[TF2]'s Great Reload Mechanics

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Kaluka

Kaluka

Күн бұрын

Пікірлер: 451
@i_drinkliquid
@i_drinkliquid Жыл бұрын
As Someone Who Reloads The Entire Clip After Every Kill I Say That This Video Is About Reloading
@aoni8254
@aoni8254 Жыл бұрын
you reload your sentence after every word.
@i_drinkliquid
@i_drinkliquid Жыл бұрын
@@aoni8254 Exactly
@harane
@harane Жыл бұрын
​@@aoni8254😭
@carrotfarme3955
@carrotfarme3955 Жыл бұрын
same
@qanitro8657
@qanitro8657 Жыл бұрын
🤓 entire "magazine"
@czu4877
@czu4877 Жыл бұрын
I think TF2's automatic reload and cancelable reloads were overlooked in this video, they are a big part of what makes reloading in TF2 feel a lot better than other games. They turn reloading from an active chore that leaves you vulnerable to something that limits your burst damage output, while not completely removing your ability to attack unless you are fully out of ammo. It makes shooting and reloading feel more like a natural flow rather than taking you out of the fight.
@unknownfox3796
@unknownfox3796 Жыл бұрын
I’m surprised he didn’t talked about that, it was the first thing i thought about then i saw the title
@coenisgreat
@coenisgreat Жыл бұрын
TF2's reloading isn't automatic unless you turn that option on. By default you still have to press the R key like everyone else.
@unknownfox3796
@unknownfox3796 Жыл бұрын
@@coenisgreat nope, it’s automatic by default
@frozenover_exe
@frozenover_exe Жыл бұрын
On top of that (albeit much more subtle) is the fact that the first shot you reload actually takes longer than all the rest do, giving you much more incentive to use your entire clip before reloading in situations where you need as much DPS as possible
@coenisgreat
@coenisgreat Жыл бұрын
@@unknownfox3796 It used to not be. That much I know for sure because I've never known a time it was automatically on.
@nah456
@nah456 Жыл бұрын
do not ever call a gas tank a "brap tank" ever again.
@buelhennecky2519
@buelhennecky2519 Жыл бұрын
I call it the adorable belcher.
@magtea3836
@magtea3836 Жыл бұрын
I’d argue spaltoon has the best shooter reload mechanics, as instead of just being vulnerable you go into swim form and you’re allowed to move much faster
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
Never played it cause Nintendo sucks, but sounds better than slapping a mag into your gun at mach speed
@DeadPanTV
@DeadPanTV Жыл бұрын
@@kalukagamingfellaguypirate it then, the campaign is pretty decent
@magtea3836
@magtea3836 Жыл бұрын
@@kalukagamingfellaguyonce you begin to tolerate the shitty online service it’s hard to stop playing
@jamessimon2002
@jamessimon2002 Жыл бұрын
I have never played Splatoon. That's a good game mechanic.
@rjuniperr
@rjuniperr Жыл бұрын
@@magtea3836Putting up with their shitty practices means supporting their shitty practices and allowing them to continue getting away with it
@koniec-ko
@koniec-ko Жыл бұрын
Reloading: 😐 Reloading, tf2: 😲
@IamMullet
@IamMullet Жыл бұрын
Thank you for making incredible videos that I cannot share with any of my friends.
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
No worries!
@wilddogwatching6457
@wilddogwatching6457 Жыл бұрын
my friends share these with me. not sure what that says about them
@brendontruong7127
@brendontruong7127 Жыл бұрын
Reloading is a must in tf2. You can die incredibly fast in the game. Immagine demmoman being able to slap off the sticky cartridge and jam in a fresh load.
@Green24152
@Green24152 10 ай бұрын
speaking of demoman's stickylauncher how does it even work
@rawmaw
@rawmaw 5 ай бұрын
​@@Green24152or the scatteegun
@sparky00777
@sparky00777 Ай бұрын
@@Green24152 clearly your entire reserve ammo sits in the drum and pulling the handle moves one sticky from the drum to the chamber /s
@icyan393
@icyan393 Ай бұрын
we're sticky spamming with this one
@-AAA-147
@-AAA-147 Жыл бұрын
One of my favorite implementations of reloading (in a single player game) has got to be in Cry of Fear. If you reload a magazine that still has bullets in it you lose those bullets forever, but the reload will be faster than with an empty mag. Being a survival horror game this method of reloading really adds to the tension and decision-making that genre thrives off of.
@TheSultan1470
@TheSultan1470 Жыл бұрын
That's alright I suppose, but it's a bit nonsensical that your character just chucks away the magazine and doesn't even pick it up later. Mafia: The City of Lost Heaven does this too as do some others.
@nobleradical2158
@nobleradical2158 Жыл бұрын
@@TheSultan1470cry of fear is a pretty nonsensical game.
@mastergame1311
@mastergame1311 Жыл бұрын
Counterpoint to the intro, reloading is not used just because it is prevalent, but because of its balancing capabilities. Most games without reloading provide rather unsatisfying feeling because they have to be balanced around being able to constantly deal damage (laser weapons are a great example - they are rarely fun if they do not deal horrendous amounts of damage due to their poor feedback). I know it was stated later in the video, but it renders the opening statements misleading. Lots of games do a poor/uninspired job at implementing the mechanic, though, I agree on that.
@shawermus
@shawermus Жыл бұрын
Tbh, it really depends on how unoriginal and boring your weapon system is. If it's just assault rifles with different stats, then yes. Hell, first actual fps game - Doom has insanely satisfying and fun to use weapons, despite not having reloading. It applies firstly to the tactical shooter genre.
@chainsawplayin
@chainsawplayin Жыл бұрын
System Shock has a system where reloading is done manually with the mouse and you also have to choose the right ammo type for the enemy you're up against. It also has energy weapons that don't reload but drain your energy which is used for a shield or vision system, but those weapons can overheat.
@lamptowel
@lamptowel Жыл бұрын
If you don't like LG you're weird lol
@btf_flotsam478
@btf_flotsam478 Жыл бұрын
If it's used for its balancing capabilities, then it is worth asking why some guns even have it in the first place. The only thing I can think of is that it acts as an anti-camping mechanism, which clearly doesn't work both theoretically (multiple campers can have one person shooting while the other is reloading) and in practice (camping has been used and complained about in the games with reloading).
