Unreal Engine 4: How to QUICKLY Make a Landscape Auto Material Using Megascans (with DISPLACEMENT)

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MR3D-Dev

MR3D-Dev

Күн бұрын

In this video I show you how to make a landscape material that textures instantly using the FREE Megascan surface assets. Stay all the way till the end to learn how to add displacement to this technique.
Join our Discord: / discord
If you are new to Megascans start here:
• Quixel Megascan Tutorials
Watch this video for a deeper look into the Displacement Nodes:
• Quixel Tutorial: Lands...
If you would like to support the channel: www.paypal.com/paypalme/manue...
Follow me on Twitter: / mr3dev
#Quixel #Megascans #UnrealEngine

Пікірлер: 262
@DRAWKCABLLA
@DRAWKCABLLA 3 жыл бұрын
For anyone who at 12:12 didnt have two materials pop up, he forgot to mention his blend sharp was set to a default value of 30.
@theguy3129
@theguy3129 3 жыл бұрын
You're a genius, god bless
@bystry-_-2452
@bystry-_-2452 3 жыл бұрын
Thanks,
@DhuriSamit
@DhuriSamit 2 жыл бұрын
Omg tysm!!!!!!
@forrestarnold1402
@forrestarnold1402 2 жыл бұрын
HECKING THANK YOU
@rathore3991
@rathore3991 2 жыл бұрын
Thanks man I appreciate it 😊😊🐎
@MrSqurk
@MrSqurk 3 жыл бұрын
Just got to say that this tutorial is invaluable. It really helped me with multiple concepts. Cheers mate.
@vanirudh3783
@vanirudh3783 3 жыл бұрын
the logic about blend material attributes is that the material which has to be tiled first- the one that goes underneath- is placed on top and the second material- the one on top- is plugged in second.
@Ghostilization
@Ghostilization 3 жыл бұрын
I can't even begin to say how much this helps! I've been looking for a tutorial for this FOREVER and found your Landscape Blend Material video and figured you might have touched on this... Super easy to follow along. Definitely subbing and hope your channel gets the attention it deserves!
@MR3DDev
@MR3DDev 3 жыл бұрын
Happy you enjoyed it
@nikolistary
@nikolistary 2 жыл бұрын
Dude you are the man!! Your video finally got me clear, crisp textures on my island from Gaea. Their Satmaps node was just too blurry, this video solved my problem. Thanks again, subscribed!
@gtagam3r
@gtagam3r 3 жыл бұрын
For a months i was looking for a basic Auto Material Tutorial for Landscape... Thank you!!! :)
@Adde4life
@Adde4life 3 жыл бұрын
Amazing! Love the video and this is exactly what I was looking for. Great teaching and really well done. Thanks for the video man :D
@MR3DDev
@MR3DDev 3 жыл бұрын
Thank you for watching, glad I could help :)
@unknownhacker7388
@unknownhacker7388 3 жыл бұрын
Always love this kind of nice tutorials keep going we always support you👍🏻
@MR3DDev
@MR3DDev 3 жыл бұрын
Thanks
@nakedsingularity
@nakedsingularity 2 жыл бұрын
Thank you for the tutorial, very easy to understand.
@mzamanist
@mzamanist Жыл бұрын
Thanks a lot man, this gave me a good head start on building up my own auto mat.
@whnvr
@whnvr 3 жыл бұрын
hey dude! i just wanted to say thank you for everything you are doing. you are single-handedly filling in all the gaps quixel have left in their tutorials and for that i am grateful. absolutely loving your channel! you're going to be one of the big ones for sure.
@MR3DDev
@MR3DDev 3 жыл бұрын
Thanks and yes, when I started using Megascans had to spent a lot of time reading the documentation and forums because their tutorials are not beginner friendly and that's how this series of videos was born :)
@whnvr
@whnvr 3 жыл бұрын
@@MR3DDev well it really is invaluable! i'm so glad somebody's doing it. i feel like after i've binged your videos i will be able to revisit those quixel tutorials and maybe achieve something somewhere near the results they show. also i'm so glad to see gaea gaining more traction. it's by far my favourite 3D application at the moment just from the sheer fun and therapy using it gives.
@MR3DDev
@MR3DDev 3 жыл бұрын
@@whnvr Oh yes, Gaea is really fun and the results look very nice too
@whnvr
@whnvr 3 жыл бұрын
@@MR3DDev Quick question; is there any way to automatically convert an existing material into a material function? For example, if I wanted to use any pre-existing Megascans surface as a function right out of the gate. Thanks.
