great stuff, I tried that some time ago but never managed to.. very nice, will study this carefully.
@cgside2 жыл бұрын
Thanks. I only managed after watching the blender video. If you try to build it and have any questions let me know. Cheers
@lematt162 жыл бұрын
@@cgside thanks
@Filtaido2 жыл бұрын
Great video as always. I may have to take a whole day to learn this technique though 😅
@cgside2 жыл бұрын
I took me 4 hours to find the right nodes too 😅
@payammemar4368 Жыл бұрын
Beware of Arnold GPU at this moment is not supporting matrix calculation.
9 ай бұрын
This setup doesn't take care of normals rotation if you are using this for PBR texturing, right? The normals rotation is a WHOLE new problem to solve
@cgside9 ай бұрын
Yes, that is indeed another problem , I did it already but for other render engine(karma at the time). You could always use bump/displacement instead. I've seen OSL scripts for solving it in redshift, maybe worth to have a look? Cheers
8 ай бұрын
@@cgsideHell, I didn't think of using bumpmaps instead of normal maps, problem solved! If you do know of any OSL node to do that, please share. And if you know of any other OSL forum or resources, please share them too. The only one I know is on facebook and I don't use it. Thanks!
@MarkusAkaMasse8 ай бұрын
is there something similar for 3ds max / arnold?
@cgside8 ай бұрын
Hi, I think you will need to rely on OSL in 3ds max, look for Mads Drøschler OSL shaders, I believe he has done some of those for 3ds max.
@user-FuTaiwanCK2 жыл бұрын
great
@Jmatad21Ай бұрын
I thought it was a tutorial 😢
@cgsideАй бұрын
Well, I show everything you need to rebuild the network, and there's the blender tutorial that uses similar nodes, I believe you can recreate it with both videos. ;)