For some reason this misconception is repeated again and again, but to be clear: Nanite DOES work with moveable and animated meshes. Moving is not the issue. Deformation is. Let's say you have a Character that wears a full plate armor. You can use Nanite on the plated armor parts that don't deform. You can not use it on the visible cloth or skin that deforms when the character moves.
@benv.40363 жыл бұрын
From the docs in case anyone wants a more detailed explanation: Nanite can be enabled on Static Meshes and Geometry Collections. A mesh with Nanite enabled can be used with the following Component types: Static Mesh Instanced Static Mesh Hierarchical Instanced Static Mesh Geometry Collection Nanite is currently limited to rigid meshes. These represent greater than 90% of the geometry in any typical scene for projects and is the initial focus of Nanite development. Nanite supports dynamic translation, rotation, and non-uniform scaling of rigid meshes, but does not support general mesh deformation, whether it is dynamic or static. This means any position of a Nanite mesh in a way that is more complex than can be expressed in a single 4x3 matrix multiply applied to the entire mesh. Deformation not supported includes, but is not limited to: Skeletal animation Morph Targets World Position Offset in materials Spline meshes Nanite meshes also do not currently support: Custom depth or stencil Vertex painting on instances This specifically means per-instance painted colors using the editor's Mesh Paint mode. Vertex colors imported on the original mesh are supported.
@LordReginaldMeowmont3 жыл бұрын
Thanks, that makes a huge difference.
@OfficialReapGaming3 жыл бұрын
thanks im trying to tell people too so like i was explaining how star wars games are going to be next level now let alone sci-fi themed games and they will look realistic as fuck a double plus haha
@eaglenebula21722 жыл бұрын
"Nanite DOES work with moveable and animated meshes." "You can not use it on the visible cloth or skin that deforms when the character moves." Bruh...
@nikkotan28402 жыл бұрын
Well unreal 5 is still in early phases, but this will dramatically changed as time and updates progress.
@joeyballaman3 жыл бұрын
Watching with my intel integrated graphics.
@cheterete50433 жыл бұрын
Watching with my
@huandrew38743 жыл бұрын
Shut up it’s not hard to get a good gpu
@ShadowRaptor423 жыл бұрын
Same
@ShadowRaptor423 жыл бұрын
@@huandrew3874 Because everyone has some spare cash for a gpu
@KaijuNumberEight3 жыл бұрын
@@huandrew3874 yeah because everyone has $3000 dollars for a RTX 3090, fucking dumbass
@Константин-ь7ч3 жыл бұрын
4:16 "The future of UE is looking much brighter with Lumen." Nice pun
@loatheroach3 жыл бұрын
Meanwhile me : Still struggling with the donut in Blender
@mightylinsomniak34643 жыл бұрын
i know the feeling lol
@bilalahmedbhatti30973 жыл бұрын
U r not practicing continuously. That's y
@deliciaflynn86633 жыл бұрын
I have two kids and I love blender and dream about UE but I hardly have time to practise and my laptop is lagging but I am enthusiastic 😊 I will not stop until I create an animated film...one day that donut will be a walk in the park for u 😎
@luminousdragon3 жыл бұрын
@@deliciaflynn8663 attempting complex renders can certainly help a person improve, but I think very often beginners wallow i confusion attempting large projects. You may consider trying lots of very small projects but focus on deeply comprehending all of the various options. Just an idea, its been working for me. Ive been working with smoke sims, and my computer isnt great, so I spent a lot of time with very very low resolution smoke, fiddling with every option to under stand what each does and how they interact with each other, and I was looking back on that and I felt like I grokked everything far more than I would have!
@deliciaflynn86633 жыл бұрын
@@luminousdragon yep that's for sure I am also suffering form this as well 😅
@deepelements3 жыл бұрын
Used unity, cry engine, lumberyard as well as some in house engines for years and as an artist and animator Unreal is the easiest and most powerful engine I've ever used. Best engine on the planet and it help's me get shit done fast.
@quickstergamestutorialsgam38993 жыл бұрын
Its crazy how much people take Unreal Engine for granted. You need to remember that Epic Games uses this engine for their own games and they could have kept this engine to themselves and all the technology private then we would be stuck with Unity and other engines (not gonna be mad over that lol). But Unreal engine comes with some of the most powerful technology in gaming and it's completely free to the public with small royalties when you make money, an insane deal for indie devs. I used to not really like Epic Games but when I started to get into game dev they are one of my favorite companies.
@crrc773 жыл бұрын
Hi, would you then recommend Unreal over Unity? It seems to me like a very difficult decision as a beginner what to choose.