@MR3DDev
@MR3DDev 3 жыл бұрын
@@whnvr It can be as quick as copy and past, just conect all the nodes into the makematerialatributes and you are done. I was gonna do that initially for this tutorial, but I wanted to show there are other ways of tiling the maps
@notsure1969
@notsure1969 3 жыл бұрын
This makes landscape material creation 10 times easier. Thank you. Still struggling with displacement, though.
@ibodhi
@ibodhi 3 жыл бұрын
I think there's a bug in UE4.25 which doesn't enable the displacement settings in megascans plugin. So, doesn't matter what you do, the materials from bridge won't be having the displacement settings. Waiting for it to be fixed.
@FUnzzies1
@FUnzzies1 3 жыл бұрын
@@ibodhi tesselation has been deprecated.
@mohamedkellal5008
@mohamedkellal5008 9 ай бұрын
thank you very much man i searched alot for this kind of tutorial for Unreal Engine 5 and non helped me exept this one i applied this step by step and it was very usefull, thanks again you got a new sub today
@quebirt
@quebirt 3 жыл бұрын
Thank you. This was helpful.
@G4AGamingForAll
@G4AGamingForAll 2 жыл бұрын
Top !!! Loved it, is it possible for 3 materials or more ?
@importeversion1683
@importeversion1683 3 жыл бұрын
Great video ! Thanks on it !
@Lechaudron_GISU
@Lechaudron_GISU 2 жыл бұрын
Very good job ! "Blend" is life ! Thanks.
@ItsNuree
@ItsNuree 3 жыл бұрын
This is what I"m looking for! Thanks again!
@MR3DDev
@MR3DDev 3 жыл бұрын
Glad I could help
@vjrook8974
@vjrook8974 3 жыл бұрын
Man with these awesome tutorials, this channel is gonna blow up soon
@MR3DDev
@MR3DDev 3 жыл бұрын
Thanks. Hope that is the case, I love an audience for my tutorials, teaching is a passion mine
@vjrook8974
@vjrook8974 3 жыл бұрын
@@MR3DDev What I really like is how simple and to the point your tutorials are...You are natural, please keep it up...P.S. you should lunch Patreon so that we can support you.
@MR3DDev
@MR3DDev 3 жыл бұрын
@@vjrook8974 thank you so much for the complements :) Yes, I'll be opening a Patreon very soon
@nataliealkire5101
@nataliealkire5101 2 жыл бұрын
@@MR3DDev And a gift you have!!! Thank you you have no idea how much this helped me (( and calmed me down ))
@gelpay
@gelpay 3 жыл бұрын
The best tutorial I found so far on terrain materials in Unreal, especially auto materials. Fantastic content! Where do you learn all the little details like adding the LERPs and the rest of the blueprint tweaks? It's a bit intimidating and feels like I am back in my assembly days :)
@MR3DDev
@MR3DDev 3 жыл бұрын
Thanks, I have a friend who is a programmer who taught me this kind of stuff.
@unknownhacker7388
@unknownhacker7388 3 жыл бұрын
@@MR3DDev we too have a friend who taught this to us that's you!!!!
@MuhammedSagrl
@MuhammedSagrl 2 жыл бұрын
I didn't know how to do "worldaligneblend" with "normalmap" and textures were getting mixed up. This video was the definitive solution to my work. good luck in your work. Thanks (;
@imrannaeem1
@imrannaeem1 3 жыл бұрын
thank you, very clear and concise explanation.
@MR3DDev
@MR3DDev 3 жыл бұрын
I am happy this is still helping out :)
@jasonbidwell
@jasonbidwell 3 жыл бұрын
Thank you for the tutorial. It would be helpful if you would full-screen the blueprint/functions window you are working in so we can see the names on the nodes etc. :)
@Sir_Pickle
@Sir_Pickle 3 жыл бұрын
Great work, Again!!
@MR3DDev
@MR3DDev 3 жыл бұрын
Thanks, glad you liked it
@russellcraig8764
@russellcraig8764 3 жыл бұрын
Great video. Thank you.
@MR3DDev
@MR3DDev 3 жыл бұрын
Glad you liked it!
@risnandarmultimedia5296
@risnandarmultimedia5296 3 жыл бұрын
thanks.. save my life. subscribed
@Bulutulu
@Bulutulu 3 жыл бұрын
mükemmel insan, bilge öğretmen teşekkür ederim derslerin için
@noniko96
@noniko96 3 жыл бұрын
Great! I could not get the displacement and all it was because of the vertex normals!! Thanks for sharing
@lucyblack5544
@lucyblack5544 9 ай бұрын
Nice video, I would just add that if anyone is searching for a bit of a more realistinc transition between the grass and the stones, it comes from the Alpha connection of the WorldAlignedBlend. I find it looking more natural, especially on snowy landscapes and where you are going to see all the transitions in a close up.