@lamptowel
@lamptowel Жыл бұрын
​@@btf_flotsam478 its to prevent long killfeeds and discourage "spray and pray" this is solved in something like lg duel :DDDD
@everydaysniper9390
@everydaysniper9390 Жыл бұрын
7:04 TRANSFEM SOLDIER ? ? good for her good for her
@fonejunky6306
@fonejunky6306 3 ай бұрын
Unfortunately she has returned to the mines
@ma-soki
@ma-soki Жыл бұрын
Reloading is fairly interesting when taken into account as more than a press of a button, some games force you to manually reload the thing with a mini game and VR games usually give you the real deal, it's interesting how tf2 lets you stop the reload mid way through and shoot at the same time, always wondered why that was the case, speeds up the gameplay !
@shawermus
@shawermus Жыл бұрын
I more wondered why so much games have so restricting reloading. (Surprise surprise, slowing down the already snailish gameplay)
@FiNiTe_weeb
@FiNiTe_weeb Жыл бұрын
its been awhile but iirc the reload cancelling is only for guns that load one shot at a time css/csgo shotguns (except mag7) actually also allow you to cancel reload animation and instantly shoot in the same manner
@bluesides8323
@bluesides8323 Жыл бұрын
@@FiNiTe_weeb You can reload cancel with any weapon in TF2. Even with weapons that reload fully.
@FiNiTe_weeb
@FiNiTe_weeb Жыл бұрын
@@bluesides8323 o was that always the case?
@komfykat5312
@komfykat5312 Жыл бұрын
@@FiNiTe_weeb yes.
@codename_nons1141
@codename_nons1141 Жыл бұрын
0:20 i am one of the goblins inside the gun
@banana_Asriel
@banana_Asriel Жыл бұрын
Hey Nice to see you. you live inside the AK right?
@PHR16384
@PHR16384 Жыл бұрын
Came for the TF2 tag, stayed for the alright-hold-up references in the script that would have me googling questionable topics for hours were I a more foolish man. Except the werewolf knot thing, I obviously understood that one immediately
@freekout2758
@freekout2758 Жыл бұрын
ngl i thought he said "werewolf snot shot" at first. lol
@wilddogwatching6457
@wilddogwatching6457 Жыл бұрын
​@freekout2758 you *knew* what he said.
@JohnsonSteel
@JohnsonSteel Жыл бұрын
7:04 the rocket jumper does WHAT to the soldier?
@b-mo272
@b-mo272 Жыл бұрын
This video sounds like Under the Mayo trying to explain why other games have to have the features that his favorite games have or they're not good. Most games with reloading do so because it increases the depth of the game. Reloading serves as a limiter to your damage, in the same way that limiting your ammo capacity and fire rate does. It also helps guns feel different, as some guns can have a bigger clip, or smaller clip depending on their damage type. For example demoman is INSANELY lethal as he has 2 primaries that deal explosive damage that have a large amount of ammo, but his reload keeps him in check by not being able to constantly spam and that gives you a window of opportunity to either catch your breath from the assault, or go on the offensive and take him out while he's vulnerable. Depending on the game, reloading CAN be predictable and/or noticeable, as anyone who knows the magazine size of the gun they're fighting against or can listen to audio queues will know they're empty (I.E. soldier shoots 4 rockets, [or 3 with the black box]) Without reloading, the design of the whole game needs to change (how do we make weapons feel different? how do we balance those weapons in a large amount of scenarios?) Reloading is a very common mechanic that just makes sense in its implementation, it provides extra balancing routes, it grounds the gameplay by being common and realistic, it creates a cycle of gameplay that has to be managed and slows down the pacing in a good way. Adding more things to reloading seems like a good idea depending on how its implemented, but most active reloads are just obnoxious to me personally. AR tends to force you to pay attention to a mini game in the heat of battle that splits your attention, and then punishes you heavily for not succeeding. At least, thats how most games ive played with it end up. I personally dont like it but i understand the appeal. Calling reloading vestigial is very disingenuous, as it's fairly easy to see why reloading is a common mechanic in most or games, but any of those reasons are just ignored in this video. I understand that some games dont do reloading well, but thats not exactly a special thought or anything, lots of games do lots of things poorly or not well. Video is funny though, its just the downplaying of standard reloading in most games is really hyperbolic and its just poorly thought out, as if taking out reloading from all or games that you deem dont do them well is somehow going to make them better.
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
Idk what that first sentence is supposed to mean because I have a job, but thanks I guess Also idk if you have ears but I spent the first 5 minutes of the video discussing how certain extremely popular games do reloading, as a balance between damage potential and the reload action, are badly executed. You can reference the parts where I said that in many games you can kill an insane number of enemies before taking a very convenient reload action. I know listening is hard, dw I'm here for you.
@KokkoroKai
@KokkoroKai Жыл бұрын
He’s pissed about this one lol
@b-mo272
@b-mo272 Жыл бұрын
@@KokkoroKai Lol idk if you're talking about me but i just though his take was a little goofy / poorly worded.
@KokkoroKai
@KokkoroKai Жыл бұрын
@@b-mo272 meant kaluka, I agree with your response
@saquial
@saquial Жыл бұрын
I feel that VR really has it best when it comes to reloading, since you have to manually interact with the weapon and understand how the mechanics of it works to reload it effectively under pressure, and that makes it a fun skill to master.
@pitchblackkittycat
@pitchblackkittycat Жыл бұрын
>mentions transfem soldier players and werewolf knot in the same video based. subbed.
@kkay0kay
@kkay0kay Жыл бұрын
The answer to “why do so many games include pointless reloading“ is the same as the answer to “why are player models in shooters humanoid figures and not glowing red cubes”: thematic consistency. Even though the omnipresence of reloading, aim down sight, sprinting, and even gravity as mechanics hinders design expression to an extent, people play games for the aesthetic experience as well as the gameplay experience. While TF2 would play the same without viewmodels, animations, voice acting, and map textures, the aesthetic experience would be gutted and it wouldn’t feel like TF2. As vestigial as it is to gameplay in many circumstances, the presence of reloading has the same purpose as the above items: to round out the whole experience of the game, especially in a modern military setting.
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
It's a massive stretch to go from "Reloading could be more balanced or meaningful, or removed outright if it's not well considered" to "TF2 wouldn't be the same if you removed literally every piece of representative/informative media so reloading is always fine". FPS games survived for years without reloading or ADS for a long ass time, and as I said in the video, there's a lot of games that have reloading but do something interesting with it's balance or it's execution that was more interesting than many systems in lots of popular games. Like Battlebit, a modern military shooter that I specifically stated as an example for how it memorizes magazines individually.
