That image of tiananmen square with the one man in front of the tank has surely been memed already, but that is what i see in my head when a mangs infantry shows up
@Makkajakka Жыл бұрын
27:44 - "That was a pretty bad turn for me." You could say that it was... *puts sunglasses on* ...a day of ruin!
@Mangs1337 Жыл бұрын
@beforelifewaschaos9 ай бұрын
**claps** _Wonderful_ ! 😭
@fortunastreet Жыл бұрын
Actually, in the ds game, the damage calculation took into account the co zone, even if the co isn't in your vision range. The fact the unit was in the co zone was revealed too. It is indeed a bug/feature of Tiny Wars.
@rushftk1752 Жыл бұрын
yes, it did on purpose to avoid easily detect enemy CO on Fow. if you can see all opposite`s tower and CO unit the preview will works fine
@Calponi Жыл бұрын
It is a problem once you consider Tabatha/Caulder and other being banned and therefor matchups where it impacts greater. In TinyWars every player gets to ban up to 6 CO's before either player gets to choose any. CO's like Fortsythe and Mira (TinWars only) have Zones of 5 and 6 respectively (6 is the hard-maximum, and Fortsythe doesn't gain Energy), which is an unequal advantage on FoW maps against players like Wil or Grat (TinyWars only), with Wil going from 2 to 4 Zone, while Grat, much like Tabatha, goes from 0 to 2 (for that her melee units get to range, and ranged units gain extra range). Being able to only potentially tell after the fact with no true indicator of the Enemy boarded CO's position (you could be deep in, or at the very Edge of a large CO Zone when attacking) breaks the balancing of Low Zone v. Large Zone and No-Zone v. Any-Zone. It gets even more hilarious. Imagine you're on a standart (not FoW) map with heavy Water. Submarines that got build actually get build already underwater in TinyWars. So, you can't see it. Then, if you board a CO inside, both the Submarine and CO-Zone remain *entirely* Invisible. So, let's think about Mira of Fortsythe here, being on a map at least half covered in Water. At any one time during combat, you get false projections, informing you (after the fact) that the attacked unit is inside the CO-Zone. Then let's say you attack a second unit and threw some mind bending triangulations can tell where the unit should be rn. Because it is a Submarine that is Underwater (with its own inherent advantages on Water) you need to. 1.) Break through the enemy line 2.) bring a spotter unit to the position of the sub, even if you can see the tile of the sub, 3.) Bring a stinkin' Cruiser, because that's the only thing that will damage a Veteran-Sub 4.) Bring a second Cruiser, because a Veteran Sub will not be dead by a single Cruiser And all that without any clear indication of a CO-Zone presence or the exact location of the unit. I am of course discribing here problems that are amplified by how FoW maps and CO-Zones interact. I think the DoR original solution of you just seeing a CO-Zone if a tile you can see is affected by it is the best one. That means that a submarine Standart will reveal the entire CO-Zone on and around itself the moment it is boarded, which is fair, because it's a setting that at least expects you to see each others Zone's. I mean damn. If a really good Water map gets made, I don't want it to be hampered down by a decision to not inform players about what it is that they're planning about. That's not Tactics at that point, and purely a mix of luck and player bullying each other with invisible CO-Zones Hell, even a drastic Solution like "Always see the entire enemy CO-Zone, regardless of all factors (you obviously don't see the underwater Sub / Unit in Ruins/Forest/Town, but its Zone) and how far away it is even in FoW, would in my eyes be preferable to the current situation. I'd rather have the opponent see my CO-Zone moving about the map than not see his CO-Zone at all until I am looking at the *revealed* unit. I only offer this because I presume a difficulty in engine that prevents us to do it like in DoR, where you just see a colored tile on any tile which is currently affected by opponent Co-Zone, if you can see said tile.
@bellduke6417 Жыл бұрын
Manga: what’s a temporary airport?
@orion7032 Жыл бұрын
YES, MORE DOR CONTENT! DoR is my favorite of all the advanced wars and I am glad it is getting more attention on KZbin lately between you and deejus.
@RunicRhino22 Жыл бұрын
I love the new units added to DoR
@M1America Жыл бұрын
Ah yes. Its breathing new life into the franchise. And where there is life, there is hope.
@TheHeavieKiwie Жыл бұрын
@@RunicRhino22 Yeah they are very good.
