فعلا نشكرك الشكر الجزيل لهذا المجهود الرائع والذكي - انت انسان رائع وذكي - وقدمت شئ كبير تستحق عليه جائزة عالمية -اتمنى لو تخصص لنا فيديو خاص عن كيفية عمل محاذاة لعظام الكف واليد بطريقة صحيحة-شاكر لك
@thebuudy10 жыл бұрын
I am from Brazil, you are the best.....
@gitarrtoken2 жыл бұрын
Cant use the same workflow in the newest version of ADVSK5. No basic limp to add only tail. No locators to add joints from as easy as this. Should I download an older version?
@phoenixgrimm52177 жыл бұрын
This is incredible, I hope to try and purchase this soon (I'm a student, no commercial use here!) and hopefully I don't run into the problems other people have been commenting on.
@nickholl4 ай бұрын
i know this is a really old video - but where can i find the suqashable head option in the latest edition?
@fangyechannel6 жыл бұрын
it is a great way to add lots FK controllers automatically but I think animator needs more sub Ik controllers in the real work, if these can be done as several tail rigs , then should be more friendly for aniamtors
7 жыл бұрын
The plugin is awesome, but the ukelele music is nervewracking.
@mrhollywood52858 жыл бұрын
This is a long short but is there any chance of get the Octopus model to follow along with your tutorial. I look in the example but there isn't a model. Cheers MR H
@Funkroza9 жыл бұрын
You're a genius
@BiswajitKumarRoyJohn7 жыл бұрын
In AS5, latest version, this option is not available. Could you please, show us, how can we create things like this in AS5?
@sohamdas64014 жыл бұрын
same
@markfernandez54742 жыл бұрын
same. it would have been a lot of help...
@ivanskrylov44495 жыл бұрын
wheres the limbs in latest version?
@kiwnk10 жыл бұрын
You are a maya wizard!
@jaysu74486 жыл бұрын
By the way ,how to make colliding at the end on this way?
@2sahn2346 жыл бұрын
well u need to take note of its dynamics solver, as with any hair or ncloth system, and make the object passive collider hence it would respond, make sure to give enough collision plane offset as the collisions are recorded from, joint positions,and so by expanding the collision plane ofsset you can reoughly make it to the actualy geomerty.
@BOXX-go7xt7 жыл бұрын
how to rig four hand body
@adiseshubilla97865 жыл бұрын
Thank you very much...
@idbi888 жыл бұрын
I cannot find these options in AS5
@3V1LKNIGHT6 жыл бұрын
just download AS4. you can have as many versions as you want. only know that not all skellingtons are compatible with er.. you know..
@kakaxifx49134 жыл бұрын
I fail to add FK controllers into dynamics. "// Error: file: C:/Users/xmkz/Documents/maya/scripts/AdvancedSkeleton5Files/Selector/biped.mel line 2416: Unable to find DeformJoint for:"FKTail0_M".
@danilodjurovic70794 жыл бұрын
same...
@Tutor_Animation2 жыл бұрын
💕💕💕
@maniacarta96485 жыл бұрын
i have this problem when i am trying to use the driving system option AdvancedSkeleton5.mel line 30671: No object matches name: FKWrist_L.translateX // anyone have any solution thanks
@Bulkath00s10 жыл бұрын
this is just owsem _your plug. saves alot of time , just wow!!!!
@scorpion3d6 жыл бұрын
it looks like good plugin for Maya, however I cannot understand the tutor. Why you on so rush? why skipping the details? if you want to advertise the product .. thank you bunny!
@3V1LKNIGHT6 жыл бұрын
someone get rid of the stupid youtube autoplay ffs