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Titanfall 2’s stellar time travelling level, Effect and Cause, is arguably one of the most memorable gaming moments of the 2010’s.
I sat down with senior designer, Jake Keating, to hear about the level’s creation and the biggest challenges he and the team faced making ‘Effect and Cause’ a reality.
Many thanks to Rick Grubel from Respawn who filmed the interview with Jake.
And be sure to check out Chris 'Soupy' Dionne's GDC talk on Titanfall 2's campaign here: • Designing Unforgettabl...
BUT what games, levels and mechanics do you want to hear more about?
Make a suggestion in the comments below for what I should investigate next!