Why Unreal Engine 5 has Changed Gaming Forever

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Stylized Station

Stylized Station

Күн бұрын

Пікірлер: 337
@eran3161
@eran3161 3 жыл бұрын
For some reason this misconception is repeated again and again, but to be clear: Nanite DOES work with moveable and animated meshes. Moving is not the issue. Deformation is. Let's say you have a Character that wears a full plate armor. You can use Nanite on the plated armor parts that don't deform. You can not use it on the visible cloth or skin that deforms when the character moves.
@benv.4036
@benv.4036 3 жыл бұрын
From the docs in case anyone wants a more detailed explanation: Nanite can be enabled on Static Meshes and Geometry Collections. A mesh with Nanite enabled can be used with the following Component types: Static Mesh Instanced Static Mesh Hierarchical Instanced Static Mesh Geometry Collection Nanite is currently limited to rigid meshes. These represent greater than 90% of the geometry in any typical scene for projects and is the initial focus of Nanite development. Nanite supports dynamic translation, rotation, and non-uniform scaling of rigid meshes, but does not support general mesh deformation, whether it is dynamic or static. This means any position of a Nanite mesh in a way that is more complex than can be expressed in a single 4x3 matrix multiply applied to the entire mesh. Deformation not supported includes, but is not limited to: Skeletal animation Morph Targets World Position Offset in materials Spline meshes Nanite meshes also do not currently support: Custom depth or stencil Vertex painting on instances This specifically means per-instance painted colors using the editor's Mesh Paint mode. Vertex colors imported on the original mesh are supported.
@LordReginaldMeowmont
@LordReginaldMeowmont 3 жыл бұрын
Thanks, that makes a huge difference.
@OfficialReapGaming
@OfficialReapGaming 3 жыл бұрын
thanks im trying to tell people too so like i was explaining how star wars games are going to be next level now let alone sci-fi themed games and they will look realistic as fuck a double plus haha
@eaglenebula2172
@eaglenebula2172 2 жыл бұрын
"Nanite DOES work with moveable and animated meshes." "You can not use it on the visible cloth or skin that deforms when the character moves." Bruh...
@nikkotan2840
@nikkotan2840 2 жыл бұрын
Well unreal 5 is still in early phases, but this will dramatically changed as time and updates progress.
@joeyballaman
@joeyballaman 3 жыл бұрын
Watching with my intel integrated graphics.
@cheterete5043
@cheterete5043 3 жыл бұрын
Watching with my
@huandrew3874
@huandrew3874 3 жыл бұрын
Shut up it’s not hard to get a good gpu
@ShadowRaptor42
@ShadowRaptor42 3 жыл бұрын
Same
@ShadowRaptor42
@ShadowRaptor42 3 жыл бұрын
@@huandrew3874 Because everyone has some spare cash for a gpu
@KaijuNumberEight
@KaijuNumberEight 3 жыл бұрын
@@huandrew3874 yeah because everyone has $3000 dollars for a RTX 3090, fucking dumbass
@Константин-ь7ч
@Константин-ь7ч 3 жыл бұрын
4:16 "The future of UE is looking much brighter with Lumen." Nice pun
@loatheroach
@loatheroach 3 жыл бұрын
Meanwhile me : Still struggling with the donut in Blender
@mightylinsomniak3464
@mightylinsomniak3464 3 жыл бұрын
i know the feeling lol
@bilalahmedbhatti3097
@bilalahmedbhatti3097 3 жыл бұрын
U r not practicing continuously. That's y
@deliciaflynn8663
@deliciaflynn8663 3 жыл бұрын
I have two kids and I love blender and dream about UE but I hardly have time to practise and my laptop is lagging but I am enthusiastic 😊 I will not stop until I create an animated film...one day that donut will be a walk in the park for u 😎
@luminousdragon
@luminousdragon 3 жыл бұрын
@@deliciaflynn8663 attempting complex renders can certainly help a person improve, but I think very often beginners wallow i confusion attempting large projects. You may consider trying lots of very small projects but focus on deeply comprehending all of the various options. Just an idea, its been working for me. Ive been working with smoke sims, and my computer isnt great, so I spent a lot of time with very very low resolution smoke, fiddling with every option to under stand what each does and how they interact with each other, and I was looking back on that and I felt like I grokked everything far more than I would have!
@deliciaflynn8663
@deliciaflynn8663 3 жыл бұрын
@@luminousdragon yep that's for sure I am also suffering form this as well 😅
@deepelements
@deepelements 3 жыл бұрын
Used unity, cry engine, lumberyard as well as some in house engines for years and as an artist and animator Unreal is the easiest and most powerful engine I've ever used. Best engine on the planet and it help's me get shit done fast.
@quickstergamestutorialsgam3899
@quickstergamestutorialsgam3899 3 жыл бұрын
Its crazy how much people take Unreal Engine for granted. You need to remember that Epic Games uses this engine for their own games and they could have kept this engine to themselves and all the technology private then we would be stuck with Unity and other engines (not gonna be mad over that lol). But Unreal engine comes with some of the most powerful technology in gaming and it's completely free to the public with small royalties when you make money, an insane deal for indie devs. I used to not really like Epic Games but when I started to get into game dev they are one of my favorite companies.
@crrc77
@crrc77 3 жыл бұрын
Hi, would you then recommend Unreal over Unity? It seems to me like a very difficult decision as a beginner what to choose.
