Warrior In Ashes of Creation

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Asmongold TV

Asmongold TV

Ай бұрын

Asmongold Reacts to Ashes of Creation Alpha Two Fighter Archetype
• Ashes of Creation Alph...
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Channel Editors: CatDany & Daily Dose of Asmongold
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Пікірлер: 1 200
@kripzanxx
@kripzanxx Ай бұрын
"I just watch a little bit of it" - 1 hour 26 minutes later...
@EpicLoLs89
@EpicLoLs89 Ай бұрын
its been 2 minutes
@torben9225
@torben9225 Ай бұрын
It was just that good 🫡
@nathanscarlett4772
@nathanscarlett4772 Ай бұрын
​@torben9225 that's what she said 🫠
@OkayyyIGetIt
@OkayyyIGetIt Ай бұрын
@@nathanscarlett4772you’re funny and original.
@kokocaptainqc
@kokocaptainqc Ай бұрын
each time and there still some to fall for it
@DerpDiver1990
@DerpDiver1990 Ай бұрын
6:35 the way the little tiny mushroom jumps and falls face flat off the rocks was super cute/cool
@rogerreyne1877
@rogerreyne1877 Ай бұрын
Cute and funny!
@1v44T
@1v44T Ай бұрын
@@rogerreyne1877 😭😭
@coadamolx0100
@coadamolx0100 Ай бұрын
ikr!!! so adorable
@RDK325
@RDK325 Ай бұрын
This is a Hot take but I think Ashes of Creation might release one day.
@MrRafagigapr
@MrRafagigapr Ай бұрын
it comes 2 weeks after star citizen and a month before blizzard makes a good game
@crocrox2273
@crocrox2273 Ай бұрын
Open beta is confirmed already December 12th 2072
@gambit_elstar
@gambit_elstar Ай бұрын
Better to believe in them than in Blizzard
@gigadolphin
@gigadolphin Ай бұрын
​@@crocrox2273Do you know if accounts will be transferable between generations. I will leave my account for my great grandkids in my will.
@kooken58
@kooken58 Ай бұрын
Contrary to popular belief, the game has only been in full production with a decently sized team since late 2019 / 2020. It's not far off on how long it takes to build an MMO on average.
@chazmcclaine1381
@chazmcclaine1381 Ай бұрын
Steven has had a cold for years now.
@OTOBIOhazord
@OTOBIOhazord Ай бұрын
They make him sleep in the freezer.
@stefenlunn113
@stefenlunn113 Ай бұрын
I'd be sick too, managing several metric tons of bullshit trying to get this thing off the ground
@Heliox98YT
@Heliox98YT Ай бұрын
You know, it's very funny that you say this. The senior engineer ( roughly 30 yrs old ) at my job gets a new cold every 3 weeks, unironically. It's been this way for pretty much the entire 2 years I've worked with him. I Genuinly don't understand it. I think i had less than 20 colds in my entire 26 years of life. The fact that he gets colds every couple of weeks breaks my brain. I am genuinly mind boggled by the fact that our genetical fitness is so far apart, that his rate of getting sick from common viruses is basically 15-20 times higher than mine. I am noty trying to brag and say I'm some Giga chad, but I was honestly surprised to learn that some peoples immune systems are so much weaker ( excluding genetical dissorders or other stuff like that )
@MixMeister5000
@MixMeister5000 Ай бұрын
It's simple... stress.
@CherishHaze666
@CherishHaze666 Ай бұрын
You call it cold, we call it coke 😂
@vermi9162
@vermi9162 Ай бұрын
I will 100% play this while i watch youtube on my ps14
@saloscontent
@saloscontent Ай бұрын
😂😂😂
@speeve1366
@speeve1366 Ай бұрын
Damn, you didn't have to destroy the whole dev team 😭
@thumpertron
@thumpertron Ай бұрын
Can anyone translate? I don't speak sheep.
@malcolmfontenot4560
@malcolmfontenot4560 Ай бұрын
@@thumpertron hes saying this game won't come out until the year that Sony releases the PS14.
@epicninjaz117
@epicninjaz117 Ай бұрын
​​@@thumpertronHahah it must be your first rodeo brother because these projects almost always flop.
@hitagi_tore7358
@hitagi_tore7358 Ай бұрын
"I will just watch a little bit of it." Sees 1 hour and 26 mins video.
@EthanCrain04
@EthanCrain04 Ай бұрын
Word for word
@Sacred_Silence
@Sacred_Silence Ай бұрын
Bro, exactly same reaction I had haha
@yoloswag5851
@yoloswag5851 Ай бұрын
I think it's good that they don't cut out the "fails", like when Steven tried to leap up the cliff and failed. We get to see how the game actually runs this way and when they fix it in the future, we'll get to see the improvement as well.
