How Physics & VR Are Changing Gaming Forever

  Рет қаралды 99,144

Virtual Insider

Virtual Insider

Күн бұрын

Пікірлер: 136
@RealSharpenIron
@RealSharpenIron Жыл бұрын
I'd love to see a mod for Half Life: Alyx that puts in melee combat and physical damage from throwing items.
@Neonekgrubas
@Neonekgrubas Жыл бұрын
You can actually use props to damage npcs! It won't deal much damage but I managed to finish off a headcrab with a tv once.
@s2tb2007
@s2tb2007 Жыл бұрын
Well the new and upcoming gmod 2 will present whole new opportunities for mods and even a whole new half life in source 2 (a mod mind you)
@Brick.00
@Brick.00 Жыл бұрын
Blade and sorcery.
@sparrowanon
@sparrowanon Жыл бұрын
​@@Brick.00Alyx is arguably a better game than BAS.
@Cazanu417
@Cazanu417 Жыл бұрын
there is a crowbar mod by cementstairs that adds damage,and afaik objects thrown do cause damage or at least stagger
@Dindonmasker
@Dindonmasker Жыл бұрын
It's so crazy how many ways there are to do good physics in VR. Little differences in each engine make so much difference too!
@ICE0124
@ICE0124 Жыл бұрын
I feel like the feeling where a better game hurts a worse game is more prevalent in vr. Like for example in half life alyx i picked up a plastic crate filled with like 25 heavy pool balls and i was amazed that they were not spazzing out everywhere and they actually stayed in the crate when i picked it up and moved it and it was amazing how well the physics are and how you could feel the added weight of the pool balls. Now when i play other games like blade and sorcery if you put a ton of objects inside of a bucket they either clip through or fly out when you move, and kinda the same thing with bonelab but its better than B&S. Also Pavlov has hurt guns in all the other games too, like when i play into the radius or any other game with guns the guns feel really bad even though when i was playing those games before pavlov they felt good. And in Pavlov when i try to hit someone with a melee object it feels really bad because it clips through them and then when i kills the enemy they just ragdoll to the floor because my weapon went straight through them but still did damage. Its like ive been spoiled by B&S and bonelab with their melee combat that all other melee combat feels bad.
@Connor011
@Connor011 Жыл бұрын
Pretty sure b&s just fully released and pavlov has no need for those type of physics it would just make the game run worse for somthinh that doesn't rly matter
@Iloveyakuza
@Iloveyakuza Жыл бұрын
@@Connor011 B&S hasn't fully released. It is estimated to be in early 2024.
@captainjirk9564
@captainjirk9564 Жыл бұрын
The guns in ITR feel really good though...
@harmleyten4
@harmleyten4 Жыл бұрын
I completly agree with your pavlov statement
@astropan2765
@astropan2765 Жыл бұрын
i put a bunch of grenades in a bucket in half life alyx and they all constantly spazzed out and fell. its all bc they focused on more objects as containers than others, so things like the plastic crates dont have anything bugging out while buckets and cardboard boxes constantly have shit clip through them.
@pmcomputing2459
@pmcomputing2459 Жыл бұрын
The physics of the lone echo series are pretty incredible. Firing your wrist thrusters, grabbing an object and launching yourself to another area is surprisingly enjoyable.
@Hamachingo
@Hamachingo Жыл бұрын
Agreed, just started it up again after years and upgrading the PC massively. They added some extra rooms to explore, Olivia has a lot of nuanced reactions to hand signals and having alls those extra objects objects that don't really do anything but float around and can be interacted with does add a lot to the vibe. You do accept those robot arms as your own after a while and if you play for hours your actual arms feel weird and foreign. HL Alyx in comparison feels very half assed in the physics department in comparison, but I get why they did it that way and you can play it sitting down just as good.
@PostMortalForm
@PostMortalForm Жыл бұрын
I find that good physics makes a big difference to how immersed I feel in a vr world. When I play a game with no physics and my hands just ghost through solid objects, it’s always really disappointing.