@silasramsbottom497
@silasramsbottom497 3 жыл бұрын
@@crrc77 Unity is very good for 2d games and games that not very realistic and unreal for like realistic 3d games and stuff but i would choose unreal over unity anyday
@kars372
@kars372 3 жыл бұрын
@@silasramsbottom497 Escape from Tarkov is made in Unity and look how good that game looks.
@silasramsbottom497
@silasramsbottom497 3 жыл бұрын
@@kars372 oh yea i forgot about that game
@henryjohnson-ville3834
@henryjohnson-ville3834 3 жыл бұрын
I wish some small dev team could make a VR game like this 5:19 where you live in a small seaside village where you work in the dock doing certain chores, working your way up to then becoming a crewmen on a ship. 😍
@thegreatdivinie
@thegreatdivinie 2 жыл бұрын
There's a mod for Ocarina of Time in VR
@tomoprime217
@tomoprime217 3 жыл бұрын
You forgot to mention about the Nanite overdraw performance issues. When you place dense overlapping geo over other dense meshes the back faces do not get culled from the rendering engine. This becomes a problem with building mega assemblies that have many assets clustered together. You have use the modeling tools to manually trim away the unseen extra geometry in order to optimize the scene.
@tartoflan
@tartoflan 3 жыл бұрын
"Why Unreal Engine 5 has Not Changed Gaming Forever, But Artists Now Have Nice New Tools To Play With"
@snesmocha
@snesmocha 3 жыл бұрын
@Kevin F the demo project is fucking 150 gigs, I swear to god if they stop compressing assets for the fuck of it I’m going to fucking riot
@recklesflam1ngo968
@recklesflam1ngo968 3 жыл бұрын
@@snesmocha That's because they use pretty much exclusively cinema-quality/detail props and effects for that demo you fcking potato. Also Kevin, it sucks but unless someone invents a lightweight and incredibly powerful compression algorithm that can be used in games, they are only going to get larger and larger in size.
@TheNerd
@TheNerd 3 жыл бұрын
a bunch of idiots talking about stuff they never heard of but yet comment on ​ @snes ​ @Kevin F and btw the demo project is 90gb (engine included)
@arian6565
@arian6565 3 жыл бұрын
@@TheNerd who tf is u
@Punisher1992
@Punisher1992 3 жыл бұрын
just wanna tell you, the Ancient demo was 25 gig when Builded... sooo yeah i expect games at around 150gb to look like the demo but as a full game.
@tylerrice7495
@tylerrice7495 3 жыл бұрын
I cant wait to see this implemented in games on the xbox series XXX after unreal 6 comes out
@PhillipAmthor
@PhillipAmthor 3 жыл бұрын
You Meant Xbox xX_Pu$$y$lAyEr_Xx Series XXX
@ToriKo_
@ToriKo_ 3 жыл бұрын
Too fucking real man
@hony1717
@hony1717 3 жыл бұрын
6:20 why is that? should the highest/best LOD version of an object not be the same size/memory as the nanite version?
@3draven
@3draven 3 жыл бұрын
Correction nanite does not take up more file size than regular static meshes with lods, Epic has stated that it can even reduce the needed space due to not having the overhead of many lods. Nanite objects can be moveable. The golem in the demo is built with nanite meshes. They are just attached to a deformable skeleton. Nanite meshes cannot deform but can be attached to other components just retaining their rigidity.
@3draven
@3draven 3 жыл бұрын
@Kevin F It's not transforming nanite on a per vertex level as what happens during skinning. It's doing a matrix multiplication only to orient the mesh to the parented bone. It is also handled by the GPU and not the CPU. Epic has shown metrics showing mesh sizes with nanite in comparison to lods on their site
@MaharbaRacsoChannel
@MaharbaRacsoChannel 3 жыл бұрын
​@Kevin F The golem thing works because the Nanite meshes are not really skinned, they are just set as children of the bones. That means the vertex transformation happens in the GPU. It should work for characters like golems or robots that are made of parts that don't bend. I think you're kind of right about the file size. FBX has a potential to be much more smaller, because it's not meant to be converted to raw data at runtime. It has stuff like smoothing, so complex meshes can be represented with very few triangles. Nanite has to be very fast to decompress, so it can only reduce the raw file size by 7x. It's not that Nanite isn't optimized to reduce size; it's that to really take advantage of it, a game needs lots of very detailed models that continuously load, decompress and unload very quickly. Even if nanite models are reduced in size, games that use the system will need a very fast SDD with lots of space.
@jagar1236
@jagar1236 3 жыл бұрын
Impressive! They probably need to work on better compression formats before we can fully enjoy this new technology.
@jakenona5921
@jakenona5921 3 жыл бұрын
Step 1: Get new PC Step 2: Aquire Unreal Engine 5 Step 3: Y E S
@charlesselrachski34
@charlesselrachski34 3 жыл бұрын
step4: wait in downloading
@jari2018
@jari2018 3 жыл бұрын
requires nVidia Yes - powerfull engine - not , boring yes , for the averge mapper yes who makes boring corporate stuff Yes
@Gore-okami
@Gore-okami 3 жыл бұрын
@@jari2018 are u drunk?
