i think it's the right time to revisit "all techs" video.
@furkansaryerli2 жыл бұрын
Cheap Gurjaran Chakrams with blast furnace and squires could be really solid
@SIGNOR-G2 жыл бұрын
@@furkansaryerli imperial camels with EXTRA ARMOR
@furkansaryerli2 жыл бұрын
@@SIGNOR-G Bonuses disappear on all techs though so you get the final blacksmith armor but not the +1/+1 bonus
@furkansaryerli2 жыл бұрын
@@SIGNOR-G Also wait didn't they removed that from the Indians/Hindustanis?
@SIGNOR-G2 жыл бұрын
@@furkansaryerli i was thinking about the tech with extra armor
@Natedawg19982 жыл бұрын
H Y P E Actually love this series, really interesting to see the games history
@bsn_cs2 жыл бұрын
It is so nostalgic
@genericpersonx3332 жыл бұрын
I like it too, but I think it would work better with one video per civilization, rather than 2-3 crammed in. I know I would rather watch shorter and more focused videos more often than one longer video with less focus less frequently.
@javierramos1852 жыл бұрын
0:09 What I liked about the original game is that the dead units left a skeleton, I remember that when a villager died you hid the misfortune with a fence.
@glenmcgillivray47072 жыл бұрын
I remember building a monument to more than one ancient battlefield of corpses, usually with a temple and a castle to these areas, complete with housing and a combat building for whichever combat unit of mine spread the destruction next to these sites sights. That and being really particular about where I allowed myself to engage AI units, always fighting for the uphill advantage.
@SIGNOR-G2 жыл бұрын
I wonder if they removed corpses cause of frame rate or censorship...
@testaccount41912 жыл бұрын
@@SIGNOR-G aoe 2 HD addition still has this i think?
@SIGNOR-G2 жыл бұрын
@@testaccount4191 i mean in the DE.
@testaccount41912 жыл бұрын
@@SIGNOR-G well, DE uses 3D models where as the OG engine used isometric graphics so it could run into more memory issues. I only play on voobly so i would have missed the dev explanation of that, but that is such a shame.
@OrdinaryDemon2 жыл бұрын
3:22 I just realized, that the Teutons Crenellations-Tech, was intended as a balanced version of their previous bonus. You can still make defensive structures, that outrange those of your opponents, but only in late-game, where counters exist, and only with expensive castles.
@dazenith45172 жыл бұрын
The TC range bonus could have also been age gated. (And reduced because you know +5 range is actually insane on ANY unit) (Like +1 Castle, +2 Imperial like Britons archers or +1, +2, +3 starting Fedual)
@jefffinkbonner95512 жыл бұрын
I’d say TC range affected by blacksmith upgrades would be cool since Teutons don’t get bracer plus fletching and bodkin aren’t usually go-to techs for them anyways, so they’d have to deviate from other useful upgrades to make it happen. It’d be more about stopping mangonel pushes than sniping enemy TC’s.
@genericpersonx3332 жыл бұрын
@@dazenith4517 Only problem is that even a +1 advantage on the town centers in Feudal Age would allow the Teuton TC to shoot another TC to death without practical counter. Also, there would have had to be a minimum of +3 for the original intent to allow an extra layer of farms to be covered by the TC. A +1 would thus not only not really help protect anything around the TC not already protected, but would still make it a functional Deathstar. Really, I am not seeing any way to balance the TC range without siege being available in Feudal Age, and even then, the enemy could drop a Deathstar faster than anyone was likely to build a siege engineer in the Feudal Age.
@dazenith45172 жыл бұрын
@@genericpersonx333 +1 range would likely not do that. Or more specifically would be far far FAR more difficult to pull off against any player paying attention. Since you would literally have to start building right in the opponents face. Mind you. You would also need to age up FIRST. Then delete your TC and then build a new one. By the time you get your villagers over to the enemies TC they should likely already have significant military. Enough to kill most of your vills attempting to build the TC.
@genericpersonx3332 жыл бұрын
@@dazenith4517 Difficult or not, once that TC is down with 15 villagers inside it, it would be unlikely that most Feudal-age players would be able to successfully destroy it. Whatever the case, it would be bad mojo in my opinion.
@stk-.-2 жыл бұрын
Idk how they changed since 1999, teutonic knights always looked cool, they were my fav as a child and they still are!