@harshitpenamata2682
@harshitpenamata2682 3 жыл бұрын
One of the best !!
@justinanonyme6410
@justinanonyme6410 3 жыл бұрын
thank you very much !
@wilismatrix9847
@wilismatrix9847 3 жыл бұрын
Very informative and detailed tutorial, thanks for trips brother !! that masking for tessellation was a very smart idea for optimization ! The logic behind the layering order, is simply mathematics, whet is first is the rock, so in alphabetical order, A is before B therefor Rocks are number one (A) and grass are number two (B) ...etc 😆😆
@MR3DDev
@MR3DDev 3 жыл бұрын
Oh that makes sense, see I am not good at math, thanks for the tip
@devm3240
@devm3240 3 жыл бұрын
So informative !
@MR3DDev
@MR3DDev 3 жыл бұрын
Glad you think so!
@aritramajumder3194
@aritramajumder3194 3 жыл бұрын
I will try this.Btw good job dude👍
@MR3DDev
@MR3DDev 3 жыл бұрын
Thanks, let me know if you have any questions
@aritramajumder3194
@aritramajumder3194 3 жыл бұрын
Ok I will let u know.
@musikalniyfanboichik
@musikalniyfanboichik 3 жыл бұрын
you are just a life saver, thank you so much!
@MR3DDev
@MR3DDev 3 жыл бұрын
Thanks I love saving lives :)
@mallugamedev4951
@mallugamedev4951 3 жыл бұрын
thank you frind
@smoky8521
@smoky8521 3 жыл бұрын
Hello, really great your tutorials continue like that! But how do you go about making an AutoLandscape material with the new system of MegaScan Quixel? Thanks to you Alex
@jonmoberlycreative3d
@jonmoberlycreative3d 3 жыл бұрын
Great tutorial, I am stuck on one part which is the displacement. The Megascans has a different material setup which is nothing like the one you have. Is it possible to show with the newer version what steps are required to make this work properly, Thanks
@xXESproductionsXx
@xXESproductionsXx 2 жыл бұрын
The materials are different now. The ORDp.exr file is a mixture of mappings. So use the RGB connections (R: Ambient Occlusion, G: Roughness, B: World Displacement)
@39a_siddharthdesai31
@39a_siddharthdesai31 2 жыл бұрын
@@xXESproductionsXx thanks
@davidgreenberg8456
@davidgreenberg8456 3 жыл бұрын
Thanks for the tutorial. Some comments/questions: 1. Since we need to have the Megascans "enable displacement" checked before we import the files, that should be mentioned at the very beginning of the video. 2. The font size on your screen is veeeerrrrrryy small. I have max resolution and a large, modern monitor, and I am squinting trying to read anything. 3. The video volume is roughly half of the average YT video/advertisement. 4. What do we do if we want to blend more than two Materials? 5. How can we paint? I added the Auto material instance to my landscape material slot and it auto added the material blend, but when I go to paint, there are no options to paint various materials for finer details.
@abhishekchhetri8576
@abhishekchhetri8576 3 жыл бұрын
U need to add layer blend
@ibodhi
@ibodhi 3 жыл бұрын
Really a great tutorial and quite easy to understand. Thanks a lot. Can you do a tutorial on how to create a water material with foam and collision effect?
@MR3DDev
@MR3DDev 3 жыл бұрын
I'll be diving into Unreal's water system soon which seems to do all that
@ibodhi
@ibodhi 3 жыл бұрын
@@MR3DDev Thanks! Looking forward to it!
@upbgenoob5488
@upbgenoob5488 Жыл бұрын
Thank for the video.Its very easy and simple to build!!!!Any ideas of how we can blend the materials with some noise between the transition,it could be much more realistic!!!!
@harveymarks827
@harveymarks827 3 жыл бұрын
at 8:45 in video you indicated you did not know why the rock listed first. It is because it is the first thing placed(like in nature) and the grass would be on top. I don't know the reason why this is not explained for yourself and others. GREAT video, loved it. (it may be due to my programming background that I know that, lol)
@carpool_not_deadpool3356
@carpool_not_deadpool3356 3 жыл бұрын
no lol if you dig sand is before rocks earth was made like how we build
@ugoangeletti3556
@ugoangeletti3556 3 жыл бұрын
Great video with great explanation! How would one add to this material to make it paintable across a landscape? This is in addition to the auto blend.
