This upload is not correct anymore after updates. Now select line manager Filter load options iron and coal and set them on 50% for both .
@Pinstar5 жыл бұрын
Oh for Pete's sake! >.< Thank you for pointing this out. Hearting it so it stays near the top of the comments section.
@robertmarder1265 жыл бұрын
@@Pinstar Another way of doing this, is using 1 line but using 4 stops on the line, so you go to platform 1 pick up all the coal, deliver it, come back pick up all iron from platform 2, deliver it, then repeat.
@adalerk5 жыл бұрын
You can set the rule for loading, but does it solve the problem with the station overload?
@Jesther015 жыл бұрын
your upload was correct in the first place... way to complicated and way non-efficient to work at any kind of acceptable rate... horrible...
@studiosnch5 жыл бұрын
You could also do two trips in the same route, one for coal and one for iron. Saves money and space for a switching track.
@hansdampf50605 жыл бұрын
So basicly your solution is a second train. 😳
@offydannerson80495 жыл бұрын
I thought exactly the same after watching the video.
@marcodevent50854 жыл бұрын
@@offydannerson8049 why not just get a station on the second building
@urstaxfetish12064 жыл бұрын
Basically the solution is just put a rail on the other side of the platform you are given because one platform can load from both sides.
@yumpinyiminy9635 жыл бұрын
Actually now you can tell vehicles what % to carry. It is that last selection at a stop point on the line. They added a % line for the commodities for loading only.
@gaikokuhito55745 жыл бұрын
Easy solution is simple tell the train cars what they are picking up so that they are locked and you have an 50% coal & 50% Iron train. Then either add more cars or add a second train to move the surplus of goods to the factory.
@gaikokuhito55745 жыл бұрын
Train from the iron mine would also make more money since it traveling a further distance and can haul more then the trucks. So a two stop train service with iron then coal to factory or simple run two trains one coal & one iron done. Placement of the train station is also not in the most effective location as it should be between the two mines rather then below the coal mine. By having between the two the good move the same distance to the station via truck and can then be loaded in an almost equal loads and you wouldn't need to assign car to car certain goods.
@NoName-ty4oy Жыл бұрын
Спасибо большое, отлично помог!
@stuntmanmike69692 жыл бұрын
Helpful vid. You sound a bit like Scotty Kilmer lol. Nothin' wrong with that
@gwahli96205 жыл бұрын
Instead of a second line, you could have made a 4 stop connection a1-b-a2-b. That way you don't need a second train and you can more easily scale the whole thing symmetrically even with an uneven number of trains - or different types of them if you got new engines available.
@Pinstar5 жыл бұрын
That is absolutely possible. The line itself defines the terminal and thus you could have a single train alternate between coal and iron.
@randeep63465 жыл бұрын
I genuinely thought this is what was going to be suggested after Terminal 2 was created. Thought, oh that's clever to avoid a 2nd line...
@daltonbedore83965 жыл бұрын
this worked in TF1 but does not seem to work in TF2
@asylom40495 жыл бұрын
You can utilize one platform. Notice hoe every stacked on only 1 side. Because there was only a track on that side. If you add a line to the other side of the platform it activates that side for loading. Because now you also have 2 terminals for only the cost of additional track for the example layout you provided.
@waynegarrett16142 жыл бұрын
Thank you so much for this explanation
@alanbugler44043 жыл бұрын
To be honest I would have just put a second station at the iron mine.
@TheLegendOptimus Жыл бұрын
This, the problem here is that the shipment of coal is higher since it's closer to the train station and trucks are the bottleneck for iron to match the shipment of coal. Solution is to either extend the train line to iron ore as well that way a single train can carry both iron and coal to steel factory. Trains are expensive than tracks over the long run.
@wolfhunter982 жыл бұрын
Is there a way to balance the same good at a depot? TL:DR is I have 2 food lines, trucked into town. Same depot. Tried both one platform for both line and a 2nd platform for each line. It just kept dumping 90% of the food into line 1 dispite being overloaded so line 2's trucks would leave empty or half empty.
@hakenaton90313 жыл бұрын
Enough information so I can figured it out! Thank you!
@FardTeam4 жыл бұрын
just at hought, would it not be possible to make the train go to the cargo station twice, without leaving the platform. Instruct it to go to the cargostation set it to load half full from platform#1, then instruct it to go to platform #2 and load full. that I'll make it a 50/50 train. Then instruct it to go to the steel mill station.