@iamLI38 ай бұрын
@@M1America good quote man
@matex2207 Жыл бұрын
Tabitha is actually buffed on tinywars, on cartridge her CO unit does not gain energy on counterattack as long as your zone is at 0 (so before 30 energy). This is most likely a bug (cartridge) so good that it is changed.
@iamLI38 ай бұрын
what lol no not good tabitha was already a very op co o:
@commanderluciel816 Жыл бұрын
Competitive player here! Nice to see you playing Tiny Wars! Competitive DoR is indeed really fun, it's very different from AWBW, yet it still feels familiar ^_^ Tabitha is a cool CO, she is very scary for the opponent, yet she is a bit complex to play. She absolutely demolish beginners, but experienced players can give her a lot of trouble, notably with "energy denial" (preventing your opponent from building energy), because of her starting 0 radius CO zone. The Flare opening doesn't really work with Tabitha. She wants early Tanks. An early "Tabitank" can apply tremendous pressure to your opponent's capture phase, pushing away their infantry and bikes from the contested cities, because your opponent doesn't want to give you free energy (as reaching 30 energy is basically her win condition), and because your opponent won't have the firepower to zone her away that early. Always having an escort tank with a Tabitank is also vital, because you can join them together to keep her alive. Her survival is of absolute importance, because yet again, reaching 30 energy is her win condition, and you want to achieve it ASAP, before your opponent's D2D and CO power deals too much damage to your unbuffed army. Hoping this is useful info for playing with or against her! ^_^ NB: in DoR, energy is based on the HP damage dealt. You need to deal 30 HP of damage to get 30 energy, 60 HP to get your power ready. (Some custom COs have different power cost and zone expansion thresholds)
@andrewlesniak8018 Жыл бұрын
I can't believe the Egg posted an entire video of Tabitha stepping on him.
@BusterBeachside Жыл бұрын
YOOOOOOOOO you played on one of my maps! That alone has me pretty hyped! This was actually my first map that got accepted to the site, and I spent a long time on it. Apologies for the confusion with the beaches around the airport lol. I agree that AWBW's custom shoal tiles are way easier to read! I want to stress that the game DOES keep the enemy CO Zone in mind IF you can see the enemy CO unit. If you go back, you will notice that you did NOT have vision on the enemy CO unit before attacking (The flare missed it by one tile). If you had seen it, the damage preview would have taken into account the CO zone (The same is true of enemy com towers that you don't have vision on since the game only assumes info that it knows you already have). Great battle! I'm working on a "crash course" video right now that will help AWBW players learn Days of Ruin a little more quickly (Like what units have been buffed/nerfed, what the new units do, how the new terrain and COs work, etc.). I will send it your way once it's ready!
@Mangs1337 Жыл бұрын
Cool map :)
@BusterBeachside Жыл бұрын
@@Mangs1337 Thanks! That feel when you spot a typo in your hearted comment and edit it without thinking lmao. I expect no special treatment for this blunder. xD
@ajabacan1886 Жыл бұрын
@@Mangs1337 on 14:52 your flare didnt reveal the co unit.
@senorjiggles1341 Жыл бұрын
According to the layout of the video Mangs enjoys being stepped on by Tabitha
@bleakhorizon521 Жыл бұрын
Decently competitive player here. CO mechanics wise, you gain meter by doing damage, and it is calculated by raw damage, not value. You get your first COZ expansion at 30 energy and second at 60. In your case, you didn't killed 3 units with Tabitha, you killed 2 and did 8 damage to another, leaving you at 28 energy, just short of your first COZ expansion. As you noted yourself, your units build is not optimal, especially with Tabitha. She is extremely oppressive early game but falls off hard later since her zone only affects herself. So you need to push your advantage hard early, usually by rushing out a tank, maybe even downgrading some bikes into infantries to do so. If she gets to COZ 1, she is the best CO in the game by a good margin. Building other tanks to join in with Tabitha, keeping her alive can be a good strategy, but on two bases map be careful not to fall too far behind in unit count. A Md tank is a very good COU backup, so good on you for that. Those are the big things in addition to what you pointed out yourself. Good game, hope to see more DoR content!
@davisg5210 Жыл бұрын
Been hoping to see more DOR competitive matches, glad to see you're checking out Tiny Wars!