@Bunta1987qwerty
@Bunta1987qwerty 3 жыл бұрын
I have the same question
@danielmiller2462
@danielmiller2462 3 жыл бұрын
Awesome stuff as usual! One issue I am having is that when connecting my Lerp node to World Displacement, I am getting a MaterialFloat3 error - Alpha is connected to Vertex Normals too. Keep up the awesome content!
@MR3DDev
@MR3DDev 3 жыл бұрын
You may have to check your conections you should not be using alpha in this case.
@spraemak6427
@spraemak6427 2 жыл бұрын
Люблю тебя) i love you, bro)
@rsAndante
@rsAndante 3 жыл бұрын
will you do an updated tutorial with the new material from megascans?
@matiasvalenzuela127
@matiasvalenzuela127 2 жыл бұрын
thank you :) I'm just thinking if I rather learn how to make an automaterial based on layerblend, like for example the one from unreal sensei. What is the standard? The method you are explaining is simpler maybe?
@maddin1890
@maddin1890 3 жыл бұрын
That Terrain you created looks really nice. Iam still struggeling a bit with Gaea but I find its results far superior compared to World Machine or World Creator.
@MR3DDev
@MR3DDev 3 жыл бұрын
IS definetly much better than world machine
@maddin1890
@maddin1890 3 жыл бұрын
Since I don't know Gaea in Depth so far, can you tell me how to place nodes anywhere else but the center of the tile? For example: if I use the mountain node it creates the mountain right in the center. How can I place it let's say in the upper right corner of the tile?
@MR3DDev
@MR3DDev 3 жыл бұрын
@@maddin1890 I'll be making video on Gaea :) I'll be sure to answer your question
@maddin1890
@maddin1890 3 жыл бұрын
Wohoo thanks alot mate! :)
@MR3DDev
@MR3DDev 3 жыл бұрын
For those of you who were early (thank you for being first) this is a re upload due to an error I found at the end of the video Let me know what other things you would like to see about the landscape in Unreal Engine. Sound of below
@vaporous7465
@vaporous7465 3 жыл бұрын
@@VeiledInsider if you want to paint additionally you have to add a layer blend :)
@1020justukas
@1020justukas 3 жыл бұрын
@@vaporous7465 I tried doing it but failed. If you know of a way to do this, could you please explain it to me?
@DRAWKCABLLA
@DRAWKCABLLA 3 жыл бұрын
bruh. you are a fuckin lifesaver. many thanks
@DRAWKCABLLA
@DRAWKCABLLA 3 жыл бұрын
can i pay you money to make a video showing how to do this process for 10+ materials?
@DRAWKCABLLA
@DRAWKCABLLA 2 жыл бұрын
You should pin my comment so people can find the fix at 12:12
@SpiritMagicka
@SpiritMagicka 2 жыл бұрын
Is it possible to use different materials based on height, IE (beach sand layer) to grass layer to mountain layer (so they would each have their own textures for height/angle blending) but they would only appear at certain heights compared to sea level (0 height) ?
@riyriaexplained
@riyriaexplained 3 жыл бұрын
Thanks so much for this! I am running into an issue with the displacement though, that I think has to do with the recent Quixel update. When I go into my Displacement Master Material now, it looks completely different from what you have in your video, and so I am not sure what to bring into my own functions. Any ideas (or even just a clear shot of that section so I could muddle my way through)?
@MR3DDev
@MR3DDev 3 жыл бұрын
The displacement master is certainly different than it used to be, are the material instances same as mine?
@voxelbucket129
@voxelbucket129 3 жыл бұрын
@@MR3DDev I am having the same problem. I begun the tutorial with no displacement enabled in megascans settings. When I saw that I have to use displacement, I deleted all textures and materials and reimported them. Then I searched for the nodes that I had to copy (around the 23rd minute of your video) in the MS_DefaultMaterial_Displacement but there is nothing there. The new material uses material functions for the displacement control. Any ideas on how to handle this? My material instances are the same as yours. Awesome tutorials btw...thank you.
@MR3DDev
@MR3DDev 3 жыл бұрын
@@voxelbucket129 YEs, there will be a video on Monday explaining where everyhting is now :)
@voxelbucket129
@voxelbucket129 3 жыл бұрын
@@MR3DDev Thank you so much. You channel should get funded by Epic!
@MR3DDev
@MR3DDev 3 жыл бұрын
@@voxelbucket129 thanks I really appreciate you watching :)
@mikviz007
@mikviz007 2 жыл бұрын
Thanks ! i was wondering how to add macro texture over this method because i tried,but for some reasons its not working. Any help would be great !!!
