*-Goosey 3D-* Duck 3D is honestly the inly tutorial channel i can actually watch and understand :)
@kashifxahmed20873 жыл бұрын
yup me too :)
@23bobjr3 жыл бұрын
not watched ian hubert then i take it?
@yovhal19803 жыл бұрын
U r a life saver! I saw this on reddit, and was really desperate to know how to make it. But I didn't find any particular tutorial for it. And now my favourite youtuber uploads a video.
@tremwar2 жыл бұрын
Fun tip: when your color ramp is feeling cramped and you are fine tuning, just stretch it out... Mouse over the side edge and try it
@fadhil40083 жыл бұрын
The problem with Alpha Blend is that, well a lot! Based on my experience, one of the problems is if you use DOF in your camera, the object with "Alpha Blend" material will also get blurred out. No matter how you place the focus point, the camera will never focus on it. One of the solutions is to use "Alpha Haze" I guess if you want to get the camera to focus on it
@rudrasharma77213 жыл бұрын
Around 3 months ago I need this but I learnt it by my self and now after watching this tutorial i realized to become a blenderer i need to experience by myself..
@RTJ3DCosplay3 жыл бұрын
oh i have the perfect project for this .... a succubus apprearing from hell fire, reverse the distortion boom awesome effect lol
@animationsanimations21773 жыл бұрын
Your videos are the beast blender totorials on yt :)
@ericoftheotherworld15252 жыл бұрын
Bro, this is so cool, It's so crazy that people can figure this stuff out and make these, mind blowing foreals.
@lucasdotmcqАй бұрын
this may be three years old but this was exactly what i was looking for, thanks mate
@Broadsmile19873 жыл бұрын
If you're dealing with a very narrow range in a color ramp like on the video, before passing a value to it, first subtract from it the first swatch position, then divide it by the actual range (distance between 1st and last swatches). For example, in the emission color ramp you have first swatch on 0.079 and last on 0.111, so you can first subtract 0.079, then divide by 0.111-0.079 = 0.032. This way you will have over 31 times more space to work with! If you still want to have some freedom to move the first swatch to the left and the last to the right, you can just drag the subtract value to the left, instead of dragging the first swatch to left, and drag the divide value to the right instead of dragging the last swatch to right. Or you can just give yourself some margin - here you could just multiply the value by 0.15 before passing it to the color ramp - still 6,66 times more space to work with. Compare this i.imgur.com/opdmbxe.png and this i.imgur.com/0VWajtc.png
@QuakeesDogwater3 жыл бұрын
OMGGG THIS IS EXACTLY WHAT I WANTED I've been searching for a tutorial for the past few daysssss Anddd now I foundd ittt :)
@linden17632 жыл бұрын
Loved this, so simple yet such a nice result. To spice it up a little I added an empty to control the effect. Then in the Texture coordinate node, add this node as the coordinate "object". Last convert the noise texture to 4D rather than 3D, and add a Geometry input node, and drag the position into the W coordinate of the noise texture. Not sure if this is the best way to do it, but it gave me a nice effect as you drag the empty across the object
@jon_patterson Жыл бұрын
To animate this over time just go to the Material tab on the right then twirl down the triangles until you find the Mapping node. Click the dot on the right edge of the X, Y, or Z property you want to animate. In your timeline, move the playhead to a new frame then change the X, Y, or Z property to look however you want the effect to change over time.
@sustainablehokioi42453 жыл бұрын
OMG I have already done a trial and I am going to use this effect in so many projects in different colors but I am making one right now with my favorite Altcoin I love Signum which will have a No ICO red burn out, NO pre-mine red burn out and finally a white burn in with a fairly distributed coin. Its so hard to find really good tutorials and thank you.
@searchingforhyperion59413 жыл бұрын
Great tutorial, I've been following you throughout the lock down here in England. Your tutorials are always concise and easy to render on my old mac mini. I've been creating music videos and incorporating some of your ideas into them, kept me sane this year. Thanks
@kings-letter Жыл бұрын
Holy shit youre nearly at 0.5 mil subs now! Grats! Been following your channel for ages!
@jayantchopra3 жыл бұрын
You're fantastic!!!!! Learnt half of the blender from your videos while creating such awesome projects. A big thanks to you!!!