@goransolaja25624 жыл бұрын
how to put a second line on a separeted track i kepp geting two lines on same track
@Nobel7473 жыл бұрын
Already subscribed & video liked, I don’t know how to thank you sir
@MrThorV25 жыл бұрын
got any idea how to solve unevenly spreaded goods via platforms?
@hajihabibiabudavid4 жыл бұрын
I have two lines on the same station and each one has a separate "counter" for storage. How can i choose how much of a resource to allocate to each line? So far it just splits it evenly. So one line is shorter than the other, so there is always a HUGE storage for the long line and never has any for the short line. Why cant i just have it as "first come first serve"? HELP!?
@zsolthb5 жыл бұрын
Or you could just extend the existing coal line to a zigzag line, like: mineP1-steel mill-mineP2-steel mill and set the cargo load preferences for the mine stops separately.
@BeardyFalcon5 жыл бұрын
For now I am using the very simple scheme - Stop A1 (Coal - set by rule) -> B (Unload) ->A2 (Iron - set by rule) -> B (Unload) and repeat. Since the same wagon usage, you can play with it a little in the rules. But it would be more "cheaper" and better to just build a new train station near the Iron Mine. Using just one track (Until 1930) for one train and one unloading station with only one track. Then you can set like 3+ incoming trains into one destination and you are all set. My trains always wait until full load and then leaves. Much more efficient regarding expenses.
@robertfrank34355 жыл бұрын
Nice job! Iv learned some thing. Thank you for posting.
@marktheslug5 жыл бұрын
This was helpful. Thank you.
@rajakaz40755 жыл бұрын
Great tip! Thanks!
@ArmyOfGodXRP5 жыл бұрын
Nice tip, thank you.
@scarakus4 жыл бұрын
Jeez, I keep trying to drag the screen with the RMB..
@KuzakoTheAvali3 жыл бұрын
Huh.. Nice city name...
@locolocococ5 жыл бұрын
You'd get exactly the same result without the extra platform...
@Pinstar5 жыл бұрын
When both types of cargo fight over the same space and you run out of room, you get cargo decay. Since we can't tell the coal mine to ease back it's production, it's going to dominate the platform, crowding out the iron ore. Using two platforms ensures that the iron gets its own space and won't decay (Unless we get overzealous with our truck deliveries) while still allowing a single track stop to be used for the station.
@ivanalaskevich47362 жыл бұрын
Dafaq what fakin genius made platforms choosen ONLY by route, but not by… train when it approaches station. I just can't make big stations like OpenTTD? I just need to make 3 routes to utilize 3 stations? *WTF?!*
@trippingtherift_dk5 жыл бұрын
it would be cheaper and more efficient to just have a track on each side of one platform
@thierrymoreels27355 жыл бұрын
You lurn pips the rong way, every train need it own platform, don't have them stop on tracks for others
@oogabooga6964 жыл бұрын
DEAD HEAD! Dead head means complete a trip in a train or other vehicle with no passengers or cargo. Essentially it's a huge waste of money using trains use trucks instead it's still a dead head but not as much of a money pit as trains are.
@Wright13312 жыл бұрын
terribly inefficient, and even could have been done with just one train for both stations... tisk tisk
@berenscott89995 жыл бұрын
I fucking hate the fact that you can't have one train line use multiple platforms. You know? Like, the trains are slow as fuck at stations, so I'd want the trains to be using two platforms. I don't want a line to only be capable of stopping at 1 designated platform. I want lines to be transporting the maximum amount of everything, I want to be able to run things at full speed. Expanding a train station and building epic junctions for handling extreme numbers, that's the game I want to play. Even Factorio gets this right about trains. Every city on the face of the planet has a rail network which allows a train to dynamically switch platforms. In my city, this happens all the time at the busy train stations in the city. Dynamic routing is needed. The stations are the bottleneck in this game. 100%.
@Pinstar5 жыл бұрын
While the game lacks dynamic "Use whatever track is free" station logic, if you had a massive station with 8 different tracks you could program in 8 different lines and distribute trains evenly so all were utilized relatively evenly. One thing that I need to test is if you have a platform with two tracks bordering it (the inverted of what I did in the video) if track A is occupied, a train would be smart enough to pull into track B and use that platform.
@berenscott89995 жыл бұрын
@@Pinstar the problem is that prevents you from load balancing effectively. The stations are the bottleneck. One single track input could feed 2 to 3 platforms depending on config. In OTTD the gameplay is all about maximising track utilisation. In this game I feel this is the biggest flaw. And the developers are adamant about not implementing it. The community seems to be full of stockholm syndrome jerks who make gigantic threads about why its not needed. I will give you one reason why its needed: my autism demands it.