@mikviz007
@mikviz007 2 жыл бұрын
Sir can you explain if this is possible in case if we want to add third material function as soil (for example) also ?
@davidlennear3112
@davidlennear3112 3 жыл бұрын
Awesome Video Instruction!!! At the end of the video with the LERP and "World Align Blend" you were connecting them to the "World Position Offset" and the "World Displacement"... now my "World Position Offset is active on the Master Material but the connection for the "World Displacement" is greyed out... what did I do wrong following your example... did I miss something in the video ?
@MR3DDev
@MR3DDev 3 жыл бұрын
You may need to go in the material node (the last node from the material) and make sure tesselation is checked, should be in the bar on the right, scroll down. Change from none to Planar displacement.
@codexx440
@codexx440 3 жыл бұрын
So everything is working correctly BUT even with the LERP breakdown at the end, I am still getting Tessellation on the grass aspect as well.. Any takers?
@The9PointStar
@The9PointStar Жыл бұрын
Thanks for the tuto! but what about displacement? if i want some displacement off one of the materials?
@Kelton99991
@Kelton99991 3 жыл бұрын
Could you combine this method with the landscape "Layer Blend" Node with Heightmap from your other video? would make edges a lot smoother. Would love to see how to do this
@MR3DDev
@MR3DDev 3 жыл бұрын
That's a good suggestion, I'll add it to the list
@AslamVFX
@AslamVFX 3 жыл бұрын
good
@NatePlayzGamez
@NatePlayzGamez 3 жыл бұрын
hey man, great tut :) quick question, i am currently using a landscape material, with a tessellation, and on an 8129 x 8129 map the framerate tanks...wondering if just applying tessellation to the rock area like you did, if it would make a big difference? i recon it would, but was wondering what you thought? and if you have used a landscape mat like this on an 8129 x 8129 map? thanks for any help you can provide :)
@MR3DDev
@MR3DDev 3 жыл бұрын
If optimization is what you are after I'd say use tesselation very sparingly. This system can help and you can have tesselation on very specific parts but 8129 is a huge map, so probably any tesselation at all will tank performance. If I was working with a map this big I'd have no tesselation at all unless you are extremely close to the ground.
@NatePlayzGamez
@NatePlayzGamez 3 жыл бұрын
@@MR3DDev thx for the reply buddy :) stay safe! :)
@runsbuns3675
@runsbuns3675 2 жыл бұрын
@@NatePlayzGamez that sounded like a friendly threat
@NatePlayzGamez
@NatePlayzGamez 2 жыл бұрын
@@runsbuns3675 what!?? no no no, not meant as a threat lol, just said stay safe because of the current( well current at the time) global pandemic :) didnt mean anything malevolent
@leonmisoulis7953
@leonmisoulis7953 3 жыл бұрын
what material pack did you use for this video ?
@aston81
@aston81 3 жыл бұрын
Thank you - I agree with they guys in the comments - very helpful! Since you asked I have request for a video: I have the same request as Kiwi Hawk ...but would like to add the function of having snow/ice elements moving on the water and to be solid along the shore. /subscriber
@MR3DDev
@MR3DDev 3 жыл бұрын
I could see a shader with moving ice, but being solid at the shore will require some meshes to make the effect believeable
@enkienki1256
@enkienki1256 3 жыл бұрын
Ok i have question regarding this tessellation/displacement when i replace in function WorldAlignedBlend and i use VertexNormals i can plug WorldDisplacement and TessellationMultiplier, and i dont need to make any break materials and blends like You show us. Question what is the difference between use Vertex Normals & Explicit Normals in function WorldAlignedBlend ?
@MR3DDev
@MR3DDev 3 жыл бұрын
From what I understand Explicity Normals mean the face of the geometry(mesh) meaning your polygons, this is why you can plug this if you are using normal maps. Vertext normal refers to the points that create those polygons, these points are the ones affected by tesselation which is why I used that slot for displacement.
@thephuntastics2920
@thephuntastics2920 3 жыл бұрын
well rock goes into a as first item in the stack. makes sense to me . grass is 2nd , goes on top of rock so its item b .
@zeon3d755
@zeon3d755 2 жыл бұрын
Could you post the names of the quixel textures that you used?
@rickfuzzy
@rickfuzzy Жыл бұрын
Good tut, but please maximize the window you are working on
@ryzeewaseem9043
@ryzeewaseem9043 3 жыл бұрын
Hi great video can you please tell how can i have paint layers working with this material thanks.
