I hope you enjoy this mess of a playthrough lol By the way, I recently enabled channel memberships. If you want to support me and my channel more directly and get early access to my videos, maybe consider signing up!
@Finah86Ай бұрын
nice!
@thatcloveplantАй бұрын
i kinda like how you're not afraid to talk about what you do and don't like about the levels
@Beavetter777Ай бұрын
At the same time it gets kinda annoying when he's finding any reason to don't "find something interesting" and such. Like yeah criticize the level, but not every single second. Edit: finished the video, I don't really like how he cannot stop criticizing every single level. Plus he has to remind everyone on how people are taking "blatant inspiration" from his levels.
@LorsiDevАй бұрын
I don't think criticizing the levels is a bad thing. As Rimea mentioned in another reply, that's what he does on this channel, and I find it interesting to hear his opinion (plus, Rimea is a really good level designer, in my opinion). What annoys me is how he can't stop comparing the level to official ones. "Nintendo wouldn't have done this" - well, obviously, because it's not a Nintendo employee who made this level, it's just a fan who did it for fun. And even though Nintendo has a really good process for designing levels, not everyone has to follow it. Sure, there can be some questionable design choices (and I agree with some of them), but sometimes I feel like Rimea was being a bit unfair. Another thing that confused me was when he talked about "plagiarism" in a later level. I mean, yes, the two sections look similar, but… what's the problem? Maybe the creator of this level really liked your idea and wanted to try something similar. Not everyone has the same experience making levels, and sometimes it's easier to copy someone else's idea than to come up with something groundbreaking. After all, we're talking about Mario levels made in a hack of a Mario game-this isn't exactly a beacon of originality, you know? What’s wild to me is that, based on everything I just said, it seems like what Rimea wants to see is "something Nintendo could make" but not "something Rimea has already made," which... feels really limiting. These are fan-made levels created for fun, so there shouldn’t be a "right" or "wrong" way to make them. As many people say, fans do what Nintendon’t :D Sorry for the rant. I really like Rimea's videos, but this one felt a bit harsh to me. Level design is a subject that interests me a lot (I started making Mario levels when I was 13, using SMBX, and have loved watching what people can create ever since), so I just wanted to share my thoughts on the matter.
@thekingslayer2178Ай бұрын
@@Beavetter777 Ngl this video is kinda insufferable, esp when he talks about “blatant plagiarism.”
@MemeMonkey_GamesАй бұрын
Never be afraid to speak your mind.
@jbsaber9502Ай бұрын
8:52 I remember reading that Nintendo’s level design philosophy goes like “introduce an idea, build on it, give it a twist, then conclude it,” which applies perfectly to Wonder’s style of levels. I forgot if you mentioned something like that in another video when explaining your design process, but l can see why that kind of system makes for enjoyable levels when all the elements mesh well
@RimeaАй бұрын
Yes that's part of what I mean, though besides that, Nintendo levels also just have a certain "feel" to them in the way they're laid out which isn't something that everyone necessarily tries to match in their own levels.
@nataliehergerdt6571Ай бұрын
im making a smatrs mod and i have redesigned the first level aswell as the world map (wip) and the second level (wip)
@nataliehergerdt6571Ай бұрын
im not working very often on it bcs you are not allowed to release it😢
@aydenbalesАй бұрын
GMKT did a video about this! It was either for 3D Land or 3D world whose level design was inspired 4-panel comic strips that follow the same philosophy.
@bubblegumbeanieАй бұрын
i love that level design approach but also i fw with the galaxy approach where its just like "heres a bunch of cool stuff in a row. have fun"
@NicoDee0517Ай бұрын
hey Rimea! thanks for the criticism on my level, I'm just gonna come out and say I was in idea burnout + the ladder half was absolutely rushed out of procrastination, but I still appreciate your feedback a ton. Thanks for playing
@RimeaАй бұрын
No problem, the trompette pow block thing was a very creative main mechanic!
@thecupcakehey1608Ай бұрын
I do think that the reason that in Nsmbwii 1-1 all the star coins are after the midway is because since it’s the very first level of the game, and of Mario for many players, they don’t want to introduce too many mechanics right at the start
@RimeaАй бұрын
you're right yes, I think it's specifically because the first start coin introduces the propeller suit, and they didn't want the player to have that until they'd played without it for a little bit
@Its_me_6Ай бұрын
10:54 it's done like this because those enemies, when falling over, gain the same sort of properties as a shell a player has thrown: in the original game, this ability was used in world 3, where you'd hit one with a hoppycat platform so it would fall through spike blocks and into a purple ten coin.