@jari2018
@jari2018 3 жыл бұрын
@@Gore-okami all my ati to amd gpu has come to short -i wont buy a specific graphics card for a gameengine - and i goes years between card -like 10 years for thos 2 i got now -both amd and before that 3 ati before that 4 nvidia with the sucky 4200Ti performing not to the rewives in magazines - far from it - Ati and later amd has always had problems -cant care less anyway -thier loss
@vegitoblue2187
@vegitoblue2187 3 жыл бұрын
9:43 this is absolutely true. The cpp API has not changed one bit. I upgraded our team's quest project to UE5 with Virtual Textured Lightmaps and managed to shave off 100 mb right off the bat. The build was working on quest too. So not to worry Epic lived up to it's promise on forward compatibility (which I wish Unity did and may have not lost users as a result)
@ryanditto3906
@ryanditto3906 3 жыл бұрын
What are you working on? If you can even say
@vegitoblue2187
@vegitoblue2187 3 жыл бұрын
@@ryanditto3906 VR apps for medical training
@ChronoCZ
@ChronoCZ 3 жыл бұрын
Huh? Which version is not forward compatible? I have seen multiple projects get moved one or even two unity versions forward without a problem.
@vegitoblue2187
@vegitoblue2187 3 жыл бұрын
@@ChronoCZ 4 to 5 transition that and deprecation of multiple modules without production ready alternatives left many devs confused since 2018
@Alic4444
@Alic4444 3 жыл бұрын
@@vegitoblue2187 I just moved a large project (several years of work, >100GBs of assets) from Unity 2019.1 to 2020 LTS and encountered two bugs, had the project up and running great in a couple hours. In my personal experience they seem to have done a pretty bang up job lately. (I do remember problems back around the 2017 cycle.)
@DaedalianAbilon
@DaedalianAbilon 3 жыл бұрын
cant wait for to see what will be created with these tools,, gaming will be on another level by the end of 2022. Time to stock up on the PS5 ill tell you that much ;)
@starscream2092
@starscream2092 3 жыл бұрын
UE4 was also used for Rogue One, War of the Planet of the Apes, Ford v Ferrari, Star Wars: The Rise of Skywalker, The Batman - New,
@PRiMETECHAU
@PRiMETECHAU 3 жыл бұрын
I hear Epic are working on getting the limits of Nanite lifted so they work with animations and foliage/stretchy meshes. Guess we will have to wait until it comes out of alpha/beta. They'd also need to make it work for deformable meshes (destructible terrain/objects). This seems like it should be possible.
@Dr.Meme-Man
@Dr.Meme-Man 3 жыл бұрын
No need for the wait. Black Myth Wukong just released an update on their development using UE5 kzbin.info/www/bejne/ioOndHaBnrqGjdE
@keabetsoemoses763
@keabetsoemoses763 3 жыл бұрын
Epic said that they are working on optimizeing nanite for moving objects and foliage
@keabetsoemoses763
@keabetsoemoses763 3 жыл бұрын
@Kevin F thank you for informing me about this is really helpful
@arunnaruka6874
@arunnaruka6874 3 жыл бұрын
@Kevin F nanite does work.. it's just that it doesn't support translucent stuff yet like foliage...as for the size, it's because it wasn't meant to be a game...it was a showcase for how good nanite and lumen can handle things...there was a lot of space that we could explore and all of it was actual geometry not parlor tricks...the size should've never been an issue...
@keabetsoemoses763
@keabetsoemoses763 3 жыл бұрын
@@Alex_Dul I agree
@keabetsoemoses763
@keabetsoemoses763 3 жыл бұрын
@@arunnaruka6874 do you think there will be optimisation for translucent stuff
@space9658
@space9658 3 жыл бұрын
While yes the nanite meshes are larger in file size you also no longer need normal maps (and curvature) which does drop the difference by a significant amount Edit: especially when working with 2k, 4k or heck even 8k if you're crazy textures
@R-SXX
@R-SXX 3 жыл бұрын
we used photoscans from houses and we still used normal maps; but nanites is still amazing
@0xSirius
@0xSirius 3 жыл бұрын
Nanite meshes dont have the detail of 4k/8k normal maps, you still need the maps on top of the mesh to get this much detail. Valley of the ancient demo has 8k maps on top of nanite meshes
@Walm89
@Walm89 3 жыл бұрын
This really puts a smile on my face!
@waverectifier
@waverectifier 3 жыл бұрын
Now you build a new universe
@vegitoblue2187
@vegitoblue2187 3 жыл бұрын
As for file sizes, a counter argument is Epic games acquiring RAD compression tools meaning free access to industry grade texture, sound, video and network compression. Epic did say some work is needed on nanite for forward rendering, VR, Transparency, etc so things might be very different when it finally ships
@maxmustsleep
@maxmustsleep 3 жыл бұрын
Also the nanite meshes are already much better in size than non nanite ones when compared one to one. And if you can cut out on normal maps it's a much fairer comparison. Though we need to keep in mind that this kind of quality will always be expensive.
@j.r.vosovic1347
@j.r.vosovic1347 3 жыл бұрын
Thanks for the video. Hadn’t heard the nanite-static mesh restriction before. Good to know.