@TheHeavieKiwie Жыл бұрын
I feel like they should change their name to Days of Ruin by web.
@mak4715 Жыл бұрын
Are you winning Egg ?
@BooperSchmooper Жыл бұрын
Love DoR, Fog of war actually fair and balanced. once you saw a tile that turn it stays revealed unlike old Advance wars where it would be shrouded again upon moving a unit. Also doing a drive by with a recon would reveal 5x5 around every tile it traversed including hidden tiles it passes by. Made me love playing fog of war in DoR.
@rhysofsneezingdragon1758 Жыл бұрын
Glad you're playing TinyWars. On the discord server, we've been looking for larger KZbinrs to cover the site, lol
@Nemer49994 Жыл бұрын
If I remember correctly CO zones expand based on the HP damage you deal with units in your CO zone, they expand at 30 and 60 HP of damage (unless the CO has a fixed zone size). However you lose your charge if your CO unit dies, you can even lose an active power that way.
@SnowfairyX117 Жыл бұрын
Yeah, that should be correct. Mangs killed 3 units but the total HP of those units wasn’t 30 so that’s why his CO zone didn’t grow larger.
@ardantop132na6 Жыл бұрын
To add insult to injury into Mangs; due to Caulder's CO zone unable to expand due to no CO power in exchange for powerful D2D, he works like Forsythe as in "Disposable CO", which works well with Deejus's backup CO plan.
@musoumiko4730 Жыл бұрын
15:30 actually you *couldn't* see the co zone because your flare was one tile too low, it was your tank moving into range that exposed it; either way you're right that it makes perfect sense they wouldn't do the calculations during fow for you because it'd give away information
@Alcharls Жыл бұрын
Looking forward for more content on this. One more thing about fog in DoR is that units will scout tiles adjacent to the path they took for that turn, which lets you take advantage of high mobility units on top of recons and flares if they can’t reach or scout certain tiles
@MenardiChan Жыл бұрын
Tiny Wars seems exciting! Really liked the DoR mechanics - they are a lot more balanced imo. And you can build battleships - and they actually do something! :D Also I really like the naval mechanics of DoR. Even though still overpriced, they actually do something unlike in the main series.
@mininini1451 Жыл бұрын
Yeah I really like the ship changes they made
@kazekamiha Жыл бұрын
Everything Tabitha scrambles eggs in the kitchen Mangs grins.
@nuclearattackwombat83908 ай бұрын
I love a lot of the mechanical changes Days Of Ruin makes. CO Units, terrain changes, flares, bikes, temporary airports, etc. If Advance Wars gets another installment, I hope they pull ideas from DoR.
@stefenboney7145 Жыл бұрын
new cardinal sin: capturing temp. properties
@DarkOrderSolDjango Жыл бұрын
Been some months that i've asked you to check tiny wars, glad to see that you have finaly checked it.
@lenmagane7128 Жыл бұрын
Days of ruin was my first Advance wars game so this video makes me particularly happy to watch. I look forward to you hopefully following through with more days of ruin by web. Good luck Mangs!
@kentmichaelgalang686 Жыл бұрын
only now did i realize mangs positioned tabitha such that she's stepping on him sneaky mangs
@tanphamnhat969 Жыл бұрын
Speaking of fog of war, unit when moving in DoR can also reveal surronding tile which it is on its movement including the hiding place it is adjcent to its movement instead of reveal the surronding tile where it end
@Gatitasecsii Жыл бұрын
Oh yes!! Thank you for doing this Mangs... I really hope there's a lot more of this. Your Days of ruin let's play is how me and my brother found you... Maybe you could also do a "let's replay" where you play all the training missions as well... Just sayin'.
@4shadow100 Жыл бұрын
Try building at least 1 rig so that not only can it resupply a flare but you can also decide to strategically place a temp airport or temp port if not to repair/resupply units but more importantly to have a place to hide in fog of war. Even if the opponent knows where your unit is hiding they still need to waste a unit move to reveal it. Temp (air)ports also don't have the same movement penalty on wheeled units like plains do so there is another benefit. Flares are also beefier than recons so don't be afraid to use them to attack infantry or even light vehicle units instead of using the flare itself.