@silasramsbottom4973 жыл бұрын
@@crrc77 Unity is very good for 2d games and games that not very realistic and unreal for like realistic 3d games and stuff but i would choose unreal over unity anyday
@kars3723 жыл бұрын
@@silasramsbottom497 Escape from Tarkov is made in Unity and look how good that game looks.
@silasramsbottom4973 жыл бұрын
@@kars372 oh yea i forgot about that game
@henryjohnson-ville38343 жыл бұрын
I wish some small dev team could make a VR game like this 5:19 where you live in a small seaside village where you work in the dock doing certain chores, working your way up to then becoming a crewmen on a ship. 😍
@thegreatdivinie2 жыл бұрын
There's a mod for Ocarina of Time in VR
@tomoprime2173 жыл бұрын
You forgot to mention about the Nanite overdraw performance issues. When you place dense overlapping geo over other dense meshes the back faces do not get culled from the rendering engine. This becomes a problem with building mega assemblies that have many assets clustered together. You have use the modeling tools to manually trim away the unseen extra geometry in order to optimize the scene.
@tartoflan3 жыл бұрын
"Why Unreal Engine 5 has Not Changed Gaming Forever, But Artists Now Have Nice New Tools To Play With"
@snesmocha3 жыл бұрын
@Kevin F the demo project is fucking 150 gigs, I swear to god if they stop compressing assets for the fuck of it I’m going to fucking riot
@recklesflam1ngo9683 жыл бұрын
@@snesmocha That's because they use pretty much exclusively cinema-quality/detail props and effects for that demo you fcking potato. Also Kevin, it sucks but unless someone invents a lightweight and incredibly powerful compression algorithm that can be used in games, they are only going to get larger and larger in size.
@TheNerd3 жыл бұрын
a bunch of idiots talking about stuff they never heard of but yet comment on @snes @Kevin F and btw the demo project is 90gb (engine included)
@arian65653 жыл бұрын
@@TheNerd who tf is u
@Punisher19923 жыл бұрын
just wanna tell you, the Ancient demo was 25 gig when Builded... sooo yeah i expect games at around 150gb to look like the demo but as a full game.
@tylerrice74953 жыл бұрын
I cant wait to see this implemented in games on the xbox series XXX after unreal 6 comes out
@PhillipAmthor3 жыл бұрын
You Meant Xbox xX_Pu$$y$lAyEr_Xx Series XXX
@ToriKo_3 жыл бұрын
Too fucking real man
@hony17173 жыл бұрын
6:20 why is that? should the highest/best LOD version of an object not be the same size/memory as the nanite version?
@3draven3 жыл бұрын
Correction nanite does not take up more file size than regular static meshes with lods, Epic has stated that it can even reduce the needed space due to not having the overhead of many lods. Nanite objects can be moveable. The golem in the demo is built with nanite meshes. They are just attached to a deformable skeleton. Nanite meshes cannot deform but can be attached to other components just retaining their rigidity.
@3draven3 жыл бұрын
@Kevin F It's not transforming nanite on a per vertex level as what happens during skinning. It's doing a matrix multiplication only to orient the mesh to the parented bone. It is also handled by the GPU and not the CPU. Epic has shown metrics showing mesh sizes with nanite in comparison to lods on their site
@MaharbaRacsoChannel3 жыл бұрын
@Kevin F The golem thing works because the Nanite meshes are not really skinned, they are just set as children of the bones. That means the vertex transformation happens in the GPU. It should work for characters like golems or robots that are made of parts that don't bend. I think you're kind of right about the file size. FBX has a potential to be much more smaller, because it's not meant to be converted to raw data at runtime. It has stuff like smoothing, so complex meshes can be represented with very few triangles. Nanite has to be very fast to decompress, so it can only reduce the raw file size by 7x. It's not that Nanite isn't optimized to reduce size; it's that to really take advantage of it, a game needs lots of very detailed models that continuously load, decompress and unload very quickly. Even if nanite models are reduced in size, games that use the system will need a very fast SDD with lots of space.
@jagar12363 жыл бұрын
Impressive! They probably need to work on better compression formats before we can fully enjoy this new technology.
@jakenona59213 жыл бұрын
Step 1: Get new PC Step 2: Aquire Unreal Engine 5 Step 3: Y E S
@charlesselrachski343 жыл бұрын
step4: wait in downloading
@jari20183 жыл бұрын
requires nVidia Yes - powerfull engine - not , boring yes , for the averge mapper yes who makes boring corporate stuff Yes
@Gore-okami3 жыл бұрын
@@jari2018 are u drunk?
