Life is Feudal is incredibly realistic because the servers themselves are from 1097.
@Soapy-chan_old2 жыл бұрын
Thanks for the laugh xD
@ArmadilloJohn2 жыл бұрын
I mean you ain't wrong, just like in 1097, they don't exist.
@vitreouspie122 жыл бұрын
Dude. You should offer some complimentary ointment to go with that sick burn.
@kurhooni59242 жыл бұрын
lol
@mattaffenit98982 жыл бұрын
*_F A K T S_*
@thewise35512 жыл бұрын
I played this once. Spent hours levelling a piece of ground then went to visit a well established neighbour. I fell down a hole in his garden and couldn't get back out. Ill never forget his silhouette looming over me as he peered into the hole I asked him what I should do and he just said "pray".
@echtniemand48692 жыл бұрын
he really helped u there and gave u the Right answer the Emote Pray is The teleport to get unstuck xD
@fungisrock89552 жыл бұрын
It puts the lotion on its body
@herekongato2 жыл бұрын
@@echtniemand4869 lmao
@kevinchappell79662 жыл бұрын
@@fungisrock8955 Or it gets the hose again
@blanknaemguy Жыл бұрын
This sound incredibly realistic
@osopeluche59533 жыл бұрын
I tried this game and I didn't know the medieval ages were so badly optimized.
@GirlsLikeMe3 жыл бұрын
the computers were made of stone back then
@Phantom_Zer03 жыл бұрын
Their graphic cards where very bad.
@Thor-Orion3 жыл бұрын
Never read any history book?
@cornesalvo93663 жыл бұрын
@@Thor-Orion Never got any jokes?
@madphantompixels64783 жыл бұрын
I'd never play any time period that doesn't have DLSS support.
@vec19543 жыл бұрын
As someone that fishes for recreational purposes, I can confirm that we indeed do look at the water to establish dominance over the fish.
@wailmerwithinternetaccess79343 жыл бұрын
Uh, yeah... kinda agree
@justasimplenobody26662 жыл бұрын
I have literally seen my fiance do the same thing so can confirm ☠
@Phontoz2 жыл бұрын
The real MVP can hypnotize the fishies and catch them with their bare hands, it´s true my uncle works with fishsticks...
@TheDroneZoneIRL2 жыл бұрын
@@Phontoz I tpose to establish dominance and say here fishy fishy and they jump outta the water.
@PoptartParasol2 жыл бұрын
Not only the fish. But those stupid crabs too
@frostreaper16073 жыл бұрын
One of the many things that bothers me about this game is the lack of animals, and the very few there are look really bad. The forest are basically empty and if you had a farm then your animals only exist in a 2D menu.
@Senbei013 жыл бұрын
Well... there are horses too. I think. But, yeah. "Life is Feudal - Chicken Farmer"
@frostreaper16073 жыл бұрын
@@Senbei01 I've had a horse for a short time, sadly enough it only exist while you ride it, otherwise its a 2D sprite in an empty stable, lol.
@eale13373 жыл бұрын
It's not feasible to have hundreds of animals on every farm the performance would be horrific
@cheesesniper4733 жыл бұрын
I played thousands of hours, the game couldnt handle 2 people in a fistfight. Sooo this is true lol.
@SMoura23 жыл бұрын
welcome to real live.
@andrewtennant18893 жыл бұрын
Says it's a detailed and realistic simulation of Medieval Life. Contains potatoes, a plant that didn't exist in Europe until the second half of the 16th century, and wouldn't become a staple crop until the 19th century. Seems legit.
@Whydoyoureadme3 жыл бұрын
In-game lore would have you believe you landed on some island, who knows where, where potatoes drifted ashore and sprouted into the one particular variant that the western world knows... I complained about it for years, that they should give us corn instead or at least introduce more vegetables so I wouldn't have to stare at the same graphic over and over again.
@whssem47932 жыл бұрын
Time travelling potatoes, just as God intended.
@Rednecknerd_rob96342 жыл бұрын
What are taters, Precious?
@fedos2 жыл бұрын
@@Rednecknerd_rob9634 Boil em, mash em, stick em in an anachronistic stew.
@Gamerkat102 жыл бұрын
about as realistic as the ideas a 11 year old may have ldfjlshgjkl
@thebadshave5032 жыл бұрын
I think my favorite part of any of these dead game expeditions is when you run across one person. This solitary soul in the vast empty expanse. It's such a strange melancholy thing.