@GreyMatterShades
@GreyMatterShades Жыл бұрын
I agree with everything you said in this video. The physics interactions afforded by VR can enhance every aspect of a game, but they introduce a lot of potential for glitches and jank. It makes sense that melee combat would be most susceptible to that, but hopefully a developer really nails it soon. And yeah that last point about Source 2 is a big one, and could be applied to the VR games space as a whole. Considering how almost all VR devs are small teams with small budgets, it would be such a huge benefit if it became the norm for companies to share their VR tech or sell it for a reasonable price. If a new team could just pay the developers of Hellsplit Arena for example, to use the gameplay and physics systems of that game, they could focus their entire development on creating content and building a bigger, more ambitious game. If we want bigger, more polished, more substantial VR games, developers are going to have to stop reinventing the wheel every time, and start making deals with established games to buy their gameplay and physics systems like middleware.
@alucardhellsing9773
@alucardhellsing9773 Жыл бұрын
I'm surprise we don't see much immersive sim for VR, it's perfect for that genre!
@Theehannle
@Theehannle Жыл бұрын
I think when Bonelab (even if) gets its full updated SDK kit, immersive sim themed levels would be soo much fun.
@xXYannuschXx
@xXYannuschXx Жыл бұрын
Not really an immersive sim, but the weapon and ammo management, aswell as the backpack system in Into The Radius are really satisfying to use. An RE-like game could also work really well, due to how slow the gameplay normally is in RE games.
@cburn-YT
@cburn-YT Жыл бұрын
@@Theehannle the AI is woefully under equipped for an ImSIM, I'm also incredibly disappointed with how bonelab just feels like a massive downgrade mechanically with the player controller and the level size, sometimes hardware limitations create better games, that was not the case with bonelabs
@MRkdw14
@MRkdw14 Жыл бұрын
Ghost of tabor! Check it out
@TheEnfo
@TheEnfo Жыл бұрын
Great video essay, as always! The animations in Hellsplit Arena look really interesting, I just pulled the trigger on it in the Steam summer sale.
@virtualinsider
@virtualinsider Жыл бұрын
It really helps give the game more polished when they react more realistically to your hits. Blade and Sorcery they barely move.
@El-Burrito
@El-Burrito Жыл бұрын
"you can also look down the end of the barrel and see the bullet sat in there" could there be any better famous last words
@FireFighter-b.001
@FireFighter-b.001 Жыл бұрын
S&Box its a sandbox game that uses source 2, Garry (the creator) say that its using source 2 so people can use this engine, i dont remember if it has Vr support but if not it will have in the future.
@34Bartek34
@34Bartek34 Жыл бұрын
s&box already has vr support, there are some videos of people messing around with vr there
@ChristocreamV2
@ChristocreamV2 Жыл бұрын
0:06 videoglames
@monikamorningstarshadlo4129
@monikamorningstarshadlo4129 Жыл бұрын
This man caught a flying armored crab and didn’t get hit while it was squirming, absolute chad
@Echo-22-538
@Echo-22-538 Жыл бұрын
Glad to see I'm not the only one that likes the irony of headbutting a a crablet.
@firingpin3520
@firingpin3520 Жыл бұрын
Every since my uncle game me a prototype oculus rift, I fell in love with virtual reality, it’s even more ground breaking as a game developer. I genuinely feel like this is the new future for gaming
@Sid-yn4wo
@Sid-yn4wo Жыл бұрын
Awesome video as always
@macaroni900
@macaroni900 Жыл бұрын
Half life alyx has the best physics and hand interaction in any game ever!
@zwenkwiel816
@zwenkwiel816 Жыл бұрын
think a large part of that is the fact that there is no melee combat. also not having arms probably helps with this too. Half Life Alyx pretty much limited itself to the physics interaction that do work and it did them really well. it avoided all the pitfalls of janky melee combat or arms spazzing out.