@brickthinking Жыл бұрын
LOVE this! It's perfect for a video I'm working on. I'll be sure to share when I'm done. Thanks for putting the tutorial together 🙏🏻
@priyeshraut3 жыл бұрын
Your tutorials are always helpful for beginners! Thank you for your efforts and keep that up🥺🤩!
@MrRainbowCalendar2 жыл бұрын
You are making a huge progress!! 💯👏👏
@rmcwil3982 жыл бұрын
Shopping List 1 x Texture Coordinate 1 x Noise Texture 1 x Mix 1 x Mapping 1 x Gradient Texture 2 x Colour Ramp 1 x Transparent BDSF 1 x Mix Shader 1 x Principled BSDF 1 X Material Output. In case you want to add them all first and then it's easier to follow along.
@blackswan63863 жыл бұрын
EPIC for my Motion Graphics Stuff, you are awesome in timing !
@sugar_ltd2 жыл бұрын
I've always loved the simplicity of your node setup.
@wyatthermens2866 Жыл бұрын
I never knew something could be so complex yet so simple till I started blender
@mancuevas00743 жыл бұрын
Thank You Ducky 3D. It has been a while you don't do Typography Design, please never stop teaching in us.
@sureyeah35743 жыл бұрын
YAYYY!! another vid from Mr Duck
@henrique-3d3 жыл бұрын
MAAAAAAAN, I love nodes!!
@HeavenComet6 ай бұрын
Very helpful tutorial, gonna make my little thing so much better. thx so much!!!
@Octopoda5553 жыл бұрын
It would be nice if you displayed the shortcuts you’re using, it’s hard to follow you along sometimes!
@stickamata82133 жыл бұрын
Im subbing now because your give alot more tutorials now! Keep up the good work 👍
@HCGJohn3 жыл бұрын
Nice video, thank you! But how can I animate this?
@v.valclodi83113 жыл бұрын
this is what im looking for. Thanks :-)
@siebenunddreissig2 жыл бұрын
Thanks so much, i realy do appreciate your work. Love the explanation and the relaxed style of it. Im into blender now for about one week and used amazing stuff for useless things such as animated lock screen for my cell phone. I guess today being able to utilize blender and to express one self might be compared to painting a really nice picture. Perhaps its even worthier than that. Thanks for providing these kind of possibilities.
@tomsoyer43583 жыл бұрын
Great tutorial. Thank you very much for sharing this. This effect makes a lot of ideas how to use it.
@卂几-q6k3 жыл бұрын
u are close to 250k , congrats bro!
@TheDucky3D3 жыл бұрын
Thank you
@Unleashed753 жыл бұрын
Looks so close to the other guys test animation, is it worth mentioning you put your own "Spin" on it? You have raycast, godray effect that even when it's dissolved, it's still casting a shadow
@AveSaturnia10 ай бұрын
Great video. It was concise and easy to follow. I tried it on Susie, and it worked great. However, I then attempted to do so on a 3D model that I made from an SVG of a logo consisting of a word, but then nothing happened. It's worth mentioning that I did turn the loops into a mesh. The model is clean. I only had the outside lines with nothing in them, filled the space within, and then extruded it into a 3D shape. The "normals" are all facing the right way. My only inkling is that perhaps there are vertices that aren't connected, but there are at least 1,000 of them, and I am not about to merge them one by one. If anyone knows what's going on, I would be grateful if you could shed some light on this. Thank you.
@senior_pilot39995 ай бұрын
Thank you very much, thats a really good tutorial!
@alengalstyan61243 жыл бұрын
I liked this tutorial, I tried it, and I got it, it's very easy and beautiful
@naenjamal4827 Жыл бұрын
great tutorials sir, but i never seen any Blender user make "Digital Look" dissolve style yet, hope youll be the first!
@varunartz93093 жыл бұрын
Your are awesome artist ..And honest about - from where the inspiration ❤️ good work
@fasijakareem57433 жыл бұрын
Great tutorial and really love your work!!
@LushPop3 жыл бұрын
just what I was looking for, thank you good sir
@Mirowoolf3 жыл бұрын
Ducky, thank you for video! 🤝🏻
@rasdasa2 жыл бұрын
Excellent tut, thank you.