@dewottgaming1507 Жыл бұрын
caulder usually has a 3 zone with +60/60 to all units and 5 repair. War tanks actually have very similar stats to AW2 Medium tanks (they do 85 to normal tanks and normal tanks do 15 to war tanks just like AW2 tank vs md tank), they just have 1 less move and trade a bit less well against copters (just like any tank does compared to AW2). the way the CO charge works: units inside the CO-Zone have to do 30HP of damage to charge by 1 and 60HP to charge by 2. counterattack damage only counts if the enemy unit is also inside your CO-Zone (at least in the base game, might be different on this version) also Flares are actually decent at fighting any ground unit aside from tanks. they even trade very well against anti air and mechs if they get the first strike. also playing Tabitha requires a lot of skill. fog of war hurts her a lot because you pretty much always need to make sure that her co unit survives. tabitha's win condition is to get the zone charged to 1 and steamroll from there. when playing against tabi, you gotta make sure that you never leave any units in range of her co unit without proper guarding from things like artillery and other things. and possibly snipe the co unit if she makes a mistake. you should always deploy tabi into any form of tank and have some more tanks around to join into her if she gets too damaged. make sure you have anti air or if you can afford it dusters by her co unit to protect her from b-copters. putting her in any indirect weapon other than maybe a b-ship is just bad cause your opponent can just always avoid that one unit and never let you charge your power. to make tabi work you really gotta outplay your opponent.
@DanBottiglieri Жыл бұрын
Days of Ruin + Deejus = BEST content. More of these please!!
@omega17ds Жыл бұрын
DOR content is very welcome egg. I would like to see some of these sprinkled in throughout the year.
@mathieugiroux9346 Жыл бұрын
I am a french speaker and I like to hear french expression with an english accent like this "Coup de grace". The french version sounds closer to "koo the grawce".
@Nick-ym4gh Жыл бұрын
i love how he defends the flare every turn; army gets slaughtered: "i have so much intel"
@kentmichaelgalang686 Жыл бұрын
when you have more intel than necessary at the cost of alive troops "it's amazing how well i can see how hard i'm gonna get my ass kicked in a few turns"
@JayDayX116 Жыл бұрын
i get that fire emblem is the major hit thing people love... but damn do i love seeing advanced wars content in my feed, especially days of ruin! please upload more matches of it!
@Shanebomb11 Жыл бұрын
I have been waiting for this one. I've come to really like competitive DoR and after watching this game a couple of quick tips I would give for DoR would be: -Anti tanks are really strong, but they are super slow and can be crippled by just a couple of infantry if they are not positioned right. They are usually built as more of a defensive unit for when the enemy is pushing deep into your territory. -I usually find it better to wait for myself to have a couple of power units before I build the flare so it can be used to support them instead of going agro with it early when your opponent will likely have something like 2 tanks as opposed to your 1 tank and flare. - Finally if you want an idea of how strong the COs are I have my personal power rankings for them after a good number of games on this site (Some people will probably disagree with this overall, but it should give you the general idea, and I'm also ranking some of the custom COs as well. Tier 0 -Zhaotiantong (I would almost consider him like the Colin or Hachi of DoR. I don't know what they were thinking with this one but I would ban him in pretty much every competitive game.) Tier 1 -Isabella -Brenner Tier 2 -Forsythe -Caulder -Tabitha -Lin -Will -Mira Tier 3 -Penny (I would say either the strongest tier 3 or weakest tier 2) -Hawke (Yeah, they put Hawke in TinyWars, but he doesn't perform as well as he does in AWBW.) -Waylon -Gage -Grat Tier 4 -Tasha (Everything she can do Tabitha does better. Bad CO zone and power. Maybe if both Tabitha and Lin get banned in a competitive match she could do stuff, but overall she is trash tier.) -Greyfield Hope some of this info helps and I hope there is more TinyWars content in the future. :)
@damd9185 Жыл бұрын
Curious how Brenner is a tier 1, did they buff him in any way in that site?
@Shanebomb11 Жыл бұрын
@@damd9185 Brenner is so strong because having a starting zone of 3 that boosts all units is very useful. His zone can grow up to 5 and since his zone is so big it is very easy for him to gain charge and in the right circumstances will possibly be able to spam his power and keep healing his units. Yes, 3 hp global heal may not seem as impressive as powers from COs like Isabella and Tabitha, but it is very easy to get and once global healing hits 3, that's when you really can feel it and has turned the tables of games more often than you might think; like being able to cap and enemy city with DoRs fog mechanics makes it much more of a blow to your opponent. Brenner's zone and power might not seem that great, but in the actual game it all comes together really well and makes him one of the best COs in the game.