@MR3DDev
@MR3DDev 3 жыл бұрын
That's on my list to make a video adding layer painting to this same material so stay tunned ;)
@slothsarecool
@slothsarecool 3 жыл бұрын
god they really need to do some UI work haha, 's' leading to typing in the node name is always annoying haha. Great tutorial though thanks :D
@juanfranciscotorres9802
@juanfranciscotorres9802 3 жыл бұрын
Hi! how fantastic i just made an incredible landscape with this technique, but now how do i add more than two materials on it? i would need 4 types of materials, as sand, rock, heavy rock, and lava for example
@EthanFilms
@EthanFilms 2 жыл бұрын
Use landscape layer blends! You just plug them in to the layer blend slots and can blend between them using height or alpha blending. That's not the best explanation but hopefully points you the right way
@carlosgandulfo682
@carlosgandulfo682 2 жыл бұрын
Great tutorial bro, thanks a lot. Just a little question, is it possible to add multiple layers? I'm thinking of 3+ right now, and I'm rather new to UE4.26, so I'm sorry if it seems like an idiotic question to ask.
@MR3DDev
@MR3DDev 2 жыл бұрын
No question is idiotic. You could at more layers at the cost of performance
@carlosgandulfo682
@carlosgandulfo682 2 жыл бұрын
@@MR3DDev Thank you very much
@59_amish43
@59_amish43 3 жыл бұрын
Will this work for the latest version of megascan assets? Your video lectures are awesome for every beginner to UE4
@carpool_not_deadpool3356
@carpool_not_deadpool3356 3 жыл бұрын
why wouldnt it its just textures
@petermller3478
@petermller3478 2 жыл бұрын
Hey MR3D-Dev, like your videos! now that UE5 is out and the quixel bridge is fully integrated, there arent any roughness, or specular maps for that matter, included in the materials downloaded via the bridge. How do one go about this without these maps? thank you!
@MR3DDev
@MR3DDev 2 жыл бұрын
these maps are now packed in 1 file called ORD. I will have to make a video about this
@grantknu3483
@grantknu3483 3 жыл бұрын
How can i add materials to this? Like lets say i just wanted to pain some snow on the mountain after this is done
@boostedplayer503
@boostedplayer503 2 жыл бұрын
Got any solution to that?
@driftof90s
@driftof90s 3 жыл бұрын
World displacement and tesselation nodes of the material are shaded, how can i fix that? thanks!
@Godtickles
@Godtickles 2 жыл бұрын
How do you get those maps from the beginning?
@MrZyprez
@MrZyprez 3 жыл бұрын
how is this compared to the PLE - Procedural landscape ecosystem? and is it hard to make something like the PLE? hard to find anything on yt or google about it..
@MR3DDev
@MR3DDev 3 жыл бұрын
I have not used this system
@alexanderkartashov8776
@alexanderkartashov8776 2 жыл бұрын
Logic behind Lerp is that A is black and B is white or 0 and 1. Using world coordinates Z axis mask you have black where it's lower and 1 where it's higher. So B ands up being white and thus on top. Simple.
@gusciousi1626
@gusciousi1626 3 жыл бұрын
Hello. For some reason when I try to connect the MakeMaterialAttributes node to their equivalents in the result node of the material, I get this error " material attributes is not combatible with float" Do you know what might be causing this?
@ShubhamPatil-uj7yr
@ShubhamPatil-uj7yr 3 жыл бұрын
check your arrangement maybe your put something in the wrong para. . its happened to me too.
@gusciousi1626
@gusciousi1626 3 жыл бұрын
@@ShubhamPatil-uj7yr yeah I had done something wrong, noticed it minutes later though. It was supposed be breakmaterialattributes
@hagai90
@hagai90 3 жыл бұрын
If I want to merge more than one to achieve more variation?
@OyunZinciri
@OyunZinciri 2 жыл бұрын
I want to add grass rock mud. Grass and rock are ok but how do I add mud. Can you help? I want to add one more.
@Fettman89
@Fettman89 3 жыл бұрын
Hey so how could I hook up a macro variation node to the initial set up, without the displacement?
@MR3DDev
@MR3DDev 3 жыл бұрын
You could make the macro variation a function
@Fettman89
@Fettman89 3 жыл бұрын
@@MR3DDev Thanks I got it, I plugged the node into the basecolor input then plugged the textures into the macro node. On another note, seeing a distance based node on this would be awesome.
@DrumAndSpaces
@DrumAndSpaces 3 жыл бұрын
is there a way to be able to paint materials on top of the auto material landscape? like snow etc.
