Thanks for enjoying the video, if you're looking for something down here be sure to check the description first. Otherwise, I'm gonna use this comment to add anything I didn't have the time to explain in this video. First, if you read the feedback articles I linked, you'll see in both the crouching and thrusting ones we suggest many exact fixes and general hints at where different thrusting attacks can be balanced. In the crouching one, we also suggested the Colossal Sword get a stun tier nerf(Lvl 3 or "heavy" to Lvl 2 or "medium) and a hyperarmor startup nerf. We also suggested crouching attacks across the board get crouch/block/dodge cancel speed nerfs, and had some other specific suggestions for what we thought were especially problematic crouching attacks. While this was written in a time where frankly we had to get out feedback asap, I do wish that article made it more clear that we meant the suggestions to be taken as several options to tune and combine if necessary to balance out these elements instead of a whole package of changes that 100% need to be adapted in full together, and in general I wish we had the insight we had now to craft higher quality suggestions. However in the bigger picture of the whole article, I don't mind this shortcoming as it would be difficult to make a mistake from that with what actual high-quality explanatory content of the article offers. Most of our other articles make sure to clarify very clearly that their suggestions should be adapted with the context of other possible changes in mind and "with developer discretion", such as our Thrusting Attacks focused article. Regardless, whatever the developers got from that article I think it was positive, as the point of rolling attacks being usable from the crouching state(without any limitations) being fundamentally problematic seemed to get across with this solution they've come up with. In fact, at different points myself, Gabri and others have discussed suggesting splitting crouching and rolling attacks, but we ended up excluding it from any of the suggestions on the website article because at the time we thought it was "too much to ask for" especially with how much time passed after release, but oh man how we were wrong. Guess moving forward we should not underestimate the effort they can put in. On second thought, it is possible through other channels that we did indeed forward a suggestion on splitting the attack into two types, but take that with a grain of salt as I haven't verified if this is the case. I think with what some at FromSoftware already know about their game's fundamentals or with what may have reminded them of it from these articles, they certainly could have naturally came to that conclusion.
@sturmmagnunstein10082 жыл бұрын
Do you still update the pvp website? I want lucerne to actually have pierce damage on the r1...
@lamellarm65462 жыл бұрын
Making rolling and crouching attack speeds separate was something I thought they should do, but was certain they wouldn't do. These past few patches have done nothing but impress me.
@LordOfChaos.x2 жыл бұрын
Most crouching attacks didint even need a nerf U have much more broken stuff that breaks the gameplay
@laurence_lookmyr2 жыл бұрын
@@LordOfChaos.xlike what? Just curiosity
@weebobo955 Жыл бұрын
@@laurence_lookmyr not gonna lie the crouch attack on the great sword is still too strong in pvp definitely not pve tho I have light roll and can't roll a crouch attack it's most definitely because of lag but it's too annoying
@Umimugo2 жыл бұрын
absolutely love the breakdowns with framedata, hitbox data and tracking
@OnlyWaifuYT2 жыл бұрын
The crouch attack colossal bug is hilarious, but I'm never using it again. It gets boring pretty fast
@smarthipan2 жыл бұрын
it's so unfortunate, i liked using halberd + estoc and i don't want to until it's fixed ;_;
@Steelovsky2 жыл бұрын
GREAT VIDEO AMIR
@TheKoop12 жыл бұрын
GG WP.
@brianbumble2 жыл бұрын
(Real)
@BaBaNaNaBa2 жыл бұрын
no
@destinyup17102 жыл бұрын
@Beyond Hop3 “shake my head my head”
@Hura_the_Blessed2 жыл бұрын
As a dark souls 3 4K hours ugs user i can say that this balancing is nearly perfect the ugs now requires a valid understanding of the weaponclass as a whole to really get its full potential out of it
@bigsmall28422 жыл бұрын
UGS’s are actually good weapons in pvp for once.
@humblehomunculus27222 жыл бұрын
Now aim punch needs to be fixed and hyper armor weapons will be much more fun to use!
@thelordofstories2 жыл бұрын
cool story bro
@PantsuGod2 жыл бұрын
@@thelordofstories 4k hours is a lot, but there's a ton of players who've played ds3 for even longer lol.
@thelordofstories2 жыл бұрын
@@PantsuGod what is that PFP :S
@thrice12012 жыл бұрын
Amir I appreciate all the hard work you have been doing to help us get a better PvP experience in Elden Ring. Keep up the great work!