@sceptnot
@sceptnot Жыл бұрын
Trying to watch this video and I am not used to the amazeballs humor of the writing of this video and I think I'm starting to cry
@sceptnot
@sceptnot Жыл бұрын
Watching this in the background and I just hear 'werewolf kn0t shot' and I spat my mtn dew all over me puter screen
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
Thanks lol
@TieflingInAJar
@TieflingInAJar Жыл бұрын
Reloading is really important for balancing clip/mag size AND giving openings against high power weapons for people to react to. Destiny 2 uses the mechanic very well I'd say, as reloading in fights is a death sentence and if you run out of ammo in close quarters its always better to melee or swap to secondary
@TieflingInAJar
@TieflingInAJar Жыл бұрын
I don't play modern shooters (COD, Modern Battlefield, Halo etc.) So I dont have any opinions on most of the shitty reloading games, that being said I still think its an important mechanic
@FlatterComb
@FlatterComb Жыл бұрын
Remember, switching to your secondary is always quicker than reloading
@jackbob83
@jackbob83 Жыл бұрын
Counterpoint to the Halo downtime thing: Downtime can be important in games, even fast paced shooters. If the game is a constant barrage of dopamine, then players can get burnt out easily or have their judgement clouded. I enjoy walking from Blu’s first spawn in Badwater Basin all the way to the cart at the third point because I have time to assess what the fuck my team has been doing this whole game, and weapons like the disciplinary action add strategy and fun to the downtime.
@saladgreens912
@saladgreens912 Жыл бұрын
Ya, the overall concept of “what is the purpose of these mechanics” in games is actually an interesting topic, but I’d say jumping is a better mechanic to discuss it over. Why do most games let you jump when it isn’t necessary or contributing much to the gameplay. It’s just there because it’s supposed to be. Reloading can also be an example of this, but not really in the examples given. Games like doom and ultrakill don’t feature reloading and it’s beneficial to their design as they aren’t designed to have said downtimes. It’s more than just the lack of reloading that removes these downtimes the entire game is designed around it and have multiple mechanics to encourage you to constantly be on the attack. PvP shooters on the other hand have downtime in lots of different ways, and it’s necessary for their balance. Time between gunfights is downtime for example. Having reloading be downtime makes for openings for other players to attack. And the reload itself can be an element in balancing guns against each other in more interesting ways. Reloading isn’t just either “full sim with repacking your mags and manually loading a cannon” or “it should exist” it makes a lot of sense when not at the extremes as well. One thing would be with games set in realistic scenarios is that having the game function more similarly to real life makes it more intuitive to interact with. If the guns look real you expect them to behave like real guns, such as with battlefield, where as the opposite is true with doom and it’s sci fi guns. If battlefield didn’t have any reloading it would be really weird. Why does this pistol have over a hundred shots in the mag. It also would hurt the pacing because yes even if it only takes a short amount of time it is an amount of time to pause to reload and not have hundreds of rounds to continuously mow down opponents. It being weird is a problem the same way everyone complained about adding women to a historical ww2 setting. Having ww2 guns with bottomless mags would be pretty weird too and look at how upset people got over the women.
@JuroZrno
@JuroZrno Жыл бұрын
@@saladgreens912 My thoughts exactly! Having reloading in semi-realistic settings (like Battlefield) is pretty important not only for balancing, but immersion as well, but in TF2, no one will question how the hell does Soldier load 4 rockets into a rocket launcher like that, because the setting makes the player believe that it somehow works. Context is important and there's no "one size fits all" solution to this issue.
@oranz19
@oranz19 Жыл бұрын
I love how Cruelty squad maneged the reloding mechanic. Instead of pressing one button the player must hold down LMB and scroll down with the cursor to the bottom line.The speed of action depends solely on the player and their reaction time, mechanic also creates the feeling of anxiety and urgency.
@NotRadiance
@NotRadiance Жыл бұрын
SCP: Secret Lab lets you quickly cancel a reload with one bullet still loaded, making you slightly less vulnerable.
@nosidenoside2458
@nosidenoside2458 10 ай бұрын
I'd like to bring up the game Severed Steel, which takes the stance "no" on reloading because your character only has one hand and also a uberduber samus hand laser, and instead makes you get a new gun when you run out of boolet
@chamitoempire1672
@chamitoempire1672 Жыл бұрын
I think that the halo guy meant that when you get downtime where you can't shoot people you get filled with the anticipation of finishing a reload and being able to shoot again, which makes the brain release dopamine. So it's a psychological trick to make you feel better while playing a video game.
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
The halo guy was talking about something almost entirely different to how the quote is often interpreted, I just think it's funny to lie
@chamitoempire1672
@chamitoempire1672 Жыл бұрын
@@kalukagamingfellaguy i've been kaluka'd once again
@junkmail103
@junkmail103 Жыл бұрын
Always seen TF2’s reload mechanic more akin to an overheat meter, like how some games treat miniguns. It still emphasizes not wasting shots while not having you needlessly pressing ‘r’ every couple seconds. Wish more casual shooters used it.
@kadebass6187
@kadebass6187 Жыл бұрын
Man’s went “tf2 is so good what can I compliment about it” checks list* “ah yes the reloading”
@giahuynguyenkim6389
@giahuynguyenkim6389 Жыл бұрын
Milsim games have good reloadings, and I am not talking about the animations. It is the decision of "Hm, should I keep my gun topped off, only to use the half used magazine for later which can compromise my shooting, or do I use the entirety of that mag?"
@fulgensy
@fulgensy Жыл бұрын
I get your "It's dumb that CoD/BF/whatever has reloading because it's realistic when the games themselves are unrealistic" point, but I honestly think it's a weak one for multiple reasons. 1. The guns in these games usually aren't sci-fi laser pistols, and are instead based on real guns. It'd be weird and immersion breaking if you could fire 300 bullets from a normal-ass MP5 without reloading, just like how an arena shooter giving you a sci-fi rocket launcher with a magazine that requires reloading would feel off. 2. The games aren't 100% realistic by design. They're supposed to feel realistic enough to give off a light power fantasy element, but arcade enough to not be frustrating to most consumers. There's a very good reason why you don't need to periodically stop to piss or shit in Fallout. 3. Reloading mechanics can help guns feel more distinct. In a game like TF2 where you have magical stats like "Gain 3 health on hit", that's not a huge concern, but if you're a game based around SMGs/assault rifles, you can really only tweak damage, accuracy, and recoil to distinguish automatic guns unless you want to add potentially unfitting mechanics (classes, CS buy menu, etc) to your game just because "reloading bad."