@YouMystMe
@YouMystMe Ай бұрын
Still waiting for the "69,420% playing this" thumbnail in 20 years.
@soulreaper55123
@soulreaper55123 Ай бұрын
It won't take that long.
@thierryfaquet7405
@thierryfaquet7405 Ай бұрын
@@soulreaper55123 it's been almost 10 years, it will take this long 😂
@parko246
@parko246 Ай бұрын
One of my favourite concepts from any MMO was in SWTOR. The sith assassin tank. The light armour tank. So cool. Relying on dodging and shield generators. But in robes. Was really fun
@hscorpionquaresma4476
@hscorpionquaresma4476 Ай бұрын
congratz Ashes of Creation, its looking good!
@kingjames3192
@kingjames3192 Ай бұрын
I think they should try to develop a distinct color pallet for the spell effects of each class. Fighter can maybe have red, burgundy, grey, silver. While paladin/cleric could have the gold/yellows. Ranger has greens, mage has blues and purples. It would really help make each class more easily identifiable. I don't like how the fighter currently has some ability effects that are gold/yellow, makes me think they are divine powers, not fighter powers.
@beirch
@beirch Ай бұрын
It actually looks like they've got the fluidity of motion right, which *a lot* of MMOs and even SRPGs have struggled with. They talk about it when referencing the movement skills as well, which is a good sign. This is something WoW got right from day one, and even though it's not talked about a lot is one of the biggest selling points of the game. It just feels smooth to play, with little input lag, and your character doesn't feel sluggish like in GTA or Red Dead Redemption (1 especially) for example.
@ron8162
@ron8162 Ай бұрын
I have to say they did an amazing job with the world, the river and everything else looks so natural
@raarzz
@raarzz Ай бұрын
Right after complaining about there being only 1 enemy HP bar, at 1:06:13 it shows Keenan's view and he has all the enemy HP bars on.
@BaaadJuju
@BaaadJuju Ай бұрын
20 minutes in to the vid so far. Main feedback I’d like to see is far less “Yellow” spell effect flourishes and potentially change it to white/gray/silver. Yellow/gold (to me) illicit’s a feeling of holy/divine energy to me. I would like to think the grey/silver would help to convey “steel” strikes, which feels far more appropriate for a non-magic martial fighter. Overall it looks great, and the sound effects are really nice too.
@Mario-ln3zi
@Mario-ln3zi Ай бұрын
Yeah I got a bit of a Paladin feel at the start. It got better a bit later in the vid, but definitely agree with the beginning skills
@WINTERGRIFT
@WINTERGRIFT Ай бұрын
even the dark red for bloody flashes was great for a warrior's rending style
@dingdongspaghetti
@dingdongspaghetti Ай бұрын
true, I think it would be a good idea to have mostly consistent colors for each class' abilities to help people quickly identify which class someone is, especially in pvp
@KeelanJon
@KeelanJon Ай бұрын
The colour of the abilities at this stage is literally a non-issue. Combat still looks jank and it's been in development for years.
@BaaadJuju
@BaaadJuju Ай бұрын
@@KeelanJon the game has been in development for years, not the combat.
@sjeanmacleod
@sjeanmacleod Ай бұрын
"I don't do 1.5x speed it's annoying to listen to I'm not gonna do that." Amen.
@Naruir
@Naruir Ай бұрын
So far, warrior is my favourite. Hell yeah brother! The updates to the class are massive and they have done such an amazing job.
@Zanderuu
@Zanderuu Ай бұрын
Something that would make the visuals pop and appear truly next gen would be if some of the spell effects and the purple campfires etc. would bleed light unto the environment and character models. A fireball should light up the surrounding area. Lightning should cast a blue sheen and so on. The three swirly balls that go around the character should light up the ground and the armor as they go.
@chrisk1458
@chrisk1458 Ай бұрын
This is UE5 so u will be able to use real time light effects with your 8090ti
@stevieblunder4804
@stevieblunder4804 Ай бұрын
I just love how when a game is taking a while to come out people are quick to complain, and cry that its still in alpha. However when a game comes out fast and rushed that is unpolished and unfinished with major issues and bugs they also cry.
@Vsg45
@Vsg45 Ай бұрын
Yah the modern gamer. They'd rather it come out fast and poop and then pay more money for a DLC to fix the problems
@saskys
@saskys Ай бұрын
You are talking about two extremes. They ARE both bad. Several delays and slow progress is a sign of bad direction, and probably a bad end product. A finished game with lots of bugs is a bad end product.
