Any structure may be overpowered with any weapon that has an ElectricAssault Warhead - when that happens the building switches from the Primary weapon to the Secondary. This is why more SHKs will not have an effect on the structure in terms of offensive-power. Just like we learned from regular & Elite weapons, that Secondary may be a completely or partially different weapon with its own Projectile, Warhead, different Range & cool-down, etc. That said, if the ROF (cool-down) isn't identical between those Primary and Secondary weapons, you may encounter a "bug" where the Secondary is used every now and then over the Primary even if the structure should powered up first - but judging from the footage at 3:54 that bug is only valid for low/very low ROFs. Speaking of which: the difference between those two is a mere 20frame cool-down. In YR the cool-down was reduced from 100/120 frames to 80 frames. 4:20 both regular and OP-weapon use the same Warhead. It's the +100 damage that really make the difference (and I guess the faster fire-rate in RA2...). 6:36 well since Armor-crates halve any and all damage inflicted upon a unit, it should :P 7:04 horrifying xD
@ms90014 күн бұрын
"Any structure may be overpowered with any weapon that has an ElectricAssault Warhead" really? so i can give a prism tower a secondary weapon and power it with shock trooper to switch to the secondary?
@DeusEversor4 күн бұрын
omg, The Legend himself!
@CnCDune4 күн бұрын
@@ms9001 One small issue with that: the Prism Tower already has its Secondary-slot used by the PrismSupport (part of the Prism Tower linkup - no more than 9 towers will be added to the chain xD)
@ms90014 күн бұрын
@@CnCDune thanks for the reply. i just tried it. i gave soviet construction yard primary of PrismShot and secondary of CoilBolt. The construction yard fires the PrismShot successfully. But when I put tesla trooper near the construction yard, it doesn't overpower it. if i force attack, it damages the construction yard. however, if i force attack the tesla coil, it overpowers it. am i doing something wrong?
@CnCDune4 күн бұрын
@@ms9001 Did you set Overpowerable on the ConYard? That key allows a building to be "attacked" by an ElectricAssault-warhead and not be actually damaged and make the switch. I should have emphasised it in the first comment but forgot.
@AntLion19954 күн бұрын
When I was a kid, I thought the Tesla Coils in Red Alert 1 were Christmas Trees 😂🎄
@preseverence4 күн бұрын
We called it that way
@SUP3RTOM200002 күн бұрын
Yeah me too! We only had the allies disc for the first while so we had no idea what the Christmas trees that shot lightening were haha! Red Alert reminds me of when I was a dumb kid would who build massive walls of turrets and pill boxes to make sure I had no chance of losing
@preseverence2 күн бұрын
@@SUP3RTOM20000 Oh that memories. The brighter for me was perhaps when we connected Atlon 1600 and 486 DX50 via null-modem cable just to play pvp.
@womsky45372 күн бұрын
I thought more about it as a butterfly, in my head and drawings.
@Fire-pv6cv4 күн бұрын
Commander, we must be near the tesla to charge it up! (Love your vids btw)
@BoffinBrain4 күн бұрын
Tanya: "I'm so goo-AAH!"⚡
@tg.Sacred3 күн бұрын
🤣
@intelkiller10744 күн бұрын
7:09 Jeez, I never know I could do that!
@youssefashraf28044 күн бұрын
You can link up to 9 Prism Towers. Any extra tower will not be added to the chain.
@CnCDune4 күн бұрын
Indeed, a very important fact, that is x)
@tg.Sacred3 күн бұрын
Was it really 9? I remember about 7. 🤣
@HenchGuyBlast2 күн бұрын
Thank you, professor. That was my next question.
@Space__man11494 күн бұрын
We so back 🎉
@Terring74 күн бұрын
You know what could be even more awesome? Modding the Tesla Coils to not only allow them getting more and more firepower and range the more Tesla Troopers you give them, but even eventually achieving EMP and anti-air capabilities to disable vehicles and bring down even the toughest Kirov Airships.
@CnCDune4 күн бұрын
One'd have to hack the Gattling-mechanic to work with Overpowerable/ElectricAssault - wouldn't surprise me if the the Phobos folks have something in the works.
@youmukonpaku31684 күн бұрын
Dune's correct on it not working without some kind of screwing with Gattling mech, EMP also requires that you have Ares since the fork of TS used to make RA2 was before EMP was implemented; that's also why the Tesla Tank description says it does that, but it doesn't. The game will parse the EMP tags, but not do anything with them. As for air targeting, iirc Yuri's Revenge really doesn't like buildings with only a conditional ability to aim at aircraft, though Ares and Phobos should fix it.
