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The Architect loves immersive sims, not only are they fantastic games, they've got a fascinating story behind them as well as a rich design tradition.
However, immersive sims are notorious for selling poorly and being easy to mess up? Could the immersive sim itself be holding designers back?
You Saw:
Deus Ex: Human Revolution: 2011
Deus Ex: 2000
Dishonored 2: 2016
Ultima Underworld: 1992
Thief 2: 2000
Ultima 6: 1990
System Shock 2: 1999
System Shock 1: 1994
Deus Ex Invisible War: 2003
Bioshock: 2007
The Elder Scrolls IV: Oblivion: 2006
Prey: 2017
Dishonored: 2012
Interesting links:
Chris Franklin 0451- • 0451
Warren Spector Interview @ IGN: uk.ign.com/arti...
GMTK- The Comeback of the Immersive Sim: • The Comeback of the Im...