@DustinBarlow8P Жыл бұрын
Like seriously once it gets to that point just add a fog asset, and a few eldritch cretures and you can re-release an Horror Medieval MMO. Call it Life was Feudal, but than Cthulhu happened, now life is a;rasd;gjras[....
@rulfurus21623 жыл бұрын
That one player who traded with you was asking for food lmao
@sicksixgamer26943 жыл бұрын
Damn the irony.
@aleksitjvladica.3 жыл бұрын
Yes but why he did not understand? It's the most basic Russian possible.
@dystrophic3 жыл бұрын
@@aleksitjvladica. You think everyone knows basic Russian?
@Augoeides323 жыл бұрын
@@dystrophic Most people don't even know basic English.
@aleksitjvladica.3 жыл бұрын
No, but it's basic.
@0That_Guy02 жыл бұрын
9:25 I used to have a lot more respect for hunters back in feudal times and their tracking abilities, before realizing all you needed to do when hunting is look for glowing footprints. This hardcore game sure teaches you a lot about the real world.
@xchronox02 жыл бұрын
That and I thought they only had one chance to make their shot count... Apparently birds just sit there and let you throw several rocks without ever flying away until they die.
@silversjohn3 жыл бұрын
"Players don't want a second job" True, some players tend to make it their primary job (looking at you, Ark)
@ctdaniels70493 жыл бұрын
*looking up how the Titanosaurus tame is supposed to work* People DO this??? Apparently, they do!
@ActualCatfish3 жыл бұрын
As someone who has over 3000 hours on Ark's Xbox version, I can tell you that it is one of the worst games I've ever played
@danielgiovanniello72173 жыл бұрын
@@ActualCatfish My old roommate has summed up Ark perfectly: "if you ask someone who plays Ark what they think of it, they'll tell you 'Ark is one of the worst games I've ever played. I have 12,000 hours in it and it's one of my favorites".
@ppsarrakis3 жыл бұрын
@@ActualCatfish you managed to get 3000 hours of ark in Xbox,what a hero.
@laelaps52463 жыл бұрын
I know, this review reminded me so much of Ark! And i can't stop playing Ark, for some reason!
@StandardGoose2 жыл бұрын
As a rock-climber myself, I can tell you that stopping for a rest is absolutely a thing. If you hang with your arms extended so your sinews are taking the strain instead of your muscles, you can take a break and recover some stamina.
@AlexanderNash Жыл бұрын
Yeah I've even seen climbers wedge their knees in a gap and rest like that.
@StandardGoose Жыл бұрын
@@AlexanderNashThat's one way of doing it. But if you can't find a ledge or a handy crack, just hanging from a hand hold with straight arms is almost as good.
@DainnGreywall3 жыл бұрын
I'm not gonna lie... I played Life is Feudal for a solid 5 months with a small group making a pretty neat little fishing/trade hub where the dominant clans of the world we were in came through from time to time, every one of us had specific jobs that we had to perform, from being the village lumberjack and woodcarver, village miner and blacksmith, horse breeder, hunter and leatherworker (me), fisherman, etc. We even had to defend ourselves in sieges a couple of times after our small village grew large enough to be considered a small town and we decided to put up stone walls in order to defend ourselves. Life is Feudal was absolutely not a single player experience game at all, trying to do anything solo would be the worst thing I could ever think of. The game was hella jank, but it was fun while it lasted. RIP you magnificent bastard game, you. I'm gonna miss spending an entire week literally mining a mountain all the way down to ground level for stone and iron.
@las10plagas3 жыл бұрын
go play wurm unlimited. it's neat and gives you much freedom... and everything might take some time (depending on the server)
@ripquake69703 жыл бұрын
Life is feudal: Your Own is the same but only 64(people) per server
@KrillixKai3 жыл бұрын
Life is Fuedal Your Own is definitely not the same game. I wish they would have axed that instead of the good one. The real hope is that we'll see a bigger production clone of the game.
@syndrathedarksovereign16093 жыл бұрын
I played this game for a solid year and a bit more. Yes, this game is definitely not for single player lol, it's basically impossible to do anything in solo. I had so much fun on this game, Rest in peace :pray: I'll miss the devs who released updates every half year to fix a single bug.
@Warkillable3 жыл бұрын
If Life is Feudal - Your Own had more map selections i would of been happier with it. Any server i joined at the same map design and all the good spots where almost always claimed so you either had to join someone (which is fine if thats what you want) or build on some crazy hill that left you digging for days.