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
1. My point wasn't to just take reloading out entirely, my point was that those games do it exceptionally bad compared to other games that have at least something going on in their reloading. Battlebit and CSGO represent the same exact guns but do it in a better way, like I said in the video you probably didn't watch. 2. They're not even 1% realistic by design, and they aren't going to try more than a tiny bit then this isn't a meaningful excuse. You can't go around saying "it's weird for an Mp5 to not have to reload" blah blah and then say the games aren't trying to be realistic so it doesn't matter. 3. Games with a plethera of assault rifles do some of the worst distinguishing of weaponry in any FPS games I've ever played. What happens in literally every cod is that people find the most powerful of the assault rifles and just use that 100% of the time without considering anything else, like how every single pro CoD player rn is playing with either that Scar variant or the AK smg and nothing else ever. What is an "unfitting" mechanic is up to the developers, and frankly if they don't wanna add something fun to their GAME that's their own fault. There's a LOT that can be done with reloading to make it a more meaningful mechanic and CoD/Bf/Apex and various derivatives do very little to take advantage of that.
@TheSultan1470
@TheSultan1470 Жыл бұрын
But that's not really the point. The way I see it, the act of reloading is an inconsequential mechanic in most games. The prevalence of a "pool" of ammunition that you use to feed your firearm in a 2 second animation takes away all the potential weight of deciding when and how to approach this situation. Look at "military simulator" shooters and you will see some more sophisticated mechanics. You don't chuck away half a mag and magically load in a full one, you remove the half spent one and keep it. You will have a fresh mag, but keep the half filled one so it's more of a tactic when to reload and when not to. Plus, because your main weapon is always topped up in 2 second intervals, there is little purpouse for sidearms (handguns) to serve.
@fulgensy
@fulgensy Жыл бұрын
@@kalukagamingfellaguy 1. I watched the video, but strawmanning is funny I guess. Also, I prefer CS:GO to CoD/BF and prefer the magazine system of Battlebit to the system in those games anyways, so I'm not a CoD/BF dickrider. My point is that since these games are power fantasies, CoD kids want to feel like they're using an m4a1 without having to actually enlist and commit war crimes to enrich war profiteers. Kids want the power fantasy of gunning down peeps with a "real gun" without having to put down the sugary pop or having to play ARMA and wait 50 minutes to take potshots at a terrorist from 500m away. 2. Fair, but I don't see why CoD/BF being unrealistic means they must actively try to avoid any semblance of realism because "muh black Germans" (which idk why that's one of your main complaints anyways). Imagine if I advocated adding in hadoukens and shit into CoD, and my only argument is "ACOGs didn't exist in WWII, so anything is fair game." 3. I mostly agree tbh, but that's how CoD chose to balance itself. I'd prefer that LMGs and shotguns and shit were more viable, but that's not how these games were made. Reloading makes the best of a shit situation. I don't love these types of games either, and I do think adding active reload or something could be interesting.
@datmemeguy6500
@datmemeguy6500 Жыл бұрын
id like to bring up hunt showdown the reloads are an intensley important part of a fight the FASTEST reload is around 1.5 to 2 seconds long with a level of high mag capacity = slow reload and vice versa the highest mag gun the chain pistol is at 15 round single action revolver with a 30 second reload from empty to full reloading almost becomes a win condition for can you attack while they have no ammo sometimes. but it isnt tedious or unfair you have nearly infinite ammo for 10 seconds at the cost of being completely useless if you dont finish the fight with your superior firepower. i think hunt is one of the best shooters with a good reload system
@Cybele74
@Cybele74 Жыл бұрын
Just because I'm transfem doesnt mean that I like Rocket Jumping okay I like rocket jumping because its fucking cool
@CallofDutyBlackOps28
@CallofDutyBlackOps28 Жыл бұрын
i remember when "The Original" sounded like the default rocket launcher; recently replayed to hear a different reload and was blown away by how cool it sounds.
@Yrrzy
@Yrrzy Жыл бұрын
My favourite element of ammo usage in TF2 is that it provides something other than health that you have to go find a pickup to replenish. It turns attrition into a genuine element of strategy and limits the effectiveness of certain holds over longer periods of time. Overwatch completely throws this out and gives you infinite ammo.
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
Yeah, map-based ammo packs and imo even weapons is a fantastic trend that we don't see anymore. One of the few things that kept me playing Halo infinite longer than it deserved, it creates objectives and forces opponents against each other at the same places on the map.
@wuketuke6601
@wuketuke6601 Жыл бұрын
I dont agree that there should be a reloading mini game in every game (especially cs go). It kinda contradicts your point earlier about trimming fat or something
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
My point wasn't to trim the fat, it was to either do reloading better or just not do it at all. A lot of modern games are doing the worst of both worlds by having reloading be extremely convenient, and also still present. Like I said, CSGO is better than the average game by having perma-death until the round restarts meaning that reloads have greater impact on the results of the match.
@wuketuke6601
@wuketuke6601 Жыл бұрын
@@kalukagamingfellaguy i agree that its pointless in a lot of modern games. I havent played them lol, but from what i can see, they have basically soft removed it anyway, and its just there bc something would be missing without it (thats not a bad thing). But i have to say that i agree on how tf2 implements reloading, i am personally developing a game for fun, and leaned even more heavily into it. I made each shell reload individually and quick, but gave the gun a lot of time to open and close. I also gave thr player movement slowdown while reloading. The mechanic feels very deliberate now, and i like the overall feel of it. I hope the rest will feel equally well.
@Appletank8
@Appletank8 Жыл бұрын
If a game has unmeaningful reloads, I feel like replacing them with giant magazines would be really weird.
@FamilyTeamGaming
@FamilyTeamGaming Жыл бұрын
@@kalukagamingfellaguy Generally I try and see "the other side of the argument" here but as someone who's played both TF2 and COD for over a decade I don't think I necessarily see your point. It'd be very strange for a more "arcade-y" fast paced shooter in the vein of Call of Duty to just decide to, say, drastically increase the reload times in an effort to make them "more meaningful". It wouldn't really fit with the design of the rest of the game, which is to encourage aggression and knowing your way around the map to pick people off from unpredictable spots the safest way possible. Not only that, like you yourself acknowledged, TTK in COD is often so quick it has to be measured in Frames, so as you figure, any 2-3 second interruption is pretty immense when you can literally get killed 20-30 times over. If you ever played COD as a rusher, you'd know any downtime feels like a lifetime, especially if you're, say, playing FFA in a crowded server in a smaller map. Also I don't even think you explored the mechanics of COD reloading to their fullest. COD has shotguns that reload per-round too, so are those executed well? What about the older Call of Duty games with reload cancelling, where you could chop off nearly 1/3 of the reload animation with enough skill if you knew your weapon well, at the risk of cutting off your reload animation short and having to reload again if you did it too early? You can even go deeper if you wanted to talk about the best ways of cancelling animations into each other to get the fastest reload possible, which does add a bit of a skill ceiling for optimal reloading. Is this a good mechanic? I'd certainly not call any of these interactions "pointless" tbh.
