Trigger Display for Titanfall 2

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Pinsplash

Pinsplash

Күн бұрын

Пікірлер: 103
@BringusStudios
@BringusStudios 9 ай бұрын
This was actually hella interesting. I've spent a ton of time in the Valve Source titles but never played Titanfall. Would be cool to see more quirks and changes that they made for Titanfall compared to "regular" Source.
@marcelr449
@marcelr449 9 ай бұрын
Would like to see that too!
@Flimbus_
@Flimbus_ 9 ай бұрын
Yeah, it's cool to see how other developers do Source Engine witchcraft
@hansonkerman7286
@hansonkerman7286 9 ай бұрын
The keyvalue based triggers is extremely cursed jesus christ Other things that are extremely cursed: - having to have line of sight to a trigger to trigger it - everyone seeming to have their own version of deducing triggers - having to deduce the position of triggers from some numbers - some things not working and having to make longer workarounds with commands that do work
@SSS333-AAA
@SSS333-AAA 9 ай бұрын
based ksp enjoyer
@kabanfriends5764
@kabanfriends5764 9 ай бұрын
Titanfall and Apex Legends are just fancy HL2 mods
@tristenarctician6910
@tristenarctician6910 9 ай бұрын
They're real fancy quake mods
@Splarkszter
@Splarkszter 9 ай бұрын
​@@tristenarctician6910 HL1 is, HL2 and above don't think so.
@snospoken
@snospoken 9 ай бұрын
​@@Splarkszterwhatchu mean by that
@xdnt4877
@xdnt4877 9 ай бұрын
​​​@@SplarkszterSource Engine was made basically by practically turning GoldSrc into a new engine (the same thing they did to the Quake engine basically). You can really see that in the 2003 leak, everything looks and feels a lot more GoldSrc-y. So yeah, every Source game/mod is just a really fancy Quake mod.
@nuxx1876
@nuxx1876 9 ай бұрын
​@@xdnt4877there are still fragments of the original quake engine code in source 2 still iirc
@Popcorn_Pillow
@Popcorn_Pillow 9 ай бұрын
Hell yeah titanfall vidya. I hope the game revives more as I play it every night.
@knowtheplan472
@knowtheplan472 9 ай бұрын
I had no idea about the foliage making you invisible to enemies. Blows my mind to learn new stuff about TF2 all these years latee
@chillspirit7274
@chillspirit7274 9 ай бұрын
thank you for making and releasing this ur a legend!
@ColonelFrosting
@ColonelFrosting 9 ай бұрын
Bruh, I remember hearing awhile ago that Titanfall 2 was built off the source engine but I didn't realize the relation was even this close. Not to mention the work you put into this, holy crap. Amazing work as always!
@Dionysus9517
@Dionysus9517 9 ай бұрын
Oh hell yeah, I was just watching some of your half life stuff and now you drop a titanfall video? Huge W
@cassius_scrungoman
@cassius_scrungoman 7 ай бұрын
this video was great! having a week long project come out of wanting to skip the intro cutscene is a very relatable mood
@reNINTENDO
@reNINTENDO 9 ай бұрын
I love videos that start as simple ambitions but end as a complex deep dive of being in way too deep. Super cool you guys managed to figure this stuff out, at least to a degree that's definitely usable and useful for those trying to pick apart the maps. This makes me want to play some Titanfall 2. Been a hot minute.
@thealandude9146
@thealandude9146 9 ай бұрын
Finally a video about TitanFall's source engine, I want to learn more about how its different from the Source engine in games like HL2 and TF2 but I don't have the knowledget to dig into it myself
@heberb
@heberb 9 ай бұрын
congrats on getting this working! also the loch ness monster plush is named nessie :3
@giberic
@giberic 9 ай бұрын
Man i need to play titanfall 2. Gotta get my source engine jank fix
@CloudyPSP
@CloudyPSP 9 ай бұрын
It is honestly one of the best single player campaigns out there
@lololghi7909
@lololghi7909 9 ай бұрын
@@CloudyPSPI’d happily pay $30 again for it! It’s so worth it. Luckily it’s on sale for $5. Op get it
@beingsactual
@beingsactual 9 ай бұрын
Aside from the occasional funny ragdoll, TF|2 doesn't really have that distinct jank and charm of the Source engine I feel. Most people are usually surprised to learn it runs on Source. Nonetheless, it is a fantastic game, so by all means check it out.