@xXYannuschXx
@xXYannuschXx Жыл бұрын
@@zwenkwiel816 This. I dont understandy why people constantly say that Boneworks did everything better, even though it has ALOT of jank in it. Alyx barely has any jank, which makes it the fewer VR interactions feel alot more immersive. That said: there are VR interaction systems these days, that allow good melee combat and simulate weight of the weapons. Saints and Sinners 1 used that and showed how well it can work in games.
@Tyretes
@Tyretes Жыл бұрын
i read somewhere a long time ago that melee combat would break immersion in hla. valve playtested literally everything.
@LeftoverAtoms
@LeftoverAtoms Жыл бұрын
8:55 S&Box uses a heavily modified version of Source 2
@josephkeen7224
@josephkeen7224 Жыл бұрын
I have a video suggestion. Maybe a video on how to make VR games difficult would be a good idea? Because I personally find a lot of even high end VR games to be way too easy.
@adhdTrucker
@adhdTrucker Жыл бұрын
VR is still new enough a lot of people are entering without their "VR legs" and using comfort control options etc. If the game doesn't have difficulty settings or multiplayer, you'll have to look up more challenging games. One I'd recommend is crashland.
@plongoid291
@plongoid291 Жыл бұрын
Not to be a dork but H3VR has over 500 guns
@denischen8196
@denischen8196 Жыл бұрын
I hope someone makes a VR physics puzzle game where you use a magic wand with spells that manipulate objects to solve puzzles. For example freely moving and rotating objects from a distance and attaching them to other objects to build structures and contraptions, reverse an object's movement in time, and rise straight up through low ceilings to emerge on top.
@alexhb7949
@alexhb7949 Жыл бұрын
Babe wake up new virtual insider video
@Yuki-rh1ie
@Yuki-rh1ie Жыл бұрын
usually i never have anything to say that you missed but the time has finally come. you should've taken a look at grimlord and swordsman vr too. melee physics combat at it's finest
@diamonx.661
@diamonx.661 Ай бұрын
2:08 *balancing_on_crotch.exe* has stopped working
@realkeysdev
@realkeysdev Жыл бұрын
The crabs in Boneworks/Bonelab are called Crablets, not Headcrabs.
@BenBart30
@BenBart30 Жыл бұрын
If I would get a dollar for everytime virtual insider said valve said during their playtesting, then I would be rich
@Iron_Soil
@Iron_Soil Жыл бұрын
man your videos are great
@GamesforCykits
@GamesforCykits Жыл бұрын
All im going to say is bonelabs update better be worth the wait
@retropulse03
@retropulse03 Жыл бұрын
I can't even play normal FPS games anymore. Not being able to aim my gun it just... feels so ridiculous using analog sticks and left-trigger to aim now. What I would love to see is games start integrating full body tracking though. I constantly would knock someone to the ground, and then go to stomp their head, only to remember my legs aren't usable.
@andreaholcock8992
@andreaholcock8992 Жыл бұрын
Reddit moment
@Soggylittleguy
@Soggylittleguy Жыл бұрын
great video, Keep up the good work man!
@npc_citizen9276
@npc_citizen9276 Жыл бұрын
For me, boneworks bittered my experience in hl:a. The fighting is just not as good, even though there is less jank. Fun is more wanted than polish. Bonelab right now is the best indie vr game in my opinion. Dont care about the small campaign. I care about the sandbox part, and it is great. Especially with the fusion mod.
@gaming2ebbrell136
@gaming2ebbrell136 Жыл бұрын
Agree. I love bonelab for the sandboxing, but I just recently played boneworks and liked it much more with the campaign and aesthetic.
@mrjohn.r.fortnite9574
@mrjohn.r.fortnite9574 Жыл бұрын
Idk what setting you have your blade and sorcery physics set to but mine is on the highest and I never get any janky stuff
@snekhuman
@snekhuman Жыл бұрын
4:52 actually the game has over 500 guns
@laartwork
@laartwork Жыл бұрын
Go8ng back to pancake games and a contoller especially in an FPS is like playing pong.