@spectrallogic2 жыл бұрын
Me too
@warioware242 жыл бұрын
Fr🤌😁😁
@scintillam_dei2 жыл бұрын
The conquistadores in DErp look like hunchback freaks, and I'm sure they kept taking power from the Spanish.
@contrast_man70702 жыл бұрын
Excellent series! It brings me back to 1999, sitting in my friends basement with 5 computers all networked as we played this for hours and hours! Sometimes my brain still defaults back to the AoK and AoC bonuses 20 years later.
@HolyKhaaaaan2 жыл бұрын
I'm glad to see that Teutons have had a remarkable comeback. If you ever want to have a power trip with them however, may I highly recommend getting the original Age of Kings and just dominating in the Barbarossa campaign using nothing but vils and TCs. It's really fun just decimating civilizations with nothing but the Teuton Death Star!!!
@jlqe34012 жыл бұрын
There was a reason why the hardest mission was the fifth one, when you don't have a town center 🤣
@nbrocx42162 жыл бұрын
Is there a way to get the original AoK now though? I've been searching for it for a long time now, and, the closest I've found is AoC. I've been wanting to re-experience that +5 Teuton TC range in the Barbarossa campaign for years now. xD Do you know where I can get the original AoK, assuming it can still be played on current Windows systems?
@nbrocx42162 жыл бұрын
@AlHasan Sameh I posted a reply to your comment, but, idk, I don't see the comment now. So, gonna write it again, just in case. Thank your very much, kind stranger. I appreciate it very much. :) Don't go out of your way to help me/us. But, if you still want to try and share a link, it would be really awesome. Thank you. :) Also, it's awesome to hear that people are still playing on voobly. So many memories. :)
@michaelandreipalon3592 жыл бұрын
Yeah, noticed that some comments actually go missing all of a sudden. I fear it's unjustified censorship.
@jefffinkbonner95512 жыл бұрын
@@michaelandreipalon359 There’s plenty of censorship around here, but one thing YT will do consistently is auto-delete any comments with external links. You can only comment links to other YT videos.
@olefredrikskjegstad59722 жыл бұрын
I think a good pairing for another of these is Byzantines and Chinese. Both of these are civilizations that haven't changed all that much over the course of their existence. Their bonuses have more often been tweaked than outright replaced. The major exception is Chinese getting the LoS bonus for Town Centers (as mentioned here). They are also often brought up when historical inaccuracies are discussed. The fact that Chinese as the inventors of Gunpowder don't have much of it in the game, and the Byzantines _having_ all the gunpowder options and speaking Latin rather than Greek.
@arcan7622 жыл бұрын
Don't forget Chinese not getting block printing tech lol.
@boarfaceswinejaw45162 жыл бұрын
i could see chinese also being divided up into more civs at some point, with one getting firesticks/some gunpowder focus whilst the other keeps chu ko nu.
@olefredrikskjegstad59722 жыл бұрын
@@boarfaceswinejaw4516 That’s a lot harder to justify because that's functionally a separation in time, between different eras of Chinese history, rather than between culture/people groups, which has been the operating principle for AoEII, both with what happened to Indians and also with the introduction of multiple individual Slavic civilizations to the game as well (Poland, Bulgaria etc.) all the while "Slavs" still stands by itself in an awkward coexistence with the aforementioned civs. It's a problem somewhat unique (though not entirely) to such long-lived civs as the Chinese and Byzantines. Imagine if you gave the Byzantine Empire two or more civs, one for the early period when it was still a superpower stretching across continents, and another for the high medieval polity centered around modern greece and turkey. You could absolutely make those two civs distinct from each other, but that's going along a different axis of separation than the one AoEII uses between civs.
@Alias_Anybody2 жыл бұрын
Byzantines had to represent late Western Rome in the campaign, that's where that's coming from.
@olefredrikskjegstad59722 жыл бұрын
@@Alias_Anybody Not necessarily. If you are referring to the bit about the Byzantines speaking Latin. That was still the language of government and administration in the Eastern Roman Empire up until the 7th century. The Romans used both Greek and Latin a lot throughout their entire history. As early an Emperor as Claudius complimented a foreign diplomat because he was fluent in "both our languages", referring to Latin and Greek.
@Rodpile2 жыл бұрын
I wonder if the Ratha was directly inspired by the original melee/ranged concept for the Samurai
@kenjen98612 жыл бұрын
Its pretty likely. One thing I've noticed about game developers (from listening to so much commentary from them) is that even when they cut an idea from a game they tend to keep it in their minds just in case they decide to try implementing the idea in the future.