@CnCDune4 күн бұрын
@@youmukonpaku3168 on the topic of RA2 being an early fork of TibSun: that's also the reason why terrain deformation (unfortunately) doesn't exist in RA2 - and (unfortunately) the modding community hasn't expressed any interest in bringing it back.
@HenchGuyBlast2 күн бұрын
You’re telling me I’ve been powering my Tesla Coils with 15 troopers each for the last 24 years for NO REASON?!?!
@tg.Sacred2 күн бұрын
@@HenchGuyBlast yes!
@Jomster7774 күн бұрын
tgSacred back at it again with great content!
@preseverence4 күн бұрын
AFAIR in RA1 Tesla Coils had 3 charges that it could use all to highly damage a single armored unit or to scorch three infantry units.
@tg.Sacred4 күн бұрын
Need to check that!
@youmukonpaku31684 күн бұрын
@@tg.Sacred he's correct, the tesla coil weapon does 75 damage in RA, with a very short ROF, while the coil has 3 ammo and its chargeup time is linked to its refill timer, like the graphics switch for the V2.
@CnCDune4 күн бұрын
This is interesting because I recall a mod for Generals (Rise of the Reds) that would fry three peeps at once/in close succession.
@preseverence3 күн бұрын
@@CnCDune Actually don't remember how Tesla Coils work in RoR because I didn't like that mod in comparison with the original Zero Hour. And moreover hate to play as russia (sorry for bringing politics here). But if the Tesla Coils in RoR work the way you say - the mod's author definitely based it on original Tesla Coils from RA1, not its RA2 remake.
@CnCDune3 күн бұрын
@@preseverence I remember because of the RoR shellmap I used to watch over and over again back in the day - tho they may have changed it recently.
@glassramen16 сағат бұрын
Damn, I really gotta go play some more RA2. It's been like 6 or 7 years since the last time.
@kurzel13134 күн бұрын
Outro shocked me too.
@Ahmadsmeerat20044 күн бұрын
Finally a good video!!
@michaelandreipalon3594 күн бұрын
In conclusion, needing two Tesla Troopers is a partial lie. One is enough under normal circumstances.
@tg.Sacred4 күн бұрын
Correct!
@13g0man4 күн бұрын
Unusual circumstances where a second or third tesla trooper is useful include against the British (Snipers), the Allies (Spies) or Yuri (Floating Disks)
@ramadhanisme73 күн бұрын
@@13g0maneh what do you mean with against floating disc?
@13g0man3 күн бұрын
@@ramadhanisme7 it can depower a base, tesla troopers can let your defences stay up
@17Master4 күн бұрын
Apocalypse being so much beefier than the Battle Fortress was unexpected. Is that specifically against Tesla Coils?
@tg.Sacred4 күн бұрын
No, apocalypse is generally a lot more durable than a bf.
@handanyldzhan92324 күн бұрын
Apocs have 800 HP, BFs have 600, but Apocs can auto-repair at any level.
@Xtoxinlolinecronomicon4 күн бұрын
@handanyldzhan9232 Their armor value is different too.
@CnCDune4 күн бұрын
@@Xtoxinlolinecronomicon If you mean with armor-value what I think you meant: Armor is set to heavy on both the BFRT and APOC.
@Xtoxinlolinecronomicon4 күн бұрын
@CnCDune Ah, okay. I thought the BF had different value.
@VectorMonz4 күн бұрын
The pinnacle of Soviet technology.
@UnBless4 күн бұрын
Good job, well, maybe can try some Red Alert Remastered units testing in the future, like Tesla Coil and Allies Mine Layer (Allies Mine Layer is anti vehicle mine, Soviet Mine Layer is anti infantry mine.)
@sgthrawn4 күн бұрын
Just do it up!
@ollieonielКүн бұрын
Teslas were so nurfed in that game. It would have only been fair if they had the same range as a prism tank.
@estellebright2579Күн бұрын
Then prism tower would need to be the same, making V3 the only land siege unit that can outrange those base defences. On the other hand, that would be very cool.
@kommo12 күн бұрын
I always prefered Tesla Coils over Prism Towers. Prism may be able to do more DMG, but they are bad against multipe targets.
@sterbensuarez78214 күн бұрын
Me didnt really get the outro did the bf just disable the buff on tesla coil?
@tg.Sacred4 күн бұрын
The BF charged the Tesla Coil!
@sterbensuarez78214 күн бұрын
@tg.Sacred I thought it disable the buff 😂
@tanphamnhat9694 күн бұрын
If in the fun end where tesla trooper in battle fortress can charge the coil, can the tesla tank do it too?