@DangStank
@DangStank Жыл бұрын
Hunt showdown handles reloading pretty well. Combining the overall slower, heavier firing. With slow, usually one at a time reloads makes every single bullet feel super impactful.
@thegoope
@thegoope Жыл бұрын
werewolf knot shot 😭😭😭
@frank8273
@frank8273 Жыл бұрын
2 aspects of TF2s reloading aspects i think more games should do, is auto reload, and reload cancel, two mechanics that together work amazingly. Auto reload is self explaniatory but reload cancel is when you are able to stop the reload animation mid way to do something else, like shoot or swich weapons, which is something that really speeds up combat when i dont have to watch every frame of the animation for the reload to actually happen. All of these aspects together end up making so you really never have to press R at all in TF2 with auto reload on.
@explosivebro3126
@explosivebro3126 10 ай бұрын
I don't think it's entirely fair to use BF1 as a completely negative example, considering its unique reloading mechanics for the bolt action rifles. Reloading a full clip being faster than inserting one bullet at a time
@DoctorCrescentMoon
@DoctorCrescentMoon Жыл бұрын
Then DayZ and Arma force you to scavenge for ammo and load rounds one by one per mag, even pretend you actually have bullets in your weapon in a lot of situations
@PotatoPatatoVonSpudsworth
@PotatoPatatoVonSpudsworth Жыл бұрын
Damn dude, your writing is excellent. You've a lovely sense of humour and every unexpected joke makes me grin.
@joohnyboi9677
@joohnyboi9677 Жыл бұрын
I will wait patiently (and pretty of course) for the day of a video to be dropped on Halo specifically thnx
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
One day
@neversparky
@neversparky Жыл бұрын
I personally think Fistful of Frags is an interesting example, where it takes the "Reloading as a moment of vulnerability" idea and cranks it up so damn far that the guns end up being realistically slow to reload for the wild west setting despite the game's generally campy atmosphere. Some guns could take up to half a minute to reload if I recall correctly, meaning that ammo management and timing your assaults/retreats based on the ammo of your and your opponent, all became incredibly important strategic elements, to the point where being good at skirmishing tactics was almost equally as important as aim
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
FoF is gonna get its own video and I admit it's exclusion from this one was an oversight
@neversparky
@neversparky Жыл бұрын
@@kalukagamingfellaguy I'm really excited to see how that video turns out! Fistful of frags makes alot of unconventional design decisions and it'll be awesome to see more people talking about it!
@colindoyle4882
@colindoyle4882 Жыл бұрын
i genuinely love your sense of humor dude. havent laughed this much at a tf2 vid in a while
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
Thanks! Means a lot
@vintagememelord8168
@vintagememelord8168 Жыл бұрын
@@kalukagamingfellaguy Your humour makes me like men.
@russiank9802
@russiank9802 Жыл бұрын
This was one of the most well put together videos I have seen this side of 2020. Keep doing what you are doing man
@salmuttotabreabittlecochicarac
@salmuttotabreabittlecochicarac Жыл бұрын
the widow maker in question:
@sythrus
@sythrus Жыл бұрын
DRG also has some great reload mechanics, as it entices use of both primary and secondary weapons, and the perk 'born ready' while extremely powerful, needs a fair amount of time to trigger the auto reload, so it isnt like you can just continue to clip dump into the bugs. ROCK AND STONE!
@synthesis8157
@synthesis8157 Жыл бұрын
Did I read a ROCK AND STONE?
@reno239
@reno239 Жыл бұрын
ROCK AND ROLLING STONE!
@ghoulbuster1
@ghoulbuster1 Жыл бұрын
FOR KARL!
@biggestenjoyerofthebiggest7796
@biggestenjoyerofthebiggest7796 Жыл бұрын
rule 051320 of the internet: anywhere you go you will find someone mention drg with no exceptions rock and stone brother
@robob4465
@robob4465 Жыл бұрын
Reloading becomes meaningless the moment when you learn how to reload cancel with the pickaxe,cutting reload times in half
@Lunar_Atronach
@Lunar_Atronach Жыл бұрын
Reloading is probably my favorite shooting mechanic but it needs to be exciting, not a chore. Enter the Gungeon for example (yes it's not a 3d multiplayer shooter but its the best "gun go boom" game I've ever played and it's mechanics are far better than most modern shooters) has reloading as a very nessecary mechanic. You essentially feel the health thresholds, and with enemy health thresholds you are required with most combinations of enemies and your guns to reload at least once to take down a stronger enemy, meaning in order to land all hits you need to get close which means you will have to dodge while reloading making it a very exciting endeavor, especially with the hit stun that means your enemies won't attack while you attack, making it an almost Undertale kinda turn based feeling (if you ignore all other enemies). When done well reloading is a quick paced exciting endeavor hence why I love it so much. Fin
@reddy423
@reddy423 Жыл бұрын
Apart from the realistic reasons of reloading, I think it's needed in games to keep the balance. Imagine you don't need to reaload in L4D2 and the standard zombies aren't obstacle anymore. In multiplayer games reload is needed so player cannot just rush around a corner and spray to get all the kills. If you really dislike reloading try playing Ultrakill maybe. Good player doesn't see any reload animation.
@KokkoroKai
@KokkoroKai Жыл бұрын
Reloading doesn’t usually have depth beyond balance and reducing spam, I still can’t really see where you’re coming from with most of this. Imagine never having to reload the Lewis gun in battlefield, infinitely suppressing enemies, shooting down planes and hip firing entire maps. You said “there’s really few reasons for reloading to be the way it is” and I’m wondering if you’ve actually played any of the games you showed
@memk
@memk Жыл бұрын
> it slows game down THAT was exactly the point, because people complained about Quake was too fast for them.
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
Yeah, I know, that's why I said it lmao
@jackmcmorrow9397
@jackmcmorrow9397 Жыл бұрын
I like the way Titanfall 1 did reloading, where you reloaded reserve magazines rather than reserve bullets. So if you were one of the cod style reload spamming junkies, you'd quickly run out of ammo because you were throwing the majority of your ammo away if you reloaded too early.