@jari20183 жыл бұрын
@@Gore-okami all my ati to amd gpu has come to short -i wont buy a specific graphics card for a gameengine - and i goes years between card -like 10 years for thos 2 i got now -both amd and before that 3 ati before that 4 nvidia with the sucky 4200Ti performing not to the rewives in magazines - far from it - Ati and later amd has always had problems -cant care less anyway -thier loss
@vegitoblue21873 жыл бұрын
9:43 this is absolutely true. The cpp API has not changed one bit. I upgraded our team's quest project to UE5 with Virtual Textured Lightmaps and managed to shave off 100 mb right off the bat. The build was working on quest too. So not to worry Epic lived up to it's promise on forward compatibility (which I wish Unity did and may have not lost users as a result)
@ryanditto39063 жыл бұрын
What are you working on? If you can even say
@vegitoblue21873 жыл бұрын
@@ryanditto3906 VR apps for medical training
@ChronoCZ3 жыл бұрын
Huh? Which version is not forward compatible? I have seen multiple projects get moved one or even two unity versions forward without a problem.
@vegitoblue21873 жыл бұрын
@@ChronoCZ 4 to 5 transition that and deprecation of multiple modules without production ready alternatives left many devs confused since 2018
@Alic44443 жыл бұрын
@@vegitoblue2187 I just moved a large project (several years of work, >100GBs of assets) from Unity 2019.1 to 2020 LTS and encountered two bugs, had the project up and running great in a couple hours. In my personal experience they seem to have done a pretty bang up job lately. (I do remember problems back around the 2017 cycle.)
@DaedalianAbilon3 жыл бұрын
cant wait for to see what will be created with these tools,, gaming will be on another level by the end of 2022. Time to stock up on the PS5 ill tell you that much ;)
@starscream20923 жыл бұрын
UE4 was also used for Rogue One, War of the Planet of the Apes, Ford v Ferrari, Star Wars: The Rise of Skywalker, The Batman - New,
@PRiMETECHAU3 жыл бұрын
I hear Epic are working on getting the limits of Nanite lifted so they work with animations and foliage/stretchy meshes. Guess we will have to wait until it comes out of alpha/beta. They'd also need to make it work for deformable meshes (destructible terrain/objects). This seems like it should be possible.
@Dr.Meme-Man3 жыл бұрын
No need for the wait. Black Myth Wukong just released an update on their development using UE5 kzbin.info/www/bejne/ioOndHaBnrqGjdE
@keabetsoemoses7633 жыл бұрын
Epic said that they are working on optimizeing nanite for moving objects and foliage
@keabetsoemoses7633 жыл бұрын
@Kevin F thank you for informing me about this is really helpful
@arunnaruka68743 жыл бұрын
@Kevin F nanite does work.. it's just that it doesn't support translucent stuff yet like foliage...as for the size, it's because it wasn't meant to be a game...it was a showcase for how good nanite and lumen can handle things...there was a lot of space that we could explore and all of it was actual geometry not parlor tricks...the size should've never been an issue...
@keabetsoemoses7633 жыл бұрын
@@Alex_Dul I agree
@keabetsoemoses7633 жыл бұрын
@@arunnaruka6874 do you think there will be optimisation for translucent stuff
@space96583 жыл бұрын
While yes the nanite meshes are larger in file size you also no longer need normal maps (and curvature) which does drop the difference by a significant amount Edit: especially when working with 2k, 4k or heck even 8k if you're crazy textures
@R-SXX3 жыл бұрын
we used photoscans from houses and we still used normal maps; but nanites is still amazing
@0xSirius3 жыл бұрын
Nanite meshes dont have the detail of 4k/8k normal maps, you still need the maps on top of the mesh to get this much detail. Valley of the ancient demo has 8k maps on top of nanite meshes
@Walm893 жыл бұрын
This really puts a smile on my face!
@waverectifier3 жыл бұрын
Now you build a new universe
@vegitoblue21873 жыл бұрын
As for file sizes, a counter argument is Epic games acquiring RAD compression tools meaning free access to industry grade texture, sound, video and network compression. Epic did say some work is needed on nanite for forward rendering, VR, Transparency, etc so things might be very different when it finally ships
@maxmustsleep3 жыл бұрын
Also the nanite meshes are already much better in size than non nanite ones when compared one to one. And if you can cut out on normal maps it's a much fairer comparison. Though we need to keep in mind that this kind of quality will always be expensive.
@j.r.vosovic13473 жыл бұрын
Thanks for the video. Hadn’t heard the nanite-static mesh restriction before. Good to know.
@StylizedStation3 жыл бұрын
Super excited to announce the release of my brand new Unreal Engine Environment Art course! All 13 hours of content are only $49 forever. (Also comes with a coupon for my 3D Coloring Book course too) Join here: bit.ly/3htZU2G
@BlackUniverseProductions3 жыл бұрын
8:11 I have problems with the texture painting in UE5. There are these Channels under Texture Painting with Red; Green; Blue and Alpha and i don't know how to sets this up so that i can paint. Pls can anyone help me :)
@Sioolol3 жыл бұрын
I think I hear "this will change everything" after each Unreal version and... nothing changes.