@edslayersgaming79833 жыл бұрын
Great video man, really needed this going for that csgo prize pot the more things i learn the better, thanks a lot man
@Anakele202 жыл бұрын
Thank you very much. I will put this to good use
@Nobody-xp6ip3 жыл бұрын
Basically the Loki E05 effect
@kinesta Жыл бұрын
Amazing effect!
@inflame_metal5 ай бұрын
great tutorial, thank you!
@Pulse2AM3 жыл бұрын
So cool and so easy, I like that!
@oopswrongchannel4154 Жыл бұрын
How can you change the direction of the gradient, for instance, if I wanted to have the effect happen from the bottom and go to the top of the monkey?
@archaja3 жыл бұрын
Great! Such a nice effect! But I´ve some problems to solve. I would like not to dissolve the object, but to grow it and hide something that is IN the object. But I´m not able to get rid of the transparentcy. Even if I disconnect the transparent BSDF the inner object is still visible.
@vishrutsachan3 жыл бұрын
Disintegrate the Default Cube -Ducky3D 2021 😂😂
@b3db3d3 жыл бұрын
Amazing tutorial ! 😘
@yanglu13 Жыл бұрын
Thanks for the video bro, very nice
@amalel39462 жыл бұрын
I followed the video step by step, till now everything is perfect. but I don't know how to render it while the fire is moving from one side to other.
@AK56fire3 жыл бұрын
Please make tutorials of animation nodes.
@roger24513 жыл бұрын
This is awesome
@shieldproject26952 күн бұрын
Holly cow, thanks a lot dude
@juliusfucik40113 жыл бұрын
Is there a way to use the gradient texture as the source intensity for a particle system? I would like to make a more literal burning of a paper as an exercise. Instead of the paper disappearing it should first go brown, than black and then burst into flames before desintegration. Also, love your tutorials. Algorithm comment too.
@TheDucky3D3 жыл бұрын
I’ll look into that
@travmason3 жыл бұрын
Was thinking exactly the same thing. Something along the lines of using the co-ordinates to specify where the particle system generates from. But I'm a noob and have no idea how to do that lol.
@SimFiftyFifty2 жыл бұрын
Super tutorial mate thanks, would you know a way to use the same technique for a full character (or else) with multiple objects/materials ? Update: if anyone needs it, to do so: Create a Cube with a high amount of subsurf modifier. Set a boolean modifier on the object(s) you want to dissolve and set it to difference (solver: exact, enable self intersection), and set the Cube as the object, apply a displacement cloud texture to the cube and give it an emissive material, disable it in rendered view. You can know dissolve your object by moving the cube upon it.
@hamishmctiaigh43632 жыл бұрын
Use the same shading setup for each material, with tweaks
@blue_xl3 жыл бұрын
That's very cool!!!
@secretartist4063 жыл бұрын
We have a great community I like CG matter and leaned a lot from you too
@benjaminkovacs50343 жыл бұрын
I tagged you under my ig post. I used this tutorial with my own things
@mikelmokhles60573 жыл бұрын
Thanks for this video ❤️
@MoonisHavn3 жыл бұрын
Well done.
@shreyankamanana99793 жыл бұрын
Can u make a tutorial on how to make this animation
@ailyos10 ай бұрын
Very Good tutorial .
@photoluke14993 жыл бұрын
Wicked tutorial my dude! Just don't tell Lord Vader!
@alamogordo2803 жыл бұрын
Great one, Pato!
@vivaansuri10003 жыл бұрын
Pls make a video on how to make low poly explosion in blender
@harshsaxena3824 Жыл бұрын
sir how set the key I animate this
@RichSoundsMusic2 ай бұрын
Press i
@iceypumpkinhead3 жыл бұрын
I really like this effect
@steamxart5922 Жыл бұрын
always helpful
@thejuneygames40863 жыл бұрын
thankyou very much sir!!! respect!!!
@nasirahmed50532 ай бұрын
I don’t have alpha blend option
@isaya36132 жыл бұрын
I know I am kind of late to this tutorial but I am new to blender and I was wondering: How do you keyframe the effect on the material? or animate in the shading window
@carlosrecheverria2 жыл бұрын
In Shading > Mapping > Location X > place the "distortion" to the right > Right-click add keyframe. Go to Layout, move the "play" slider to the end, go back to Shading, modify it to place the "distortion" to the left. What I haven't figured out is why in render view it's all black. I'm also very new.