@dougler5002 жыл бұрын
Check out Sandy Petersens interviews on his KZbin channel. The current AOE II devs have taken a lot of cues from him and his old ideas. Guess they failed to read this interview however about attack type switching being a bad idea, which I fully agree with. The Ratha is annoying to use and annoying to play against, strongish sure, but not fun on either end.
@ArawnOfAnnwn2 жыл бұрын
@@dougler500 "The Ratha is annoying to use and annoying to play against" - that's just like, your opinion, man!
@HBon1112 жыл бұрын
@@dougler500 they get more gimmicky with each expansion
@kelvinsomnia2 жыл бұрын
I think a compromise that wouldn't be a complete overhaul of the samurai is if they could shoot arrows from buildings, like Teuton infantry after crenellations. Might be too much on top of Yasama, though.
@Alsborg2 жыл бұрын
I haven't played AOE2 in almost 15 years. But I'm hooked on this new series because of: your great voice, the detailed information, the changes in numbers and the evolution of the meta.
@counterman-namreview5162 жыл бұрын
Historically, the earliest Samurai were archers who usually fought on foot or on horseback. They utilized longbows called the Yumi but was still proficient with swords just as well. The use of swords was done in close combat and mainly for finishing off their wounded opponents. After the invasion of the Mongols in 1272 and 1281, the Samurai began improving their long curved Tachi swords. Naginata, Yari and spears were also used but was further adopted in the 14th Century. The Samurai used to wear two swords at early time, the Tachi and the Tanto. However, at the end of the 14th Century, the Katana was introduced and the concept of wearing two swords known as Daisho has changed to the Katana and Wakizashi. Those were eventually banned from use in the late 16th century. So yeah, Samurai should have both archer and infantry modes and can switch between freely. Or make them like Konnik, first a cavarly archer similar with Mangudai, after first HP bar depleted, their horse die and then they switch to Katana/Tachi , both modes should have slightly lower bonus against UU since now they have extra HP and range. Of course their price with gone significantly higher , since they are ruling military-class in feudal Japan and more powerful , game balance wise.
@Panzermeister362 жыл бұрын
They were originally supposed to have both modes, but they were unable to make it work at the time. Of course, now we have such units...but it's probably not easy to change the Samurai now.
@dazenith45172 жыл бұрын
I could only imagine the upgrade dependency now. Cav Archer -> Infantry kinda like the Konnik you say? Blacksmith: Archer armour, infantry armour, archer attack, infantry attack. Barracks: Squires, Arson Archery Range: Thumb Ring, Parthian Tactics Stable: Bloodlines, Husbandry University: Ballistics, Chemistry Castle: Elite Upgrade 21 upgrades. I think this makes them equal to the other unit with the highest number of upgrades unless I am missing or forgetting something.
@davidpereira59692 жыл бұрын
@@dazenith4517 its probaly more, the other 2 competitors were the konnik which didnt need chemistry, archer armor and atack and the new chariot thing that only needs 1 armor (archer i think)
@dazenith45172 жыл бұрын
@@davidpereira5969 Possibly yeah. Though I can't remember the upgrade tallies for either of them or any other high upgrade count units.
@azh6982 жыл бұрын
A nice thing would be for the regular samurai to have a bow and sword, and the elite samurai to have switch the bow for an arquebus, since they were in wide usage by the time of the Toyotomi invasion of Korea.
@Kubinda123452 жыл бұрын
I loved the Teutons in AoK and Conquerors when I started playing the game because of the Teutonic Knights. Because let's face it they were - and still kind of are - incredibly powerful and they look incredibly cool. PS: These videos remind me of how bad the graphics used to be in comparison to the definitive edition.
@boarfaceswinejaw45162 жыл бұрын
back then they were actually relevant and useful.
@naphackDT2 жыл бұрын
The problem with tk was never that they weren't, as you put it, incredibly powerful. Of course they always were. The problem is and always was that if you concentrate that many resources on a single unit, you better get some use out of it... and the only use of a tk is to punch anything that voluntarily walks up to it very hard, which is a rather restrictive niche.
@boarfaceswinejaw45162 жыл бұрын
@@naphackDT Not helped that Aoe2 Meta aggressively favours cavalry, archers, cavalry archers. Combine that with every new civ having some variation of armor ignoring and the TK looks really weak. There really is no justification for why they should be one of the only UU with an active debuff (slow as shit)
@nemou49852 жыл бұрын
Teutonic Knights actually look better in old graphics. New cape reflections and new teamcolors in general and incompetently textured and animated, they look flat instead of shiny.
