Walk Animation Arm Movement

  Рет қаралды 24,305

Rakiz Farooq

Rakiz Farooq

Күн бұрын

Пікірлер: 33
@gvilas
@gvilas 4 жыл бұрын
Not great?! you are humble, this is way better than a lot of walk animations sold in the asset store
@ashkanostoore6142
@ashkanostoore6142 4 жыл бұрын
thank you its best animation Tutorial in youtube i ever seen
@mikerusby
@mikerusby Жыл бұрын
really in depth tutorial, Its actually harder then it seems :) partucularly walk cycles seems tricky to get just right
@levelchanger468
@levelchanger468 5 жыл бұрын
Very very nice n impressive tutorial sir.
@Moynzy
@Moynzy 5 жыл бұрын
Once again, great video, never knew about the "Motion Graph" functions, and how strong/efficient using the graph editor really can be. Looking forward to your future videos!
@linusilbratt7548
@linusilbratt7548 3 жыл бұрын
Can you do more animations? This was awesome!
@alex-qn5xp
@alex-qn5xp 3 жыл бұрын
great tutoral but @7:50 when i move the sholder control the arm doesn't move I've set fk limb follow to 1 and that has made them follow the sholder slightly but there still far away from the controllers any help would be great
@pa.l.2499
@pa.l.2499 5 жыл бұрын
Thank you, this was extremely helpful and explains the process concisely, yet in-depth to the point where I could apply it to a specific application. Please make a Root-Motion on path animation, if you haven't already. These type of tutorials still aren't readily available in 2.8+ versions and this can be frustrating. However, this tutorial that is new enough to follow with the UI updates was very well done Sir and I appreciate it! Subscribed!
@leavingthingstochance748
@leavingthingstochance748 2 жыл бұрын
enjoyed the lesson, do you have any tips for runing cycle
@camilaalves3720
@camilaalves3720 5 жыл бұрын
excellent video congrats
@-Linesway
@-Linesway 5 жыл бұрын
great video!
@amateurartistanonymous7083
@amateurartistanonymous7083 4 жыл бұрын
Hi, I'm having difficulty at 11:17 of your video. When I paste the copied Pose to frame 25 the Motion Paths remain where they were originally, not snapping to the new location of the mesh, making the arms jump back to original position. It only "drags" one keyframe when I paste pose to keyframe 25. Im not sure what I'm doing wrong (-_-)
@stephensimmons949
@stephensimmons949 4 жыл бұрын
I’m having a similar difficulty! Anyone familiar with the issue?
@RakizFarooq
@RakizFarooq 4 жыл бұрын
As mentioned in the video, sometimes you might need to click on 'Update Paths' in the motion paths panel.
@amateurartistanonymous7083
@amateurartistanonymous7083 4 жыл бұрын
Even after selecting “Update Path” the path only drags frame 25 after pasting. The other 24 frames remain in their original position.
@RakizFarooq
@RakizFarooq 4 жыл бұрын
It sounds like you have keys on every frame that might be the problem. In any case I have just tried this and it works for me.
@zapfsaeule2
@zapfsaeule2 4 жыл бұрын
Again great stuff! Thanks!!!
@kilojoules777
@kilojoules777 5 жыл бұрын
great video..please how can i import a character into blender
@rendarrockbrok2305
@rendarrockbrok2305 2 жыл бұрын
First video was great. You had me here until you had us calculating the bone paths of the shoulder clavicle controller along with the elbows and hands. C'mon - that can't be necessary or we'd have done it with the lower body.
@wlz3780
@wlz3780 5 жыл бұрын
Yes i want more about this content! Can you start with fully tut about how to rig character with Rigify in Advanced? From Body to Facial. Actually i really need Advanced Facial Rigging now for my character, with Rigify. I can't find any full course about Rigify on internet.
@fireboltarien7858
@fireboltarien7858 5 жыл бұрын
Solid Tutorial. Any leads on where we can download this rig ?
@BlenderSecrets
@BlenderSecrets 5 жыл бұрын
I believe this is just Rigify, which comes with blender as an add-on by default.
@fireboltarien7858
@fireboltarien7858 5 жыл бұрын
@@BlenderSecrets I was referring to the Character! Where can I download this Character along with rig ?
@Dchane
@Dchane 5 жыл бұрын
@@fireboltarien7858 download the character at www.mixamo.com/ search survivor.
@nataliasingh1182
@nataliasingh1182 4 жыл бұрын
how can we make this character follow a path
@aw6971
@aw6971 5 жыл бұрын
life saver!!
@nich5980
@nich5980 5 жыл бұрын
How do you make it loop
@jimhit1
@jimhit1 4 жыл бұрын
It's a great tutorial ! congratulations ! However, in my case, when I move: torso, or chest, or shoulder, the whole upper boby moves except the hands_ik; they are locked at the same place. In your tutorial, they move too with the upper body. Do you know why they don't move ?
@RakizFarooq
@RakizFarooq 4 жыл бұрын
The hands on your rig are probably in IK mode. Select each hand IK control, open rig properties and set 1.0 for IK-FK and 0.0 for IK Stretch.
@jimhit1
@jimhit1 4 жыл бұрын
Thanks a lot , that's the true setting.
@eddieray8684
@eddieray8684 5 жыл бұрын
Excellent tutorial but I was most disappointed that the man (ort monster) walks on the spot. HE DOES NOT MOVE FORWARD. So he is not really walking. Why did you omit the forward movement please??
@RakizFarooq
@RakizFarooq 5 жыл бұрын
Because this is an 'In-place' animation rather than 'Root-motion' animation. In Unreal Engine 4 I will use a character controller to translate user commands on keyboard/thumbstick etc to move a capsule with in-place animations inside. It will look like the character is moving but the motion/speed etc can be completely controlled procedurally instead of being baked in. This is the usual way of making animation for games. Example: kzbin.info/www/bejne/anXLZp5qdrl7j7c You can also convert this to a root motion animation by moving the root control on the ground. But to get good results the process of constructing the animation would be a little different.
@RakizFarooq
@RakizFarooq 5 жыл бұрын
Add a key to the root control on the ground in the first frame. Then in graph editor set Y-axis translate value on the key to be however fast you want the character to move. That's the only thing you have to do to convert this to a 'Root Motion' animation. But you'd have to pick a good value for the speed to get a good result.
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