Man nobody is doing videos on components like this, thank you for the breakdown!
@rsvpilot724 ай бұрын
Wonderful series Billionaire Ninja! Thank you. Quick thought from the engineering side regarding Max and Recovery temps: Max Temperature (>700) the PP will start taking damage and will not recover until load is corrected or PP shutdown. Between 670 and 700 the powerplant will not take much, if any, damage, nor will it recover normally, taking orders of magnitude greater amounts of time to recover. This is because the surrounding area, inlet pipes, outlet pipes, mounts, bulkheads, wires, circuit boards, everything associated, have become "Heat Soaked." This prevents the normal recovery, because those items are not part of the cooling loop, yet are transferring their excess heat into it. Not sure what the Emergency Procedure (EP) will be for temps above 670? PP shutdown? Vent the section to space? Shut down other components like QD or shields and weapons? Excited to learn more and see how they do it. Under
@demitridelacruz18864 ай бұрын
Just started the game, you’ve been super helpful and made me more involved in the SC current news :)
@billionaireninjas4 ай бұрын
I appreciate the support!
@SpardaKnightz4 ай бұрын
Hey, i really want to know more about power plants, but your video is just reading descriptions of values. Which isn't much more helpful than reading them from erkul. Showing examples of how the stats effect ships would be much more helpful. Like does an industal power plant vs military how does it effect capacitor for weapons? Do i get more shots? Do they recharge faster? Can i boost longer? Does a power plant even make a meaningful difference? Shields, weapons, and quantum drives make very significant differences.
@billionaireninjas4 ай бұрын
It's not the right time for that video. These numbers are in flux until we get a 1.0. Half of the stats I describe aren't even in-game yet. On top of that the information I provide in this video is researched...I figured it out using dozens of sources and it took hours to put together none of it is available on the erkul website, I just used the site to give you a visual representation because this is a common website people use. If you find ONE place where you can read all the information I put into this video please show me, I'll link it. Maybe you know something I don't. That being said It is part of a series so you'll be getting that type of stuff in an "advanced guide to power plants" video at a later date.
@maxw22104 ай бұрын
I know right now that the power plant you choose doesn't really matter because it either has enough power or doesn't have enough power, in the future that will probably change, but discussing the values of the power plants now doesn't make much sense because whenever that does change, they're going to get rebalanced probably
@nickstinger47094 ай бұрын
@@billionaireninjasthe link to ship component basics, where?
@@billionaireninjas doesn't answer any of my questions.
@Storm-Cleaver4 ай бұрын
Thanks for this! I've tried looking up these various stats before and always had trouble finding much about most of them.
@JMo-rl9jx4 ай бұрын
Thanks for the explanation
@Frank-costanza4 ай бұрын
Man it was neat looking at the components and size differences during the event. Pretty wild how different they can be.
@Squirrelking1874 ай бұрын
Always fun to watch these in depth videos.
@Pyrilium10434 ай бұрын
I think that the components will really start making a difference when they start having engineering and make it more important which parts are used. For example, you can't just put the highest grades because the system can't take it and immediately overload or burnout like pushing too much voltage thru a wire. I want to see something similar for weapons so that people will carry a larger variety of weapons because the ship has more hardpoints then can be powered. Engineers might even be able to temp overload at the cost of quicker burnout/destruction.
@hawkzulu56714 ай бұрын
Awesome breakdown. There is so much outdated info or guesses floating around
@Brandon-bd8fk4 ай бұрын
Man, this is a great video. Definitely gonna subscribe nice job.
@ScottBot7264 ай бұрын
Great info, especially for a newish player like me! Looking forward to my new tractor!
@tagged_sc_aka_pilotducky4 ай бұрын
Thanks for this one!
@Yumeji3 ай бұрын
There is so much data to process... These video of yours truy help a lot, I needed them
@Xaveth4 ай бұрын
Erkul is such a needed tool for citizens.
@uninspiredusername4 ай бұрын
o7, I really enjoy your ship review vids, please keep em coming 💪.
@billionaireninjas4 ай бұрын
They will make a return sooner than you think!
@Iconoclastix4 ай бұрын
Love this series!