@mbvglider2 жыл бұрын
Amazing retrospective. I didn't play AoE from 2005 to 2020, so I was actually shocked when I heard of Japanese referred to as mainly an archer civilization. This puts that transition into perspective.
@llSuperSnivyll2 жыл бұрын
The Japanese got the short end of the stick. The Samurai lost the ranged mode because it was supposedly hard to micro, but now they introduced the Ratha which precisely has that feature. Not a nice thing. (Also, I forgot that Centurions had such ridiculous 30 Attack)
@whitehavencpu68132 жыл бұрын
AOE 1 had a much smaller population cap, and resources were more limited, so the units had to count, which explains why most of them had huge stats.
@srijitmajumder992 жыл бұрын
I guess then if the devs add a ranged mode to the samurai..... Even assuming the target has more PA than the samurai's pierce atk, that overwhelming fast rate of fire combined with damage to UUs will make any army look like a joke in front of it. On top of it, it costs only 90 resources. People tend to love simple things the most. That's why there is much love for the samurai and the original AoE2 unique units.... And not much for new ones... Heck some people even hate the Urumi because of a new gimmick.
@arcan7622 жыл бұрын
They can always rework it in the future.
@USAltefore2 жыл бұрын
It's interesting to consider. I'm just going to assume "balanced" stats for a hypothetical Japanese unique infantry unit with the ability to switch between melee and ranged. There should be some trade-offs so that each mode has situations in which it shines. There are two ways I could envision it being added to the game. A) The devs could add an option to switch modes to the existing samurai unit. There would probably be knock-on effects from balance decisions being made based on samurai being able to switch, but players could still choose to abstain from using such an ability if they really want to play with samurai the way they've worked since AoK. B) The devs could give the Japanese a second unique unit with the ability to switch between melee and ranged. Other civs have multiple unique units, so this isn't outrageous. The problem is establishing an identity for its melee mode. And making the unit itself on par with the samurai in terms of coolness. Maybe there are more ways for the devs to give the Japanese such a unit, but I can't think of any at the moment. The ratha has proven that the concept is viable, at least from a technical standpoint. It would be nice to see a prototype of the version of the samurai as it was originally envisioned, especially if the community could voice their opinions on it.
@shredmaster20002 жыл бұрын
Really interesting to hear that Samurai used to be able to switch between range and melee. It would be cool to see that added in the future in my opinion, especially now that the ratha has it too, but maybe that would make them too OP
@Ashman7922 жыл бұрын
Maybe this video will encourage that change in a future update
@ArawnOfAnnwn2 жыл бұрын
@@Ashman792 Unlikely. The community tends to react quite negatively to major changes to classic civilizations. Changing the Samurai at this point would be highly controversial.
@azh6982 жыл бұрын
Just play Age of Empires 3.
@Copperhell1442 жыл бұрын
@@ArawnOfAnnwn On this specific topic I kinda disagree. This ability originally being intended for the Samurai has been such a well-known bit of trivia for such a long time that I think it would actually be received positively if implemented. It would also boost their anti-UU identity even further by buffing their strength against cavalry UU's in a roundabout way.
@kelvinsomnia2 жыл бұрын
@@Copperhell144 Just said this under a different comment, but I think a slight change that would be nice is if samurai could shoot arrows from buildings, like Teuton infantry after crenellations. It's not much, but it'd be one more small benefit from actually using infantry as Japanese.
@TheGloriousLobsterEmperor2 жыл бұрын
Fact about the Teutons, in Age of Kings they were one of only 2 civs to be given the title of "Defensive Civilisation", sharing it with the Byzantines. Everyone else was an "Offensive Civilization".
@Reaper_03-012 жыл бұрын
Imagine a hybrid between those two civs. Hell if you could replace the Knight line with the cataphract and the have the Teutonic Knight as a complementary unit to the militia line, you'd have a civ so dominant in melee battles that the only option would be ranged attacks.
@JohnCarver-ns9yr7 ай бұрын
@@Reaper_03-01 The Teutons already are that though. All of their melee units have so much extra melee armor that unless you have bonus damage, ranged is the only way to cost effectively take the fights.
