Why Artists NEED to use BLUEPRINTS - Unreal Engine Tutorial

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Unreal Sensei

Unreal Sensei

Күн бұрын

Learn blueprints for artists tutorial! Blueprints are a great for creating tools for our own personal use increasing our productivity within Unreal Engine. All of this is still relevant and works for UE5
If you are new to Unreal Engine then check out this beginner tutorial:
• Unreal Engine 5 Beginn...
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Chapters:
0:00 - Intro
1:08 - Blueprint Material Instances
20:29 - Array Tool
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Пікірлер: 46
@mostafaeid2275
@mostafaeid2275 3 жыл бұрын
ask epic games to support your channel by mega grants , your tutorials so good !
@arunasbaj
@arunasbaj 3 жыл бұрын
You are best teacher of Unreal. Please keep going.
@casualcasual1234
@casualcasual1234 3 жыл бұрын
Thanks so much for the step-by-step and in-depth tutorial, hope to see more blueprints tutorial on landscapes :)
@Pullow
@Pullow 3 жыл бұрын
Sensei deserves millions of subscribers, this is quality content
@jdvroum
@jdvroum 3 жыл бұрын
Crazy ! 6 months I learn UE dans I finaly understand dynamique material instance ! Thank a lot.
@jazznezzz
@jazznezzz 3 жыл бұрын
This is awesome. Thank you for sharing!
@antfraine
@antfraine Жыл бұрын
Best Unreal tutorials available - massive thanks!
@energystrong
@energystrong 3 жыл бұрын
For the array you can multiply each offset by the index minus 1 to get the same result while saving memory by not creating 3 variables to store the current amount of offset :) It also make a cleaner graph wich is satisfying
@focusmaya251
@focusmaya251 Жыл бұрын
Hi Friend,Could you please specify the node name mentioned?
@jaylepouel
@jaylepouel 7 ай бұрын
@@focusmaya251 The output "Index" from the "For Loop"node, you can multiply the offsets by this index -1 or +1 depending the "first index" number. ex: if first index is 0 (default value) add 1, if you set it to 1 add nothing, if it's set to 2 as he did in the video subtract 1. Hope this helps, 8 months later, but maybe not too late for those who don't know
@antoniopepe
@antoniopepe 3 жыл бұрын
Thanks for this great tutorial !
@nexttestpro6590
@nexttestpro6590 11 ай бұрын
Thanks a lot!!!! This classes are gold!
@nicolaizafra9705
@nicolaizafra9705 Жыл бұрын
Thank you so much! Learned a lot from this!
@carolinekaminari1743
@carolinekaminari1743 Жыл бұрын
Loved!!! Great tutorial
@williamlacrosse9389
@williamlacrosse9389 3 жыл бұрын
such a great tutorial! Thx dude!
@aveoxus1139
@aveoxus1139 3 жыл бұрын
Love the ability to only have to create a BP once and barely touch it again, excellent tutorial!
@acestudioBr
@acestudioBr 3 жыл бұрын
Great advices. Thank you!
@majorek0
@majorek0 2 жыл бұрын
Lovely tuts ! Please do more blueprints tutorials for artist :)
@UnchartedWorlds
@UnchartedWorlds 3 жыл бұрын
I've subscribed, you are great and professional at this! I hope you cover UE5 when it comes out soon :=)
@lz4090
@lz4090 3 жыл бұрын
Cool learning the basics. Hope you do more bp related stuff
@carsncrew4730
@carsncrew4730 3 жыл бұрын
Salute Sir, You Are like The game engine Developer
@peter486
@peter486 2 жыл бұрын
these are good points.
@Kats9tails
@Kats9tails 2 жыл бұрын
❤️ thank you 🙏 so much
@KostasOreopoulos
@KostasOreopoulos 2 жыл бұрын
Great tutorial. Course is also great. The question here is how do we override lightmap resolution (for all instances at least). I could not find how to change static mesh parameters within the blueprint at "run time". I guess this is possible.
@eclecticgamer5144
@eclecticgamer5144 3 жыл бұрын
Absolutely underrated video and guide. Good stuff.
@imrannaeem1
@imrannaeem1 3 жыл бұрын
Thank you, great tutorials. Suggestion: How to create a day/night system using Blueprints tutorial.
@thezyreick4289
@thezyreick4289 3 жыл бұрын
No need, unreal has that available by default, just create a new project based on day night cycle
@puppyendorsement3314
@puppyendorsement3314 3 жыл бұрын
Found a tutorial here, should work: kzbin.info/www/bejne/eJ3NdGpjrbKbfrM.
@kingades1013
@kingades1013 2 жыл бұрын
4:15 Finally someone who says the difference. Thank you! 13:52 Makes sense
@petermican
@petermican Жыл бұрын
Awesome, thanks for sharing ;-)
@FerintoshFarmsPhotography
@FerintoshFarmsPhotography 3 жыл бұрын
Oh cool, I needed a phone like that; thank you
@YASIR.K
@YASIR.K 3 жыл бұрын
Thank You
@bellousow2607
@bellousow2607 2 жыл бұрын
wonderful
@hamzaamir3305
@hamzaamir3305 2 жыл бұрын
Will you be doing a tutorial explaining how you made that curtain? :)
@zeromemes3355
@zeromemes3355 2 жыл бұрын
Useful.. vdo..brother
@abcreations3298
@abcreations3298 2 жыл бұрын
Very impressive Sir, how can i learn more about Blueprints Sir...
@ozgurozer9278
@ozgurozer9278 3 жыл бұрын
Sensei Come on do more tutorial !!! ahahah
@jasonbidwell
@jasonbidwell 2 жыл бұрын
What do you mean by Contrl+ MB? (I tried ctrl+ mouse button but it doesn't work)
@linezgames3893
@linezgames3893 3 жыл бұрын
Why not just use master materials/instances/functions/libraries?
@zainrizwan5421
@zainrizwan5421 2 жыл бұрын
Garnt?
@gamingdayshuriken4192
@gamingdayshuriken4192 2 жыл бұрын
can waa make a real statue of this guy in Real Life ?!? ....LOrd !!!
@gursimransingh8726
@gursimransingh8726 3 жыл бұрын
blueprints are awesome but the only con is that its sometimes heavy on performance
@UnrealSensei
@UnrealSensei 3 жыл бұрын
Actually in this case no. The blueprints in this tutorial introduce near zero overhead because it is just a static mesh component so it is the same as a static mesh by itself. Now if we added things to the tick event then definitely it would cost a lot
@TheBelrick
@TheBelrick 3 жыл бұрын
@@UnrealSensei in unity i would take its version of the tick timer and only call functions from it every nth tick. I presume you do something similar in unreal? We would also pre load all assets and store within arrays and never use create and destroy in real time. (say bullets, pre load them for each fun rather than construct open firing). As a coder i can now see the writing on the wall, that as programming languages replaced machine language , blueprints will in time replace coding languages.
@DodaGarcia
@DodaGarcia 3 жыл бұрын
Jfc Unreal Engine is the least intuitive thing in the world
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