UV Map a Modern Desk and Assets using Maya 2018

  Рет қаралды 19,690

Academic Phoenix Plus

Academic Phoenix Plus

Күн бұрын

Hi Creators,
This is video 3 on how to model, uv map and texture a modern desk with assets.
In this tutorial, we cover how to UV map the desk. Tools that we are going to cover includes automatic mapping, cut and sew UVs, and more!
I hope you find these tutorials helpful, and keep creating!
Follow along and download the file here: www.academicphoenixplus.com
Software used: Maya 2018, Photoshop and Arnold
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Пікірлер: 25
@REZAsys2
@REZAsys2 4 жыл бұрын
Thank u :))
@marcosanchezguijarro9115
@marcosanchezguijarro9115 5 жыл бұрын
hi, thanks for the tutorials, i have one question, why arent you using the get - set pixels per unit option under tools, to make sure that everything is the same scale?
@dimeloerree
@dimeloerree 4 жыл бұрын
Thanks!
@AcademicPhoenixPlus
@AcademicPhoenixPlus 4 жыл бұрын
You are very welcome Rodrigo!
@taluan8475
@taluan8475 2 жыл бұрын
I'm still understand about the table face plane map, and then when you come to the leg part, stich and stich, i'm like... "Omg! What sorcery is that?" LOL.
@AcademicPhoenixPlus
@AcademicPhoenixPlus 2 жыл бұрын
lol! It is magic! :)
@shanewhittington
@shanewhittington 5 жыл бұрын
Awesome
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
I appreciate that, Shane! Thank you for watching!
@Kopite369
@Kopite369 5 жыл бұрын
Couldn't agree more Shane!
@MAYA-pr1cr
@MAYA-pr1cr 2 жыл бұрын
Hi, thanks for the tutorial - but i have one doubt - why we put the uvs inside the 0 to 1 space … what is the use of other space that are given in the uv graph editor and why maya given us a large graph for uvs
@sankarmfa
@sankarmfa 6 жыл бұрын
Great video. Pls upload more about arnold shader videos little advance stage. Thanks :)
@AcademicPhoenixPlus
@AcademicPhoenixPlus 6 жыл бұрын
Thank you for your comment, Sankara. I truly appreciate it. It's a great suggestion and I plant to work on a bit more Arnold. Keep an eye out! By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
@sankarmfa
@sankarmfa 6 жыл бұрын
Sure will do. Thanks
@ameralgazawy6427
@ameralgazawy6427 4 жыл бұрын
i love you
@nirbhayjamwal3459
@nirbhayjamwal3459 3 жыл бұрын
What is the difference between cut and stitch together?
@dakabr1
@dakabr1 5 жыл бұрын
Hi, your tutorials are amazing! Now I have a question: I use substance painter to texture my 3D assets, Do I have to uv map just like shown in this video? Because my teacher said this technique is more like texturing in photoshop.
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
That's a really good question, and I've heard it from multiple people as well. The reality is that it is important to have good UVs when texturing an object, even when using Substance. You have to maximize your 0-1 space and make it efficient for game and render engines. If an artist doesn't know how to do this, it could waste previous resources. We will always have to worry about map space, until somehow that goes away. I hope that helps!
@dakabr1
@dakabr1 5 жыл бұрын
@@AcademicPhoenixPlus thanks 😊
@kaidkyoung4298
@kaidkyoung4298 5 жыл бұрын
what if the objects are formed like clock wise. like the bullets in revolver gun clip, if I wanna same UVs but they are 45 degree related to each other, what should i do??
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
Hi TinDK, I think you are asking, if you have a bullet, then you have the same bullet rotated 45*, how do you UV map it? You can use a fancy tool called Transfer Attributes. Select the Mesh with the good UVs, then select the mesh with that is not UV mapped. Go to Mesh>Transfer Attributes>Options. Select "Component". Voila! Hopefully that's what you were asking. :)
@star172able
@star172able 5 жыл бұрын
When I try to do the automatic for my desks it looks all smell for each of the shapes how do I send you my maya file
@AcademicPhoenixPlus
@AcademicPhoenixPlus 5 жыл бұрын
Hi Starlyn, Yes automatic mapping usually gives you tons of little pieces and usually doesn't work. Have you tried uv mapping it yourself? Here are some tutorials for UV mapping: kzbin.info/www/bejne/j5vapYSIqKuYZ8k
@lostwithdan4331
@lostwithdan4331 4 жыл бұрын
Would it not work to just make them all have the same texel density in the uv toolkit?
@AcademicPhoenixPlus
@AcademicPhoenixPlus 4 жыл бұрын
Sure!
@lostwithdan4331
@lostwithdan4331 4 жыл бұрын
@@AcademicPhoenixPlusAww ok, I just wasn't sure, but I appreciate the response and love the videos.
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