@Silver_Lloyd2 жыл бұрын
Amir I just cannot say how much I appreciate these well made videos explaining these problems in a technical and professional matter, It really helps fuel my copium in the new colosseums.
@tryhardmetalord52952 жыл бұрын
The best colossal weapon is your sense of humor, Amir.
@gabri98862 жыл бұрын
Amazing video Amir and agree with everything there except the Dual Greatlance suggestion crouch attack. That thing should require another nerf on top of the tracking. Either reduce the speed slightly, reduce its poise damage, or reduce its stun level. It can also be a combination of those. The examples shown for range are with the shortest greatspears and on good latency. On higher latency with the longer greatspears, they have insane amount range and becomes hard to outspace normally. Remember, as people get better they will likely get to abuse them even more. So making sure a proper healthier nerf being done is better than regretting it later.
@khknight2 жыл бұрын
Yo gabri check your PlayStation messages. I got something important to ask you
@hobosorcerer2 жыл бұрын
I nearly choked on my drink when you mentioned that they differed between rolling and crouching attacks. Now, let's do the same for PS GS. Edit: Also let's not forget one of the biggest changes from the original crouch poke: the hitbox used to linger longer than before.
@AtreyusNinja2 жыл бұрын
Im so glad they are still working on fixing the pvp, it s Just amazing
@Nazylexx2 жыл бұрын
Maybe they realised the size of pvp community that played shit tone of DS3 for years and decided to improve pvp to help game grow and grow. I really enjoy this new focus on pve and pvp
@AtreyusNinja2 жыл бұрын
@@Nazylexx probably yep meanwhile i still enjoy ds2 pvp, no estus no spam (ofc u can spam in ds2 too but than u can get punished)
@vogunBurgundy2 жыл бұрын
I haven't exactly studied the frame data with any real scrutiny, but, aren't the powerstance spear L1s actively _faster_ than the R1s of both 1-handed and 2-handed single spears? I feel like that really shouldn't be the case and dual spears definitely feel super oppressive to play against while single spears feel nearly worthless in comparison. What'd you do about it? Would it be as simple as slowing down all of the powerstance spear attacks a couple frames, or likewise speeding up the single spear moveset? Or is it something else that'd do a better job addressing it? Or am I completely tripping and single spears are good, actually?
@crispycronchy58872 жыл бұрын
1:48 ZOMG me. I love the goblin step.
@Sliznark2 жыл бұрын
Incredible video. Thank you for souls fans the most comprehensive video breakdown on these technical topics. You are awesome for making these sir 👍🏻🙂
@5amura1152 жыл бұрын
I hope players can experiment more. Everyone playing optional tryhard builds constantly. It's nice to just have some good scraps without being forced to use the strongest setups. Great vid btw.
@pumpofwallstreet2 жыл бұрын
For how massive this game is, the amount of weapons, combinations, builds, etc., it amazes me how that there are a handful of bugs. Bravo
@skiffin_2 жыл бұрын
Great video Amir. And also very good timing!
@PantsuGod2 жыл бұрын
8:18 I can understand if it's due to yt algorithm stuff, but I'm sure a lot of us wouldn't mind longer videos and hell I'd even prefer it since there's no-one else who really covers pvp mechanics in depth on yt.
@sweaty_walrus59202 жыл бұрын
I don't know about everyone else but the best part about this patch so far has been the ability to abuse ashes of war and magic that weren't really viable in 1v1's and making them absolutely hilarious in the 3v3 game mode. Probably some of the most fun I've had on the game was just using the cragblade and turning into a living ballistic missile that dealt an easy 1000 damage. Edit: thanks for the amazing video
@LeoSac972 жыл бұрын
Gigachad video as usual! Keep it up! (actually what I mean is good job, don't stress too much, I like them better made than because you "need" to do them, they become giant pearls of knowledge dropped every once in a while, keeps it fresh!)
@whenyou2 жыл бұрын
Still no aimpunch fix : ( Aumpunch makes playing with colossal hammers feel impossible. The hyperarmor only starts late enough into the swing where the animation is more prone to jittering. Idk about frame data or anything, but having 3 whiffs in a row on would-be trades is just....
@Wacck2 жыл бұрын
good stuff good stuff as always, #1 technical news source
@aether34562 жыл бұрын
Goblin Step > Wavedashing
@gilfordtan2 жыл бұрын
This is taken from the patch notes: Reduced poise damage of Hammers, Great Hammers, and some Colossal Weapons. Weapon Arts remain unchanged. Do you know which Colossal Weapons are affected?