@Reragi
@Reragi Жыл бұрын
Reloading, and mag size as a whole, is already a major factor because it *is* downtime. That's the point, it is part of weapon balance. A lot of games do do it to the point where this doesnt matter (although that depends on TTK on the game itself) but reloading for the *sake* of reloading is what keeps weapons balanced. Reloading doesn't necessarily have to be unique, it doesn't have to have a gimmick tied to it, it just has to be a factor that affects the playstyle and positioning of the player using the weapon. You can see this with TF2 especially with demoman, over 8 seconds of reload time on both weapons is compensated by immense area damage. LMGs in most shooters follow a similar rule where you trade dozens or even hundreds of bullets for 5 or more seconds where you're forced to be helpless. Bolt-action snipers needing to chamber each shot, shotguns needing to put each shell in, the frequent reloads of bullet-vomiting SMGs, so on so forth. imo, i think you missed on the fact that reloading isnt just a formality in shooters, but an extremely important but simple mechanic that changes a LOT about how people play, not just for TF2.
@theowainwright7406
@theowainwright7406 Жыл бұрын
I could argue reloading in tf2 is less important as there is no reload cancel time and getting caught in the animation has no real penalty.
@jaydeng.9506
@jaydeng.9506 Жыл бұрын
i remember in enter the gungeon one of the random weapons you could find had a mechanic where if you timed it right you could reload instantly.
@chexgex2834
@chexgex2834 Жыл бұрын
The rad gun is its name
@cheeseycheese8246
@cheeseycheese8246 Жыл бұрын
Not a weapon, an item. I think it was called cog of war.
@donovanjoseph737
@donovanjoseph737 Жыл бұрын
@@cheeseycheese8246it was both. The cog of battle let you do it on any weapon, but the rad gun had it built in. With the rad gun specifically, it would get a damage boost the more speed-reloads you did without failing
@moopaloopa
@moopaloopa Жыл бұрын
I gotta say, you are very clever with how frequently you pop out really smart jokes and bits. But there’s just too much edgy stuff in here to be favorable to the KZbin algorithm godking. Best of luck.
@Kayther33
@Kayther33 Жыл бұрын
You should see Fisful of frags That cowboy game have super mega long reload animations, and almost all weapons have the same or less than 6 bullets, so you have to make your shots count. In that game all weapons kills in 2 shot or less (except the mini pistols but they are shit and a gimmik weapon) so if you didnt kill with your 6 shots or you are reloading when an enemy start attacking you you are pretty fuck.
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
I fucking love FoF but nobody plays it
@OlaftheGreat
@OlaftheGreat Ай бұрын
the basement worm is horrifying, well done
@literatemax
@literatemax Жыл бұрын
I'm surprised you didn't mention how you can always interrupt the animation by shooting again in tf2
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
I've been focused heavily on keeping my videos as lean as possible (save for jokes), so I omitted certain stuff like auto reload and anim cancelling; or certain things in Battlefield I probably should have mentioned. This is something I'm going to change going forward cause I think in this instance I wasn't just cutting fat, but meaningful information.
@ShotgunSurge0n058
@ShotgunSurge0n058 Жыл бұрын
Reloading guns is cool, and should be a mechanic for games set in a realistic theater. arcade shooters like doom and quake and these new fangled csgo clones and BRs should have something like it to put you at a disadvantage temporarily after expending x amount of rounds. You shouldnt typically be allowed to reload whenever. But to be fair we are all guilty of thinking animations can bw cool, unless you are this guy.
@NukieDookie
@NukieDookie Жыл бұрын
I don’t reload, I just throw the gun and it comes back fully loaded, it’s a neat system
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
Borderlands:
@ghoulbuster1
@ghoulbuster1 Жыл бұрын
The Hank Reload
@EaTStu
@EaTStu Жыл бұрын
is that front robo recall?
@NukieDookie
@NukieDookie Жыл бұрын
@@EaTStu no?
@EaTStu
@EaTStu Жыл бұрын
@@NukieDookie Strange, i vividly recall that being a mechanic from that game.
@nerdcuddles7731
@nerdcuddles7731 Жыл бұрын
From the Depths, while being a FPS only by technicality, has a really cool reload mechanic for Advanced Cannons and Missiles, basically you design your missile/shells from a selection of parts and configure them, and with advanced cannons this is before you build the gun in the firstplace.
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
Noted, ty
@coot22cat61
@coot22cat61 Жыл бұрын
Ngl I love seeing reloading animations
@lpsp442
@lpsp442 Жыл бұрын
Liked and subscribed immediately upon hearing the correct usage of mag over the more common "clip". God speed to you, Kaluka, you're doing it right.
@lpsp442
@lpsp442 Жыл бұрын
(it helps that on watching the rest of it, the video was good too, excellent point well made and the bit about the mines and TF2 had me in stitches(
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
Ty
@lpsp442
@lpsp442 Жыл бұрын
@@kalukagamingfellaguy Welcome, looking forward to moar.
@waterburgr
@waterburgr Жыл бұрын
Content drought be like:
@metalblizzard6024
@metalblizzard6024 6 ай бұрын
How haven't I seem this. Great vid
@mr2meows
@mr2meows Жыл бұрын
7:02 transfems the solder?
@agentoranj5858
@agentoranj5858 Жыл бұрын
Nobody knows that they saw it but they did.
@pingew
@pingew Жыл бұрын
you are producing so far above your pay grade its insane. amazing work
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
Ty lol.
@larrylarrys1310
@larrylarrys1310 Жыл бұрын
reloading is extremely important in games like cod and thoes fast ttk games because it can literly entirely change the meta depending on how fast you reload that 0.5 seccond insted of 0.6 seccond reload can make the difference in who fires first witch normaly can conpletly change the outcome of who wins the fight as the ttk is like 0.1 seccond i dont personaly like cod but this also applys to roblox phantom forces (hehehehe look at this kid hes playing roblox) yes but still like idk its not a useless mechanic in fast ttk games as it can completly drive the meta also dont spellcheck me i know i suck im to lazy to fix it
@Cqat1
@Cqat1 Жыл бұрын
As someone with 1800 hours in Sea of Thieves, who almost only pvps it is hilarious to see you try and double gun on the sea fort and them fight against a good boy sloop on a gally. I assume you lost that fight or else that was a really bad crew for the time they should have in the game and it's pvp. I recommend you look into double gunning tutorials, tdm tages and comp naval players and observe their playstyle if you wanna get a little more serious with pvp. Sot is an insanely unique game when it comes to pvp and has some really cool mechanics to offer. It's just that rare kinda hates the comp community, especially the tdmers. (If you are interestes I'd recommend looking up MisTakeS, Z2, Runster, Scudal for tdm tages and Erin Stirling for comp naval. For quickswitching you can just look up any tutorial on how to do it)
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
I literally reinstalled SOT for that one clip, I don't play your shit game bro lmao
@Cqat1
@Cqat1 Жыл бұрын
​@kalukagamingfellaguy based. The game is a piece of shit and the devs are dogshit but it is so unique and addicting, that once you get good, barely anyone can actually quit for good.