@RimeaАй бұрын
I remember the setup from the original game yes, I just don't know why it was decided this enemy specifically should have this ability, it's super random lol
@DonavinDrawsАй бұрын
@@RimeaI guess its cuz there are already multiple enemies where the gimmick is it can be tall, so they wanted to give it something unique. And since this game uses a component system for enemies, the component for giving it thrown shell properties when defeated probably gave it all the shell interactions as well, and I guess specifically disabling pow block collision felt pointless.
@PixelShiftssАй бұрын
Moral of the video, never go into an unknown pipe with 0 lives, love the live commentary btw hope to see more of it!
@MattenedАй бұрын
The pipe-o-rama level is a very mario maker wonder style level
@ThoronSageАй бұрын
9:09 now we NEED a tips-and-tricks video on how to make more Nintendo-like levels.
@MemeMonkey_Games25 күн бұрын
We finally get to see what the Sproings look like without their shadows!! So cool that we can do that!
@CMan185Ай бұрын
13:06 i didn’t even know trompettes did this bro wonder has an interaction for everything
@HungryWardenАй бұрын
It’s like one of their main features, how did you not know this?
@CMan185Ай бұрын
@@HungryWardenthe sit animation
@HungryWardenАй бұрын
@@CMan185 oh, that? I knew that they did that as well.
@michaeltabarroni70Ай бұрын
Great mod, I’ve seen a couple of your levels so far and they all look official, well done.
@lr0dl012Ай бұрын
you clearly didnt watch the video lul
@michaeltabarroni70Ай бұрын
@lr0dl012 I mean in other videos lmao
@professorxgaming207018 күн бұрын
I didnt know mods have released! Thank you for sharing this!!
@FlameUser6413 күн бұрын
I think Perplexing Pipe-O-Rama is honestly my favourite of these, just 'cause of all the moving pipe shenanigans plus all the cool scenery. The last level using the trees as platforms is super cool too, I'd just make sure not to do it anywhere where precision platforming is needed precisely _because_ it's not obvious where the hitboxes on them are.
@lilharmАй бұрын
Spikey Ball Sanctuary definitely has a Mario Maker problem in that it wants to do too much in 1 level that it gets unnecessarily overwhelming
@SiczakHTАй бұрын
So true
@NabbyLloydАй бұрын
the level of interactivity between mechanics makes me ponder if they're going to use the engine for a mario maker game of some sort
@monarchia4736Ай бұрын
The way my ego would be shattered if Rimea referred to something in my custom level as "an interesting design decision"
@RimeaАй бұрын
haha I did consider adding a counter of the amount of times I used the word "interesting" in this video, it's not always a bad thing, just not something I'd do myself
@Getlucky12Ай бұрын
Thanks for critiquing my level, 7:30 yeah at this point I couldn't figure out a way to "reset" the puzzle if you messed it up. I'm sure if I remade the level now I'd come up with a similar but retry-able puzzle. 9:09 Calling it a Mario Maker level is accurate, since the level was basically "What kind of level would I make in Mario Maker if Mario Maker let me do anything", and moving pipes, background areas, and goal castles in unexpected areas are just stuff I find fun, but can't do in Mario Maker.
@EvenFoxАй бұрын
I legit just realized how many are people actually obsessed with this forest
@extremepayneАй бұрын
12:55 I thought that objective was insufficiently communicated. I used the shell to take out the first trompette and was confused when i wasn’t handed another. And also couldn’t go backwards because of the semisolids. Luckily if you have fire you can use that to kill the final trompette instead, sorta cheesy but at least i got the ten coin
@zOOpygOOpertАй бұрын
Spikey Ball Sactuary feels very inspired by Shovel Knight and LittleBigPlanet
@Sprixer9Ай бұрын
27:32 Yea, i think that was my second level, so i was still figuring things out, lol Also, at 29:04, the holes were filled with the block appearing badge thing Also Also It was super fun making this level, hopefully we will get more community jams like this!
@RimeaАй бұрын
your second level and you already added ! blocks, I haven't even bothered doing that yet haha good luck with your future levels!
@augisterman368527 күн бұрын
I’ve been making Mario levels myself for a bit now and starting out on Mario Maker was rough. I made levels that were very amateurish and empty just like yours but much worse. After a while, though, I got a lot better and am now making levels on Super Mario Construct that I am pretty proud of. It’s just the first level experience and you’ll get the hang of it after a while!