@Malvikins2 жыл бұрын
This series is really fascinating - thanks for making it!
@srijitmajumder992 жыл бұрын
The samurai is still one of my most favorite UUs in the game given its justified cost and damage with atk speed. I really look forward to the rest of the 8 original civs and how they've changed....specially the Goths. Aside from that.... New civ overviews when?
@harishsubramanian12412 жыл бұрын
Give him time for the new civs. He's not the kind of creator from whom you'd want half baked analysis.
@srijitmajumder992 жыл бұрын
@@harishsubramanian1241 You're right... These civs each need to be tried and tested by all in the community and Spirit himself thoroughly before he can voice opinions.
@ArawnOfAnnwn2 жыл бұрын
You won't get civ overviews for the new civs for a while. He tends to wait until the civ has been patched and rebalanced enough to have settled down before making civ overviews for them. That could mean the overview comes months after they were released.
@jefffinkbonner95512 жыл бұрын
There were actually 13 original civs
@kelvinsomnia2 жыл бұрын
@@jefffinkbonner9551 He already did a video looking at three of them, so 8 more
@theodorereuter50062 жыл бұрын
As someone who has been playing these games since the very beginning I love seeing this history and arcs of civs. Keep these vids coming please!
@thegreenpianist76832 жыл бұрын
I was hoping you would follow up on this series, glad to see this!
@SerinVeya2 жыл бұрын
This is definitely a really cool idea for a series! I'm looking forward to your Turks coverage. Should be interesting to see that one unfold!
@annaairahala94622 жыл бұрын
Seeing the Teutonic Knight in DE is what first got me on board with moving to DE. The graphics are so much better
@dirkauditore84132 жыл бұрын
What civ do u main
@Randleray2 жыл бұрын
They look much more flashy, yes. I also like the graphics of DE. But I also really adore the somewhat stale old graphic specifically of the Teutonic Knight. It looks a bit like a man in a suit walking around and doing badss stuff such as more or less replacing every other sieg unit because the knight itself can and will bring buildings down reliably fast compared to most siege. Or killing Paladins 1v1 and even withstanding Jaquars and most archers for a remarkable length.
@helloweasel12952 жыл бұрын
I don't really like the DE units stiff fondant capes tho
@annaairahala94622 жыл бұрын
@@dirkauditore8413 Bohemians, Spanish, Mongols would probably be my main three
@annaairahala94622 жыл бұрын
@@Randleray they still do that though, do they not?
@Grievousbg12 жыл бұрын
Amazing video, this has quickly become one of my favourite series on the channel!
@benwarren42282 жыл бұрын
I really enjoy this new series. And agree with your decision making about doing one every so often.
@einen93252 жыл бұрын
Looking forward to it. I really like that you switch up your content form time to time but always have that high quality standards with nice humor. Also videos like Age of Empire olympics catch me by surprise but are really great. You´re channel is the reason i play the game from time to time.
@mic-wh3le2 жыл бұрын
'Teutons and Japanese contrast well together' ;) I see what you did there
@centurion23969 ай бұрын
Love the choice of putting those 2 specific civs together giving their history in the 20th century.
@henrycebula47672 жыл бұрын
You have been making a lot if videos recently man, on one hand I love that, on the other, be careful not to burn out
@Alias_Anybody2 жыл бұрын
You know what's mildly funny? Attack mode switching became a staple in AoE3 (Musketeer and Dragoon type units) but poor Samurai still only got their melee attack. (for the record, mounted and ranged warriors are represented by other units - the Naginata Rider and Yabusame arguably represent the "real" early modern Samurai better.
@davidpereira59692 жыл бұрын
All units have stances like in aoe2 but all ranged units have melle modes and all melle or ranged units have a siege mode to atack buildings
@Obelion_2 жыл бұрын
wow the teuton tc range is wild. crazy that was in the game for so long, today a bonus like that would probably kill the entire game within a month
@FloosWorld_AoE2 жыл бұрын
I guess players were more patient back then
@aquicklad9722 жыл бұрын
Awww yeah I'm really glad you have been making these. Thanks Spirit!
@infinity-vm4ul2 жыл бұрын
This is so crazy. I used to watch you yeeeeaaaarrrs ago. I even remember watching your video on the Japanese! But then I went through college and life changed. However the KZbin algorithm brought me back to you!
@Sidneyisms2 жыл бұрын
Thanks!
@USAltefore2 жыл бұрын
Awesome to see this series continue with two of my favorite civs!