@destroymax2033
@destroymax2033 Ай бұрын
Thing is, Ashes is not delayed yet, its been so long but thats litterally what it takes to make an MMO this big ​@@saskys
@lukeecoms
@lukeecoms Ай бұрын
@@saskys Facts people fail to reason that normally both sides have valid points
@ot23234
@ot23234 Ай бұрын
The only way to make a good MMO is to ignore all the fans, while pretending to listen to them in order to get simp money. Kinda like OF chicks.
@eon2330
@eon2330 Ай бұрын
My favorite thing in RPGS. Is having a REALLY slow class that takes FOREVER to do anything and when it does its VERY noticable. I LOVE Sorcerer from Dragon's Dogma. and Dragon's Dogma 2 even tho they riggity riggity rekt some of the spells. Why? Because I summon a LEGIT tornado, and I see my dps vs my teammates. I do no dps, I just drop a giant metoer that 1 taps someone after 9 seconds of being afk. Like its REALLLY REALLLY cool to do that. You can have flashy dps classes like rogue and what not sure. But I REALLY enjoy the SUPER large impactful massive power of the spells that take forever to cast. I want something, a perk, gear, etc THat has some inverse cast time bs. That makes it so I can make my spells take longer to cast, but do more damage. I just feel like I want to drop a meteor, not a small pebble that is on fire. Sorcerers taking 15 seconds to summon an aoe tornado AN ACTUAL tornado is the most powerful feeling thing ever. Warriors attacking significantly slower, but with more impact than rogues FEEELS great. The slow sluggish slams that send enemies flying. FEELS great. Rogues being able to juke dodge, and have smaller animation lockouts to better avoid damage, FEELS great. Having dps be the main factor in a pve/vp game always feels terrible. My favorite rpgs usually end up being PVE solo play games because designers have a tendency to like balancing classes around all being homogenous. If my mage literally can't cast a spell in pvp because of a rogues kicking me over and over, I am fine with that, as long as when I do cast a spell, the enemy team gets rekt for it. Hard cc should be tied to classes like mages with long cast times. Everyone knows hard cc stun locks are terrible, but they FEEL much better when you know the class that stunned you, did nothing for 5 seconds before hand.
@othahex
@othahex Ай бұрын
Game is really starting to look darn good.
@IRedpunk
@IRedpunk Ай бұрын
yea ! I can't wait to try a spellsword, weaving melee attacks with spells
@sanicxplosion
@sanicxplosion Ай бұрын
Here before all the very original “cant wait to play this with my grandchildren” comments
@Ghandii
@Ghandii Ай бұрын
lol people cant help themselves but be unoriginal and cringe
@nordy259
@nordy259 Ай бұрын
I'll be playing in in Q3 of this year suckers.
@epicninjaz117
@epicninjaz117 Ай бұрын
​@@GhandiiNah what IS unoriginal and cringe is announcing a game a decade before release and doing early access BS.
@Ghandii
@Ghandii Ай бұрын
@@epicninjaz117 what? its an mmo and it takes time just like all the other mmos before it the only difference is that they are giving so much more information and bts of what they are making so they can make a really good mmo why do you think they pushed back alpha 2 so much, its cause they got alot of feedback from alpha 1 and as they went on they got more feedback the more they showed so no its not unoriginal and cringe its how you make a good mmo without just throwing crap out there and hope it sticks
@Ghandii
@Ghandii Ай бұрын
@@epicninjaz117 also early access is optional lmao no ones forcing you to spend $500 to play the game VERY VERY early, just watch people that have like the rest of us
@kapi6130
@kapi6130 Ай бұрын
with the point of mana, I think the only main thing that needs to be done is for warrior and such classes, to have a different bar, similar to mana, called something like qi or fighting spirit or something like that. But overall I think the mechanic of mana itself for these type of classes work, it's just the naming of it does not necessarily fit in these cases
@ChisholmCooke
@ChisholmCooke Ай бұрын
@Asmondgold TV @57:32, I found the best was always Guild Wars 1. Where they had way lower mana, and half the mana regeneration capability (even though they could secondary spec into any other class in the game, base warrior was far less mana dependant).
@Animo2006
@Animo2006 Ай бұрын
Real greatswords don't weigh 8 pounds, they typically max out around at about 7 lbs with a couple of exceptions and on average are about 5-6 lbs. Sword smith's weren't stupid. They would try to put the balance of the blade as close to the hilt as possible to make them more wieldly. Professional greatsword users were very agile and quick with their weapons. If they weren't, they wouldn't be effective in combat.
@TheJabberWockyy
@TheJabberWockyy Ай бұрын
I will definitely play this looks really clean.
@Fiddlez14
@Fiddlez14 Ай бұрын
Was waiting so dam long for this because I knew he would love it
@UkoKoromi
@UkoKoromi Ай бұрын
holy shit dude is that you???