@dotdash
@dotdash 9 ай бұрын
@@beingsactual in a casual playthrough, i'd agree - the game appears very well polished and you really don't see any of the jankiness that appears in something like hl2. it's hard to imagine the game even runs on source. but, the game's movement system has a lot of similarities to other source games, in that it has a ton of depth and uniqueness given to it by various programming quirks. and in carrying on this time-honored source tradition, most of these things are completely unique to titanfall. just like hl2 has accelerated backhopping, tf2 has rocketjumping/stickyjumping/trimping, tf|2 has lurch. if you go watch a speedrun of the game, you'll see some absolutely wild movement tech that is extremely reminiscent of classic source movement. if you wanna learn more about it, go check out this video from zweek on the lurch mechanic (kzbin.info/www/bejne/d5uzhKqto7CgZ9E) or this one (kzbin.info/www/bejne/eZDGiYyvdpl_l7c) by bryonato/zweek which is a whole ass guide on nearly every single movement mechanic there is to know in tf|2. sorry for the info dump, i just think the movement system is sick and that a lot of people who only know about the jank in valve-made source games would appreciate what tf|2 has to offer.
@stayawayfromthoseoranges
@stayawayfromthoseoranges 9 ай бұрын
Ive played a lot of Titanfall MP, interesting to see what's possible in this faux-source game. Easily my favorite movement tech in any game
@scarletcrusader5431
@scarletcrusader5431 9 ай бұрын
I never knew TF was using a modified Source engine. That's so cool, great video Pin!
@BetaSigmaOmega104
@BetaSigmaOmega104 9 ай бұрын
this is super neat
@joejoemyo
@joejoemyo 9 ай бұрын
A few years ago I saw a meme in the TF2 speedrunning community with triggers in it. It led me down a rabbit hole and I could not for the life of me figure out how he showed the trigger_hurt or whatever it was
@lordcola-3324
@lordcola-3324 9 ай бұрын
Please make more stuff on Titanfall 2 this was hella interesting!
@polarity7230
@polarity7230 9 ай бұрын
it’s really cool seeing how tools like this get developed. great work, hopefully this helps out speedrunners!
@nolram
@nolram 9 ай бұрын
I love technical content like this so much. More please!
@commodore7331
@commodore7331 8 ай бұрын
id actually love to see more titanfall videos. ive always been really interested in seeing what exactly they did to source and how much of it is still intact
@Macko_z_Bogdanca
@Macko_z_Bogdanca 9 ай бұрын
Love watching stuff like this, it would be cool to learn more about the Titanfall 2 quirks.
@splashmob
@splashmob 9 ай бұрын
this is fascinating. i really need to play titanfall 2 one of these days
@laszlohrabovszky2489
@laszlohrabovszky2489 9 ай бұрын
STAND BY FOR TRIGGERFALL!
@MrD00Mka
@MrD00Mka 9 ай бұрын
Good job, thanks for the deep dive!
@quackcharge
@quackcharge 9 ай бұрын
brilliant as always
@lucialambda
@lucialambda 9 ай бұрын
this is so interesting
@111112oo
@111112oo 9 ай бұрын
wow! I had no idea the titanfall engine was close enough to source to still have all the entity data in the same plaintext format!
@Greenhourglass
@Greenhourglass 9 ай бұрын
I'd really really like to know what possible reason they had for creating their own trigger system from scratch instead of just using the one that Source already has... while also introducing bizarre new limitations and seemingly no new advantages (?)
