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Get the 2022 Mount Akina Mod for Assetto Corsa here:
/ projectkaido
This is 2022 version of Mount Akina for Assetto Corsa, and it may be the best version yet. It was created by Project Kaido, a modder whose main objective is total realism. His past efforts include the Gunsai Touge course, which looks exactly like the real thing. And, when comparing his still incomplete rendition of Akina to the real world, 2017 and EK versions, it's evident that this is the most realistic version to date.
Project Kaido has crammed this track with so much vegetation that it practically puts Microsoft Flight Simulator to shame - it’s almost unprecedented to see this many trees in assetto corsa without much of a perfoemance hit. The trees and plants aren't the shabby 2D ones we're used to seeing in Assetto Corsa either. These trees are true to life japanese pine and maple trees, placed as faithful to the real road as possible, with intense attention to detail to ensure you never see the same tree twice... without realising it. It’s this attention to detail that makes project kaido’s mods such a treat to check out. And, this level of quality carries on throughout.
Although, it would be inappropriate to compare the various bits and pieces of scenery on the Project Kaido version to it’s predecessors, as it’s still unfinished. However, we can get a broad idea of how the finished product will look from the portions that do feature full scenery. It’s obvious that Project Kaido is working from top to bottom. And, at the start of the touge, I’d say the scenery is close to completion, and my god, does it look good - it’s pretty much identical to what we can see on google maps.
I probably dont need to mention it agian, but he’s going for full immersion here. While the 2017 version does look complete, and somewhat realistic, it’s obviously looking extremely dated. In fact, I’m pretty sure it was ripped from a game that was at it’s peak way before 2017. And, as for the EK 2021 version, this was ripped from the Initial D arcade stage game, so it’s scenery is going for a more cartoon caricature vibe.
It’s still obviously Akina, and most of the corners remain identifieable. But, it has a totally different feel to previous versions. I think project kaido excellently blends beauty of EK Akina, as well as the trickiness in air quotations of Akina 2017.
To begin with, the road feels considerably more claustrophobic, it’s narrower , and you’re encapsulated by not only dense forest , but also guardrails and some rather steep enbankments. This make the drive more slightly more exhilerating, and improves the sensation of speed. More significantly however, it’s muuuch closer to real life. It gives off the vibe that you’re actually driving a road, on a mountain. Something that is remarkably difficult to mimic in a simulator, and only a few mods have pulled off.
Speaking of a sense of speed, the Project Kaido version of akina has a greater sense of verticality. In the previous editions, it almost seemed flat, which I know is a big complaint of most touge drivers. But on this one, there’s all these micro elevation changes. While the actual elevation data is presumeably the same, all the humps in the road domake the drive more engaging as opposed to the almost entirely flat, american highway style roads seen on EK Akina. Not only this, but they also sometimes cut off your line of sight down the road, like on this corner. Again, this helps the drive feel more dynamic, and plays into the claustrophiba component I mentioned earlier.
IF you’re a bit of a nerd like me, you’ll love the fact that the road isn’t consistent at all. It has minute bumps and uneven camber which can throw the car around a little bit when you’re at the limit. Speaking of which, the entire stretch of road is lined by guttering, and you can actually use them to your advantage to slingshot you around the corner. And if you’re in an all wheel drive car like I am
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