@brobin2518
@brobin2518 Ай бұрын
Cringe
@claudiustefan8831
@claudiustefan8831 16 күн бұрын
this looks gooood - the movements are being more polished, efects look great, good good xD
@schwartzprime3045
@schwartzprime3045 Ай бұрын
kinda funny to me to see all the spergs and zoomers complaining about how much the dude is talking during a showcase of a skill system. attention span is officially extinct.
@solabyss8451
@solabyss8451 Ай бұрын
None of them could ever survive a tour of anything.
@RealmDesigner
@RealmDesigner Ай бұрын
A lot of people don't seem to really understand what the monthly live streams are for. They think it's an advert for a finished product.
@AaronBeSpeedy
@AaronBeSpeedy Ай бұрын
Yeah, personally I'm super stoked to see improvements that are being made month to month. It's super encouraging to see actual improvements of game assets. This means that we are going to get a product better than what is being shown, no matter how already good it looks
@Jaylen_Castro
@Jaylen_Castro Ай бұрын
Agree
@CHIM3RA.
@CHIM3RA. Ай бұрын
I'm glad Intrepid Studios just continues to not be phased by all the BS and just focus on making the vision they want for THEIR game.
@AaronBeSpeedy
@AaronBeSpeedy Ай бұрын
It feels like the animations all have a small animation delay baked into them. Which that will make the transitions from player inputs for combos and canceling smoother and much more reliable.
@stephenmessana5712
@stephenmessana5712 Ай бұрын
Agree the attack speed is a little fast. Don’t need it wayy slower though, 2h weapons aren’t that heavy for an Orc!
@isaiahheffernan5726
@isaiahheffernan5726 Ай бұрын
I mean great swords are actually pretty fast weapons if you watch real uses of great swords
@pedrolage6112
@pedrolage6112 Ай бұрын
Man I can't wait to play the next Alpha, seeing the combat is already getting me pumped up.
@Xavi101
@Xavi101 Ай бұрын
Ashes is lookin' good. Can't wait to try it.
@roasted9095
@roasted9095 Ай бұрын
Well that's too bad..
@baxxtab2429
@baxxtab2429 Ай бұрын
​@roasted9095 too bad how? We will be playing in in the next 6 months.
@Stan-he2fr
@Stan-he2fr Ай бұрын
@@baxxtab2429 clueless
@baxxtab2429
@baxxtab2429 Ай бұрын
@Stan-he2fr yes, people who don't understand we are a handful of months away from A2 are indeed clueless.
@MB-em9ek
@MB-em9ek Ай бұрын
@@baxxtab2429 Are you one of those mindless creatures that have paid $100+ to play the alpha version of the game?
@FaDezZ_
@FaDezZ_ Ай бұрын
Very good improvement month for month thats what we need ... i dont care when i just care that its good
@davidecortese5744
@davidecortese5744 Ай бұрын
I loved greatsword/polearms in Aion classic. Multi hit weapons that were slow but hit like trucks.
@SleepingForestGaming
@SleepingForestGaming Ай бұрын
this actually reminds me a lot of archeage and makes me so excited to play goddamn
@kingmickey666
@kingmickey666 Ай бұрын
I love how the world looks aswel. Nice art style, good lightning, funny enemies like the mushrooms, cool orc.
@andyh4747
@andyh4747 Ай бұрын
Lighting is just getting a big pass, so expect more! 👍👍
@davidgast3175
@davidgast3175 Ай бұрын
Really love how this looks for a game that hasn't even had Alpha 2 yet. I hope they ignore some of the people wanting a more rushed development and take their time to get everything right. Very proud to be supporting this project.
@Khqra
@Khqra Ай бұрын
Thank you for supporting it buddy! You're supporting the shitshow & we are all being entertained by it..dw aswell because it definitely won't flop 😂😂
@davidgast3175
@davidgast3175 Ай бұрын
@@Khqra Maybe fun things just aren't for you, homie.
@creez9998
@creez9998 Ай бұрын
@@Khqra least scarred mmo fan lmao
@baxxtab2429
@baxxtab2429 Ай бұрын
​@@Khqrashave your neckbeard wow fanboy.
@CL-jq1xs
@CL-jq1xs Ай бұрын
@@Khqra its ok to remember but don't let the scars from your past affect you
@Purogatorium
@Purogatorium 6 күн бұрын
I like the idea of the weapon throw doing a lot of damage, but disarming you, and maybe the charge ability still being able to be used while disarmed (less dmg), so you can charge in and grab your weapon and get back to smackin
@CeaseFaith
@CeaseFaith Ай бұрын
Could be light on detail for performance reasons, I would imagine they'll amp them up later and give this as a setting when animations are reduced for performance. Much easier to optimize, can't imagine this running well with insane effects so this looks more realistic.