@111112oo
@111112oo 9 ай бұрын
I assume to not fill the map file with brush models. Though that makes it even weirder when you consider there's an even easier way you can make custom cuboid trigger volumes in source without a brush model! Use the "mins" and "maxs" parameters to set the bounds (2 short lines total), and set the solid type to 2. This only works with addoutput outputs normally but they could've easily fixed that.
@xDShot9000
@xDShot9000 9 ай бұрын
There are technically no more brushes. Everything is polygonal based.
@Greenhourglass
@Greenhourglass 9 ай бұрын
@@xDShot9000 so it's all mesh based like Source 2 and a lot of other engines? ...In that case, I'm curious why they chose to use the Source engine in the first place
@Pinsplash
@Pinsplash 9 ай бұрын
there are some entities that seem to be just like the old-style brush entities though with a numbered model and data in the bsp that looks the same as it did back in HL2
@Cats-TM
@Cats-TM 9 ай бұрын
9:53 I thought line of sight triggers were used in HL2 and the episodes? It was just a few of them though.
@Greenhourglass
@Greenhourglass 9 ай бұрын
Yes, but they are saying that Titanfall 2's triggers ALL require a line of sight; a limitation, not an optional feature. This is not true for triggers in HL2 or any other Source game
@Cats-TM
@Cats-TM 9 ай бұрын
@@Greenhourglass Yeah, that was my bad. I do not think I entirely thought through my comment before posting. Sorry about that.
@Greenhourglass
@Greenhourglass 9 ай бұрын
@@Cats-TM it happens!
@ILikeCornYouKnow
@ILikeCornYouKnow 8 ай бұрын
In Portal 2, they're also used
@Dr-Zed
@Dr-Zed 9 ай бұрын
This is insane
@realElo.2
@realElo.2 9 ай бұрын
wow.. great video. goodjob!
@MannFace51
@MannFace51 9 ай бұрын
The mind boggles at the level of understanding you have for the source engine. I hardly know how console commands work 😆
@kafkabigmon
@kafkabigmon 9 ай бұрын
Tf2 is my second favorite game called tf2
@liyifenn
@liyifenn 9 ай бұрын
Minor subtitle mistake at 9:28. "It can't tell if the entity *[current]* currently exists or not,".
@MarkRosOfft
@MarkRosOfft 8 ай бұрын
why do I still can't comprehend that both Apex and Titanfall are just mods for source engine?
@samu7278
@samu7278 8 ай бұрын
is titanfall/apex really running on source when it has been modified to the point it's practically a different engine?
@rafaelhines1178
@rafaelhines1178 7 ай бұрын
Same question could be asked for hl1 on the quake engine
@Icecreamman571
@Icecreamman571 8 ай бұрын
5:30 this is a screenshot I made to help someone lmao
@Icecreamman571
@Icecreamman571 8 ай бұрын
I’m in the titanfall 2 speedrunning discord.
@Icecreamman571
@Icecreamman571 8 ай бұрын
Idk why I can’t just edit my original comment, but to wanted to say good shit for finding this. Being able to see these triggers helps speedrunners out so much, thank you!❤️
@malfolin
@malfolin 9 ай бұрын
I think to end the debate is Titanfall 2 works on source or not, we can say that is works on Soueke/Quarse engine.
@borealisaristocles4825
@borealisaristocles4825 9 ай бұрын
kzbin.info/www/bejne/f3aTlX-Lg7-pec0
@MegaZeta
@MegaZeta 9 ай бұрын
Is there any chance the developers made triggers require line of sight so that they could use them for enemy line-of-sight in foliage? I'm shooting entirely in the dark here, I admit...
@Pinsplash
@Pinsplash 9 ай бұрын
i don't think that's related
@MegaZeta
@MegaZeta 9 ай бұрын
@@Pinsplash Thanks for the reply
@tools.shoe.country.quickly
@tools.shoe.country.quickly 9 ай бұрын
Titanfall 2
@borealisaristocles4825
@borealisaristocles4825 9 ай бұрын
no se como le haran eukara y xylemon para que esto funcione en FTEQW XD
@chri-k
@chri-k 9 ай бұрын
why would they do this?!