@MR3DDev
@MR3DDev 3 жыл бұрын
Yes, I will show this in a later tutorial ;)
@enkienki1256
@enkienki1256 3 жыл бұрын
OK I have more than two materials and i use Layers (1st is Auto, 2nd grass, 3rd sand, 4th rock) how to implement this tessellation. I made it by myself (different materiald different Tess - high for rock; no tessellation for grass) and its working, but only when i connect World Displacement. When connect Tessellation Multiplayer (landscape go grey) i dont know how to make it. Tech do You have any mail or discord and can You help me with this ?
@MR3DDev
@MR3DDev 3 жыл бұрын
No Discord for the moment but it will come in the future. Are you trying to make all those materials to be on the automaterial? I am not sure that will work out since usually the worldAlignBlend detects slopes so all your materials will be mixed pretty tightly. The way I would do it is put your 2 base materials into the automaterial and add the other ones as paint layers (tutorial for that coming soon) that way you can have all of them with tesselation
@enkienki1256
@enkienki1256 3 жыл бұрын
@@MR3DDev Yea i add 3 base material they are blending but other will be as paint layers yesterday i made this tessellation again bymyself need to veryfi it today. Maybe i can send You my BP and Material Function to veryfi ?
@MaxiCrows
@MaxiCrows 3 жыл бұрын
@@enkienki1256 how did u do for blending 3 materialsss???
@tgykurtulus
@tgykurtulus 3 жыл бұрын
Hello, this tutorial wsa very useful and i made a landscape that looks fine to me. But in this tutorial it is made with 2 textures or functions. I made the landscape but i need to have some wet surface under the lake, or i need some dirty path to help the player should follow etc. I mean how can i add layers or paint additional texture with this material? Thanks for the help
@korayozdemir4370
@korayozdemir4370 2 жыл бұрын
layer blend kullanıp ihtiyacın kadar pin yaparsın birbirine bağlarsın diye düşünüyorum bende aynı problemi yaşadım derme çatma layer blend kullandım :D
@tgykurtulus
@tgykurtulus 2 жыл бұрын
@@korayozdemir4370 Koray merhaba. UnrealSensei 'nin landscape tutorialına baktım. aradığımız tüm cevaplar orada. hatta ücretsiz paintable aoutomateriali de paylaşıyor. inanılmaz iş kolaylaştırıcı
@korayozdemir4370
@korayozdemir4370 2 жыл бұрын
@@tgykurtulus çok teşekkürler bilgi için hemen kontrol ediyorum
@tgykurtulus
@tgykurtulus 2 жыл бұрын
@@korayozdemir4370 rica ederim kardeşim. eğer özellikle sıkıştığın bir yer varsa lütfen paylaş belki pratik çözümler bulabiliriz. Unreal kullanan şunun şurasında kaç türk var ki :D
@korayozdemir4370
@korayozdemir4370 2 жыл бұрын
@@tgykurtulus he ya varsa yoksa unity kullanıyor bizim millet :D
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 3 жыл бұрын
Needs a seabed layer with a height addjustment so the sebed and beach sand height can be addjusted pretty please, seem nobody make islands, I hate invisible wall so I do islands and the sea is a game world boader BUT looks stink if the no seabed/beach and the grass grows into the water
@aryankissoondoyal1281
@aryankissoondoyal1281 3 жыл бұрын
Heyy,MR3D-DEV,im in currently working in vrsn 2.6 and their is no support for bridge as it just came out thus i couldnt get the displacement node form the default material of the megascans,however i tried,using my previous version that is 25.4,and i created an empty project with no strtr content but even though it is a precious verison and displacement is checked on the megascans setting only the ms_default material_CP and the maps etc..are getting dowloaded and exported,and i am not getting the displacement node, Could someone pls send the file to me if their is no fix? I need it
@Baleur
@Baleur Жыл бұрын
How would you do this in UE5 since, afaik, tesselation is gone?
@cristiuntaru
@cristiuntaru 3 жыл бұрын
I wanna know how to atribute a material to a landmass brush . Pls can u help me?
@dang64337
@dang64337 3 жыл бұрын
12:06 the auto material doesn´t work so Im actually only seeing the grass texture. I just experimented with the sharp and height values so the rock texture is either at the bottom of the preview or just 50 percent rock and 50 percent grass material on each other. Please Help !!!
@MR3DDev
@MR3DDev 3 жыл бұрын
hey, can you please elaborate on the issue?