@josueromerotorrico44532 жыл бұрын
By popular belief, samurais are pictured as infantry units with katanas and all that heroic, bushido stuff, so it makes sense devs making the japanese UU like this. But is important to remember, though, that is more historically accurate to depict the samurai as cavalry archers, with a fight style kind of similar to the mongols. So it kind of pleases me that japanese have fully upgradeable cav archers, being one of the few civs who does, but I would like to see them with some kind of specific bonus for them, even at the expense of taking something else, like water bonuses. The prospect of a complete redesign of the samurai to be like the new UU and choose between archer mode and swordman mode... sound kind of amazing tbh.
@dirkauditore84132 жыл бұрын
Maybe make a mount/dismount mechanic for Samurai, where when mounted they act as a slightly worse Cav archer but with bonus vs Cavalry. And when dismounted they would be the infantry Samurai we have now, with bonus vs UU's.
@skirnir3932 жыл бұрын
Man, i remember when i discovered your channel several years ago, i thought that you would run out of subjects pretty quickly. I'm happy i was wrong.
@wesleyjarboe95712 жыл бұрын
Thanks for covering the Teutons. I don't know if you read my comment on the first video or not but it makes it feel like you responded to viewer feedback.
@-Raylight2 жыл бұрын
Teuton Death Star lol, didn't know they were that OP. The early days TC drop is scary It's really cool to see the old concept of Samurai able to change melee into ranged able to be implemented now. But under different name. Reminds me of Total War Shogun 2's units
@dankstank1102 жыл бұрын
Oh I wasn't born when aok came out but my father has a lot of memories from those days he didn't face as many teutonic death stars but the few times he did he absolutely hated it back in those days it was all Franks and Mongols
@zachwells1662 жыл бұрын
Yessss series for sure! Of course the Japanese need their video early, that’s your civ! Love it.
@torinjones32212 жыл бұрын
Literally just sat down for my break and get a notification for this vid
@veronica96342 жыл бұрын
Yesss!!! im so happy this will be a series!!!!!
@Gingerbreadley2 жыл бұрын
I would love to see a launch game tournament sometime time. Would be hilarious to see how hard you can push these.
@ruludos19772 жыл бұрын
I don't think it would be much more than a Paladin spamfest unfortunately.
@Randleray2 жыл бұрын
@@ruludos1977 Or towering until one side missplaces a tower and giving the enemy a gap.
@nemou49852 жыл бұрын
@@ruludos1977 With teuton TC rush you won't get to paladin
@mauriciofontes2 жыл бұрын
Fantastic video and idea for a series. Keep 'em coming, man
@arcan7622 жыл бұрын
Weird that Teutons lost the "Defensive" classification in the civ description, as I think of them as being just as tanky as the now only "Defensive" civ, the Byzantines.
@Gashahn242 жыл бұрын
Well they defense forces never dropped so that would make actually sense.
@798jeremy2 жыл бұрын
Then what about the Koreans actually ? I heard they were pretty solid and quite well known as a defensive civ too, in fact...
@arcan7622 жыл бұрын
@@798jeremy Yeah they are, but my point was about the "Defensive" classification being removed from Teutons for no apparent reason, whereas Koreans never had it to begin with (even though you could say they should).
@jefffinkbonner95512 жыл бұрын
Civ descriptions are a curious beast as the Britons are classified as a “Foot archer civilization” which is fair enough except that the Mayans-who don’t actually have a single mounted unit-are just classified as an “Archer civilization.”
@Randleray2 жыл бұрын
@@jefffinkbonner9551 The thing is, In AoK there have been only two classifications: Defensive and Offensive. The specifics of 'foot archer civilization' were added with Conqs. And if I remember correctly, especially the Teutons and the Byzantines were two of the very very small group that kept their 'old' civ classification until Forgotten. Teutons lost it while are still described as slow and especially tanky. The Byzantines still have the old classification from over 20 years ago, but the only real defensive thing that they have going is a full tree for upgrading building HP and getting LOS for free. Looking at their techtree, they are actually quiet manouverable and especially the Cataphract is a great offensive cav... on top of that, Byzantines get discounts on every counter trash. Meaning they can just mix in a healthy amount of trash in every composition to throw off the enemies planned army.
@Robolewa2 жыл бұрын
Yesss, glad to see it continues.
@Saiscania2 жыл бұрын
I love this series! I'll be looking forward to the next episode when it's ready !