@henryjohnson-ville38343 жыл бұрын
Maybe if you develop games you'll know the difference. I don't but I definitely appreciate the graphics. 😍
@eaglenebula21722 жыл бұрын
Did you actually test Lumen's performance hit..
@mehrankhan78713 жыл бұрын
UE4 can actually do a LOT, just look at all the demos quixel has made and how far they have pushed the visual Fidelity. However games still dont like half as good as those demos, so I have doubts about this as well. that being said the nanites ARE a big break through in how static meshes are dealt in real time.
@philiphancock83243 жыл бұрын
Exactly what I was thinking I remember when ue4 was released I don't recall many games blowing me away after it had been announced, they just advertising their engine so developers buy and use it doesn't mean they'll know what too do with it ,gaming industry is such a con these days on so many levels , has there been a game that's used unreal 5 engine yet no only demos its exsisted for a while now before the ps5 was even released I wonder what the first game to use it will be
@AbsolutelyRadSHOC3 жыл бұрын
@@philiphancock8324 Fortnite is on UE5
@nevarbgames20123 жыл бұрын
@@philiphancock8324 what are you talking about? unreal engine 5 isnt even fully released yet its meant to come out like early 2022. it was announced a year and a half ago which most games take longer to make then that even if it was fully released on the announcement. Even with that though quite a few games in development are already using it. Ontop of that while certainly games will not look as good as the demos the addition of nanites and lumen are a massive step for the improvment of actual gameplay moreso then just demos. in UE4 getting something to the level of some of the top demos required way more handcrafting and where much more demanding in comparison to a demo in ue5. this means its easier to get full games much closer to the quality of demos without a ludacris amount of work.
@heitorcabral50723 жыл бұрын
I've never edited a game in my life nor do I ever plan to. And yet, here I am at 3am...
@MattStevens98243 жыл бұрын
Can I run and study making renders using Unreal Engine 5 on a Ryzen 5 5600X, RTX3060ti, 32GB of ram and a 1TB SSD drive?
@abi.hockeycop3 жыл бұрын
So raytracing is nolonger needed?
@notjinx35453 жыл бұрын
Me without pc: Informative
@AceDeclan3 жыл бұрын
So are games eventually going to have unlimited detail?
@Aetila3 жыл бұрын
I wanted to download the UE5 but first checked the file size on the net..is it true that it's 100 Gb? Also, I presently don't have a dedicated video card, never missed that with my 8 thread processor but it seems you should have one. I loved landscaping before so it would be interesting to try it out... I used Eon Vue...and it took forever to render ONE single image, it would be fun to render landscape animations, like walking in a magic forest...
@TheRoboticFerret2 жыл бұрын
I've been following a course on Unreal 5 and C++ and loving it so far. Unreal's features and interface feel more immediately useful than any engine I've tried before
@quantumneuralnetworking47653 жыл бұрын
I am creating my first project with unreal 5 but why does it need to rebuild distance fields for everything in the project every single time I load it up ? It's taking over an hour just an open a project because it needs to rebuild everything every time
@davehalliday80103 жыл бұрын
So what systems run this ? Ps5? Pc? Is UE5 active or still in production?
@youngknight55893 жыл бұрын
it is Still in production until next year, they recently made the matrix awakens as a tech demo to show off the city simulation. Theyre releasing the full engine with the assets and code used to built that tech demo
@ajinkyax3 жыл бұрын
The only thing stops me from using UE is it's UI, since I don't play to build ultra realistic games, but low poly Indie game. What do you think !
@longuemire7483 жыл бұрын
With unreal engine 5, it will take a powerful computer to make a game?
@faizahmohammedaruwa3 жыл бұрын
6:00 - "The ability to sculpt models with as much details as the eye can see." So what I'm hearing is...no more retopology? 👀🤩 6:35 - "Nanite doesn't work on anything other than static or immovable meshes. So animated assets that stretch, *like characters,* can't take advantage of this" **Me who has already stopped listening** So no more retopology then! 😌🤣
@marquisdelafayette33333 жыл бұрын
It could work with a robot or fully armored knight
@monhoobatraa39673 жыл бұрын
I am currently using unreal engine 4.26.2 now, I love unreal engine 5 but for now, I don't have enough hardware to use it. But I will join unreal engine 5 soon as possible to use all the creat feature the unreal engine 5 has
@arunnaruka68743 жыл бұрын
ue5 isn't that heavy tho...