@dang64337
@dang64337 3 жыл бұрын
@@MR3DDev after i followed all the steps and put the material instance on the terrain heightmap it only shows me the grass texture and if I double-click on the instance and play with the sharp value a little bit , I see that the rock texture is at the bottom of the sphere-preview which is on the left hand side of that window but i dont see any changes in my actual scene where my landscape from GAEA is. PS: I could add you on discord if u want and send you some screenshots
@VitorCaldeira1980
@VitorCaldeira1980 3 жыл бұрын
the material where did where did you found it? looking in the magascan but no ideia what material did you use
@MR3DDev
@MR3DDev 3 жыл бұрын
all the materials I used here are from Megascans
@VitorCaldeira1980
@VitorCaldeira1980 3 жыл бұрын
@@MR3DDev i was looking for the same name of your material and wasnt able to found it. Now i think i have found it. Do you have any video about populating the landscape with trees?
@Minnvin
@Minnvin 3 жыл бұрын
how do you do it with more then two material?
@jackassmacas
@jackassmacas 3 жыл бұрын
I'm using Unreal 4.23 and the WorldAlignedBlend Node isn't working, it always output only rock texture
@Cursez
@Cursez 3 жыл бұрын
What if you want more materials that aren't affected by height? Where you just want to paint in more materials?
@i_n_c_l_u_d_e
@i_n_c_l_u_d_e 3 жыл бұрын
Gaea tutorial next please ;)
@MR3DDev
@MR3DDev 3 жыл бұрын
I have something lined up for next week already so stick around ;)
@vjrook8974
@vjrook8974 3 жыл бұрын
I run to a problem at the last step, getting the error after connecting Lerps to "World Displacement" and "Tesselation Multiplier". - [SM5] Function WorldAlignedBlend: (Node Transform) Invalid node used in vertex/hull/domain shader input!
@MR3DDev
@MR3DDev 3 жыл бұрын
Make sure your world align blen is plugged into the vertex normals
@lace_d6237
@lace_d6237 Жыл бұрын
In UE5 with Quixel I can't find the MS_DisplacementMaterial anymore? Has anyone a solution for that?
@abderrahmen0735
@abderrahmen0735 2 жыл бұрын
17:23 i have followed all your steps but i couldn't find this window !
@judanetwork
@judanetwork 3 жыл бұрын
Hi, where is the tutorial to make the code in the green window that you can see at the minute 18:25 ?
@PYcifique
@PYcifique 3 жыл бұрын
Hey ! Did you find a solution ? thx ! :)
@codexx440
@codexx440 3 жыл бұрын
They changed the material blueprint about 2 months after this video. The new form works pretty well, just make sure your MegaScans tool at the top has enable Displacement ENABLED as well as BEFORE you import from MegaScans.
@judanetwork
@judanetwork 3 жыл бұрын
​@@codexx440 yeah, but if i open MS_DefaultMaterial_Displacement the code is completely different. Where is the Displacement code to copy?
@brambatimoreira
@brambatimoreira 3 жыл бұрын
Hello mine also doesn't have this green window, I'm attaching a photo to see if anyone can help me. www.jonathanmoreira.com.br/imgs/ue4_tela_displ.png
@starscream2092
@starscream2092 3 жыл бұрын
There are 5 Softwares for creating landscapes. 1. Gaea 2. World Machine 2 3. World Creator 3 4. Terragen 4.4 5. Terresculptor - Its free. Did you used them all ?? Which have the best potentional ?
@MR3DDev
@MR3DDev 3 жыл бұрын
You are missing World Machine. I have only used World Machine and Gaea, World Creator doesn't have a trial version (as far as I know) so I have not being able to check that out. Between World Machine and Gaea, I prefer Gaea, is cheaper and has a fast GPU workflow.
@whnvr
@whnvr 3 жыл бұрын
@@MR3DDev I second this. The program Dax and the team are building with Gaea honestly solves many of the issues of other erosion-based terrain DCC's, and the modern interface is just mwah.
@starscream2092
@starscream2092 3 жыл бұрын
So could you check out Terresculptor, because its free and still updated every month, and you as someone that used generators knows what it need to have, i want to jump into one and pull the trigger, but i am afraid to pick the wrong one as i am not experienced what it needs to have or not for quality of life. Because Gaea have turned comments off on their youtube channel and that seems like they dont like negative comments or have something to hide.
@Denny_9963
@Denny_9963 3 жыл бұрын
hmmm what if i want to make the automaterial with 4 material functions? Tried to connect 2 BlendMaterialAttributes to BreakMaterialAttributes but i can only connect one :/
@shaezbreizh86
@shaezbreizh86 3 жыл бұрын
just lerp the first worldalign with a second one, then plug a new material that will lerp with it and it will be the second worldaligned blend, etc
@josdevos8746
@josdevos8746 3 жыл бұрын
what is the name for the rock cliff material on megascans?
@vaporous7465
@vaporous7465 3 жыл бұрын
im also wondering ... looks much better than mine
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