@xClownpiece2 жыл бұрын
i love frame data 😍😍
@DS_DoggerX2 жыл бұрын
Babe, wake up. New Amir video just dropped
@swave70192 жыл бұрын
What about stanced straight sword balancing? Since last patch they're completely dominant.
@astralblades88462 жыл бұрын
Honestly the devs are missing an easy way to fix most of the balance problems. Remove crouch attacks they add nothing to the game other than removing the uniqueness that each weapon could have. If every crouch attack is just a fast hit then why would you use anything else other than the strongest fast poke. Remove passive poise it feels horrible from every side. Bring back 2 hit combos for the r1 so big weapons have a use. It's ridiculous, hyper armor is usless if all it gives you is a 1 for 1 trade like what's even the point just use the fastest weapon with good range.
@ADHDDistracts2 жыл бұрын
Nice drop of information
@Hura_the_Blessed2 жыл бұрын
I think the paired lances crouch attack got a nerf in a way with the wavedash stamina fix since its stamina consumption is massive
@Rewdy042 жыл бұрын
What about quickstep ? Does it use the crouch poke or the rolling poke ?
@peestoredinballs2 жыл бұрын
rolling
@incius83412 жыл бұрын
yeah, adjusting PS damage, spell spam, status build through roll and input drops, I think ER will be in a pretty good state all things considered. Correct me if i'm forgetting smth? Edit: I did! Fast roll and aimpunch.
@youtubewanderer33472 жыл бұрын
*The IGN build*
@user-uf7qf7mv6k2 жыл бұрын
The invasion compass, it being broken on top of already bad spawn-in locations and the not-very-effective phantom finger consumables leaves invaders completely lost most of the time
@incius83412 жыл бұрын
True, feel like I don't need to state straight up glitches tho.
@Joseph-vc7uk2 жыл бұрын
I think status damage on rolls is intentional tho. Statuses have their own bar that fills up just like hp but you don’t take hp damage on rolls which makes me think that if they wanted they could just make the status damage that weapons deal work the same as hp damage. Personally, status damage on s is a good idea since it provides an alternate form of pressure. However it should definitely be reduced, so you’d only take a portion of status damage than you would if you actually got hit. Plus if we’re looking at hit effects on s then we have to consider how rkr wears off on roll and how fire damage takes off frost even on s. This all leads to believe that this is an intended feature that just needs some tuning.
@incius83412 жыл бұрын
@@Joseph-vc7uk or how poison moth flight heals your opponent whether you land the hit or not
@harissales92572 жыл бұрын
What mods do you guys use to view attack hitboxes like that in-game? Seems like it would be useful as an educational tool
@killervic73792 жыл бұрын
Great work on this one
@pegolini11792 жыл бұрын
I hope that after the crouch nerfs the take a look at some of the running attack outliers.
@blackironseamus2 жыл бұрын
power stance great spear also has crouch to jumping L1 pseudo combo
@Joseph-vc7uk2 жыл бұрын
I like the changes they made on twinblades, that speed increase made them much more usable. I just think that they should up the damage a bit on the first hit when two handing, as well as increasing the speed a bit more on the R2, they are very close to actually being good.
@incius83412 жыл бұрын
I feel like if you increase the damage on the little swings it suddenly becomes broken. I feel like this weapon class is always 1 patch away from being terrible or insanely strong idk.
@Kurozu19912 жыл бұрын
UGS is simply the funnest weapon to use right now. I'm a mage but might have to go strength for DLC.
@insane9922 жыл бұрын
renounce the int blue pill, return to unga bunga
@BBBerti2 жыл бұрын
What if you're a mage using UGS 👀. The crouch poke combos with slicer 😩
@Kurozu19912 жыл бұрын
@@BBBerti IDK man I guess I just prefer int/dex, but I do run 14 STR and 15 DEX so I can use Zweihander and the Royal Greatsword as well
@siegwardinspirit2 жыл бұрын
@@BBBerti muscle wizard
@BBBerti2 жыл бұрын
@@siegwardinspirit exactly 😤🙏
@wocbenkt2 жыл бұрын
Whats the "Murkys 16 estus" ram ranch video from?