@CnCDune4 күн бұрын
No, unfortunately not; on the bright-side it's not a technical-limitation (as-in: an interaction unique to structures and infantry only) - you just need to set AssaultBolt as Secondary on the TTNK.
@youmukonpaku31684 күн бұрын
@@CnCDune if I remember right from when I played around with INI modding, if you give the TTNK an AssaultBolt clone with burst 2 (it does, after all, have two coils) it even counts as two tesla troopers for the sake of powering the coil.
@CnCDune4 күн бұрын
@@youmukonpaku3168 wait what?! This makes sense since the ElectricAssault is a Warhead-property, not bound to the weapon - so it'd make sense if dbl the burst counts as two regular SHKs.
@CnCDune3 күн бұрын
@@youmukonpaku3168 I just tried it, and (un)foruntately it doesn't work that way :( Guess there's a chk to ensure it really is one trooper.
@youmukonpaku31683 күн бұрын
@@CnCDune it's very possible I just remembered wrong. I haven't INI modded RA2 for a good half decade now.
@ramadhanisme73 күн бұрын
So the range will increase with 2 tesla troopers? Can it outrange prism tank?
@tg.Sacred3 күн бұрын
@@ramadhanisme7 range will increase with one Tesla trooper. No it can’t outrange a prism tank!
@forsakenii68234 күн бұрын
Statement - NEFFEX
@1Doj74514 күн бұрын
I wonder if a tesla soldier's rank affects damage?
@CnCDune4 күн бұрын
No, since what happens is the Tesla Coil switching from one weapon to the other - the Tesla Trooper is only needed to allow the change to happen, but once it has happened, no additional effect(s) occurs in terms of Tesla Coil's damage.
@1Doj74513 күн бұрын
@@CnCDune Thanks for the clarification!
@warlord92592 күн бұрын
А разве связка из нескольких башен Тесла с солдатами не должен уничтожить танк с 1 удара?
@tg.Sacred21 сағат бұрын
Only one Tesla Trooper affects it though!
@DeusEversor4 күн бұрын
please please make an edit for un of the .INI file! remove the limit! make all tesla units power tesla coils! :D
@tg.Sacred4 күн бұрын
We are testing official stuff only! 😁
@CnCDune4 күн бұрын
It's possible; just need to add AssaultBolt as Secondary on the Tesla Tank :)
@DeusEversor4 күн бұрын
@@tg.Sacred i know that deep down you have that primordial urge to make the game better. Your thoughts betray you commander };->
@DeusEversor4 күн бұрын
@@CnCDune thats the spirit!
@AM2.2-w7i4 күн бұрын
hey my friend rynderack project 3 its here can you play at?
@tg.Sacred4 күн бұрын
After the Christmas holidays !
@mammoh4 күн бұрын
reupload?
@tg.Sacred3 күн бұрын
This is more advanced!
@Genther4 күн бұрын
why is comrade general killing their own troops?! its okey its for a youtube video
@Ahmadsmeerat20044 күн бұрын
We need more mental omega stuff please And stop making vedios about that poor project
@forsakenii68234 күн бұрын
Hey Rydnerack is not that bad at all Ofc Mental Omega is more advenced but hey it's just Video Game
@CnCDune4 күн бұрын
You can *NOT* compare MO and Rynderack; one has an entire team behind it for *years* at this point, the other has that "made this game in year on my own from my mother's basement"-feel. The fact that it doesn't deviate much or at all from the original game's balance and tech-requirements (or adds so many support-powers that you wonder why the mod wasn't made for SAGE instead), etc. so you don't have to re-learn everything is a big and underrated bonus. But more than that: Rynderack is made without all the niceties that Ares and Phobos allow, which makes all the more impressive as it sticks to the old box we've had since 2000/2001, and not the extended playground offered by our new engine-extensions.
@ramadhanisme73 күн бұрын
Mental omega is weird AF, rynderack is still true to the source so get lost you blasphemy
@CnCDune3 күн бұрын
@@ramadhanisme7 Now, now - let's remain civil.
@forsakenii68233 күн бұрын
yes in some stuff is But still remember MO is advanced and Rydnerack is made by One guy Soo we shouldn't compare these mods
@Dell96kill4 күн бұрын
having Tesla Coils long range is good enough for counter tank but still people might use sniper
@cyberneticdex694 күн бұрын
6:29 tanya : i`m so good ... *dies ... 6:30 wth is a baisc infantry? :)))