UV Randomizer in Maya

  Рет қаралды 3,408

cgside

cgside

Күн бұрын

Пікірлер: 15
@lematt16
@lematt16 2 жыл бұрын
great stuff, I tried that some time ago but never managed to.. very nice, will study this carefully.
@cgside
@cgside 2 жыл бұрын
Thanks. I only managed after watching the blender video. If you try to build it and have any questions let me know. Cheers
@lematt16
@lematt16 2 жыл бұрын
@@cgside thanks
@Filtaido
@Filtaido 2 жыл бұрын
Great video as always. I may have to take a whole day to learn this technique though 😅
@cgside
@cgside 2 жыл бұрын
I took me 4 hours to find the right nodes too 😅
@payammemar4368
@payammemar4368 Жыл бұрын
Beware of Arnold GPU at this moment is not supporting matrix calculation.
9 ай бұрын
This setup doesn't take care of normals rotation if you are using this for PBR texturing, right? The normals rotation is a WHOLE new problem to solve
@cgside
@cgside 9 ай бұрын
Yes, that is indeed another problem , I did it already but for other render engine(karma at the time). You could always use bump/displacement instead. I've seen OSL scripts for solving it in redshift, maybe worth to have a look? Cheers
8 ай бұрын
@@cgsideHell, I didn't think of using bumpmaps instead of normal maps, problem solved! If you do know of any OSL node to do that, please share. And if you know of any other OSL forum or resources, please share them too. The only one I know is on facebook and I don't use it. Thanks!
@MarkusAkaMasse
@MarkusAkaMasse 8 ай бұрын
is there something similar for 3ds max / arnold?
@cgside
@cgside 8 ай бұрын
Hi, I think you will need to rely on OSL in 3ds max, look for Mads Drøschler OSL shaders, I believe he has done some of those for 3ds max.
@user-FuTaiwanCK
@user-FuTaiwanCK 2 жыл бұрын
great
@Jmatad21
@Jmatad21 Ай бұрын
I thought it was a tutorial 😢
@cgside
@cgside Ай бұрын
Well, I show everything you need to rebuild the network, and there's the blender tutorial that uses similar nodes, I believe you can recreate it with both videos. ;)
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