@StylizedStation
@StylizedStation 3 жыл бұрын
Super excited to announce the release of my brand new Unreal Engine Environment Art course! All 13 hours of content are only $49 forever. (Also comes with a coupon for my 3D Coloring Book course too) Join here: bit.ly/3htZU2G
@BlackUniverseProductions
@BlackUniverseProductions 3 жыл бұрын
8:11 I have problems with the texture painting in UE5. There are these Channels under Texture Painting with Red; Green; Blue and Alpha and i don't know how to sets this up so that i can paint. Pls can anyone help me :)
@Sioolol
@Sioolol 3 жыл бұрын
I think I hear "this will change everything" after each Unreal version and... nothing changes.
@henryjohnson-ville3834
@henryjohnson-ville3834 3 жыл бұрын
Maybe if you develop games you'll know the difference. I don't but I definitely appreciate the graphics. 😍
@eaglenebula2172
@eaglenebula2172 2 жыл бұрын
Did you actually test Lumen's performance hit..
@mehrankhan7871
@mehrankhan7871 3 жыл бұрын
UE4 can actually do a LOT, just look at all the demos quixel has made and how far they have pushed the visual Fidelity. However games still dont like half as good as those demos, so I have doubts about this as well. that being said the nanites ARE a big break through in how static meshes are dealt in real time.
@philiphancock8324
@philiphancock8324 3 жыл бұрын
Exactly what I was thinking I remember when ue4 was released I don't recall many games blowing me away after it had been announced, they just advertising their engine so developers buy and use it doesn't mean they'll know what too do with it ,gaming industry is such a con these days on so many levels , has there been a game that's used unreal 5 engine yet no only demos its exsisted for a while now before the ps5 was even released I wonder what the first game to use it will be
@AbsolutelyRadSHOC
@AbsolutelyRadSHOC 3 жыл бұрын
@@philiphancock8324 Fortnite is on UE5
@nevarbgames2012
@nevarbgames2012 3 жыл бұрын
​@@philiphancock8324 what are you talking about? unreal engine 5 isnt even fully released yet its meant to come out like early 2022. it was announced a year and a half ago which most games take longer to make then that even if it was fully released on the announcement. Even with that though quite a few games in development are already using it. Ontop of that while certainly games will not look as good as the demos the addition of nanites and lumen are a massive step for the improvment of actual gameplay moreso then just demos. in UE4 getting something to the level of some of the top demos required way more handcrafting and where much more demanding in comparison to a demo in ue5. this means its easier to get full games much closer to the quality of demos without a ludacris amount of work.
@heitorcabral5072
@heitorcabral5072 3 жыл бұрын
I've never edited a game in my life nor do I ever plan to. And yet, here I am at 3am...
@MattStevens9824
@MattStevens9824 3 жыл бұрын
Can I run and study making renders using Unreal Engine 5 on a Ryzen 5 5600X, RTX3060ti, 32GB of ram and a 1TB SSD drive?
@abi.hockeycop
@abi.hockeycop 3 жыл бұрын
So raytracing is nolonger needed?
@notjinx3545
@notjinx3545 3 жыл бұрын
Me without pc: Informative
@AceDeclan
@AceDeclan 3 жыл бұрын
So are games eventually going to have unlimited detail?
@Aetila
@Aetila 3 жыл бұрын
I wanted to download the UE5 but first checked the file size on the net..is it true that it's 100 Gb? Also, I presently don't have a dedicated video card, never missed that with my 8 thread processor but it seems you should have one. I loved landscaping before so it would be interesting to try it out... I used Eon Vue...and it took forever to render ONE single image, it would be fun to render landscape animations, like walking in a magic forest...
@TheRoboticFerret
@TheRoboticFerret 2 жыл бұрын
I've been following a course on Unreal 5 and C++ and loving it so far. Unreal's features and interface feel more immediately useful than any engine I've tried before
@quantumneuralnetworking4765
@quantumneuralnetworking4765 3 жыл бұрын
I am creating my first project with unreal 5 but why does it need to rebuild distance fields for everything in the project every single time I load it up ? It's taking over an hour just an open a project because it needs to rebuild everything every time
@davehalliday8010
@davehalliday8010 3 жыл бұрын
So what systems run this ? Ps5? Pc? Is UE5 active or still in production?
@youngknight5589
@youngknight5589 3 жыл бұрын
it is Still in production until next year, they recently made the matrix awakens as a tech demo to show off the city simulation. Theyre releasing the full engine with the assets and code used to built that tech demo
@ajinkyax
@ajinkyax 3 жыл бұрын
The only thing stops me from using UE is it's UI, since I don't play to build ultra realistic games, but low poly Indie game. What do you think !
@longuemire748
@longuemire748 3 жыл бұрын
With unreal engine 5, it will take a powerful computer to make a game?
@faizahmohammedaruwa
@faizahmohammedaruwa 3 жыл бұрын
6:00 - "The ability to sculpt models with as much details as the eye can see." So what I'm hearing is...no more retopology? 👀🤩 6:35 - "Nanite doesn't work on anything other than static or immovable meshes. So animated assets that stretch, *like characters,* can't take advantage of this" **Me who has already stopped listening** So no more retopology then! 😌🤣
@marquisdelafayette3333
@marquisdelafayette3333 3 жыл бұрын
It could work with a robot or fully armored knight
@monhoobatraa3967
@monhoobatraa3967 3 жыл бұрын
I am currently using unreal engine 4.26.2 now, I love unreal engine 5 but for now, I don't have enough hardware to use it. But I will join unreal engine 5 soon as possible to use all the creat feature the unreal engine 5 has
@arunnaruka6874
@arunnaruka6874 3 жыл бұрын
ue5 isn't that heavy tho...
