
@@vrayguide jesus christ.
@victorgouveia77895 жыл бұрын
Very good but confusing for beginner
@mahefareboza20904 жыл бұрын
Hi Alex, is it also workiing with corona?
@vrayguide3 жыл бұрын
yeah, look into corona caustics
@stevenls97815 жыл бұрын
Great channel, glad I found it. Have you come across a way to make a nice dense set of clouds in the sky? I know there is a material based one.. but wondering if this is on your todo list at some point also :)
@vrayguide5 жыл бұрын
yeah in Phoenix FD you have preset for clouds
@jahazieltellezlima43995 жыл бұрын
hello bro, thanks for sharing your knowledge, hopefully you can help me, I think the liquid simulator but the water does not appear on the screen or in the render. Do you have to configure the box used for simulation?
@VRaySchool5 жыл бұрын
yes right click on the box, phoenix fd settings, tick use initial liquid thanks
@jahazieltellezlima43995 жыл бұрын
@@VRaySchool Thank you very much, I already got it, great your channel, thanks for sharing. hey one more question, I made your tuto of the jate in the ocean, and it came out very well, my question is, how can I give up on distributed? I've never been able to distribute Phoenix, what I tried was to save the scene as a file and open it in other machines, but the animation doesn't recognize me, just the boat and the lights. What is the correct way to take the scene to other pcs?
@mae23095 жыл бұрын
Das sexy!! Keep up the great work
@RONNİE-NACİ-ELMOFTİ5 жыл бұрын
how did u do that withot addin a liquid source iys not wirking with me just by similator
@GeorgiZhekov5 жыл бұрын
Just right-click on the object and from the Phoenix FD Properties choose Initial Liquid Fill.
@RONNİE-NACİ-ELMOFTİ5 жыл бұрын
@@GeorgiZhekov thank you verry much
@AndriVision5 жыл бұрын
@@GeorgiZhekov Thank you this is what I frustated all time..lol
@achillemeyvis78903 жыл бұрын
1:10 ahah I've been there
@vrayguide3 жыл бұрын
this place is awesome
@ShijuneTakeda2 жыл бұрын
Very poor tutorial, the most important part: adding the liquid source, is missing.
@vrayguide2 жыл бұрын
Yes need to redo that..
@АлексейКарпов-ч7п5 жыл бұрын
русский что ли че за акцент
@giannirun624 жыл бұрын
she can't explain well, she goes too fast and skips some important steps must take into account that if one wants to learn, one must learn step by step, not by jumping
@Shiva4D5 жыл бұрын
Using fluid heavy calculation to make same you can do with few displace noises... its stupid. ))))