@mafiousbj2 жыл бұрын
Love this evolution videos as a concept!! It's a form of documentary for the game's history. And the game dev hating my two favorite civs from the original ones is hilarious, I guess we have opposing playstyles ^^ Would love someone did interviews with Pro players to see how the meta has evolved for each civ too!
@MastaDJMax2 жыл бұрын
Giving a like, just to make sure SOTL remembers to keep making those videos as well :)
@widodoakrom39382 жыл бұрын
Samurai, jaguar warriors and teutonic knight: we are the best infantry Urumi swordmen be like: hold my masala and fish 🐟🐠
@SithijaWijesinghe2 жыл бұрын
Add Italians and you get a very powerful infantry alliance (or axis you might say)
@AnteQu2 жыл бұрын
Cool! I didn't realize AoK had arbalists until seeing 8:59-9:12 did not mention arbalists. I guess I was mixing it up with Halbs being added to AoC and goliaths' hellfire missiles being added to Broodwar :)
@ShermTank72722 жыл бұрын
I love this series. Used to play LAN parties in AoK with my friends back in the day, so it's interesting to hear all the changes that have happened over 23 years
@matthewhawkins36972 жыл бұрын
Biiiig fan of continuing this series!!
@f1r2o3g42 жыл бұрын
Really enjoying these!
@SuperCrazf2 жыл бұрын
Thanks for this series, I’m looking forward to it. If I were to make suggestions, I say that we desperately need some civ overviews to be updated, most notably Slavs. Also I think putting all the videos with the patch updates on its own playlist would be useful for visibility purposes.
@warioware242 жыл бұрын
Teutonic Knight are really one of the best looking units!!
@thewolfssegen42902 жыл бұрын
Nice, looking forward to more of these
@MrTheQuestioner2 жыл бұрын
My new favorite series!
@Duke_of_Lorraine2 жыл бұрын
They may have patched the teutonic range bonus, but they didn't patch the Persian Douche !
@90witito2 жыл бұрын
Yep love it brings back the memories, keep them coming!!!
@TheBronf2 жыл бұрын
Teutons will allways be my fav civ.
@josealmodovar91672 жыл бұрын
You're the most important person in the AoE2 community.
@jurgnobs13082 жыл бұрын
i think the way they did the teuton buffs was exactly the right one. slow buffs one after the other to see how much they impact the civ. and keeping the boni in line with the original idea of the civ. thats how buffing should be done in games in general
@eleddar2 жыл бұрын
Yay, new video!
@Ravenheit2 жыл бұрын
Love this series, i hope You keep going with it
@maggi03192 жыл бұрын
i like how SOTL uploads videos more often
@light_david72 жыл бұрын
Nice series! Idea for new series: What do you actually get from upgrades. Like, why pay 300 food for +1 attack for rams? or 1000 for +1 a second time? What is the real benefit? Elite Cho Ko Nu gives... +5 hp on paper. What do you actually get? (I know you go from 3 to 5 arrows per volley, but it's not staded anywhere.) You have done alot of these videos for economy I think, but how about doing it for military upgrades as well? Rating techs and seeing how much bang for your buck you get, so we can preoritize the best techs first.
@Kazmahu2 жыл бұрын
...I can't believe it took until the second video for this to click. Sandy Petersen? THE Sandy Petersen? One of the people who worked on classic levels for two of the most influential first-person shooters ever made was also heavily involved with AOE2? I did NOT realize that!
@arcan7622 жыл бұрын
Not surprising tbh. Game developers do get around a lot (i.e. laid off when a game is finished).
@RedDev3M2 жыл бұрын
Great video! I have an idea for a new type of series as well, where you talk about players who defined certain off-meta plays. For example tower rushes by the fat dragon or who first came up with the idea of a MAA rush. I think that would be very interesting to know
@ButzPunk2 жыл бұрын
Now that the technology is there for melee/ranged-switching units, it'd be super cool to see the samurai get a full overhaul to fit the original vision. It'd make them more historically accurate, and a more interesting unit
@Shoord2 жыл бұрын
Came here to say this. It would definitely spice things up again for the civ!
@chrisigoeb2 жыл бұрын
Was kind expecting you to cover the new aoe 3 dlc but this is fine too
@hansoskar19112 жыл бұрын
Teutons have problems in high level tournaments bc unit speed gets more important and the dominance of micro intensive units like Cavalry Archers goes up the higher the level of Competition is. At the same time Teutons is mega opressive against a great number of Civs on any remotely closed and boom oriented settings.