@TheAndorianWarrior3 жыл бұрын
"More people will watch this video then play the game" Never a truer statement about LiF
@HenriqueRJchiki3 жыл бұрын
Than **
@matthutt76973 жыл бұрын
More people watched this video than he has subscribers...
@tomkirk353 жыл бұрын
Using "then", instead of "than", is a counter to the statement. "then" is saying "more people will play this game after watching the video" (the video will generate interest) As HenriqueRJchiki points out, "than" is the correct conjugation.
@onionninja75803 жыл бұрын
You’re are all spill goode
@planescaped3 жыл бұрын
@@matthutt7697 That's uh... pretty much every single video on youtube there dumbass. XD Did you know that the sky is blue?
@CompressionPolice Жыл бұрын
Just imagine spending time in a dying MMO and making sure you attack one of the only remaining players and probably making the game die faster.
@woopy810 ай бұрын
the thing that attacked him was an NPC
@troodon10963 жыл бұрын
OUTSIDE: The ultimate in realism in any MMO! Billions of NPCs, photorealistic graphics, and an unforgiving permadeath system.
@luciandrakaris66033 жыл бұрын
Only the story is sh*t xD
@Girtharmstrong693 жыл бұрын
People who want realism from a game are morons go play this thing called life if you want realism
@dang.92093 жыл бұрын
Still waiting for mod support.
@KlaussMarcellus2 жыл бұрын
@@Girtharmstrong69 Some people would like to play a "simulation" of living in the woods, or fighting a war, etc - but it doens't mean that person wants to do it in real life. The idea its to experience something fully, and without the risks it would be to your safety.
@Girtharmstrong692 жыл бұрын
@@KlaussMarcellus that's my point here lol
@grr29663 жыл бұрын
His interactions with players proves that there are really only two types of people in this world.
@ZorotheGallade3 жыл бұрын
"Every character Sean Bean has ever been starts full of promise and then dies" And he didn't even get to turn into a dragon in this one.
@Karagianis3 жыл бұрын
Not evey character Sean bean plays died. One survives the entire storyline, Sharpe.
@lordinquisitorsec75323 жыл бұрын
@@Karagianis And Odysseus from Troy. Ironically he was the only survivor of that film
@ХристоМартунковграфЛозенски3 жыл бұрын
@@lordinquisitorsec7532 Not the only one. Helene and Briseis both survive. But ironically indeed, as many other guys died (also some who weren't supposed to, like Agamemnon or Menelaus), Sean Bean survived that movie. Incredible. Despite looking like a costume party Roman officer.
@GramoChopin3 жыл бұрын
Silent Hill. He lives whole movie .
@TheBonkleFox3 жыл бұрын
scuse me what?
@Marconius63 жыл бұрын
Wait, potatoes? Potatoes were only brought to Europe after America was discovered, what are they doing in a medieval game?
@youssefchaoui29403 жыл бұрын
Looks like the whole budget was wasted on Sean
@benwade77423 жыл бұрын
Let's not be hasty about using the word wasted , it is sean bean after all
@cheesesniper4733 жыл бұрын
Played for 3k hours. His voice and acting was perfect. The exact opposite of the game mechanics. I would have invited josh to a guild just to show him how broken the game was at this point.
@digitalshoes55203 жыл бұрын
I love the interaction with the first player. He speaks in russian and you go "mountain" and "climb"
@ВитяЩербина-е9в3 жыл бұрын
You know, that first traveler, trading you basic items, made me think... It is quite heartbreaking that there is people enjoying this shithole of a game. He might be disapointed about the games state of development too, but he plays it and is happy for everyone who joins. Imagine you love a game, no one plays.
@Whydoyoureadme3 жыл бұрын
Since the game is dead now it's a moot point, however I'll say that the reason I played it was because it simply hit all my heartstrings - maybe that is not what most players want, and that's why it failed, but some few people really like it, and they are the 600 people playing.
@afrog26663 жыл бұрын
There *is* a person, there *are* people ;) Also, disappointed :)
@GBEWgw23 жыл бұрын
Then there's the second guy tryna PvP on a dead game.
@hectordiaz84353 жыл бұрын
@@GBEWgw2 the second guy was an npc :v I know it cause I played the game, for 1 week to try it and give a true chance, it was horrible, the skills take 30min, 1h, 1day, 3 day, 1week, 3month, 1 year, to learn per lvl, and you can lvl up it to lvl 90 If I remember it well
@houndofculann17932 жыл бұрын
Apparently that guy was asking for food in the trade, which is rather ironic for the situation
@afrog26663 жыл бұрын
I will never forget you, random traveller..