@anguishedcarpet
@anguishedcarpet Жыл бұрын
That Nanking line was BRUTAL, jeeeeeesus lmao
@yourdemiseishere
@yourdemiseishere Жыл бұрын
Reloading usually changes potential or communicates how a gun is supposed to be used, even shitty implimentations are better then dakka endlessly.
@Nut_in_Space
@Nut_in_Space Жыл бұрын
I like this man with funny words
@theiakenyon
@theiakenyon Жыл бұрын
when do they talk about tf2"s reload mechanics?
@keelasher4166
@keelasher4166 10 ай бұрын
Battlefront 2’s reloading does the Gears mini game but if you do it at a certain spot it not only rewards you with a faster reload but unlimited ammo for a short time
@thunderslug1066
@thunderslug1066 Жыл бұрын
One of the animators of MW19 said that he saw the reload animations as a 'taunt', especially for the flashy ones like the Desert Eagle. Cool way of looking at it
@operaatio5117
@operaatio5117 Жыл бұрын
Payday 2 has a certain thing called "Reload cancels" If you reload your gun, you can run to cancel the reload. Reload cancelling is really important, especially in the highest difficulty, death sentence, because the enemies can just suddenly rush you and kill you quickly. Reload cancelling is so important that people leave "Parkour aced" from their builds, as that prevents reload cancels.
@unknownfox3796
@unknownfox3796 Жыл бұрын
I like the reloading(and weapon management) in SCP:SL it makes you vulnerable for a correct amount of time, is noisy in a pretty quiet game when you’re alone (which happen often), is limited to how many ammo you have, the max you can carry is affected by what body armor you wears, you have to pick them up around the map in weapon lockers and all, unload weapons found on bodies, and can even change weapon, you find a cool one ? Then take it you’re not limited by a selected loadout ! It adds a lot more reflection on "should i use my ammos now on 173 or wait for the respawn so we can deal significant damage since he has regenerating sheild" and like "do i reload now and shoot 939 or should i wait until he goes away since he is attracted by sounds ?"
@arcionek
@arcionek Жыл бұрын
Another game that does Active Reloading called Synthetik... But also with manual mag ejecting. Reload in that game feels so damn smooth, until you mess up or the gun jams.
@am-180
@am-180 Жыл бұрын
the assault canon has pretty cool reload mechanics. best gun in tf2
@shaynehughes6645
@shaynehughes6645 Жыл бұрын
11:47 Jumpscare warning
@SheppyPaws
@SheppyPaws 10 ай бұрын
Love the "werewolf knot shot"
@tsuaririndoku
@tsuaririndoku 10 ай бұрын
In Harshdoor Stop, you get punished by reloading btw. Because, when you reload in that game. It will not just magically stack bullets into the new mags. It will keep that mag and when the reload reaches the same mag that you reload earlier. That the rounds left in that mag. Basically a pure realistic how Magazine works. It rewards you if you use all the bullet in the mag. Even with WWII guns, it punishes you if you have to reload half of Your total rounds. You must reload the bullet individually and the animation will keep playing until you fully reloaded. You cannot cancel it. So basically know when to reload in Harshdoor Stop is a must.
@TheChowder001
@TheChowder001 Жыл бұрын
Dude, why do you have so few subscribers, your editing and jokes are god tier.
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
no idea, probably cause I don't do those segments where people talk about what % of viewers aren't subbed
@wilfordladiesman9474
@wilfordladiesman9474 9 ай бұрын
I may not agree with much if anything said in the video. I like realistic reloads, I believe a minigame would be annoying, and I feel that while a gimmick reload could be interesting, it is fine just they way it has been. That being said, I did enjoy the video, thanks.
@insertgamertag5369
@insertgamertag5369 5 күн бұрын
*clears throat* ... Helldivers II In Helldivers, reloading is a mechanic that takes strategic forethought, and resource preservation. Yes on the surface its the same thing as say COD where reloading on an empty mag is slower than one with 1 bullet in it, however this comes with one downside and its one that makes sense. When you reload, any bullets in the last mag get wasted basically, which makes sense. Your not refilling your mag, you're taking your current mag and chucking it out the window for a fresh one. Now in most games it doesn't work that way but even if it did I don't think it would add anything as most the time you'll probably die before you expend a whole mag, then respawn with a fresh one, but Helldivers is not that type of game, you're given limited respawns so your insentivised to live for long periods, plus the game being pve allows the player to take 1v1s with enemies fairly easily, as their ai is okay at best. though thats extremely rare as usually where there is 1 enemy there is like 20 more, so you're tearing through bullets like they're candy. So due to this you find yourself running low on a mag fairly commonly and you have to think "do I reload now so I'm not caught in the lengthy empty reload animation in a hoard of enemies, or do I conserve my ammo so I can mow more enemies down?" Edit: grammar, because I don't commonly write grad school length comments
@otmanbudunt6992
@otmanbudunt6992 Жыл бұрын
Tf2ber when they realise Theres nothing good and original left and do Videos about the Most random shit
@GarrettTBuse
@GarrettTBuse Жыл бұрын
Sythetik while being a twinstick and not fps has very fun reloading. First you must unload the magazine, this will waste any ammo you have left in the magazine and the game will let you know if you foolishly eject an entire magazine. While you magazine is ejected you have a chance to switch to different ammo types. When you reload you can perform an active reload to not only shorten reload, but also get a small stat boost and with a modifier enabled you can do a perfect which gives you an even better bonus.
@Ashamedofmypast
@Ashamedofmypast 11 ай бұрын
In Halo the relode is Intended to aid the 30 seconds of fun by encouraging weapon swapping and weapon pick ups
@ManicObsevations
@ManicObsevations Жыл бұрын
Sooo.. Cool ammo mechanic And genuine risk when swapping a mag. Also a actual incentive to reload.
@mrstudent9125
@mrstudent9125 Жыл бұрын
Reloading in TF2 can be automatic and doesn't prevent you from shooting remaining shots. Reloading as mechanic isn't nearly as impactful as you say.