@monhoobatraa3967
@monhoobatraa3967 3 жыл бұрын
@@arunnaruka6874 That's nice
@H-4-D3423
@H-4-D3423 3 жыл бұрын
I'm a sim racing enthusiast, it's the only genre I'm into. I guess the biggest advantage of nanite would be buildings and trackside objects. I'm unsure if lumen would be fast enough to power high-resolution high refresh rates, compared to lighting solutions from UE4. Interesting times ahead, but with most racing titles using trees, moveable objects on tracks, and grass - it's not going to help my genre massively I'd guess. gr8 vid, an easy like...
@zahawk84
@zahawk84 3 жыл бұрын
The animated Golem in the demo was nanite enabled, so the line in the vid where characters can't take advantage of it isn't true but the previous line is still very much right, characters that stretch can't be nanite enabled.
@dragonsleeve3436
@dragonsleeve3436 3 жыл бұрын
I'd say the video is still correct. The nanite enabled stuff you see with the golem is just static meshes attached to the animated character but not the animated character itself. The actual animated character is still a non-nanite skeletal mesh. It'd be the same if you took a human and attached a gun to their hand socket; the character, the human, would not be nanite compatible but the gun could be.
@zahawk84
@zahawk84 3 жыл бұрын
@@dragonsleeve3436 kzbin.info/www/bejne/mmK9n4BteK1grJY at 11:04. The Golem character is made up entirely of static meshes
@dragonsleeve3436
@dragonsleeve3436 3 жыл бұрын
@@zahawk84 It's made up of 1 Skeletal Mesh, at least 1 non-nanite Static Mesh (the head, because it gets destroyed in the death animation), and a collection of nanite SM. It is not entirely nanite meshes that your comments imply. Anything that is animated can't be a nanite mesh because nanite only supports 4x3 matrix transforms. There's a non-nanite mesh called SK_AncientOne_Processed that that has a pink material. This is the mesh that is doing all the animation. The nanite meshes are simply attached to its sockets. "The Golem character is made up entirely of static meshes" is simply not true.
@zahawk84
@zahawk84 3 жыл бұрын
@@dragonsleeve3436 Maybe I didn't come across clearly but what you've said is what I was trying to infer "There's a non-nanite mesh called SK_AncientOne_Processed that that has a pink material. This is the mesh that is doing all the animation. The nanite meshes are simply attached to its sockets."
@marquisdelafayette3333
@marquisdelafayette3333 3 жыл бұрын
But a robot or fully armored character would easily work as a fully nanite compatible
@sheezy2526
@sheezy2526 3 жыл бұрын
According to them the demo runs on PlayStation hardware but I can't even open it with 16gb ram and a Radeon 7 with 16gb vram because I get an out of video memory error.
@garethstringer7145
@garethstringer7145 3 жыл бұрын
I have an Rtx 2060 with a Ryzen 5 3600 and 16gb ram with 1tb of m.2 storage. I'm in the middle of making a game which I'm designing my area where I live and hopefully turning in into a apocalyptic game.
@thestarvingonetso5627
@thestarvingonetso5627 3 жыл бұрын
I totally appreciate that you were not pushing to us that "the graphics in games will look like never before", because while this certainly might be true, it changes virtually nothing in gaming. Instead you seemed to be focused on ease of development, which might bring way more good to the market itself, but I somewhat fear it will be still used to pump even more graphics in the game instead of focus on gameplay and other aspects. In this case if we don't get games sooner, with less bugs, devs' wellbeing does not increase etc., gaming remains mostly the same anyway and we shall not bother.
@vegitoblue2187
@vegitoblue2187 3 жыл бұрын
it is still too early to make this conclusion tbh. Time will tell if this would actually be the case.
@thestarvingonetso5627
@thestarvingonetso5627 3 жыл бұрын
@@vegitoblue2187 Yeah, not making any exact predicions of future, just judging what are the possibilities and how could the industry react to that. Except the last part, if that turns out to be real, I will say it again, we should not bother about UE5 then, as the industy would just destroy all the good it could bring. And I fear it's likely. Let me digress a bit. When mechanization came to the industry in general, people were predicting we would work much less, because we get the same work done in less time. Just no one cared how quick you can do that certain work, when you could get done just so much more in those 12 hours a day. I hope you see where I'm going with this. "What does that mean you're already done making this game look like real life and you can do the bug fixes and even rest after that? Go back and make this game look even better, what do you think I let you eat that rice for?"
@vegitoblue2187
@vegitoblue2187 3 жыл бұрын
@@thestarvingonetso5627 really depends on the leadership honestly but a huge chunk of the industry is likely gonna be doing this. You have a solid point though. But I don’t think this changes anything though. People will keeping trying to find ways to push limits as they always have been but the starting point is what changes. So the net effort may remain pretty much the same.
@tompcgik5575
@tompcgik5575 3 жыл бұрын
YES BUT THE EYE CANDY BROOOOO
@thestarvingonetso5627
@thestarvingonetso5627 3 жыл бұрын
​@@tompcgik5575 Sugar certainly would be way better than salt when poured in eyes. BUT.
@mosog8829
@mosog8829 3 жыл бұрын
It will also have significant effect in the film industries. Already some studios have started using it.
@antongranik
@antongranik 3 жыл бұрын
Tried to work with MetaHuman in EA5.2 - crashed every 10 minutes. Switched back to 4.27. Waiting eagerly for the production release.