@commanderluciel816 Жыл бұрын
And 30% defence boost on a large zone means his army just doesn't want to die
@alexisbaz8746 Жыл бұрын
@@commanderluciel816 yeah, he is really obnoxious, the more you atack him the more charge he gains and the more he heals, and is not that bad reseting is COZ with an SCOP because his zone is big in base, and he is super easy to use to.
@adrianjsf Жыл бұрын
Wow a DoR replay,that is a really nice surprise,I didn't know about tiny wars. I hope we see more DoR replays on the future :D
@supersaiyenpatrick Жыл бұрын
It's kind of wierd to see a picture i made for fun when i was a kid, now being used as a thumbnail in one of your video's. Love to see AW-DoR get some attention again with the web version. Keep up the good work man, love your content. Edit - And it changed, was fun to see it though :3
@M1America Жыл бұрын
Remember. Where there is life, there is hope!
@ShadowBaofu Жыл бұрын
I definitely wanna see more Tiny Wars. I'll keep this in mind.
@Zer0billion Жыл бұрын
15:55 Mangs, you did NOT spot the CO unit in this situation, you can see the fog in the replay, your flare didn't hit it, and nothing was in vision range of it before you attacked with your tank. 14:52
@thatguy5 Жыл бұрын
But he knew it was there from the last turn, and his goal was to block with the infantry
@I-ONLY-BUILD-MECHS-AND-DUSTERS Жыл бұрын
DoR is very interesting. I believe they balanced a lot of things for the better. Naval units are way better, the cost ratio between infantry and mechs is better, there are antitanks to counter tank spam, etc.
@shinyrayquaza9 Жыл бұрын
something I always forget about bikes is that they have tire a and can get hung up on things infantry cant at times
@Ranakel Жыл бұрын
Sick. Looking forward to more tinywars match reports. In particular, curious how a more naval-centric map would go given the changes in DoR in that regard
@iamLI38 ай бұрын
holy shit i had no idea this existed! O: yeah that is bogus that it doesn't tell you the damage calculations with the co zone even when you can see it.....
@Gosti85 Жыл бұрын
Always great when DAys of Ruin gets a bit of love. Some units and mechanics would need a bit of balancing, but all in all I prefer how a lot of things worked in this game than in the originals
@saikar8474 Жыл бұрын
I love watching Days of Ruin! Let's see some more Tabitha gameplay.
@knutharald9814 Жыл бұрын
Mangs: "What's a temporary airport?"
@exmaarmaca Жыл бұрын
I remember with Tabita to put her inside a war tank you feel like a god.
@devonbueno8344 Жыл бұрын
Nice to see more DoR content. I used to not like DoR when it first released because I thought it was too different. But nowadays I prefer it over other Advance Wars versions.
@ianloeler6356 Жыл бұрын
Could you do more of these. I really do like days of ruins gameplay when it comes to how CO's work and I really do love your vids please keep them up.
@mininini1451 Жыл бұрын
14:52, So you didn't see the co unit as you were attacking so it didn't include that in the damage prediction. And also, you didn't have vision of the Com tower either, so it took into account the fact that you had a com tower and that he didn't Also I just want to mention the site will be undergoing a code upgrade soon, there's a lot of neat stuff I'm excited about in it.
@revivalfromruins Жыл бұрын
I look forward to your journey into Days of Ruin competitive
@crisis8v88 Жыл бұрын
This doesn't apply as much for Tabitha, but one reason why you want your CO in a direct combat unit (or at least a fast movement speed unit) is so that you can start the turn with your CO zone in one area, do some fighting there, then reposition your CO unit to give the zone's benefits to units in another area. Also, CO zones grow by +1 range when you reach half power and +2 range when you reach full power. So, for Tabitha to get her +1 range, she needs to deal 30 HP of damage with the unit she's in. @26:44, where you're wondering about the CO zone range, your Medium Tank only did 18 HP of damage at this point. That's why Tabitha likes strong, flexible attacking units because it takes a minimum of three turns to get the range increase where some other COs can fill their entire meter in two turns.