@zacharywall4551
@zacharywall4551 Ай бұрын
Can definitely see the archeage influence in the attack speed. I like it
@Toetech0
@Toetech0 Ай бұрын
oh man i hope this sparks the same kind of sense of wonder that archeage did.
@bugzbunnysghost8008
@bugzbunnysghost8008 Ай бұрын
i like that the attack have weight to them i feel like in new world when you hit things it just left like waving a feather around and the weapons had to weight or feel like your were hitting things.
@vsstreams5750
@vsstreams5750 Ай бұрын
Based on what they showed with the warrior abilities and skill tree up to minute 30 its exatcly how i built my character in burning crusade exact same effects of the abilities and talents of the skill tree.
@Wyrade
@Wyrade Ай бұрын
I wonder if you can smart-cast (no extra click for confirming target) or half-smartcast (target while holding skill key, cast on release) that heroic leap, and whether you can use it while falling/mid-jump.
@jinjaesan9622
@jinjaesan9622 Ай бұрын
''choppy'' ah yes man I really want the feeling of elden ring where I press a button and 10 years later the character does the action I pressed
@salvadorscar6057
@salvadorscar6057 Ай бұрын
Ngl AOC looks like a real game
@jeremiahjohns5258
@jeremiahjohns5258 Ай бұрын
I also like the slow two handed weapon fantasy for warriors, but not all the time. I reckon the attack speed should be determined by the weight and size of the weapon. A nodachi or generic eropean long sword for example should be pretty much on par with a one handed weapon (maybe have a bigger wind up and faster swing speed though), but massive hulking war hammers and dragonslayer sword type weapons should obviously be very slow and impactful. Perhaps faster/lighter weapons would do slightly more dps (because more hits = more status application chances like bleeding), then the heavy/slow weapons would do more cc knockback/knockdown dizzyness stuff that leaves the enemy vulnerable and open to more damage. The raw power 2h fantasy is great, but so to is the dextrous and precise 2h fantasy.
@Fullnattyalchemist
@Fullnattyalchemist Ай бұрын
in like modern fantasy mangas the swordsman also use mana for example body and speed buff or coat their sword into mana, other mangas have mana for mages and aura for swordfighters
@Average_Mortal
@Average_Mortal Ай бұрын
Looks like it's coming along nicely. Keeping an eye on it.
@bertinrow
@bertinrow Ай бұрын
The potential of the ability animations is great, I thought most of them looked very good, the snare one was bad, but I liked their idea, it was a low slash at targets leg. I really liked the shield block and stun animations from the other character. Video was too long, they talked to much but overall, for a game still in Alpha, it looks really good.
@coadamolx0100
@coadamolx0100 Ай бұрын
they did after they finished showing them off , most of the spells are between 8-15 sec cool down with like 3 of them who are big skills have like 30~45 seconds
@leighagnello7993
@leighagnello7993 Ай бұрын
The warhammer MMO had the momentum type of system the longer your in combat your bar fills up and each part of the bar unlocks a special ability but the more u build up and don't use it u can use the best ability
@TerkanTyr
@TerkanTyr Ай бұрын
I'm slightly worried that they're very attached to the idea of momentum (or ramping up) on Warriors, and that ending up with a class that always feels weak on engage won't be a great result, at least as the only option. But perhaps a Berzerker/Barbarian archetype can be the alternative to that, since this paladin-esque Warrior doesn't really appeal to me.
@onyx_might72
@onyx_might72 Ай бұрын
Hopefully it effects damage more than the ability to be tanky. Maybe warriors have high tank stats compare to other classes to help them engage hopefully
@wudookid3492
@wudookid3492 Ай бұрын
It feels like I am alone in this boat but damn I kinda love chopines on those abilities. It gives off anime/cartoonish style with skipped frames in animation. Especially with current FX and particles.
@BreakingTheGleipnir
@BreakingTheGleipnir Ай бұрын
Yeah, same. As long as its not locking you fully at one place, the choppiness only adds to the weight as an effect, I dont dislike it, its just different. I guess I'll have to try it out before I can judge, but it doesnt seem negative right off the bat
@overlord1995
@overlord1995 Ай бұрын
I do not like the graphics style of this game at all, kinda like with Final Fantasy Online, they try to go for almost realistic graphics which are an eyesore. These kinda games really need stylized, cartoonish graphics.
@challenger3596
@challenger3596 Ай бұрын
@@overlord1995typical wow player
@barko12349
@barko12349 Ай бұрын
​​@@challenger3596The thing is too realistic makes it laggy bro, especially if you have GvG or ZvZ type of content.