@Data-AnalystSera2 жыл бұрын
I do hope they nerf Transient Moonlight in pvp again, maybe cutting the damage by 40-50% to players. For its insane speed, it still deals far too much danage. I'm okay with having a high stagger speed attack, but 900 damage with minimal investment is a little bit insane, especially because the closest attacks in terms of speed and range deal 3-400 damage
@Brandon_Y.2 жыл бұрын
if it's only pvp thing. sure
@Data-AnalystSera2 жыл бұрын
@@Brandon_Y. Well, they now have the ability to only nerf it in pvp alone, so I don't see why a nerf in both would be warranted, especially because nearly god damn everything in pve is pretty busted
@envoyofrot70462 жыл бұрын
Yeah, it is just ridiculous the speed to damage and FP ration along with range is insane
@termiguin12 жыл бұрын
Idk I feel like it's fairly predictable as long as you've fought against it once, and a 40-50% damage nerf would just make it not worth using with an int build compared to other options. But a 20% nerf? I feel like that's more fair
@johndang552 жыл бұрын
I think they should nerf it to be like sacred blade, where it does a weaker projectile but buffs the weapon with more magic attack, that way people would actually do some 1’s instead of spamming weapon art.
@mayhemivory57302 жыл бұрын
now you’re making me feel even more stupid xd. i haven’t been able to dodge a single colossal sword attack since the patch, crouch or not. great video, please keep it going! i’m getting into pvp more and more now; i hope they keep improving it.
@Amir02 жыл бұрын
If it's the rolling attack, try moving away preemptively and rolling only if you are still in range. If you can't move in time before it will come out, you can try prediction rolling it if you can't trust that you can consistent reaction roll it. If it's the crouching attack likely coming, either move in diagonally or space it out and punish. If it's not possible in time(Eg. you are stuck in an animation) simply focus on them and reaction roll. Actually while you're moving in you should be ready to reaction roll should they do an attack that can't be avoided with the current timing via the two means I mentioned. On worse connections keep in mind that you'll likely have to roll more unless you've strafed/spaced in advance.
@orey8372 жыл бұрын
Tbh the crouch poke glitch has made "shield poking" insanely fun. I will be sad to see it go, but that glitch needs a patch.
@Strider_Roshin2 жыл бұрын
This was such a good change. Before this I would rather not attack at all rather than poke from a roll.
@mesuzuko Жыл бұрын
What song is playing at the beginning ?
@SoNaraka2 жыл бұрын
Do you have video on how they could fix the connection for PvP just so laggy
@johnnyb5292 жыл бұрын
Do you play with MKB?
@jaredmulconry2 жыл бұрын
I heard some nasty glitch was in the wild. I haven't encountered it since 1.08 came out, which is hopefully a good sign.
@alexanderschweinehunde1672 жыл бұрын
Now they just need to fix the thrusting swords running attacks
@airbornezombie76552 жыл бұрын
Those are fine lol
@foolishmetaunedited19202 жыл бұрын
i would've said and told everyone possible to abuse the poke glitch because the more people that use it the more attention it can be given and the better likelihood of it getting fixed, imo
@MrGhostTheBigRoast2 жыл бұрын
And ruin the game for everyone else
@foolishmetaunedited19202 жыл бұрын
@@MrGhostTheBigRoast when the imo, I don't know everything but if it doesn't get much light it will be like how bowglitch has lived and still does in ds3
@frazfrazfrazfraz2 жыл бұрын
@@MrGhostTheBigRoast the faster it ruins the game the faster the devs will fix it
@itzali42382 жыл бұрын
Is the vid sped up or how ur so fast ?!
@alanrichter70852 жыл бұрын
thx for your work
@darklordbingus87052 жыл бұрын
bro i always wondered what was going on with the halberd in right and rapier in off hand and now i understand
@Deoxippus2 жыл бұрын
Pretty sure that was just because there are true combos with halberd/rapier. The crouch poke glitch seems new, assuming that is what you were talking about.
@Ichengo422 жыл бұрын
1:20 I'm sorry, but like... what is your framerate? I'm watching you and the guy you're fighting moving back and forth really fast and I've never seen anyone move that fast... or did you just speed the clip up slightly?
@colorgreen87282 жыл бұрын
One problem with the dodge pokes, bloodhound step
@admostes28562 жыл бұрын
Added four pillars to one of three arenas. I'm sure that's enough cover against mages.
@fishyboy21402 жыл бұрын
And dragon incants.
@SurvivalHorrors2 жыл бұрын
I'm not sure how I'd balance 2h rapiers, but I wouldn't put out an umbrella nerf for all light weapons reducing their poise damage, doesn't sit right with me, all that does is promote mindless button mashing on the opposite side.