@BamsyTheSergal
@BamsyTheSergal Жыл бұрын
source 2 might have some really good vr games and 2d games with s&box (basically offical gmod 2), i recently got access, and i can say its in a really barren but polished state currently.
@myst2006
@myst2006 Жыл бұрын
couldn't agree less on the blade and sorcery standpoint, i think you may be using a game version from several years ago since the combat is smooth and enjoyable with amazing physics where as games like hell split arena have issues when registering hits on enemys B&S is highly polished and you may want to check your game version
@Tyretes
@Tyretes Жыл бұрын
god i love source 2's Rubikon physics.
@Gianderzoon
@Gianderzoon Жыл бұрын
S&BOX is coming out its source 2 gmod plus coding like roblox built in!
@ashdang23
@ashdang23 Жыл бұрын
add a bit of advanced AI and boom VR will be wild
@ronm6585
@ronm6585 Жыл бұрын
Thanks V.I.
@BananawithJaundice
@BananawithJaundice Жыл бұрын
3:08 average Canadian police officer
@gambit5667
@gambit5667 Жыл бұрын
I believe recently b&s npcs were given an update to their attacks so theyre less janky, but i havent played in a while so im not sure
@LostTerminalVideos
@LostTerminalVideos Жыл бұрын
You mention wishing that Valve would make Source 2 open source, but they kinda have with S&box
@AmelpsXett
@AmelpsXett Жыл бұрын
no? S&box doesnt share Source 2 source code. why would theyeven make it open source? All source engines are proprietary
@dezerte4gle284
@dezerte4gle284 Жыл бұрын
Apreciate for writing the name of the game which is currently on screen.
@cooldudeinc
@cooldudeinc Жыл бұрын
I think source 2 will be open when s&box comes out (Garry’s mod 2)
@sillihaha
@sillihaha Жыл бұрын
1:54 how did you get rid of blood???
@MrbloxyboyYT939
@MrbloxyboyYT939 Жыл бұрын
What vr are you using
@kori_seawolf
@kori_seawolf Жыл бұрын
Im honestly just waiting for some stealth game with a somewhat similar feeling to Dishonored, ive been obsessed with the game lately, and have been just trying to find mods to make games such as b&s similar, but nothing quite strikes it
@definitlyEgirl-safetf2
@definitlyEgirl-safetf2 Жыл бұрын
Once again Valve is doing the physics
@Mr.Sleepy-hk2fv
@Mr.Sleepy-hk2fv Жыл бұрын
The VR World will extend Far
@ImmersiveGamer83
@ImmersiveGamer83 Жыл бұрын
Apparently valve let Garry Newman (g mod dev) use source 2 for his up and coming vr game s&box
@willjhames3587
@willjhames3587 Жыл бұрын
You should talk about Blood Trail more, it’s a sandbox game with physics and melee and gun combat which i would say is a very fun game which you should talk about more in future videos 😊
@chrislair6832
@chrislair6832 Жыл бұрын
That game can get so freaking disturbing I love it
@caelumrobocop
@caelumrobocop Жыл бұрын
4:53 "100 guns" no you meant over 400
@Zafor-ium
@Zafor-ium Жыл бұрын
I need to play through alyx again
@OtherMongrel
@OtherMongrel Жыл бұрын
Nice video
@Crybaby.Thee.Savage
@Crybaby.Thee.Savage Жыл бұрын
I love the better physics and game engine technology, but as someone with muscular dystrophy I literally can't hold my arms out infront of me for more than like 20 seconds so VR will never be for me. So when I waited a dog's life time for half life 3 and then it came out and was vr only it felt like an actual cleveland steamer had just been dropped on my chest.
@rottenapple_
@rottenapple_ 5 ай бұрын
Skill issue bud. The rest of us will continue to enjoy these amazing physics!