@amitbt69
@amitbt69 3 жыл бұрын
Great video! can you give a little information about the average computer we need for working with UE5? thanks
@ryanditto3906
@ryanditto3906 3 жыл бұрын
I'm not sure but they should tell you on the ue5 website. But I would assume a 2070 would be sufficient. Maybe even a 2060.
@amitbt69
@amitbt69 3 жыл бұрын
@@ryanditto3906 thanks
@David-hi9rp
@David-hi9rp 3 жыл бұрын
I dont know much of UR5 and have been Playing around with this Platform first of with UR4 and its easy to create lands and water affects in the new engine and Chaos stuff like buildings falling apart this is aimed at people with little knowledge of this is bloody good !
@SeabeSlays
@SeabeSlays 3 жыл бұрын
Can't wait to see all the cool battle passes and microtransactions created with this tool! Going to be awesome! Oh, and the games.
@travgaming0659
@travgaming0659 3 жыл бұрын
I just started looking into game design today, oh man did I not realize how much goes into it lol, well if there’s something I would like to learn more it would be what all the settings inside something mean, I noticed that when I placed a rock in the first person template that the rock had no collision and I don’t know how to give it any, I found the collision settings part within the object but realized I had no idea what all that meant or what it did, so instead I took a step back and started looking at easier things to do, like asset designing now I need to get blender and learn that software as well as UE5 😅 safe to say I’m going to be watching a LOT of KZbin theses upcoming weeks
@raedgaj3878
@raedgaj3878 3 жыл бұрын
1 word: sick. Welcome to the future, some people are going to live in here, it looks better than reality.
@joshuadelaughter
@joshuadelaughter 3 жыл бұрын
I wanna get into game development on UE5 but my PC is pretty old and I don't know if it'd even be feasible with my specs. I have a GTX 965M, 16GB RAM, a SATA III SSD, and an Intel i7 6700HQ. Anyone with similar specs have experience?
@orlovskyconsulting
@orlovskyconsulting 3 жыл бұрын
Does Unreal Engine 5 have unit test feature?
@SylvanFeanturi
@SylvanFeanturi 3 жыл бұрын
No. But no game engine have any dedicated unit test framework build in. Those strictly depend on the language and IDE you're using, so you can use whichever you want.
@orlovskyconsulting
@orlovskyconsulting 3 жыл бұрын
@@SylvanFeanturi WRONG! Unity3D have one ;)
@SylvanFeanturi
@SylvanFeanturi 3 жыл бұрын
@@orlovskyconsulting Again, no. Unity Test Framework is just a wrapper around NUnit, which is generic purpose C# unit test framework.
@orlovskyconsulting
@orlovskyconsulting 3 жыл бұрын
@@SylvanFeanturi Well its officially supported by Unity and i say from my point of view i would better work with Engine which provide the testability out of the box.
@SylvanFeanturi
@SylvanFeanturi 3 жыл бұрын
@@orlovskyconsulting Suit Yourself. The only difference I see is that in Unreal I would just have to install unit test framework of my choosing myself. I would even say it's an advantage to be able to use a framework I prefer, rather than one that company like Unity claims to "support".
@Ben-rz9cf
@Ben-rz9cf 3 жыл бұрын
Lumen and nanite are the 2 biggest deals, yes. No one is talking about world partition or the new sky and water systems that are still being developed. There are 3rd party plugins for sure, but nothing helps people build games fast than having the common problems already solved for you; world composition sucked ass but with world partition and nanite its going to be much easier to build giant open worlds with scalable level streaming, and with new systems for water and volumetric clouds and skies, that is just one less thing artists have to spend weeks developing and it will only add to the highly detailed landscapes we can create with nanite.
@TheWarmotor
@TheWarmotor 3 жыл бұрын
Goddamnit!!! I keep seeing these awesome CP2077 visuals?! I'm running everything on INSANE detail at 4k on a 3080, I literally cannot crank one single feature any higher and it never looks that good. Is there something wrong with me, or is everyone just cherry picking the absolute best looking scenes and I haven't seen them yet? False advertising?!
@henryjohnson-ville3834
@henryjohnson-ville3834 3 жыл бұрын
The games will never look like its pre-rendered cutscenes expect a few games, like Modern Warfare (2019).
@mrmuffin5046
@mrmuffin5046 3 жыл бұрын
Can a 3070TI handle this?
@PikabobAlex
@PikabobAlex 3 жыл бұрын
The bgm on 5:34 scared the shit out of me.
@jdavidwebb
@jdavidwebb 3 жыл бұрын
Let's not forget about the possible integration of Verse! I'm worried about the lack of news on it, but I'm incredibly hopeful for a new scripting language that performs better than Blueprints but isn't as user-unfriendly as C++.
@davidhill8565
@davidhill8565 3 жыл бұрын
I hope Japanese video game firms use this new engine extensively. I’d like to see side-scrolling games remade in this engine.
