Ive ran a company commander in a few games now with a horde of inexp American riflemen and a couple vet tanks. Hes incredibly useful for inexp armies. Its wild seeing inexp squads with 4 pins pass an order check. For vet units, it ensures theyre going to be testing on 11's until youre at 4 pins, making them incredibly reliable. The trade off is its an incredibly powerful ability tied to one very fragile model, with many ways to shut them down. Pins, being caught out of position, a lucky arty barrage or mortar hit, or even something like a sniper, can cause a plan to come crashing down. I would treat them as a force multiplier, but unless used very cautiously, I would never plan on needing a CO to carry out a plan. Just too many ways for it to go wrong
@scholaprogenium72762 ай бұрын
@@MrMoustaffa Thanks for sharing your experience so far! I have built around it and it went pretty well, but as people wise up I'm sure it will be countered more effectively! The airstrikes and so on are the real danger if he is in a recce transport, but with a bit of luck he will be alright!
@PrinceMcGiggle2 ай бұрын
Great video!
@scholaprogenium72762 ай бұрын
@@PrinceMcGiggle thanks!
@josephpagoria69332 ай бұрын
German Co. Commander and all the panzerschrecks from the heavy platoon and infantry platoon in a recce halftrack. “Snap to” then move halftrack disembark 4 shrecks to kill any vehicles in a large bubble of destruction. Or all the mortars or artillery in platoon all firing in massed battery. This is definitely the “Snap to” version.
@scholaprogenium72762 ай бұрын
@@josephpagoria6933 ooo I like that, very interesting. Rocket wagon plus company commander has to deal with armour effectively I would think!
@gregshimmin53342 ай бұрын
Pint and Pipe in hand. You may begin your proposal sir.
@scholaprogenium72762 ай бұрын
@@gregshimmin5334 haha love it
@dariostabletopminatures2 ай бұрын
15:26 My Fiend Alex always brings a Company Commander and it won him the last two Games we Played. He DRAGED his Russian Forces, Mostly Inexperienced FORWARD on the OBJECTIVES.... TWICE! I played last Game the Germans (after playing Brits and USA) boy oh boy did that SNAP 2 feel POWERFULL. I activated my Panther, my Mortar and My MMG! Incredible! Bo always recommandet Inexp Officers, but I found you really want to have them behind your UNITS. That +2. I mean Take em Inex, but give them a Buddy! You really want them! How often it has happend to me and my Oppenents that 1 Pin was enought to go down or FUBAR.
@scholaprogenium72762 ай бұрын
@@dariostabletopminatures hi mate, sorry for the delayed response! Haha yeah I love that, "dragging" the inexperienced force up the board, such an accurate depiction! Yeah the triple snap to on german officers is massive, I think we are only just starting to see how powerful that national rule is! I am painting two heavy ACs to pair with a neb for my germans, I think it's going to be brutal as light tanks are really starting to show potential now. Oooof 1 pin FUBAR, it happens like clockwork for my Finns, if I get to turn 4 and it hasn't happened I'll joke that I'm due one and it always comes 😅😭 Yeah the officers question is certainly up for debate. You need a vet if hes running around in the open, if he is safe directing mortars and artillery maybe not, but it reduces flexibility, pole his head out for one second and he is dead, so no dashing to contest an objective late game!
@dariostabletopminatures2 ай бұрын
@@scholaprogenium7276 i feel your response! Man no hurry! I Made recently a few 40k Videos about fun, rule of cool and if the competitive meta is destroying the game.... And i got so many comments to respond toy plus Battlereports in the pipeline! Slow is smooth, and smooth is fast! Hahah yeah BA is fun. I will Bring a Tiger today and maybe a bunch of german Tanks, a mortar battery to snipe out the unpleaseant... And german lmg hordes... And a few outflanking units (horses and infinantry. I think outflanking got cool in this Version....
@timnar71632 ай бұрын
Hey guys, Martin from tabletopbattle here. You are as always preaching the truth! PC and CC are a vital part of all my v.3 lists so far. A CC in a bedford with a bunch of blokes with smgs 🎉🎉🎉 lovely! Or the ability to place 4 AT/AA/howitzers in ambush with the first dice ❤ Keep up the good work, i'll see you in the next one!
@scholaprogenium72762 ай бұрын
@@timnar7163 Hi Martin, tha is for getting in touch! The snap to ambush is something I'm very excited to try with my Finns, advance 4 squads into ambush, yes please! Haha
@jonathanshannon534328 күн бұрын
Great video. Thanks. Just to clarify: can units in a transport be ordered? Can a commander in a transport order units?