@AaronBeSpeedy
@AaronBeSpeedy Ай бұрын
That choppiness is like a built in animation buffer. That buffer zone allows for player input to be strung together and accounted for with much higher fidelity. Makes animation canceling for reactive dodges and skill animation transitions during combos (or ramping attack speed) much more fluid and reliable.
@liogamer7o6
@liogamer7o6 Ай бұрын
The percent just keeps going higher with every single thumbnail it’s not just me right now
@rowdairkanon8970
@rowdairkanon8970 Ай бұрын
This looks better than most releases let alone an alpha xD
@TravMan3211
@TravMan3211 Ай бұрын
For leap strike - I think there needs to be more of an arch in its path. Right now it feels like it’s on a track. You can see the path and it breaks the illusion of there not being actual physics involved. If you make the arch more curved it’ll look more natural. Like WoW
@SavantAudiosurf
@SavantAudiosurf Ай бұрын
True
@EdwardLewisIV
@EdwardLewisIV Ай бұрын
I don't know what will happen first. Ashes gets released or Steven dies of his cold.
@saloscontent
@saloscontent Ай бұрын
not even something to joke about xd
@surma4620
@surma4620 Ай бұрын
Dude; he has had that persistent cough for the past 12 months, it’s crazy
@yodweebs3396
@yodweebs3396 Ай бұрын
reminds me of Rift and I really enjoyed Rift so I cant wait to play this.
@Krieghandt
@Krieghandt Ай бұрын
It's funny, IRL, great swords are FAST. In fact it is in motion 80+% of the time when actively fighting. Attacks take time to develop though. When you see an opening, you have to weave in the attack with the movement. BTW, movement is your defense.
@teroe2322
@teroe2322 Ай бұрын
cant wait to play this fucking game
@xzygy
@xzygy Ай бұрын
this is way better than a lightning ball sprite moving in a straight line across the ground
@Jin.Sensei
@Jin.Sensei Ай бұрын
I really hope they still have in mind a new set of movement animations. The characters literally float when attack , rotate or do left-right . A good mmorpg has good movement animations. And what a lot of people noticed and asmon as well - FPS for the spells. Now! They said for the next months performance development will take priority - so a lot of FPS issues will be resolved. And yes - obviously is in full production. I just hope they dont let the character movement animations like they are now.
@J0jed
@J0jed Ай бұрын
They really got inspired from Darius ultimate with that final blow skill. Is awesome
@gregorysmillie2008
@gregorysmillie2008 Ай бұрын
Speed is fine on a greatsword that size. They aren't slow in real life. Something like the Ultra Greatswords in souls is a different story entirely but yeah this looks fine. Too used to videogame logic if you think it should be slower.
@Khqra
@Khqra Ай бұрын
It's a video game...😂
@SophisticatedHermit
@SophisticatedHermit Ай бұрын
​@@Khqra quite observant, sport. Go get yourself a paper star.
@kidren50
@kidren50 Ай бұрын
Combat starting too look WAAAY less floaty if comapred to last time we saw melee. More viceral and animations seems to have actual weight and impact
@ashtonlewis4829
@ashtonlewis4829 Ай бұрын
looks like a wonky mess with 5 frames.
@joshizfly
@joshizfly Ай бұрын
I like the effects, adds flair
@kira-qs7ms
@kira-qs7ms Ай бұрын
the swings colors should be more berserker like with red auro or smth and maybe actualy wrap your whole sword to add a cool swinging effect but rather than than it looks cool
@ght405
@ght405 Ай бұрын
any mmo combat taking notes from lost ark's combat is a good thing
@fredq6118
@fredq6118 Ай бұрын
Tbh one thing I'm not a huge fan of is how the skill animation/effects look very... magic-like? In my warrior fantasy I like things to be hitting hard and gritty, not flashy lights and effects. Leave those for the damn mages and healers. Would definitely allow combo classes to distinguish themselves as well, as in a warrior-warrior would feel like he's hitting with a melee weapon, whereas a warrior-mage would feel like he's imbued his attacks with magical energies etc
@CovntFapula-uc1gl
@CovntFapula-uc1gl Ай бұрын
Glad you're not on the team.
@jadetrentrichards255
@jadetrentrichards255 Ай бұрын
I think the animation graphics are visual ques for enemy combatants. You're average player is going to need that for any chance at pvp.
@MetalHeadEnjoyer
@MetalHeadEnjoyer Ай бұрын
It's a visualisation for pvp.
@TerkanTyr
@TerkanTyr Ай бұрын
@59:44 Yes, it's too fast, that speed would work with better with one-hander/dual wield.