@GalaxyStarz..Ай бұрын
I really liked the playthrough, however I would've liked it if you could've just showed off the secret exits after the levels, even if it doesn't do anything, I would personaaly think it'd be cool if you showed them off.
@aramis4347Ай бұрын
11:48 the man behind the slaughter
@mauckTaal8 күн бұрын
Hungry hungry hoppos is a so cool level thank to send my favorite
@Johnjohnjohnjohnjohnj0hnjohnАй бұрын
I feel like you’re a bit too harsh on the levels a lot I would say are fun and while there not perfect they are amateur give them a break
@RimeaАй бұрын
I'm sorry if I came off as overbearing in this video, but talking about my likes and dislikes when it comes to a level's design is just sort of what I do on this channel. Levels can still be a lot of fun even if I have some nitpicks while playing, and I know a number of the level creators for this mod personally, so don't take what I say in this video the wrong way.
@theopoldthegamer4284Ай бұрын
Shrooms In The Forest was my favorite
@Sprixer9Ай бұрын
Really?
@alexsssi1848Ай бұрын
Insanely cool
@handsomeavocado14Ай бұрын
This is so cool!!!
@Francisco557Ай бұрын
Nintendo should add mario wonder in SMM2
@epicstar86Ай бұрын
Peak Jam
@denischen8196Ай бұрын
13:35 Has anyone ever beaten this Wonder section without taking damage? Can you blend in with the tall mushroom enemies more perfectly?
@RimeaАй бұрын
it definitely doesn't seem impossible to do it damageless, just required more crouch jumping and less impatience
@Minty_Warrior_The_CookieАй бұрын
Cool
@-bAStIAN-Ай бұрын
custom bosses next 😂?
@sunnycappАй бұрын
the first secret from hungry hungry hippos should work with my playtesting i think its just not working with it all packeged
@RimeaАй бұрын
oh I'm sorry to hear that, I guess I'll blame iHarv instead then 😉
@iHarv_Ай бұрын
it sometimes works and sometimes doesn't, had this problem even before compiling the pack :(
@greysenmachan2928Ай бұрын
Show us the secret exits!
@RimeaАй бұрын
I showed the locations of both secret exits in the video, and they don't lead to any additional content or anything
@sacripan4425Ай бұрын
Are you playing this on a hacked switch or emulator?
@RimeaАй бұрын
I record all my videos on emulator
@sacripan4425Ай бұрын
@@Rimea okay, I hope I won't get caught if I try using one for Mario Wonder hacks
@ItsSageCertified28 күн бұрын
where do i download these levels from?
@MoreSuperMarioBrosWiiАй бұрын
I made a part one playthrough of this on my channel
@thecupcakehey1608Ай бұрын
Shoulda had melon meltdown
@RimeaАй бұрын
even though this mod came out half a year ago I actually did start working on melon meltdown around the same time come to think of it
@handsomeavocado14Ай бұрын
For a suggestion maybe have a bit more downtime in your videos? Or just talk a bit slower its a little hard to keep up. I love your videos though don’t get me wrong
@RimeaАй бұрын
yeah I totally see what you mean, this was basically my first non-scripted video I've recorded in over a year so I'm a bit out of practice when it comes to not just rambling on and on
@greatguyinskulkАй бұрын
Best mod of all time Edit: Wow I’m first, keep up the great work Rimea
@TrippyTripzzАй бұрын
could i download it
@RimeaАй бұрын
here you go: gamebanana.com/mods/526407
@alialnainoon1151Ай бұрын
Cant he just shut up? I want to Watch the levels without This loud sound
@RimeaАй бұрын
What a very nice thing to say here's one without commentary kzbin.info/www/bejne/n5Omfp1-fM-rqKssi=tx1qM511nVdIJbiz
@rockrheadHD23 күн бұрын
Dont watch his channel then if you dont want to watch him specifically lmao. Stop spreading hate and just move on mate
@alialnainoon115123 күн бұрын
@@rockrheadHD I wanted to see his level not to hear Annoying Sound for the rest of the gameplay But Thanks for reminding me...
@JohnDoe-p1cАй бұрын
Too little too late
@finnvaneekelen4966Ай бұрын
WDYM?
@RimeaАй бұрын
you're right, I should've done a playthrough of this back when Nintendo would've taken the video down within days 🙃