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
Local man has never had to fire a loaded mag
@blanck7457
@blanck7457 Жыл бұрын
8:34 there is a lever action musket rifle that reloads fast and easy but was too expensive and time consuming to mass produce
@averageultrakillnoob
@averageultrakillnoob Жыл бұрын
Cruelty squad where you need to quickly move your mouse down while holding right click💀
@geenoix2357
@geenoix2357 Жыл бұрын
The game with the best reloading mechanic is DOOM and it's contemporaries. nonexistant
@thecamocampaindude5167
@thecamocampaindude5167 Жыл бұрын
"The [__] of Nan King aside" 5:52
@lolulysse0076
@lolulysse0076 Жыл бұрын
hello I'm not trying to insult you in anyway in saying that, but in the video I was often coinfused as if you were FOR realoding in video games or AGAINST having it entirely
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
I appreciate your politeness and I'll take that into consideration
@lolulysse0076
@lolulysse0076 Жыл бұрын
@@kalukagamingfellaguy thanks
@Imirui
@Imirui 10 ай бұрын
I definitely believe that another of valve’s multiplayer fps games (l4d2) do reloading amazingly. In L4D2 it’s you and 3 others against a zombie horde, and it’s fucking dark. You always want your flashlight on, but reloading points it away from the center of the screen, the main area you’re looking at. This also helps emphasize the want to stay together, as more people = more lights. Reloads are also proportional to the power of your weapon (except the AK lol it’s busted but has low accuracy.) Grenade launchers have a reload after every shot, making each one matter. M60s have no reserve, so after it runs out you throw it on the ground like the trash it now is. Snipers are fucking broken but when it runs out, it takes 3 and a half seconds to replace the mag, which is a long time in l4d2. Every weapon that isn’t a shotgun has a magazine, and when the mag comes out the clip is set to 0, so if you swap out to kill a threat, you have to reload again. Shotguns reload 1-by-1 so it’s not a problem but their mag sizes are high and it takes like half a second for a shell to go in that it takes like 4-5 seconds for all to go in.
@gavin_1973
@gavin_1973 Жыл бұрын
You bring up the shotgun reloading in TF2 but ignore about 60% of the total weapons in BF1 which use that same reload system (i.e. shotguns, bolt action rifles, and self loading rifles). A reload system that encourages the player to do full reloads due to the way clips work is also seen in BF1 with 90% of the rifles, which is a realistic system that also promotes better reload timing. Halo also uses the shotgun reload for its shotgun which is the primary weapon for Infection. I'd say that is the best application of the shotgun style reload in any video game (and I don't even like Infection that much.) Although this shotgun reload system is not present in the newest Halo. :( The Sea of Thieves point can also be seen in BF2042 with the different ammo types for every weapon that can be switched on the fly. COD even had unique weapon ammo in COD WW2 with the incendiary shells. Which if you're like me, you probably didn't like those since you'd have to reload them into your gun for every single respawn (probably why they stopped doing that.) This vid was interesting to see just how much someone can cherry pick a franchise or two in order to make an argument. Your active reload point was good though, I just wish you mentioned more of the cool effects and altercations to fire rate that are done in the Gears games. For example, if you active reload the flame thrower in Gears 5, the flames can stick to surfaces like napalm.
@kalukagamingfellaguy
@kalukagamingfellaguy Жыл бұрын
The shotgun is literally 1 type of weapon in BF1 among a laundry list of guns that either reload with stripper clips, or detachable magazines that carry half or the entire magazine capacity with them. The actually good weapons that people would want to use have detatchable magazines (1917, Annihilator, Avtomat, MG14/17, Automatico, SMG08, RSC, M1907) or are a sniper rifle for the scout. The shotgun in halo is also literally 1 weapon from the entire arsenal. Compared to TF2 where this style of reloading is present for every class except for sniper, spy - two characters who are extremely unique and don't score kills like anyone else does; and is also the only option some of them get. Demoman does not have a single weapon that reloads its entire mag at once and also shoots at enemies. Soldier doesn't either. These are not the same.
@gavin_1973
@gavin_1973 Жыл бұрын
@kalukagamingfellaguy I just wouldn't attribute reload mechanics to be the main thing to be talking about. Instead, the way the character classes are built is what is well done in my mind. BF1 is a class-based shooter, so having the choice of box mags is just a choice for the player to make each class more varied. The same can be said for COD. And Halo is a more arena-type shooter which is completely different from TF2, but I was highlighting the fact that the player is forced to use the shotgun in Infection, just as a soldier is forced to use his rocket launcher in TF2. Both Soldier and Infextion player have to plan ahead to think about how many enemies they are going to kill. When you made that point in the vid it reminded me of that. Also, I wouldn't just write off BF1 box mag guns as the only weapons people want to use. That kinda ignores how much the game tries to give a variety of clip, mag, and tube fed weapons. If you'd rather have each class have consistent reload types like TF2 for BF1 then you'd be stuck with an immense imbalance of guns for one or two classes over the others (due to WW1) and it wouldn't quite fit the Battlefield style of class system. As you say, my points from my post are not the same, but that is due to the fact that the games have a very different structure to them that each support different varieties of weapons to be used for each class. Not because one game just does reloading "better" than the other.
@jamss5563
@jamss5563 Жыл бұрын
the main thing i like about tf2s reloading mechanics besides the bit you talked about with shotguns and soldier is stuff like the widowmaker which just throws that out the door like a barrel of tea into the ocean or stuff like the cow mangler or pomson and righteous bison where knowing how much ammo you have left is a bit of a lesser worry and aswell as the flare guns sniper rifles and medics crossbow being able to automaticlly reload with it not out actively
@Zer0_TrueMoo
@Zer0_TrueMoo Жыл бұрын
Okay, I’ve got a bit of criticism for your opening statement about how are poorly implemented and not thought out for most modern shooters. I’ll use CoD MW2 (2022) as an example. As you had already stated further in the video, ttks are fast and reloads are fast as well. Mag sizes can range anywhere from 20-100 with reloads speeds being ridiculously fast, now I know the number you said was a hyperbole for the sake comedy, but I still need to mention it. Now looking at the numbers in a vacuum, it shows that there was no thought put into this. Where this falls off is putting this information into practice. To put it simply, you are not hitting all your shots in an actual game. A variety of things play in to this. Your aim, gun recoil, cover, and your opponent’s movement just to name a few. This is where mag size comes into play. The bigger the mag size more shots you can afford to miss, however bringing bigger mag sizes comes with many drawbacks. Obviously your reload time is increased, but more importantly YOU are slower. Your general speed, strafing speed, and ADS speed are decreased. This decrease in speed is liable to get you killed easier since you can’t avoid bullets as easily as you would with a regular sized mag. That’s where the though is. Do you bring a bigger mag to have the leeway to miss more shots, or do you keep a smaller mag to be more mobile. I’d go further into depth but that would be way to long as would probably require it’s own video to explain in detail.
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