@randomtux1234
@randomtux1234 2 жыл бұрын
9:39 the girl's iris should be assymetrical
@aucksy
@aucksy 3 жыл бұрын
This background music gave me heart attack at 5:29 Try it with earphones
@dantheplanner
@dantheplanner 3 жыл бұрын
Finally. 🧙🏾‍♂️
@MrPaPaYa86
@MrPaPaYa86 3 жыл бұрын
If you look at the steam hardward survey, in july 2021 the vast majority of players are gaming with 1050s, 1060s and 1070s Nvidia cards, that's two generations behind the present one. This is all cool technology but developers aren't even using unreal engine 4 to its full functionality because the playerbase with sufficient hardware to run it is too scarce. Sure you can set all to ultra and play on 8k monitors, but games are foundamentally designed to work well with medium settings. Lumen and all the other stuff will be relevant 5-10 years from now
@rebornphantomnightcore1593
@rebornphantomnightcore1593 3 жыл бұрын
Can be make super high graphing mobile games with unreal 5
@rebornphantomnightcore1593
@rebornphantomnightcore1593 3 жыл бұрын
Okay not super high graphic game but we can make simple mobile games in and religion 5
@charlesselrachski34
@charlesselrachski34 3 жыл бұрын
@@rebornphantomnightcore1593 where do i download this "religion 5" ?
@rebornphantomnightcore1593
@rebornphantomnightcore1593 3 жыл бұрын
Sorry bro I want to tell you I want to say that wasn't resolution 5 it was unreal 5
@rebornphantomnightcore1593
@rebornphantomnightcore1593 3 жыл бұрын
Sorry for the typing mistake
@aaa-mt3tz
@aaa-mt3tz 3 жыл бұрын
Dumb noob question: even with all the extra polygons allowed, don't we still have to retopologize for UV and texturing to make any sense? Especially if hand-painting and to avoid bad seams. I mean I want to be excited but the annoying part still needs doing :(
@arunnaruka6874
@arunnaruka6874 3 жыл бұрын
but u can now essentially spend less time in baking and stuff and even leave it altogether at times...also, photogrammetry will be way more functional now...
@OnigoroshiZero
@OnigoroshiZero 3 жыл бұрын
Next stop is UE6 with A.I. assistance (partnership with OpenA.I.'s Codex GPT-4 or 5 version) that will probably take 100s of hours off from developers by making a better use of the blueprint system and C++ to create mechanics on the fly based on simple descriptions (A.I. like this exists already but not at that level, give it 4-6 years). And final goal is UE7 that will be an A.I. based software that will take input and create games for the user based on his/her preferences, example: User: "Unre (UE7's A.I.), please make me a game like Skyrim with a x8 larger map but without the bugs please (TES VI will not be out yet), a story similar to FFX but on a medieval setting, and combat mostly like Dragon Dogma's. Oh, as for the visual style I want something like modded Skyrim with many boobies and sexy armors." Unre: "Ok, please give me 20 minutes mostly for the models (those boobies require many polygons) and ost. The rest will be ready in 5 minutes." Unre: *proceeds to melt your hardware*
@benv.4036
@benv.4036 3 жыл бұрын
It's funny listening to you confirm my concerns about Nanite when I first heard about it. All those caveats were exactly what I thought they would be and people on KZbin were like, "No, you're wrong! It'll be perfect! The greatest thing ever! You'll see!" Don't get me wrong. I'm sure it'll be great. Just maybe lower your expectations a little. 😉
@naomipurple679
@naomipurple679 3 жыл бұрын
Dangit I feel like wanting to learn how to make games now
@MrSosho
@MrSosho 3 жыл бұрын
I like how everyone in the comments is an expert
@ndowroccus4168
@ndowroccus4168 3 жыл бұрын
I still think my gaming days were the greatest in 1999 Unreal Tournament - 2004 Unreal Tournament (2). We had a sick clan! Climbing ladders, clan match ups, every Friday and usually Tuesday too. Capture the Flag was the shizniz! So sick
@holdthetruthhostage
@holdthetruthhostage 3 жыл бұрын
Man if Meta Human is compatible to Daz clothing & easily placed on th Meta Human it's over man, Unity has to step up
@ThePaulcormier
@ThePaulcormier 3 жыл бұрын
real awesome at 1080p ???
@FAIRDEWELL
@FAIRDEWELL 3 жыл бұрын
is unreal engine 5 free?
@vamastah1737
@vamastah1737 3 жыл бұрын
Why do you show Cyberpunk 2077 in the video? It was created using a custom-made engine (fork of Witcher 3 engine), not UE5.
@REALLYrandomforya
@REALLYrandomforya 3 жыл бұрын
Just downloaded ue5 on intel uhd 620 laptop, ready to cook sandwiches on it
@technicallyreal
@technicallyreal 3 жыл бұрын
Saying that 'RTX ray tracing' is Nvidia exclusive is misleading. RTX is the name of Nvidia's RT acceleration hardware on their cards. RTX isn't what games are programmed to use. Games use DXR (DirectX Ray Tracing) or the OpenGL/Vulkan equivalent. Those work with any brand of graphics card designed to use them. All of AMD's new hardware (incl consoles), as well as Nvidia RTX cards, are designed to use them. In other words, any game that supports RTX actually just supports DXR, therefore can be played with AMD 6xxx cards as well.
@mariushalvorsen9786
@mariushalvorsen9786 3 жыл бұрын
oh holy zombie-jesus! its beautiful, like a dream, like a good dream!!!! YES!!!! HYPE
@T.One_way
@T.One_way 3 жыл бұрын
Imagine an artist or developer with UE5 and Blender 3 together.
@w0mblemania
@w0mblemania 3 жыл бұрын
This all really sounds like an Epic advertisement.