@MonsterJuiced
@MonsterJuiced Жыл бұрын
Nice review but I missed the bit where you prove "How Physics & VR Are Changing Gaming Forever" lol I was expecting some case study on the findings and how these elements are changing gaming forever
@goku0910
@goku0910 Жыл бұрын
H3VR is awesome ;)
@RedcoatTrooper
@RedcoatTrooper Жыл бұрын
The sales speak for themselves people want physics in VR games.
@Like.a.boss.
@Like.a.boss. Жыл бұрын
well yeah, bonworks and bonelab focus mainly on physics.
@socks2441
@socks2441 Жыл бұрын
im on the fence about half life alyx melee physics. i am not a fan of melee physics or games like bonelab etc. but i also with hl alyx was more true to the original. and not having a crowbar seems weird. the thing i am sure of though is how disappointed i was at the tiny assortment of glorified hand guns in hl alyx instead of the classic full assortment of two handed weapons hl is famous for. plus how good two handed weapons work in vr. it seems odd they chose to ignore them.
@Tyretes
@Tyretes Жыл бұрын
all weapons in hla are mainly designed to be one-handed. it became more obvious when you look at the weapons themselves. but nevertheless, you can try two-handed too.
@devirped
@devirped Жыл бұрын
I like the boneworks music.
@chrislair6832
@chrislair6832 Жыл бұрын
Yeah SLO definitely has awesome taste in music
@TechnicDesertOF
@TechnicDesertOF Жыл бұрын
if only bonelab was on quest 1
@foolishoxx3589
@foolishoxx3589 Жыл бұрын
Is this a re upload?
@virtualinsider
@virtualinsider Жыл бұрын
No
@foolishoxx3589
@foolishoxx3589 Жыл бұрын
@@virtualinsider ok just making sure because the video seemed a little similar
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 Жыл бұрын
physics has been around since half life 2 though
@FruityTheFox
@FruityTheFox Жыл бұрын
I also do this to all of my enemy's 6:05
@ethanfazer
@ethanfazer Жыл бұрын
I like this video
@iraklimgeladze5223
@iraklimgeladze5223 Жыл бұрын
Need better physics for NPC interaction for research purpose
@ag3ntmp339
@ag3ntmp339 Жыл бұрын
oH mY GOd iTs NOt rEaL EnOUtH
@aliengaming2390
@aliengaming2390 Жыл бұрын
wow just wow
@reallyman6502
@reallyman6502 Жыл бұрын
so How Physics & VR Are Changing Gaming FOREVER?
@goodgoblin3169
@goodgoblin3169 Жыл бұрын
5:11 first rule of gun safety. always look down the barrel of the gun. how else would you know if its loaded?
@SuperballsSupervidsOnYT
@SuperballsSupervidsOnYT Жыл бұрын
In Canada, examining the bore by checking down the barrel is the last step in clearing a gun. Of course, you've dropped the mag, checked the chamber and mag-well before this....
@Lylamariam
@Lylamariam Жыл бұрын
Bonework is janky & immersion breaking.
@bleeplp
@bleeplp Жыл бұрын
source 2 is open source you just need hl:a
@AmelpsXett
@AmelpsXett Жыл бұрын
its not open source. Learn what open source is. It gives you the sdk (a limited one by the way. S&box has a better one) to create stuff on proprietary engine by using already existing code and also adding in your own plugins
@sidremus
@sidremus Жыл бұрын
Most of these points made are moot without actual haptic feedback (and not just vibration). A blunt weapon stuck in an enemy corpse doesn't have to be pulled out harder, it's enough to do it multiple times lightly. Also, VR is still dead as it costs as much to play HL Alyx as I spend on food in an entire year. Not even kidding.
@TransitionedToAShark
@TransitionedToAShark Жыл бұрын
I hope you kids know this is how you enter the matrix. It wasn’t a movie. Was a warning. Stay away from VR
@Littletobbo
@Littletobbo Жыл бұрын
tru
@kuklama0706
@kuklama0706 Жыл бұрын
How boring micromanagement of things that tire us IRL plague the gaming for 20 years.