@Jprime777 Жыл бұрын
I’m all for DoR content!
@ratooeybusinessman6066 Жыл бұрын
Mangs you are awesome. Thank you so much for your content 🙏 I'm an old Advance Wars player and can't believe I never played AWBW before and TinyWars too. You're the man!
@severedwings432 Жыл бұрын
I WANT MORE OF THIS!!
@magicalcapi9148 Жыл бұрын
I feel CO powers in DoR are more stalemate breakers rather than equalizers from the previous games. The player who's winning will get the upper edge, and be able to finish the won game quicker, rather than back and forth. Not sure if better or worse, but different
@MrAwesomePoopz Жыл бұрын
ayyy! some tiny wars action! hopefully we will get a commander wars vid? which is basically an AW "MUGEN", as it is super easy to mod it.
@rockowlgamer631 Жыл бұрын
I do like Days of Ruin, much different outtake compared to the cartoony ones before it, and has some stellar music
@musiikkimies9241 Жыл бұрын
'Coop deh grace' 🤣 Excuse your French
@privategallade9120 Жыл бұрын
🥚
@benzene1148 Жыл бұрын
regarding the suggestion at 15:55 the dev's reply is "This may seem easy on paper, but the code change would actually be a massive overhaul, so unfortuantely I'd not do that for now"
@MidwestArtMan Жыл бұрын
Days of Ruin fans when their day is ruined: 🤩
@Superdafster Жыл бұрын
I LOVE TABITHA SO MUCH SHES JUST PERFECT
@swagmaster2003 Жыл бұрын
I watched the first video Deejus made of Tinywars, but because I have never played DoR I didn't watch the others. But how can I possibly not watch Mangs vs Deejus? It doesn't matter what game they play, I have to watch it.
@rompevuevitos222 Жыл бұрын
yooo i didn't knew this existed btw, you can still play Days of Ruin for DS using MelonDS, it even runs better than DesMuMe and it's as simple as setting up WIFI for a real DS But at this point this is just better, appears like the experimental version is trying to add all the other game's COs too
@Ukyuu9 Жыл бұрын
Very interesting match :)
@Sesshyru Жыл бұрын
GG!
@HenT8991 Жыл бұрын
Mangs never plays "Will's Theme/We Will Prevail" (US version name) in this game. I'm convinced he doesnt even have it downloaded. It makes me sad cause it's a great anthem.
@CtisGaming Жыл бұрын
I feel as though you needed to build more tanks. Your CO units were fairly even when trading, but you kept pumping out bikes instead of anything that could answer or wall against Deejus's other tanks. Then once you gain a CO zone those tanks could sweep Caulder's blockers and wall Tabitha at the end of every turn.
@BooperSchmooper Жыл бұрын
they also nerfed Caulders CO zone to 2 squares from 3.
@caellanmurphy4751 Жыл бұрын
technically also UNTRUE as you can PLAY as FULL POWER caulder just expect him to be on peoples immiediate BANLIST(i ban OCS Personally)
@BooperSchmooper Жыл бұрын
@@caellanmurphy4751 I was pointing out that Mangs didn't mention the co zone being smaller than original Caulder. Just pointing out how broken he is compared to the nerfed version.
@uccidere1939 Жыл бұрын
Interestingly enough, the good doctor is normally impossible to play online. As even the devs knew he was busted as hell.
@magicalcapi9148 Жыл бұрын
"I'm gonna lose my CO unit, but hey, at least I took his" so, the net gain of the whole thing is... zero not sure if it's a good idea...
@thunderjellyfish3680 Жыл бұрын
War tanks are kind of like mega tanks from dual strike
@commanderluciel816 Жыл бұрын
No, they are basically AW2 Medium tank, same damage stats and price, but with one less movement.
@caellanmurphy4751 Жыл бұрын
@@commanderluciel816 its funny cuz in DARK CONFLICT there name is LITERALLY MEGA TANK
@commanderluciel816 Жыл бұрын
@@caellanmurphy4751 Yes xD And in Dark Conflict, Medium tanks are called Heavy Tanks And for even more confusion, Dusters are called Fighters, and Figthers are called Interceptors... Unless you played it in French like me, in which case it's the Seaplanes who are called Interceptors, and the Fighters are called Air Superiority Plane
@caellanmurphy4751 Жыл бұрын
@@commanderluciel816 tbh interceptors make sense to me as a AIR TO AIR unit while fighters do sound more generalist. and MD or heavy tanks are fine naming wise cuz theres no actual no mid/heavy tank ala SFW. and air superiority plane
@gigaslave Жыл бұрын
IIRC attrition feels more brutal in DOR/Tinywars.