@xDShot9000
@xDShot9000 9 ай бұрын
They clearly did not manually put them by hand typing each number. In their map editor and debug builds it's represented in convenient way.
@chri-k
@chri-k 9 ай бұрын
@@xDShot9000 of course, but still why
@SSS333-AAA
@SSS333-AAA 9 ай бұрын
i'm not educated on this subject so i'd appreciate it if someone answered my questions rq. what is a trigger? i'm guessing it's an object that triggers something on a map? like it spawns enemies if you enter an area i think right? why do we need this script to show them? is titanfall actually on the source engine or on a modified version of it? is source a good engine for getting started with? or should i just try starting with something like godot or (life is) roblox?
@SaphireLattice
@SaphireLattice 9 ай бұрын
Trigger is some sort of area or thing to interact with by walking, jumping inside or doing some action with (and so "trigger"), that will cause some sort of function of the engine or the map scripting to run. Usually it's changing some value to activate another object, play an audio file, trigger a cutscene, etc. And yes, spawning enemies is one possible function. It's really any dynamic action within the game map. The entire script is necessary because the version of source engine used for the game is heavily modified and some stuff that one would expect just is not there. Like debug command to show the triggers. And uh, it's a modified version of source engine from what I understood? Not sure on details Source is not viable for developing your own game without either some source modding knowledge, or you being a company of some kind. That and it is not really easy to learn... Godot is a good choice, really. Roblox is... while not a good company, I can acknowledge that it does help people learn game dev.
@Greenhourglass
@Greenhourglass 9 ай бұрын
the next pinsplash video is going to have to have definitions for "map" "engine" and "video game"
@SSS333-AAA
@SSS333-AAA 9 ай бұрын
@@Greenhourglass i have a father figure.
@tastywaffles0216
@tastywaffles0216 9 ай бұрын
@@SSS333-AAA good, and i have a mother figure, she even taught me how to do my nails and makeup on my own and also how to dress cute like my older sisters when i was still 8, what about you huh?
@SSS333-AAA
@SSS333-AAA 9 ай бұрын
@@tastywaffles0216 great to hear :D i wonder if green hourglass here has a similar experience.
@machine.angel.777
@machine.angel.777 9 ай бұрын
Great video, why are there definitions popping up all over the place?
@ReachTea
@ReachTea 8 ай бұрын
My god so much mouth sounds
@soupcangaming662
@soupcangaming662 8 ай бұрын
You picked the wrong TF2, fool!
@konakonakonakonakona
@konakonakonakonakona 9 ай бұрын
You might as well put the definition of every word you say up as well
@hand13932
@hand13932 8 ай бұрын
there is an overwhelming amount of distracting text on screen throughout the first half of the video not every word needs a full dictionary definition
@hl1xaweaponanimator26
@hl1xaweaponanimator26 9 ай бұрын
bro showtriggers was at 0 lmao
@meeeeooooww
@meeeeooooww 9 ай бұрын
It doesn’t work
@hl1xaweaponanimator26
@hl1xaweaponanimator26 9 ай бұрын
@@meeeeooooww aww
@teamspen210
@teamspen210 9 ай бұрын
That convar is checked during map load, for regular Source at least.
@fiftysh
@fiftysh 9 ай бұрын
'showtriggers 1' draws triggers stored in the bsp as only those have meshes generated when compiling a map. In the case of titanfall 2 all triggers are stored as keyvalues ( apart from a few on mp_angel_city ). Apex Legends moved to storing the collision information in base 64 encoded keyvalues. Titanfall 1 doesn't support keyvalue triggers.
@LolCat361
@LolCat361 9 ай бұрын
ayo it's the awful tf2
@Darnk715
@Darnk715 9 ай бұрын
The Michael bay movie?
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