@LogicPhilosophy2 жыл бұрын
@@carlosrecheverria This was helpful. You a legend.
@weedniac Жыл бұрын
thanks a lot bro
@jagadeesh48693 жыл бұрын
If you don't mind asking can you make videos explaining exactly what that node is doing and etc...
@TheDucky3D3 жыл бұрын
I’ll be making a full course just for that very soon
@Cebolitos2 жыл бұрын
Hi @Duck3D, thanks for the tutorial!!! is it possible to make it work on Particle System (talking about Hairs). Also, I had some (transparency) trouble when I positioned the camera looking from the side, it is possible to see trough the mesh in some angles. How could I fix it ? Thanks in advance!!!
@Automatik2343 жыл бұрын
Amazing! With some project from viewagic, this could be used pretty well for Star Trek fan films!
@kashifxahmed20873 жыл бұрын
great video!! if you dont mind can you make a video on geometry nodes please!!
@kashifxahmed20873 жыл бұрын
@@0x150 oh...ok!
@UnfoldingHinduism Жыл бұрын
amazing.. loved it
@UltraLightDashFlawless Жыл бұрын
Thanks A Lot Bro Hugs ;)
@jeronmorrow66502 жыл бұрын
amazing 10/10
@SardiPax3 жыл бұрын
Hmm, I've done something similar for cycles although I didn't use noise into a vector input. I'm curious about how image data is interpolated into vector data.
@joeblandd64253 жыл бұрын
Hey, absolutely love your videos. Would there be any chance of a video about the cube effect seen at the start of Genshin Impact where your sibling is taken away? I've seen it used a lot in games, but I feel certain there's a way to do it without hand placing all the cubes and changing their size manually
@MitchTube2 жыл бұрын
Awesome - Thanks so much
@3dguys3073 жыл бұрын
good job congratulation
@ChrisDjangoConcerts2 жыл бұрын
What I don't like about this result is that your whole object becomes transparent. Only the part on the right should become transparent. For the rest really nice tutorial
@jacksonlai3083 Жыл бұрын
very useful, thank you.
@stormwaveart26983 жыл бұрын
can you share some rendering setting for that kind of effect it will be greatful .
@aymbot313 жыл бұрын
@Ducky 3D can you explain how to do the animation?
@BD__2 жыл бұрын
awesome stuff
@dannybouchard41403 жыл бұрын
Ducky, at 3:13, when I connect the gradient texture to the color ramp, my object is half transparent and half opaque. Using the color ramp sliders doesn't change anything. I double checked my nodes and they are exactly like yours. Am in eevee, using 2.92. Thanks for shedding some light in this mate.
@prinxe94663 жыл бұрын
slider values
@R4NBOOKA Жыл бұрын
im sure you figured it out already, but to some who will gonna check replies for answers: change alpha blend to alpha clip
@hengrinaphavanly80773 жыл бұрын
How do we render it after we have finished the shading?
@ejkakozarova82782 жыл бұрын
Helloo ^^ it is a great tutorial, i just have one question - i need my object to not be transparent, to not be able to see whats inside, to not be able to see the "inside walls", coz i have a ico sphere with extruded walls and bigger size of subdivision ... do you think you might have some suggestion on what to do? Thank you so much
@zhavlo3 жыл бұрын
Ty so much for this keep on making pls
@preetishmohan32833 жыл бұрын
but, how to render it ? means the time frame how to set it in such a way that it shows the light and other stuff.ur thumbnail I can notice that there is a blue light in the background pls make a video on how to render this project
@humaidmohideen24663 жыл бұрын
U can just a a light plane then set it to light blue put it above the camera but a bit behind the monkey put a plane and extruded the 2 vertecies and put a bevel to make it look nice and then just set up the camera and insert key frames and make an animation.
@preetishmohan32833 жыл бұрын
@@humaidmohideen2466 how to insert keyframes from where as in the layout tab in which tab is the option to move the effect ?
@gotx00123 жыл бұрын
@@preetishmohan3283 same probleme
@kevin-ov2cg2 жыл бұрын
How can I now render this animation with all the "animated" stuff? Because I only can see the animation in the shading tab when I change the location of the x axis. I am new at Blender and don't know how to do that. Pls help, thank you😁
@Frostic-3 жыл бұрын
Question, how do i have it do what you did at the start? (Pressing the start button animates the effect onto the object)