@monhoobatraa39673 жыл бұрын
@@arunnaruka6874 That's nice
@H-4-D34233 жыл бұрын
I'm a sim racing enthusiast, it's the only genre I'm into. I guess the biggest advantage of nanite would be buildings and trackside objects. I'm unsure if lumen would be fast enough to power high-resolution high refresh rates, compared to lighting solutions from UE4. Interesting times ahead, but with most racing titles using trees, moveable objects on tracks, and grass - it's not going to help my genre massively I'd guess. gr8 vid, an easy like...
@zahawk843 жыл бұрын
The animated Golem in the demo was nanite enabled, so the line in the vid where characters can't take advantage of it isn't true but the previous line is still very much right, characters that stretch can't be nanite enabled.
@dragonsleeve34363 жыл бұрын
I'd say the video is still correct. The nanite enabled stuff you see with the golem is just static meshes attached to the animated character but not the animated character itself. The actual animated character is still a non-nanite skeletal mesh. It'd be the same if you took a human and attached a gun to their hand socket; the character, the human, would not be nanite compatible but the gun could be.
@zahawk843 жыл бұрын
@@dragonsleeve3436 kzbin.info/www/bejne/mmK9n4BteK1grJY at 11:04. The Golem character is made up entirely of static meshes
@dragonsleeve34363 жыл бұрын
@@zahawk84 It's made up of 1 Skeletal Mesh, at least 1 non-nanite Static Mesh (the head, because it gets destroyed in the death animation), and a collection of nanite SM. It is not entirely nanite meshes that your comments imply. Anything that is animated can't be a nanite mesh because nanite only supports 4x3 matrix transforms. There's a non-nanite mesh called SK_AncientOne_Processed that that has a pink material. This is the mesh that is doing all the animation. The nanite meshes are simply attached to its sockets. "The Golem character is made up entirely of static meshes" is simply not true.
@zahawk843 жыл бұрын
@@dragonsleeve3436 Maybe I didn't come across clearly but what you've said is what I was trying to infer "There's a non-nanite mesh called SK_AncientOne_Processed that that has a pink material. This is the mesh that is doing all the animation. The nanite meshes are simply attached to its sockets."
@marquisdelafayette33333 жыл бұрын
But a robot or fully armored character would easily work as a fully nanite compatible
@sheezy25263 жыл бұрын
According to them the demo runs on PlayStation hardware but I can't even open it with 16gb ram and a Radeon 7 with 16gb vram because I get an out of video memory error.
@garethstringer71453 жыл бұрын
I have an Rtx 2060 with a Ryzen 5 3600 and 16gb ram with 1tb of m.2 storage. I'm in the middle of making a game which I'm designing my area where I live and hopefully turning in into a apocalyptic game.
@thestarvingonetso56273 жыл бұрын
I totally appreciate that you were not pushing to us that "the graphics in games will look like never before", because while this certainly might be true, it changes virtually nothing in gaming. Instead you seemed to be focused on ease of development, which might bring way more good to the market itself, but I somewhat fear it will be still used to pump even more graphics in the game instead of focus on gameplay and other aspects. In this case if we don't get games sooner, with less bugs, devs' wellbeing does not increase etc., gaming remains mostly the same anyway and we shall not bother.
@vegitoblue21873 жыл бұрын
it is still too early to make this conclusion tbh. Time will tell if this would actually be the case.
@thestarvingonetso56273 жыл бұрын
@@vegitoblue2187 Yeah, not making any exact predicions of future, just judging what are the possibilities and how could the industry react to that. Except the last part, if that turns out to be real, I will say it again, we should not bother about UE5 then, as the industy would just destroy all the good it could bring. And I fear it's likely. Let me digress a bit. When mechanization came to the industry in general, people were predicting we would work much less, because we get the same work done in less time. Just no one cared how quick you can do that certain work, when you could get done just so much more in those 12 hours a day. I hope you see where I'm going with this. "What does that mean you're already done making this game look like real life and you can do the bug fixes and even rest after that? Go back and make this game look even better, what do you think I let you eat that rice for?"
@vegitoblue21873 жыл бұрын
@@thestarvingonetso5627 really depends on the leadership honestly but a huge chunk of the industry is likely gonna be doing this. You have a solid point though. But I don’t think this changes anything though. People will keeping trying to find ways to push limits as they always have been but the starting point is what changes. So the net effort may remain pretty much the same.
@tompcgik55753 жыл бұрын
YES BUT THE EYE CANDY BROOOOO
@thestarvingonetso56273 жыл бұрын
@@tompcgik5575 Sugar certainly would be way better than salt when poured in eyes. BUT.
