Not great?! you are humble, this is way better than a lot of walk animations sold in the asset store
@ashkanostoore61424 жыл бұрын
thank you its best animation Tutorial in youtube i ever seen
@mikerusby Жыл бұрын
really in depth tutorial, Its actually harder then it seems :) partucularly walk cycles seems tricky to get just right
@levelchanger4685 жыл бұрын
Very very nice n impressive tutorial sir.
@Moynzy5 жыл бұрын
Once again, great video, never knew about the "Motion Graph" functions, and how strong/efficient using the graph editor really can be. Looking forward to your future videos!
@linusilbratt75483 жыл бұрын
Can you do more animations? This was awesome!
@alex-qn5xp3 жыл бұрын
great tutoral but @7:50 when i move the sholder control the arm doesn't move I've set fk limb follow to 1 and that has made them follow the sholder slightly but there still far away from the controllers any help would be great
@pa.l.24995 жыл бұрын
Thank you, this was extremely helpful and explains the process concisely, yet in-depth to the point where I could apply it to a specific application. Please make a Root-Motion on path animation, if you haven't already. These type of tutorials still aren't readily available in 2.8+ versions and this can be frustrating. However, this tutorial that is new enough to follow with the UI updates was very well done Sir and I appreciate it! Subscribed!
@leavingthingstochance7482 жыл бұрын
enjoyed the lesson, do you have any tips for runing cycle
@camilaalves37205 жыл бұрын
excellent video congrats
@-Linesway5 жыл бұрын
great video!
@amateurartistanonymous70834 жыл бұрын
Hi, I'm having difficulty at 11:17 of your video. When I paste the copied Pose to frame 25 the Motion Paths remain where they were originally, not snapping to the new location of the mesh, making the arms jump back to original position. It only "drags" one keyframe when I paste pose to keyframe 25. Im not sure what I'm doing wrong (-_-)
@stephensimmons9494 жыл бұрын
I’m having a similar difficulty! Anyone familiar with the issue?
@RakizFarooq4 жыл бұрын
As mentioned in the video, sometimes you might need to click on 'Update Paths' in the motion paths panel.
@amateurartistanonymous70834 жыл бұрын
Even after selecting “Update Path” the path only drags frame 25 after pasting. The other 24 frames remain in their original position.
@RakizFarooq4 жыл бұрын
It sounds like you have keys on every frame that might be the problem. In any case I have just tried this and it works for me.
@zapfsaeule24 жыл бұрын
Again great stuff! Thanks!!!
@kilojoules7775 жыл бұрын
great video..please how can i import a character into blender
@rendarrockbrok23052 жыл бұрын
First video was great. You had me here until you had us calculating the bone paths of the shoulder clavicle controller along with the elbows and hands. C'mon - that can't be necessary or we'd have done it with the lower body.
@wlz37805 жыл бұрын
Yes i want more about this content! Can you start with fully tut about how to rig character with Rigify in Advanced? From Body to Facial. Actually i really need Advanced Facial Rigging now for my character, with Rigify. I can't find any full course about Rigify on internet.
@fireboltarien78585 жыл бұрын
Solid Tutorial. Any leads on where we can download this rig ?
@BlenderSecrets5 жыл бұрын
I believe this is just Rigify, which comes with blender as an add-on by default.
@fireboltarien78585 жыл бұрын
@@BlenderSecrets I was referring to the Character! Where can I download this Character along with rig ?
@Dchane5 жыл бұрын
@@fireboltarien7858 download the character at www.mixamo.com/ search survivor.
@nataliasingh11824 жыл бұрын
how can we make this character follow a path
@aw69715 жыл бұрын
life saver!!
@nich59805 жыл бұрын
How do you make it loop
@jimhit14 жыл бұрын
It's a great tutorial ! congratulations ! However, in my case, when I move: torso, or chest, or shoulder, the whole upper boby moves except the hands_ik; they are locked at the same place. In your tutorial, they move too with the upper body. Do you know why they don't move ?
@RakizFarooq4 жыл бұрын
The hands on your rig are probably in IK mode. Select each hand IK control, open rig properties and set 1.0 for IK-FK and 0.0 for IK Stretch.
@jimhit14 жыл бұрын
Thanks a lot , that's the true setting.
@eddieray86845 жыл бұрын
Excellent tutorial but I was most disappointed that the man (ort monster) walks on the spot. HE DOES NOT MOVE FORWARD. So he is not really walking. Why did you omit the forward movement please??
@RakizFarooq5 жыл бұрын
Because this is an 'In-place' animation rather than 'Root-motion' animation. In Unreal Engine 4 I will use a character controller to translate user commands on keyboard/thumbstick etc to move a capsule with in-place animations inside. It will look like the character is moving but the motion/speed etc can be completely controlled procedurally instead of being baked in. This is the usual way of making animation for games. Example: kzbin.info/www/bejne/anXLZp5qdrl7j7c You can also convert this to a root motion animation by moving the root control on the ground. But to get good results the process of constructing the animation would be a little different.
@RakizFarooq5 жыл бұрын
Add a key to the root control on the ground in the first frame. Then in graph editor set Y-axis translate value on the key to be however fast you want the character to move. That's the only thing you have to do to convert this to a 'Root Motion' animation. But you'd have to pick a good value for the speed to get a good result.