@tonys2683
@tonys2683 Жыл бұрын
I think VR is just a gimmick at the moment, it's overly expensive and there really isn't that many games that support it. Maybe in the future it would be good, but im not about to spend 1000 dollars on a VR headset i can use for a cpl games
@genericscottishchannel1603
@genericscottishchannel1603 Жыл бұрын
Yea but headsets and controllers are stupid fucking expensive and need to be easily repaired to be viable be really nice to get source 2
@spikerthedragonbear
@spikerthedragonbear Жыл бұрын
...given that you have the money to actually buy a headset...
@LARVideos
@LARVideos Жыл бұрын
"This little girl is small and weak" That's not a little girl. lol Just an Asian lady.
@kreeperking4049
@kreeperking4049 Жыл бұрын
Half Life Alex does not have the best physics it doesn't have arms or melee combat I will take jank over features being left out any day
@LordBhorak
@LordBhorak Жыл бұрын
I didn't like Alyx almost at all. I mean... 1. Invisible barriers blocking the advancement unless you do what the dev wanted. 2. And are you kidding me? To switch/holster your weapon, you simply put it in it's hols... Wait, no. You use a magic menu for the weapon to magically appear in your hand. 3. No running... So you either magically teleport or shuffle about like a goddamn zombie. 4. Instant teleporting ladders. So if you grab on to the ladder, but then decide otherwise, well tough fucking luck, you're teleporting. 5. Who in their right mind holds their mags on their shoulder? Come on... 6. Need to free up your hand quickly? Just drop your weapon... Oh snap, gripe no.2 again. Yeah, the graphics were nice, but for me, that's about it. A great game for first time users, but nah. Not my cup of tea.
@viktorianas
@viktorianas Жыл бұрын
I agree with most of the points, No running is #1 IMO, but... the game was NOT about graphics at all, more about extremely well polished story telling with AAA quality catered for mainstream audience. Mod Gunman Contracts is still the most fun I've ever had in VR...
@omphya6229
@omphya6229 Жыл бұрын
I disliked these parts of the game but I still liked it because ignoring these issues it was a great game. I do think it is very sad Valve couldn't be bothered to make the game better for older VR users. I mean like no running at all? Come on Valve.
@LordBhorak
@LordBhorak Жыл бұрын
I know the story and everything was great, but I just couldn't keep playing because of the immersion breaking stuff. All they had to do was add holstering, running, proper ladders and remove the invisible walls. I do understand that the player "needs" the flashlight, but there are better ways than blocking the way with a force field. Why not either a) let the player progress into the pitch black if they want to, or b) a locked door, event trigger and something opens the door. But true to AAA gaming, visuals sell. You can't advertise a game with lack of magical barriers or stuff like that (to the masses, that is), so why bother adding these things, when they know for a fact that if you voice any of these gripes out, the fanbois are going fanboi fuck you up in defense of a mega corporation. So eat your shit-pie and shut up. I still wish for the day when something as beautiful as HL:Alyx comes out, with the freedom of Boneworks/-labs.
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 Жыл бұрын
you cant drop your weapon in any of the half life games, weapons are essential, it just wouldnt work also half life alyx is a mere gateway into vr, it looks pretty so it can suck you in, as far as gameplay goes, its not very hard since its a gateway, trying anything crazy would just not work, just moving around is enough to make people motion sick, climbing, getting grabbed by a barnacle, etc. would just be too much even stuff like combine ai is significantly slowed down so they dont overwhelm the player
@omphya6229
@omphya6229 Жыл бұрын
@@dkskcjfjswwwwwws413 Yeah its a mere gateway to vr, that's the issue
@Superbigfatpig87
@Superbigfatpig87 Жыл бұрын
I have played vr, all the games are more of a tech demo besides half life.
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