@mosog88293 жыл бұрын
It will also have significant effect in the film industries. Already some studios have started using it.
@antongranik3 жыл бұрын
Tried to work with MetaHuman in EA5.2 - crashed every 10 minutes. Switched back to 4.27. Waiting eagerly for the production release.
@amitbt693 жыл бұрын
Great video! can you give a little information about the average computer we need for working with UE5? thanks
@ryanditto39063 жыл бұрын
I'm not sure but they should tell you on the ue5 website. But I would assume a 2070 would be sufficient. Maybe even a 2060.
@amitbt693 жыл бұрын
@@ryanditto3906 thanks
@David-hi9rp3 жыл бұрын
I dont know much of UR5 and have been Playing around with this Platform first of with UR4 and its easy to create lands and water affects in the new engine and Chaos stuff like buildings falling apart this is aimed at people with little knowledge of this is bloody good !
@SeabeSlays3 жыл бұрын
Can't wait to see all the cool battle passes and microtransactions created with this tool! Going to be awesome! Oh, and the games.
@travgaming06593 жыл бұрын
I just started looking into game design today, oh man did I not realize how much goes into it lol, well if there’s something I would like to learn more it would be what all the settings inside something mean, I noticed that when I placed a rock in the first person template that the rock had no collision and I don’t know how to give it any, I found the collision settings part within the object but realized I had no idea what all that meant or what it did, so instead I took a step back and started looking at easier things to do, like asset designing now I need to get blender and learn that software as well as UE5 😅 safe to say I’m going to be watching a LOT of KZbin theses upcoming weeks
@raedgaj38783 жыл бұрын
1 word: sick. Welcome to the future, some people are going to live in here, it looks better than reality.
@joshuadelaughter3 жыл бұрын
I wanna get into game development on UE5 but my PC is pretty old and I don't know if it'd even be feasible with my specs. I have a GTX 965M, 16GB RAM, a SATA III SSD, and an Intel i7 6700HQ. Anyone with similar specs have experience?
@orlovskyconsulting3 жыл бұрын
Does Unreal Engine 5 have unit test feature?
@SylvanFeanturi3 жыл бұрын
No. But no game engine have any dedicated unit test framework build in. Those strictly depend on the language and IDE you're using, so you can use whichever you want.
@orlovskyconsulting3 жыл бұрын
@@SylvanFeanturi WRONG! Unity3D have one ;)
@SylvanFeanturi3 жыл бұрын
@@orlovskyconsulting Again, no. Unity Test Framework is just a wrapper around NUnit, which is generic purpose C# unit test framework.
@orlovskyconsulting3 жыл бұрын
@@SylvanFeanturi Well its officially supported by Unity and i say from my point of view i would better work with Engine which provide the testability out of the box.
@SylvanFeanturi3 жыл бұрын
@@orlovskyconsulting Suit Yourself. The only difference I see is that in Unreal I would just have to install unit test framework of my choosing myself. I would even say it's an advantage to be able to use a framework I prefer, rather than one that company like Unity claims to "support".
@Ben-rz9cf3 жыл бұрын
Lumen and nanite are the 2 biggest deals, yes. No one is talking about world partition or the new sky and water systems that are still being developed. There are 3rd party plugins for sure, but nothing helps people build games fast than having the common problems already solved for you; world composition sucked ass but with world partition and nanite its going to be much easier to build giant open worlds with scalable level streaming, and with new systems for water and volumetric clouds and skies, that is just one less thing artists have to spend weeks developing and it will only add to the highly detailed landscapes we can create with nanite.
@TheWarmotor3 жыл бұрын
Goddamnit!!! I keep seeing these awesome CP2077 visuals?! I'm running everything on INSANE detail at 4k on a 3080, I literally cannot crank one single feature any higher and it never looks that good. Is there something wrong with me, or is everyone just cherry picking the absolute best looking scenes and I haven't seen them yet? False advertising?!
@henryjohnson-ville38343 жыл бұрын
The games will never look like its pre-rendered cutscenes expect a few games, like Modern Warfare (2019).
@mrmuffin50463 жыл бұрын
Can a 3070TI handle this?
@PikabobAlex3 жыл бұрын
The bgm on 5:34 scared the shit out of me.
@jdavidwebb3 жыл бұрын
Let's not forget about the possible integration of Verse! I'm worried about the lack of news on it, but I'm incredibly hopeful for a new scripting language that performs better than Blueprints but isn't as user-unfriendly as C++.
@davidhill85653 жыл бұрын
I hope Japanese video game firms use this new engine extensively. I’d like to see side-scrolling games remade in this engine.
