Thank you! Finally, I found someone who was able to show how to start using in C++ Wwise.
@OmnisepherGameSound3 жыл бұрын
You are welcome :) more will come soon!
@robfr57402 жыл бұрын
Thank you so much, this is a gold mine of informations for beginners in C++ such as me !
@OmnisepherGameSound2 жыл бұрын
You are welcome :)
@vincentregolo16863 жыл бұрын
Thanks a lot for your video ! Still having the dependency problem even after trying your solution... I'll put the solution here if i manage to find it
@Pandemius3 жыл бұрын
Hey, thank you for the video. I followed the video but I'm constantly getting an error: LINK : fatal error LNK1181: cannot open input file 'D:\Media\Projects\UE4\Wwise_Cpp_v2\Wwise_Cpp_v2\Plugins\Wwise\Intermediate\Build\Win64\UE4Editor\Development\AkAudio\UE4Editor-AkAudio.lib' Is there a way to fix it?
@OmnisepherGameSound3 жыл бұрын
It is a little pain in the *ss, and I solved that by deleting the "AkAudio" I added, then compiled in UE (gave no errors), and put it back into where did I delete, then compiled again. That solved whenever I faced wiith that. The problem with wwise / c++, it is very fragile and kinda left out by the creators, so, whatever I try to do, has huge change of success of fatal errors, and can be solved with these stupid tricks, like compiling in an order, or restarting the project.
@Pandemius3 жыл бұрын
@@OmnisepherGameSound Thank you for your reply. So, I deleted "AkAudio" and tried to compile but got an error. I put "AkAudio" back and tried to compile and still got an error. No luck :(
@OmnisepherGameSound3 жыл бұрын
@@Pandemius what error did it give after you compiled without AkAudio?
@fod93awwyeah3 жыл бұрын
I had the same issue, I found this forum post and added to it: answers.unrealengine.com/questions/3533/bug-lnk1181-cannot-open-input-file.html . Deleting the directories and re-generating the project fixed the problem for me
@fod93awwyeah3 жыл бұрын
@@OmnisepherGameSound Great vid by the way, really helpful 👌
@lllll693 жыл бұрын
Message box appears when installing Wise plug-in. (Wwise settings do not seem to be set. Would you like to open the settings window to set them?) What's the solution?
@OmnisepherGameSound3 жыл бұрын
hi, I couldn't understand your question, can you send me the appearing message box's screenshot or something as a link here
@danielebassano76352 жыл бұрын
Hi, when I open Unreal and call the Post Event function from c++ I don't hear any sound and returns always 0 as event id, until I manually play the sound from the content browser or use the blueprint post event node. Any ideas?
@OmnisepherGameSound2 жыл бұрын
Hmm, hard to tell without seeing the code. - Make sure you added build file and header at the file. - Check event name to be sure Also, I can suggest you to check another updated video for this purpose in my channel. WWise also deprecated some usages and it might cause that too. kzbin.info/www/bejne/qqLCeohred6paZY&ab_channel=OmnisepherGame%26Sound
@danielebassano76352 жыл бұрын
@@OmnisepherGameSound Thank you for your answer.
@danielebassano76352 жыл бұрын
@@OmnisepherGameSound It could be that I need to manually load the sound bank? Because when I call the event from blueprint it works prefectly, and after that also the c++ code works.
@OmnisepherGameSound2 жыл бұрын
@@danielebassano7635 maybe, but it doesn't make sense still, because you can post it by BP but not C++. If it's about sound bank, BP shouldn't work either. But, WWise and UE are not the best couple, you might try some methods like that, also populating/generating sounds helps time to time. Check the other link I mentioned, I use event-driven package there and it causes less headache imo.