@UmbreonMessiah Жыл бұрын
Sheesh, there was no need to dunk on AWBW at the start, was there? :( Poor ancient web program! But my goodness, does Tinywars look great. If only Days of Ruin held up as well as previous titles.
@whisper6534 Жыл бұрын
Up!
@napalmcannon2513 Жыл бұрын
Days of Ruin, more like Deejus of Ruin
@blackdragoncyrus Жыл бұрын
"Shoot outch."
@asddshgaswdgfsdd9035 Жыл бұрын
Mangs this game: what's a temporary airport??
@hansimuli Жыл бұрын
Is this safe? The Chinese apps aren't known for their safety features.
@rompevuevitos222 Жыл бұрын
Just don't use your usual password
@maxxsaigen5301 Жыл бұрын
@@rompevuevitos222 Even better advice, don't have a "usual" password, always use a different password for everything.
@rompevuevitos222 Жыл бұрын
@@maxxsaigen5301 Exactly
@commanderluciel816 Жыл бұрын
Yes, it is safe. There's no private info to give to the site, not even an email address. Just need to put a username and a password and you're good to go
@cattleyaisabella23 Жыл бұрын
DoR best AW game!
@monsterchief117 Жыл бұрын
You have to play Tabitha differently from other COs. You'll never get her SCOP, so instead you put her on fast and cheap units and harass with her until she dies and repeat. She is actually not that great it turns out. TW Caulder is also easy to cheese because you can severely wound everything in his death ball and just drain all his funds.
@davidmcgill1000 Жыл бұрын
Still wondering if that pronunciation of Tabitha is a regional thing or if he really has never heard that name said before.
@Nofappingh0es Жыл бұрын
"𝘞𝘩𝘰 𝘯𝘦𝘦𝘥𝘴 𝘵𝘰 𝘭𝘰𝘰𝘬 𝘸𝘩𝘦𝘯 𝘺𝘰𝘶 𝘤𝘢𝘯 𝘤𝘰𝘰𝘬" 𝘋𝘦𝘦𝘫𝘶𝘴 2022
@Sundrie76 Жыл бұрын
I wish the user interface will look like AWBW to show at the right of the map the money, unit count, unit value and the power meter Mangs coup de grâce is supposed to be said like this : Koo duh Grass 😉
@Ukyuu9 Жыл бұрын
Tiny wars tournament doesn't sound bad after custom map tournament ^^
@ShikiKiryu Жыл бұрын
Recently replayed the entire DoR campaign over a couple of days, maybe I'll give this a go. Been playing a few AWBW matches. Wonder if theres a SFW by Web as well somewhere.