@randomtux12342 жыл бұрын
9:39 the girl's iris should be assymetrical
@aucksy3 жыл бұрын
This background music gave me heart attack at 5:29 Try it with earphones
@dantheplanner3 жыл бұрын
Finally. 🧙🏾♂️
@MrPaPaYa863 жыл бұрын
If you look at the steam hardward survey, in july 2021 the vast majority of players are gaming with 1050s, 1060s and 1070s Nvidia cards, that's two generations behind the present one. This is all cool technology but developers aren't even using unreal engine 4 to its full functionality because the playerbase with sufficient hardware to run it is too scarce. Sure you can set all to ultra and play on 8k monitors, but games are foundamentally designed to work well with medium settings. Lumen and all the other stuff will be relevant 5-10 years from now
@rebornphantomnightcore15933 жыл бұрын
Can be make super high graphing mobile games with unreal 5
@rebornphantomnightcore15933 жыл бұрын
Okay not super high graphic game but we can make simple mobile games in and religion 5
@charlesselrachski343 жыл бұрын
@@rebornphantomnightcore1593 where do i download this "religion 5" ?
@rebornphantomnightcore15933 жыл бұрын
Sorry bro I want to tell you I want to say that wasn't resolution 5 it was unreal 5
@rebornphantomnightcore15933 жыл бұрын
Sorry for the typing mistake
@aaa-mt3tz3 жыл бұрын
Dumb noob question: even with all the extra polygons allowed, don't we still have to retopologize for UV and texturing to make any sense? Especially if hand-painting and to avoid bad seams. I mean I want to be excited but the annoying part still needs doing :(
@arunnaruka68743 жыл бұрын
but u can now essentially spend less time in baking and stuff and even leave it altogether at times...also, photogrammetry will be way more functional now...
@OnigoroshiZero3 жыл бұрын
Next stop is UE6 with A.I. assistance (partnership with OpenA.I.'s Codex GPT-4 or 5 version) that will probably take 100s of hours off from developers by making a better use of the blueprint system and C++ to create mechanics on the fly based on simple descriptions (A.I. like this exists already but not at that level, give it 4-6 years). And final goal is UE7 that will be an A.I. based software that will take input and create games for the user based on his/her preferences, example: User: "Unre (UE7's A.I.), please make me a game like Skyrim with a x8 larger map but without the bugs please (TES VI will not be out yet), a story similar to FFX but on a medieval setting, and combat mostly like Dragon Dogma's. Oh, as for the visual style I want something like modded Skyrim with many boobies and sexy armors." Unre: "Ok, please give me 20 minutes mostly for the models (those boobies require many polygons) and ost. The rest will be ready in 5 minutes." Unre: *proceeds to melt your hardware*
@benv.40363 жыл бұрын
It's funny listening to you confirm my concerns about Nanite when I first heard about it. All those caveats were exactly what I thought they would be and people on KZbin were like, "No, you're wrong! It'll be perfect! The greatest thing ever! You'll see!" Don't get me wrong. I'm sure it'll be great. Just maybe lower your expectations a little. 😉
@naomipurple6793 жыл бұрын
Dangit I feel like wanting to learn how to make games now
@MrSosho3 жыл бұрын
I like how everyone in the comments is an expert
@ndowroccus41683 жыл бұрын
I still think my gaming days were the greatest in 1999 Unreal Tournament - 2004 Unreal Tournament (2). We had a sick clan! Climbing ladders, clan match ups, every Friday and usually Tuesday too. Capture the Flag was the shizniz! So sick
@holdthetruthhostage3 жыл бұрын
Man if Meta Human is compatible to Daz clothing & easily placed on th Meta Human it's over man, Unity has to step up
@ThePaulcormier3 жыл бұрын
real awesome at 1080p ???
@FAIRDEWELL3 жыл бұрын
is unreal engine 5 free?
@vamastah17373 жыл бұрын
Why do you show Cyberpunk 2077 in the video? It was created using a custom-made engine (fork of Witcher 3 engine), not UE5.
@REALLYrandomforya3 жыл бұрын
Just downloaded ue5 on intel uhd 620 laptop, ready to cook sandwiches on it
@technicallyreal3 жыл бұрын
Saying that 'RTX ray tracing' is Nvidia exclusive is misleading. RTX is the name of Nvidia's RT acceleration hardware on their cards. RTX isn't what games are programmed to use. Games use DXR (DirectX Ray Tracing) or the OpenGL/Vulkan equivalent. Those work with any brand of graphics card designed to use them. All of AMD's new hardware (incl consoles), as well as Nvidia RTX cards, are designed to use them. In other words, any game that supports RTX actually just supports DXR, therefore can be played with AMD 6xxx cards as well.