@GawlNo12 жыл бұрын
Well put and concise as always I hope they don't drop the ball on the pvp patches🤞
@fletcherman9002 жыл бұрын
petition to change "wave dash" or "goblin step" to "miyazaki shuffle"
@swordierre93412 жыл бұрын
How do you think they should deal with the spell spam in 3v3s
@BigHatLoganGaming2 жыл бұрын
just play with zero blue flask refills.
@cowsticker96182 жыл бұрын
How did you obtain such a large amount of golem greatarrows? Surely not farming?
@Zero-0-Cypher2 жыл бұрын
Also another new feature was introduced with the update... My player compass icons and player map icons are missing, idk where anyone is... Thanks.
@weebto2 жыл бұрын
You're among the best content creators this community has to offer. I just want to thank you for reaching out to fromsoftware to improve everybody's online experience and for keeping us updated in the most unbiased, informative and visually intuitive way possible. Mad respect for your work!
@sayhellotomylitleful2 жыл бұрын
Fix the power stance Lance without touching the crouch of two handing the lance.
@PDfrens2 жыл бұрын
Anyone know if the zero Stan glitch was patched also?
@Lil_Schmeat2 жыл бұрын
"wave dashing" Amir: hm yes. tekken
@TheKoop12 жыл бұрын
Common Amir W
@beastmuncher5272 жыл бұрын
Thanks Amir :)
@PUREBLACKWORLDTENDENCY2 жыл бұрын
Amazing work
@strikerhutassa2 жыл бұрын
THIS PATCH IS SO GOOOOOODDDD
@H0ll0WDallas2 жыл бұрын
My hero been waiting for this ty soo much i would say abuse the bug brings attention to the dier need of it being fixed thats just my odd logic again hugeee ty
@bladeoflucatiel2 жыл бұрын
"poke glitch" Let the feast begin
@batgaming96482 жыл бұрын
I still dont understand why there isn't a proper buff for heavier weapons. When I'm in a colloseum session and I see some dudes with thrusting weapons vaporizing those with colossal weapons, even poise breaking them like there aint no hyper armor then I really dont see any benefit for using Bonk.
@FakeHeroFang2 жыл бұрын
Goblin step is an amazing name
@pandemonium25362 жыл бұрын
The one crouch rapier nerf may have been useless but any nerf to thrusting weapons is a good change no matter how small
@nathanpapp4322 жыл бұрын
All of the thrusting swords, paired straight swords, sacred relic sword, moonveil, and beast roar still need nerfs.
@jimbylomb2 жыл бұрын
YOOOO THEY FIXED THE CROUCHING OFFHAND RAPIER THINGY
@able.35662 жыл бұрын
How are you able to back stab so well? I can't pull off backstabs for the life of me even when I'm out playing my opponent.
@wellawoods16602 жыл бұрын
youre a real one
@realcuondaotherside2 жыл бұрын
I kinda dig the ability to snap and have the drag of the thrusting sword do damage. If they made the hitbox smaller, that would be enough. It's not easy to pull it off in PvP a lot of times anyway.
@colorgreen87282 жыл бұрын
Dual spears need to get slapped even harder imo, also dual great spears
@finnmacdiarmid32502 жыл бұрын
The unlocking into an attack into a target lock virtually teleports the weapon tip somewhere through the enemy. Program mechanic abuse is the new meta unfortunately.
@haiuuu72 жыл бұрын
Use dual daggers and u will see the pain that is to fight some of these copy/paste builds.
@a-abelase98872 жыл бұрын
Excuse me but I don't have enough context. How are you so sure that From's developers will watch your video? I surely hope they'll do because you brought up some good points and I definitely agree with everything
@termiguin12 жыл бұрын
Iirc Amir and a few others are in some sort of group chat with a fromsoftware dev to speed up the process of player feedback. Has definitely helped thus far
@a-abelase98872 жыл бұрын
@@termiguin1 than you so much for the answer ^^
@Amir02 жыл бұрын
This incorrect, we are not in a group chat with a fromsoft dev. We have however spoken with bandai employees/repersentives. They have stated they think Fromsoft would def appreciate our feedback and went through the effort to forward our website articles through email to the developers at Fromsoft. We also know the feedback forwarded for sure has influenced their changes due to countless parallels I have pointed out and will continue to point out in future videos.
@a-abelase98872 жыл бұрын
@@Amir0 Thanks, that's so wholesome. Keep up the great work!