@davidmackay1673 Жыл бұрын
you should do the challenge mission in war room. its nearly impossible
@davidmackay1673 Жыл бұрын
puzzle: rescue mission
@subbie-eye Жыл бұрын
I only just created an account a few days ago after Deejus made his latest video. Some differences between AWBW and Tinywars, but there should be similarities in principles applied. But enough babbling from me. Sub-nalysis time. Skipping map analysis since I have yet to play any games there. 3:32 Given how fire power and defence works in this game vs AWBW, it may make good sense to consider a comm tower cap on the way. My understanding is that any defence cancels out firepower increments first arithmetically before eating into base firepower rather than taking bites out of both base firepower and any firepower increments. (Correct me if I am wrong on this.) Still, at base, income still speaks louder 3:58 I have not done a terrain study on this, but this place feels like a place to capture later with maybe your 3rd to 4th infantry if you have no other paths. Or rather, if you want to go bike on the other base. Still, not the worse place to park an injured battle copter or duster if you want to keep your air units up a little bit longer. It certainly is better than AWBW whereby if your air units are weakened you can't bring them back up. 4:30 These balance changes are looking really spritely! Might make it more fun. My guess looking at Tabitha (I have limited DoR experience, and virtually none in the PvP context). It means that whichever unit you pick will be strong, problem is that in order to generate charge, you need to get this unit actively involved, which no sane player will try to attack. So player phase unit effectively, the charge and co zone will increase very slowly as a result. What this means is that in a close formation, I can easily calculate trades on your surrounding units and take a hit vs this CO unit so long as I don't give it too many free shots (3 full hp units before expanding zone which is ok, but not very substantial, and 6 full hp units before it becomes a bigger threat/CO power). It's a bit like going up vs an MD tank + 4 infantry vs 5 tanks. Your 5 tanks will wreck the infantry and the MD Tank can only pick off one at a time or wounding them enough. 6:09 Match start 6:50 OK, about bikes. I love them when I was looking DoR let's plays (including yours), but as you mentioned knowing when to deploy them vs infantry is key. I say it depends on the game tempo you want to play or the objectives you want to achieve. Infantry walling and protecting expensive units has some uses here still despite the changes in mechanics, and I am sure you don't want to wall with bikes. 9:10 Flare opener... Good for intel vs the risky recon which could get a tank surprise. Still, a flare now is a recon or tank you don't have, and while knowing what your opponent is up to is important in fog, if you don't have the proper response unit, then this is tempo losing. I would use a flare later (in theory) if I need vision in a key area for combat, or earlier if a map provides for multiple viable openings. 11:30 CO Zone remains relatively stable for Caulde, but to be honest, a 2 range CO zone is often good enough to take on most engagements, especially in close quarters. It can mess up build order, but only if teching up or building up your force is your main priority. If you have a lot of units in need of a heal on the front lines, this CO Zone can work really well vs waiting a few turns for your units to come from the bases.You can say that Caulder is a bit more aggro due to this since his healed units can dictate key tempo. 13:03 Deejus mentioned this point as much, targeting the CO is a viable strategem idea. But it is, of course, not the only idea, as AWBW experience suggests. Decide accordingly. 14:53 Flare vision did not uncover the tank, so the UI does not reflect this. I personally would consider attacking the bike from the mountain with the infantry there to get even more vision before commencing an attack. 16:40 It does look like Deej is overextending. 17:05 I think this is a potential tell that defence here does not work similarly to AWBW. Because if it does, the tank would be a lot healthier. 18:17 Good job on this. Deejus having an HQ tank is more on his playstyle rather than an error. It will still damage his build and his front line units won't get healed with the CO zone gone. Of course, you will need to trade your CO unit tank away for that means you need to build charge again. If getting the CO zone up is your main strategy, then I would question if this is what you want. 20:55 It kind of works for him because as Caulder, you don't need to worry about power charge, more like you need to ensure that you have steady units to apply pressure onto front lines with your CO unit as support. 21:30 It is not supposed to. Base Damage Chart, so you have to math here. 22:35 Not sure if I like this trade. B Copter for B Copter, Tank for Anti Air, typically on 2 base maps and in DoR settings, you will want to take on engagements whereby you can preserve units when you can, especially in fog when you are certain that you can keep your veteran units alive. 22:54 Not sure if you can move and shoot with a flare. 24:01 No, you need to move your Flare. Flare spots only cover 2 range. 26:00 I think tanks have 2 vision too. 26:45 Someone did not watch the 1300 MMR video.
@Calponi Жыл бұрын
In Tinywars, Comm-Towers provide the standart 1000 income. Thought you should know.
@andregon4366 Жыл бұрын
I really like DoR.
@ciontachthecthonicchampion3576 Жыл бұрын
What would you say are the factories for or against playing golden sun 2? Interest? Time? Other commitments?
@alexandreneels2397 Жыл бұрын
Nice match ! In French you don't prononce "p" in the expression "coup de grâce" ;)
@VestigeSmash21 Жыл бұрын
Huh interesting
@Jazkal-V420 Жыл бұрын
Mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm yes, Advance wars family feud
@Leah-Heala Жыл бұрын
Does this mean you'll do the review on the days of ruin stuff like anti tanks and naval units?
@supermaster2012 Жыл бұрын
A Mangs us
@OnslaughterEx2 ай бұрын
More Days of Ruin 🖒
@MultiKarmacharger Жыл бұрын
I wonder - after a few games of this, would you consider releasing a DOR Balance patch like you did with FE6 and FE7?