@mariushalvorsen97863 жыл бұрын
oh holy zombie-jesus! its beautiful, like a dream, like a good dream!!!! YES!!!! HYPE
@T.One_way3 жыл бұрын
Imagine an artist or developer with UE5 and Blender 3 together.
@w0mblemania3 жыл бұрын
This all really sounds like an Epic advertisement.
@ndowroccus41683 жыл бұрын
Wow, awesome! I heard that the best game engine made by the greatest FPS game maker (and game, Unreal Tournament! And Unreal Tournament 2004! - Capture the Flag and Onslaught!!! When clans battled for real!) I hear about Lumens and Nanite…but I didn’t know what a great asset they are for creators. Wow!
@egghead29513 жыл бұрын
i want unreal engin but i cant even run phantom forces ( roblox game) on 3 graphics 60 fps on my laptop
@chrisfox94923 жыл бұрын
Great graphics don't make great game play by themselves
@David-hi9rp3 жыл бұрын
i Agree But if the game is so detailed and the gamplay additive through the characters and story then it will be awesome
@ai-man2123 жыл бұрын
Question: Couldn't you have a huge number of Nanite assets in the cloud that are discreetly "fed" to your computer or console and deleted from memory as needed (in order to get as large a world as you want without compromise)? Seems like that is just a very profitable infrastructure solution waiting to happen. Truly unlimited worlds being expanded on the fly. Buy your plot and develop it for fun and profit. Crypto Real Estate. Destination popularity rankings to encourage competition.
@randomcatdude2 жыл бұрын
instantly falls apart the moment the internet connection isn't so good, or whoops the whole infrastructure goes down, or is eventually just shut down for good in some years time
@rebornphantomnightcore15933 жыл бұрын
Can be make mobile games with unreal engine 5
@SevenDeMagnus3 жыл бұрын
Very nice. I can't believe Epic surpassed ID and Crytek. ID was once the kind of graphics and then Crytek and now Epic. God bless.
@Mr_Tea_Rexx3 жыл бұрын
sorry your nanite info is little off, it does support skeleton mesh characters provided that the materials don't use pixel depth or the world position offset. kzbin.info/www/bejne/mmK9n4BteK1grJY the giant creature is using nanite and its fully animated
@xXx-lfg3 жыл бұрын
I want Unreal Invasion back now!!!!
@brazelabs84513 жыл бұрын
Unreal engine is the best! Especially for VR!
@pompachakraborty52243 жыл бұрын
meanwhile, me who is still confused about unreal engine licensing........ can anyone tell me if I need to pay to use the unreal engine for learning purpose?...... whenever I visit the download page of unreal engine, I always get stuck on the turquoise and purple color download buttons....... I just want to learn to use the engine without paying any price.... pls help kindly. (sorry for bad grammar)
@StylizedStation3 жыл бұрын
Unreal Engine is 100% free.
@vegitoblue21873 жыл бұрын
you have to pay a royalty if your revenue exceeds threshold else 100% free
@pompachakraborty52243 жыл бұрын
@@vegitoblue2187 for publishing license or for creators license or both?
@vegitoblue21873 жыл бұрын
@@pompachakraborty5224 I think it applies to both not sure about the threshold but I think if your game makes 100,000 dollars (I think they increased the threshold) , 5% royalty goes to epic for the engine. Tools provided by them otherwise are free.
@atal25683 жыл бұрын
@@vegitoblue2187 they actually have increased the threshold to one million.
@GranulatedStuff3 жыл бұрын
The video's title will become a true statement eventually I suppose
@therabidpancake13 жыл бұрын
I am learning Unreal but I like blender better . I am not saying that it is better because it is not . In blender you can create character animations. As far as I know you can not do that in Unreal or Unity . The second thing that I notice is that they want you to pay for the ability to really make your own custom asset. In Blender you can do that for free . I know you can make stuff in blender and then import it into Unity or Unreal but that is tedious. In blender you can do that all in on place .
@BKazunori3 жыл бұрын
10:07 Am I the only one bothered by the flipped karaoke sign?
@machinefannatic993 жыл бұрын
It hasnt, being able to render infinite polygons wasnt the biggest problem in gaming, the biggest problems have always been volumetrics, physics, fluid simulations, destructive environments. Ue5 just solves static object high resolution polygons.
@ethericboy3 жыл бұрын
In nature there isn"t a perfectly straight line;in videogame graphics there"s only sraight lines
@focusmicro3 жыл бұрын
Imagine 'Star Citizen' using Unreal 5 engine!
@SnakeEngine2 жыл бұрын
It probably wouldn't be feasable on UE5. It needs its own engine.
@zilverheart3 жыл бұрын
And ue5 is free??
@marcioventura31353 жыл бұрын
I wish I had 500 gB of SSD :( one of the requirements for UE5