@scholaprogenium727628 күн бұрын
@@jonathanshannon5343 hi mate, if it's open topped or soft skinned then yes to both of the above :)
@ijsbeermeneer99522 ай бұрын
Me thinking about 2 bazookas and 2 jeeps for if you really want a tank dead ;) I ran a company commander for my first v3 game (georgy zhukov model ofc). Worked great! The +4 morale was amazing against forward artillery observer. If its inexperienced, ill hide it. 42 pts is amazingly cheap for such a powerful ruleset. Otherwisd, when taking them reg or vet, run them with smgs and a 3 man team. 6 shots still will give a pin, which could be crucial! Great video, good stuff to think about
@scholaprogenium72762 ай бұрын
@@ijsbeermeneer9952 haha rocket weapons are my go to for AT at the moment for sure! Yeah man as you say, 42 points is so cheap for what can be such a powerful ability, seems like it's almost always worth squeezing one in if you can get a few turns of shenanigans out of him before he gets popped!
@e-4airman1247 күн бұрын
thanks
@scholaprogenium72765 күн бұрын
You're very welcome! 😁
@777Berzerker7772 ай бұрын
It gives you the opportunity to coordinate an attack or counter attack
@RR-le4gm2 ай бұрын
Nice video! How is the leadership bonus working with pins? Do you first count up the bonus if you are within a commander (with a max of ld 11), and then take the pin penalty off? Or do you have to count it simultaneously? So a regular unit with 4 pins get up to ld 11 and with 4 pins it is reduced to 7, or do you just negate the pins as the bonus of 4 is equal to the pins and you would have ld9?
@scholaprogenium72762 ай бұрын
@@RR-le4gm The commander gives you a bonus of +4 up to a maximum of 11 in V3 (it used to be a max of 10). So a double 6 is always a FUBAR. Hope this helps :)
@RR-le4gm2 ай бұрын
@@scholaprogenium7276 so when do you apply pins? Before or after you get the bonus? Ld - pins + bonus or ld + bonus (max ld11) - pins?
@RR-le4gm2 ай бұрын
I already figured it out. Pins counts first then ld bonus. So if you have 4 pins and a captain or major is nearby it neglects it affect on your ld- or order check.
@coulonpatrick67782 ай бұрын
The regular commander would be with 2 guys with SMG , 5 in total withe the men of the AT rifle !
@TheKenthor2 ай бұрын
On the one hand I'm a little concerned that the increase in snap to throughout 3e is moving the game a little closer to IGOUGO, which I'm not a fan of. On the other hand I do like the way it allows for different elements of an army to act in a more coherent manner.
@scholaprogenium72762 ай бұрын
@@TheKenthor I agree, I don't like the idea of bolt action become IgoUgo, but as it stands it feels right having a couple of snap to bursts a turn mixed in with normal dice pulls. Plus it certainly speeds the game up with larger forces in V3
@VioletMoonMediaWargames2 ай бұрын
I wonder if George Cairns VC was the origin of the phrase '...beat him to death with the soggy end...' I was at a tournament last weekend, had two regular platoon commanders, each surrounded by 3 mortars (1 med 5 light).. so first two dice drawn were snap to's..... It won my first game and helped me draw the second (wreck stopped my spotter from helping them in game 3!).... if I took them inex, then I could have had the points to take an inex Company Commander and hit with 6 mortars on the first die......may do that next time... (22 order dice at 1000 points, so using 7 on first draw isn't that much of an issue)
@scholaprogenium72762 ай бұрын
@@VioletMoonMediaWargames haha very funny! Nice, 5 light mortars, that has to be brutal with the ability to pop them all at once with a snap to! 22 dice at 1k, yeah a company commander first dice pulling 4 more will be fine for momentum. At your 1k tourny what would you estimate were the average dice for a list mate?
@VioletMoonMediaWargames2 ай бұрын
@@scholaprogenium7276 I faced an 11 dice British cavalry force (3 universal carriers, pc, 2x5 man squads, 3 light acm 1 heavy ac and a dingo), 13 dice mixed german force (3 infantry squads, PzIII & 3 bike/sidecar mmg, and 2 squads of enginers with ft in trucks), last game was 15 dice japanese with paras in Ho Ki poki's..... from what I saw, 12-15 was average, I didn't see anyone else with 20+ dice. It seemed that most were 3 platoons, around half of the ones I saw had an armoured platoon. Will be writing up the tournament report on a slideshow soon..... have another 1k tourney on the 27th.
@danielmaguire30102 ай бұрын
definitely gonna try this :D any thoughts on cavalry?
@boltactiontutorialsbybomor38462 ай бұрын
Difficult to use, less likely to engage in melee, but may still be worth it
@coulonpatrick67782 ай бұрын
Hie , my thinkink was rhe same , i am playing free french , and i wang to buid a recce platonn with regular’company commander in universal carrier withe the AT platonn reg and 2 others open top armoured MMG reece with 2 secions of 5 veterans with 4SMG and one rifle, and one recece truck of 8 reguar senegalese rifle tought fighter !!
@Wargoat62 ай бұрын
V3 is the snap-to version
@scholaprogenium72762 ай бұрын
@@Wargoat6 Its definitely coming up more and more in my games!