@dugggins4 ай бұрын
I think a better differentiation in all components and weapons will make this game 10X better
@vakeervondelecruax85264 ай бұрын
With fuel and ammo coming over the horizon, the realization of power management going to folks like a truck.
@GRAVELPI74 ай бұрын
Well done! Keep it up, dude! 🙂
@Dakhor4 ай бұрын
Your reviews are helpful even though I have yet to buy a ship
@MikeFischer-hf7li4 ай бұрын
Great informative video thanks
@plyssken19834 ай бұрын
Great guide!
@matteosiefert8464 ай бұрын
I guess it's finally time that I get into compnents as well to stay competitive haha
@JFJF-t5h4 ай бұрын
Basics are always good to know.
@honey-fe6pj4 ай бұрын
Looking forward to values changing so it means something changing a unit.
@DaveDaGarbo4 ай бұрын
this is great for starting to tune ships
@kevinrandytellier75274 ай бұрын
thankyou for the breakdown man
@kallistnemain23434 ай бұрын
Do any of these stats give us an indication of the power pool, or recharge rate of the caps each plant will offer, or are all of those the same value? I'm trying to figure out what plant I'd like to run with my F7A.
@billionaireninjas4 ай бұрын
Join the discord for more unique help or watch the buyers guide vid! discord.com/invite/4bfMuuYUy2
@Brian-us2xz4 ай бұрын
It is a thankless job, but someone had to do it. 😅
@lunasakara73064 ай бұрын
Fun fact: You can surf on an MPUV, just lay down on the circle on top and you are now surfing it. 👍
@RoughlyShady4 ай бұрын
Let's see if now, with CIG testing engineering, we can have an actual difference between power plants. We need a real build an fine tuning game loop in ships.
@3xpain4 ай бұрын
with fire coming, I expect people will start to value better coolers and more balanced powerplants for anything not meant to fight
@psc0234 ай бұрын
Nice guide
@catwizard33124 ай бұрын
good explanation
@demonic754 ай бұрын
I usually keep mine stock especially in the early days of a wipe.
@Rececer4 ай бұрын
Thank u
@johnokean82164 ай бұрын
I wonder if we will be able to buy decommissioned components and repair them ourselves
@Zadysseus4 ай бұрын
I would love to roleplay as a handyman that flies out to repair ships to make them flyable again haha
@tragic_tragous4 ай бұрын
I always just buy the A class military but that will change with stealth changes.
@billionaireninjas4 ай бұрын
That's normally pretty good but some of the Grade B's outclass the Grade A's.
@TonicCantaloupe4 ай бұрын
lets be honest, they fuel are spaceship addictions most of all!
@antzaeh95254 ай бұрын
Numbers Mason, what do they mean? Oooooh.
@fakiirification4 ай бұрын
i dont think powerplants actually do anything in game at the moment. except they can get damaged and leave you soft death. so military grade A with highest HP is always the best for any build.
@vik12D4 ай бұрын
What's the downside to using all military grade A components?
@billionaireninjas4 ай бұрын
You light up like a christmas tree and everything is based on helping combat so other things suffer like with powerplants you get better capacitors but they dont put out as much overall power.
@vik12D4 ай бұрын
@@billionaireninjas Thanks!
@Hamisback4 ай бұрын
I can already tell they are probably going to rethink alot of these values, as they already don't want to balance the amount of stuff they have now, and then they would have to balance thousands of stats the average person wouldn't even begin to understand cause they are all super nerd tier of k owledge needed.
@nachtfalke11464 ай бұрын
Still work in progress
@rayofhope98_4 ай бұрын
comment
@Лукас-ч4я4 ай бұрын
o7
@RicoZaid_4 ай бұрын
That background music 😐
@shanehoffman19254 ай бұрын
I just wonder... knowing gamers as they are, why really waste time on so many variations of the same thing. With in moments of release, there will be best case scenarios for all gear. Rarely has the "progression" game designers wish to have in their gear structure actually panned out. I.e. thinking. It is always use this.. till you can afford this, then get this, and your set.
@andrewboyer75444 ай бұрын
Because they've done a good job so far on that with ships. Making sure each thing has lots of side grades. I think you'll see a lot of variety.