@In-Nihilum2 жыл бұрын
He he substantially massive weapon with a rapier in the off hand go brrrrr
@Omega772322 жыл бұрын
and people say that removing wavedash will make pvp shallow lol
@Stephetheon2 жыл бұрын
the "goblin-stepping" nerf/patch kinda ruined co-op for me. I used this a lot for Fire Giant and Radahn.
@cherrycola44762 жыл бұрын
Maybe Colossal weapons will get buffed next patch
@vkory48612 жыл бұрын
I really hope your recomenations reach From Software Devs
@LoudMouth_2 жыл бұрын
I know for some it may feel condescending but my god I wish my job had people willing to go through and pinpoint bug fixes for me.
@sirsmokeal0t2072 жыл бұрын
please name just one single person that didn't love murky in dark souls 3. why is it a problem to have an even longer one now? great video, it is very interesting to see these indepth views of the gamemechanics
@PoisonJarl715012 жыл бұрын
Ngl, the roll catching is still insanely good and I can kill in 3-4 hits with guts crouch poke
@dargons51452 жыл бұрын
Personally I don't think they need to nerf the damage of dual wield attacks. I think it would make more sense to nerf their movesets instead. Similar to how it is with katanas right now maybe. There's more than enough reason to use either single or dual katanas depending on your preference. But for many other weapon types, dual movesets are either straight up as useful or even more useful as their single weapon counterparts, or they just survive off of their jump attacks being kinda ridiculous. Like halberds, for the most part they seem fairly balanced moveset-wise, but whenever I see anybody dual-wielding them they just use jump attacks.
@Eo-ms3kw2 жыл бұрын
I don't really see a reason to use a single Katana. Dual Katana jump attack and crouch attack are just way stronger than anything the single Katana moveset has to offer.
@dargons51452 жыл бұрын
@@Eo-ms3kw okay fair. tho that kinda harkens back to the exact same jump+crouch problems. but as far as I've personally seen, a lot more people use single katana compared to say, single straight sword, single curved sword or single spears.
@Unorthodox20492 жыл бұрын
I didn't know people refered to the crouch spamm as wavedashing lol. That's kinda hilarious actually
@youtubewanderer33472 жыл бұрын
Goblin step was funnier to me
@frazfrazfrazfraz2 жыл бұрын
Yeah I know they talk like crouch and uncrouching was some elite technique Sadly it seems like it overshadowed the FAR better name, goblin step
@nekotorvic30262 жыл бұрын
Ive had a burning hatred for thrusting swords since dark souls 1. To me theyve always seemed like ridiculous weapons with too much tracking and too much damage for their ridiculous speed. They seemed ok in dark souls 3, but in elden ring people can just stack stupid amounts of poise and just run and poke, run and poke, quickstep poke. Its so cheesy and you cant interrupt them unless you can poise trade. So the fight becomes a massive drag of them doing the same shit over and over again and any mistake on your part is a 5th of your health gone. I hope they are addressed because its annoying to see people immediately resort to a thrusting sword with a status effect that procs even when it doest hit you because they cant have good mixups so they just rely on a bs weapon to ease the fight.
@jik96932 жыл бұрын
What If I just love my flamboyant rapier and not the effectiveness of it?
@nekotorvic30262 жыл бұрын
@@jik9693 It's totally fine. thrusting swords are cool, I understand that and I have no problems with players thinking this. I just want Fromsoft to balance them properly. I do however have a problem with players who use different weapon types only to switch to a thrusting sword when they can't get hits in because their mixups are bad. But again, it's more a problem with the weapon being a bit bs rather than the players taking advantage of it.
@Peraliq2 жыл бұрын
duel lances and spears are so annoying and corny. I have to learn my entire moveset on my ultra mace but then i get rolled punish so easily by a dude just mashing R1...
@S0L10162 жыл бұрын
1 Dual curved sword run attack w/ bleed doing 90% of my hp
@S0L10162 жыл бұрын
Good balance patch 💪
@kamekache2 жыл бұрын
u are so goated its insane
@zenreeio13lIIIl2 жыл бұрын
This video deserves 999999 views
@jeanpierrepolnareff99192 жыл бұрын
Smart solution: just make it parriable Dumb solution: change the frame data like it's a fighting game.
@captainwafflezs47992 жыл бұрын
1:48 My meme made it into an Amir vid. I can die peacefully.
@bruhed11172 жыл бұрын
Th the issue with crouch poke isn’t that it’s unbalanced, it’s just that it’s literally all that anyone uses and it makes pvp boring as shit