In 4.23 version, this setting has been moved to Render settings>Editor>Optimization
@TheDopeFusion19 күн бұрын
Thank you!!
@Vicky-ke4es5 ай бұрын
I had been banging my head for the past two days trying to figure out why my textures arent feeling detailed enough. Never even knew compression of textures was a thing, thank you for this.
@BennieWoodell6 ай бұрын
Thank you so much! I'm downloading the updated Daz studio versions now to get the settings I want saved instead of having to do it each time.
@milo132006 ай бұрын
Thank you for that useful tip Jay! Have a great day!
@ThePinkus6 ай бұрын
This was helpful for me. I like the move they are testing with the beta. An eventual further improvement from there could be an override setting in the shaders. I recall a few experiences where the offending texture was just one, and it would be a waste of resources to turn off compression globally.
@obviousalias95066 ай бұрын
Thanks, Jay, this is very timely! I've been having trouble with the shadows in a render, where the light comes in through a window to illuminate a marble floor. The shadows from the window cross-frame, however, look *very* jagged and false, almost like cartoon lightning bolts stretching across the floor. Just today, posters were suggesting that, since everything else in the image seems correct, the Iray compression settings might be the cause. I'll take another look at correcting things, knowing what you've taught me, Thank you!
@ErikMKeller6 ай бұрын
So for the time being, we could use a pre-saved scene with all the settings set to our liking? Like, e.g. Blender 😎 Thanks for letting us know.
@WPguru6 ай бұрын
Sadly no, the beta and the next version of Daz Studio allows that, but not 4.22 or earlier. Those compression settings are not saved with your scene file.
@ErikMKeller6 ай бұрын
@@WPguru Ah, sorry. I thought that a saved scene file will keep these settings.
@raijinthemaster882 ай бұрын
I never seen the difference. In messing with the texture compression, plus if you turn it off by jacking up the compression you won't be able to render no more than one character. Because it will use up a lot of VRAM. So this may be good for someone who wants to render maybe one or two characters in an environment with less stuff. But it would take forever to render or force you to use the CPU. I did a scene not long ago with 21 figures in it, and I had to make sacrifices on reducing textures of figures that are far away from the camera. Now imagine if I tried setting it to 5000 X 5000 just to avoid compression. It would never render, instead I Would be forced to use the CPU to do it and it'll take forever.
@DEVIANT...6 ай бұрын
i make it 8k, been using 8k maps but maybe i might make it 16k lol
@WPguru6 ай бұрын
32K for the win 😎
@DEVIANT...6 ай бұрын
@@WPguru haha
@raijinthemaster882 ай бұрын
@@WPguru good luck getting that to render..... Even a 3090 GPU would struggle with that.
@christopherflynn67436 ай бұрын
Jay, you are the "Neil deGrassial Tyson" of daz studio bro 😂 I love all your videos man, you do a great job breaking all this down. If not for you people would probably have just Abandoned daz all together. Daz studio needs to start paying you. I bought the "compression optimization" from daz store, I'm still running a 3070ti, I probably need to just upgrade to the 4090. What do you think? Is it worth it? Also can you post your computer breakdown on your page so us non computer geniuses know what to buy.
@WPguru6 ай бұрын
Thank you 🤩 If you can hang on until September, NVIDIA are expected to bring out the 50 series cards (or whatever they'll be called). It'll make for new models and also make the 40xx series potentially cheaper. Get something with 16GB of VRAM or higher. For system RAM, I recommend at least 64GB. CPU isn't that important, so no need for the latest i9, but stay away from i3 and Surface/Copilot+ devices.