@deviconte
@deviconte Ай бұрын
Pure lineage 2 influence. Skills, visual. Even absolutely exact mushroom on background "FUNGUS" 👍
@lapislazuli6136
@lapislazuli6136 Ай бұрын
It's wild to me that Wows ui design / combat design still feels like the correct formular at this point
@BlueEternities
@BlueEternities Ай бұрын
Omg the game is actually coming together. I really have felt this entire time, like they have the potential to pull this off. I'm glad that it seems like they're following through. Very rare on this scale. I'd be interested to see the cost comparison between this and Star Citizen xD.
@eskrima_ian9837
@eskrima_ian9837 Ай бұрын
That ratio would be like, star citizen 1b dollars : to aoc's 100+ million
@Sagnamenn
@Sagnamenn Ай бұрын
Looks great for building to Alpha 2 tbh :D
@SquidlyFishBeans
@SquidlyFishBeans Ай бұрын
Skill toolbar art is placeholder? I am almost 100% sure Ive seen the entire bottom bar in other games...
@Mario-ln3zi
@Mario-ln3zi Ай бұрын
Yeah, pretty much everything is placeholder at the moment.
@truth8483
@truth8483 Ай бұрын
that charge is INSANE wow... thats awesome haha
@kristen8701
@kristen8701 Ай бұрын
The animations could use some work with the choppyness however overall i think what they are aiming for in the animation is on the right track. Where i have an issue is the beams and glow. It just does not fit the art style at all. The world looks fantastic so do the armors and so fourth then you have this weird almost anime style glow/beam on every skill. I think i would much prefer if they had to have something like that on each skill that they went more towards that swirling blood one of the skills had. Maybe have it be more of a tones back blood mist style visual on the skill.
@andyh4747
@andyh4747 Ай бұрын
I think the affects will come together when they do an overall side by side class alignment of effects. Can't do that though until all the classes are ready for it
@Jethro0815
@Jethro0815 Ай бұрын
Feels like that one leap didn't go up the ledge because of elevation difference. On the second try he jumped, and offset the difference just a bit.
@FearHype
@FearHype Ай бұрын
"Only gonna watch a little bit" Actually hooked on Ashes xD Too be fair, this was a really good update, combat is getting way better and this isn't even close to it's final form. Ashes of Creation NOT a scam WTF??!!
@tyrgannusgaming6657
@tyrgannusgaming6657 Ай бұрын
Ashes of Creation is an interesting study in how long things take to make and how much patience the average gamer has
@leonkennedy9739
@leonkennedy9739 Ай бұрын
Answers are long and short lmao
@chc2650
@chc2650 Ай бұрын
Gamers will have endless regurgitations of WoW to entertain them until the next MMO Messiah arrives.
@kooken58
@kooken58 Ай бұрын
The hilarious thing is the game isn't all that far off from the average time it takes to make an MMO. Despite it's kickstarted launching in 2017, it didn't go into full development mode with a decent sized team until 2020. Before that, it was almost entirely recruiting and building the networking for the engine.
@mattweismiller
@mattweismiller Ай бұрын
It's been in Alpha for over 3 years 😂
@jzeat1480
@jzeat1480 Ай бұрын
@@mattweismiller for real. MMOs take too long to make. should just play cod.
@DGraze
@DGraze Ай бұрын
shaken gives a chance of trip, I would prefer call it stagger than trip. trip are more like slowed or stunned. but stagger are a debuff, like reduce chance to dodge etc, and it's big difference.
@Nackols
@Nackols 14 күн бұрын
I really hope the leveling is not super easy like modern mmo's please have a similair leveling experience as vanilla/classic wow
@ShadowByNine
@ShadowByNine Ай бұрын
Bdo animation are great but most don't even see them cause it's such a visual cluster fuck that most sane ppl turn them off or are not playing anymore. I watch my buddies do node wars and they are running that nivida element visual thing that make it look like rune scape so alot of good those animations and graphics do. Rule of thumb for animations and graphics is if you can't have more than 20 people on screen without setting your PC on fire then they are too much for any game wanting to be an MMO.
@CasabianN-xr5sc
@CasabianN-xr5sc Ай бұрын
1:19:00 1:24:00 Thats what I have been saying for over 2 years now. In my opinion, they should use more real life reference when it comes to armor and weapons and switch to more natural lighting like Dragons Dogma 2. They listened when we gave feedback about ice spells (icecicle still need a bit of transparency, so I am hopeful they will listen to feedback when it comes to visuals. Since Ashes was based on Steven's Pathfinder campaign, they should look visuals of DnD and Pathfinder games, especially Baldurs Gate 3. Armor and weapons are the weakest point of their game imo. Not fond of how orc looks either.