@davidpereira59692 жыл бұрын
Example: Socotra. Go watch Masters of Socotra and Teuton tower rushes are some of the best around there, with a good eco from cheap farms as a easy transition into booming
@dirkauditore84132 жыл бұрын
True but watch Survivalist he used TK + Siege tower to beat a Korean opponent going for War Wagons. I think the Siege tower is criminally under utilized as it synergizes well with slow moving infantry.
@kristianlykke2 жыл бұрын
HYPE! Love this series!
@Davion1972 жыл бұрын
Nice! Two great civs.
@bracodescanner2 жыл бұрын
Very interesting to see this regarding the initial balance issues with AoE 4. It takes a long time to find a fun Meta.
@scespinosab2 жыл бұрын
Another aspect of the Teuton Death Stars, is that in Age of Kings Town Centers were affected by the +1 range from Fletching, Bodkin and Bracer, so those town centers were way too offensive.
@UCMGTWOClan2 жыл бұрын
I'd love to see more of these videos
@ChrisNihilus2 жыл бұрын
Samurai should be a different twist of Konniks. A Cavarly Archer that when dying becomes a Melee Infantry. That would be very historically accurate.
@Reservist16952 жыл бұрын
theres something hilarious about watching a town centre destroy a castle lol
@kaan-kaant2 жыл бұрын
I get that I've got the benefit of 20+ years of aoe2 history, but that town centre bonus is absolutely insane
@Knightoflodis122 жыл бұрын
This was great. Please do more.
@DarkOmegaMK22 жыл бұрын
Of Course Sandy Petersen doesn't like the defensive civs, having come from games like Doom or Quake he would be more biased to a more aggressive style of play.
@AR-fk4fh2 жыл бұрын
The Teuton bonus was more than that. It was written as "Towers garrison 2x units and fire 2x normal garrison arrows", which is insane.
@Gizfreek2 жыл бұрын
I love this series as I played the game back in the early 2000s and just recently picked up the DE with almost no gametime in the years between.
@hazardgamingonline33342 жыл бұрын
This is pretty interesting I used to play mostly Japanese civ cuz of their samurais and Teutons were a very strong infantry civ back in time
@freddykingofturtles2 жыл бұрын
I like how Teutons are now the embodiment of the French from Monty Python and the Holy Grail. And don't come back or I'll taunt you a second time!
@Kubinda123452 жыл бұрын
@Spirit of the Law: Do you know the reason why the AI used to build a city of lumber and mining camps in Aok and AoC?
@KaoticPhoenix2 жыл бұрын
I gravitated towards Teutons as a kid because of the fairly open tech tree, long range castles, cheap farms and paladins so naturally I'm now even more stoked for cheaper farms and stronger paladins
@calebshonk5838 Жыл бұрын
Teutons have been my favorite since I first started playing AoK when it was new. Having such high armor means once the TK takes ground it makes it very difficult to dislodge them.
@MrWarpgerbil2 жыл бұрын
Huh, the only thing I see about tuetons these days are that they need a buff to the foot knight or people calling for them to get the crusader knight as an additional UU/ alt paladin
@ChewingGumFlavor2 жыл бұрын
3:22 "Teuton Knight Train" sounds like a fun party
@eshanjoshi42722 жыл бұрын
Love this series ❤
@thegreenpianist76832 жыл бұрын
Are we gonna see gameplay for the new Indian civs from you anytime soon? Love your stuff!
@ethribin41882 жыл бұрын
With the new unit that switches between melee and ranged, I hope they update the samurai to do the same.
@nemou49852 жыл бұрын
they probably wont as that would mean weakining in other ways and "players aren't ready"
@CienCarasWC32 жыл бұрын
I'd love to see the Persians! Their unique tech surely changed them a lot.
@Recomification2 жыл бұрын
8:33 I feel that so hard with that new chariot unit
@tFRAGCAT2 ай бұрын
I can't believe it, Sandy Peterson worked on every PC game that released in the 90s
@williamwilson18702 жыл бұрын
Looooving this series
@Daetos2 жыл бұрын
yeah! amazing dude. Love this series, it would be nice if you do about the vikings or Britons
@junkyardemperor70302 жыл бұрын
Great video as always, man. Also, for some reason I thought the extra range for castles from Crenellations was only added in DE