@ndowroccus4168
@ndowroccus4168 3 жыл бұрын
Wow, awesome! I heard that the best game engine made by the greatest FPS game maker (and game, Unreal Tournament! And Unreal Tournament 2004! - Capture the Flag and Onslaught!!! When clans battled for real!) I hear about Lumens and Nanite…but I didn’t know what a great asset they are for creators. Wow!
@egghead2951
@egghead2951 3 жыл бұрын
i want unreal engin but i cant even run phantom forces ( roblox game) on 3 graphics 60 fps on my laptop
@chrisfox9492
@chrisfox9492 3 жыл бұрын
Great graphics don't make great game play by themselves
@David-hi9rp
@David-hi9rp 3 жыл бұрын
i Agree But if the game is so detailed and the gamplay additive through the characters and story then it will be awesome
@ai-man212
@ai-man212 3 жыл бұрын
Question: Couldn't you have a huge number of Nanite assets in the cloud that are discreetly "fed" to your computer or console and deleted from memory as needed (in order to get as large a world as you want without compromise)? Seems like that is just a very profitable infrastructure solution waiting to happen. Truly unlimited worlds being expanded on the fly. Buy your plot and develop it for fun and profit. Crypto Real Estate. Destination popularity rankings to encourage competition.
@randomcatdude
@randomcatdude 2 жыл бұрын
instantly falls apart the moment the internet connection isn't so good, or whoops the whole infrastructure goes down, or is eventually just shut down for good in some years time
@rebornphantomnightcore1593
@rebornphantomnightcore1593 3 жыл бұрын
Can be make mobile games with unreal engine 5
@SevenDeMagnus
@SevenDeMagnus 3 жыл бұрын
Very nice. I can't believe Epic surpassed ID and Crytek. ID was once the kind of graphics and then Crytek and now Epic. God bless.
@Mr_Tea_Rexx
@Mr_Tea_Rexx 3 жыл бұрын
sorry your nanite info is little off, it does support skeleton mesh characters provided that the materials don't use pixel depth or the world position offset. kzbin.info/www/bejne/mmK9n4BteK1grJY the giant creature is using nanite and its fully animated
@xXx-lfg
@xXx-lfg 3 жыл бұрын
I want Unreal Invasion back now!!!!
@brazelabs8451
@brazelabs8451 3 жыл бұрын
Unreal engine is the best! Especially for VR!
@pompachakraborty5224
@pompachakraborty5224 3 жыл бұрын
meanwhile, me who is still confused about unreal engine licensing........ can anyone tell me if I need to pay to use the unreal engine for learning purpose?...... whenever I visit the download page of unreal engine, I always get stuck on the turquoise and purple color download buttons....... I just want to learn to use the engine without paying any price.... pls help kindly. (sorry for bad grammar)
@StylizedStation
@StylizedStation 3 жыл бұрын
Unreal Engine is 100% free.
@vegitoblue2187
@vegitoblue2187 3 жыл бұрын
you have to pay a royalty if your revenue exceeds threshold else 100% free
@pompachakraborty5224
@pompachakraborty5224 3 жыл бұрын
@@vegitoblue2187 for publishing license or for creators license or both?
@vegitoblue2187
@vegitoblue2187 3 жыл бұрын
@@pompachakraborty5224 I think it applies to both not sure about the threshold but I think if your game makes 100,000 dollars (I think they increased the threshold) , 5% royalty goes to epic for the engine. Tools provided by them otherwise are free.
@atal2568
@atal2568 3 жыл бұрын
@@vegitoblue2187 they actually have increased the threshold to one million.
@GranulatedStuff
@GranulatedStuff 3 жыл бұрын
The video's title will become a true statement eventually I suppose
@therabidpancake1
@therabidpancake1 3 жыл бұрын
I am learning Unreal but I like blender better . I am not saying that it is better because it is not . In blender you can create character animations. As far as I know you can not do that in Unreal or Unity . The second thing that I notice is that they want you to pay for the ability to really make your own custom asset. In Blender you can do that for free . I know you can make stuff in blender and then import it into Unity or Unreal but that is tedious. In blender you can do that all in on place .
@BKazunori
@BKazunori 3 жыл бұрын
10:07 Am I the only one bothered by the flipped karaoke sign?
@machinefannatic99
@machinefannatic99 3 жыл бұрын
It hasnt, being able to render infinite polygons wasnt the biggest problem in gaming, the biggest problems have always been volumetrics, physics, fluid simulations, destructive environments. Ue5 just solves static object high resolution polygons.
@ethericboy
@ethericboy 3 жыл бұрын
In nature there isn"t a perfectly straight line;in videogame graphics there"s only sraight lines
@focusmicro
@focusmicro 3 жыл бұрын
Imagine 'Star Citizen' using Unreal 5 engine!
@SnakeEngine
@SnakeEngine 2 жыл бұрын
It probably wouldn't be feasable on UE5. It needs its own engine.
@zilverheart
@zilverheart 3 жыл бұрын
And ue5 is free??
@marcioventura3135
@marcioventura3135 3 жыл бұрын
I wish I had 500 gB of SSD :( one of the requirements for UE5
@Talha-hg4sl
@Talha-hg4sl 3 жыл бұрын
Epic games aquire stylized station 🤣😅
@HAWXLEADER
@HAWXLEADER 3 жыл бұрын
Every game engine changed gaming forever
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