@ddyang9172
@ddyang9172 Ай бұрын
My problem is making a great sword slow is that it's not viable in pvp anymore it's to slow easily avoided
@andyh4747
@andyh4747 Ай бұрын
That's true. People want it to look like this, or that, but ultimately gameplay has to come first.
@atariplayer3686
@atariplayer3686 Ай бұрын
I really wish Intrepid Studios has good performance servers that can hold at least 1000 concurrent players specific for USA/Canada region Europe region and Oceanic region as well for the sake of latency related problems as well as a great database system for the character inventory management. 😍🤫
@EurrikkeEdward
@EurrikkeEdward Ай бұрын
lmao the environment, the orc and the gear look like they came from different games also how the fuck are they taking this long to explain a charge attack like its something no one has ever seen before?
@robm1639
@robm1639 Ай бұрын
Asmon "I'll watch just a little bit". 86 Minute Video "I don't think so."
@rowdairkanon8970
@rowdairkanon8970 Ай бұрын
A real life sword wielder, I actually approve of this in every way. Can be cleaned up some but very nice. The small lags in the strikes are very realistic if you've ever held and done combat with REAL weapons
@brednbudr2406
@brednbudr2406 Ай бұрын
This actually got me excited to play an MMORPG again. Haven't even felt the desire to in years.
@Coldsilfur4
@Coldsilfur4 Ай бұрын
And now that NCSoft announced Guild Wars 3 .. Ashes of Creation better hurry..
@heavyo6146
@heavyo6146 Ай бұрын
They never did
@nerotv747
@nerotv747 Ай бұрын
@@heavyo6146 It's an "open secret", they are working on it.
@smellybearc7411
@smellybearc7411 Ай бұрын
@@heavyo6146It was sarcasm lol
@nastyjgrovis5244
@nastyjgrovis5244 Ай бұрын
@@smellybearc7411 i fail to see the sarcasm.
@davidgast3175
@davidgast3175 Ай бұрын
kek
@ozz2762
@ozz2762 Ай бұрын
Why does every MMO have to have the same set of moves?
@arionell
@arionell Ай бұрын
How can you invent more set of moves on a character that simply uses a greatsword? A melee sword class will have a moveset of sword swinging. There isn't much they can do about it.
@baxxtab2429
@baxxtab2429 Ай бұрын
They don't. This is D&D inspired. Also, there are a limited amount of moves for anything.
@connorrosekrans7348
@connorrosekrans7348 11 күн бұрын
Seeing a warrior with two gap closers, life steal, and a execute has me really excited to be a ranged DPS …. New world launch coming back to me.
@TrampyPulsar
@TrampyPulsar Ай бұрын
The spell effects are definately too flashy while also being low quality, I think they want them to seem more impressive but they're also thinking about scalability (aka poly counts in large player count scenarios like PVP sieges) but they can definately stylize them more without increasing poly count and texture res.
@andyh4747
@andyh4747 Ай бұрын
They have a tricky job of making them look good, but not too obnoxious in large groups/mass pvp. However they will be adjustable, so perhaps in pvp scenarios, you'd turn the effects down.
@Nillian0
@Nillian0 Ай бұрын
"18 seconds ago" WTF HOW DID I GET HERE
@killuad0
@killuad0 Ай бұрын
just happened
@timrodriguez5076
@timrodriguez5076 Ай бұрын
All roads lead home
@darthrange1
@darthrange1 Ай бұрын
My biggest issue with this game is how ridged and bad the animations look. As a wow player I'm used to it, but wow hides it with the art style. Ashes looks...really bad with it imo. Hope they at least hit ff14 levels...
@wellwellwell7563
@wellwellwell7563 Ай бұрын
I like that the combat is slow paced.
@bdute7890
@bdute7890 Ай бұрын
I don't think it's choppy for the reasons you think..It's timed to the animation to give a stutter effect when the attack makes contact. It captures the force of impact nicely while still staying fluid, Monster hunter world has this.
@datamonkkey
@datamonkkey Ай бұрын
There's no way this game lives up to the public's expectations. My prediction is it will release to mostly negative reviews, and then the studio will spend years improving the game without much ROI.
@wudookid3492
@wudookid3492 Ай бұрын
I kinda want to agree that it may not reach every players expectations (for many different reasons) on release but I neither think that it will flop as hard as you predict. At least I hope so lmao :D
@datamonkkey
@datamonkkey Ай бұрын
@@wudookid3492I hope youre right. I guess we'll find out in a few years lol
@liarwithagun
@liarwithagun 13 күн бұрын
I think it will turn out like EVE Online or WoW, where there is a medium-to-small sized hardcore playerbase that never leaves and hangs on for years, but it won't take over the world or anything.
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