@pskry3 жыл бұрын
Strife: "This is the worst inventory system I've ever played" Ultima Online: 🤫
@rePAULsion3 жыл бұрын
Yeah, but there was actual strategy to Ultima Online's inventory... like hiding items under other ones so thieves couldn't steal them.
@FredAureus3 жыл бұрын
Ultima VI, VII and VIII had these inventory mechanics too, if I remember correctly.
@fingusa3 жыл бұрын
Yeah as a long time Avatar-wannabe, I felt like I got shot in the heart. If anything, more gams need inventories like this. There is never a good reason for an egg to take up as much space as a piece of armor, or a bow.
@zedwolf013 жыл бұрын
Agreed! Back when I played Ultima Online I quite enjoyed this type of inventory system.
@denormative3 жыл бұрын
Yeah, was thinking I miss that type of inventory. It allowed you to conceptionally store things into groups as you went along. Things you wanted to sell in one pile, plot specific items in another, situational armour in a different one and so on. And it was also always nice from environmental storytelling as well, opening up a random backpack and seeing it full of junk, then a pixel glitters behind it all and you quickly toss everything aside to pull out a magical sword or something. Modern RPGs really throw you out of feeling like you're living in their world with thair very "boxy things in boxes" inventory.
@eloso22253 жыл бұрын
10:14 I think its pretty cool that Josh finally got reunited with his dad thanks to this "amazing" game
@smokeymacpot762 жыл бұрын
lmao
@edgarallanpwned66664 жыл бұрын
"Game Designers can't seem to grasp the idea that players dont want a second job, they want an adventure" Tooooooooo right mate.
@trevorcroteau12534 жыл бұрын
@devs
@Epokh694 жыл бұрын
Well the word "hardcore" idk what is means to you 😂
@_mend4mad_114 жыл бұрын
People dont get, that across mmo's your time is not valuable. Even if someone says otherwise, it doesnt change reality.
@Epokh694 жыл бұрын
@@_mend4mad_11 everybody spend the time how they want, is not valuable for you or for him, but yes for other ppls
@_mend4mad_114 жыл бұрын
@@Epokh69 so other ppl should avoid mmo, because being delusional about them at gameplay perspection only leads to broken/not working gameplay or unsatisfaction (pick your poison).
@zanderwhitcroft2 жыл бұрын
I had alot of fun playing this. If our kindom hadn't been attaked non stop 16 hours/per day 7 days a week for 8 months straight we wouldn't have quit. Eventually all the exploting and fighting exausted us. We ran outta ore and supplies, the enemy looked wierded out when we stopped playing. We said "we have nothing left to fight with and everyone quit". They said oh ok, then moved on to destroy another group...Still other than that I had a great time!
@Siegbert854 жыл бұрын
Gotta say... the scale of the map is impressive. In a better game I would have loved to take my horse and travel for hours, having adventures on the way
@JoshStrifeHayes4 жыл бұрын
Oh absolutely, the idea behind the game is incredible
@Siegbert854 жыл бұрын
@@JoshStrifeHayes have you looked into Gloria Victis? It's kinda similar when it comes to realism and combat but smaller and more enjoyable, I'd say. Also less hardcore/survival
@JoshStrifeHayes4 жыл бұрын
@@Siegbert85 i have not, but ill give it a go!
@Poisonjam73 жыл бұрын
Yeah, I was about to say this as well. I was expecting him to hit an invisible wall or something at some point, but no. Credit where it’s due, the scale is impressive.
@frostreaper16073 жыл бұрын
Not to much of an adventure when there's noting to do tbh.
@musingartisan3 жыл бұрын
I am guessing Josh missed Sean Bean's breakthrough roles in the Sharpe series. 16 episodes, each over an hour runtime each (no adverts thankyou BBC). In each episode he got shot, stabbed, skewered, drowned, or in some other way nearly mortally wounded, but not even the entire French Revolutionary Army was able to kill him.
@BobMcBobJr2 жыл бұрын
He accumulated enough dying xp to gain the immortal perk
@cheesesniper4732 жыл бұрын
"Worth it"
@martinford45532 жыл бұрын
Nor were the officers of the British army able to off him. Sharpe survived both the French and his own side trying to off him.
@jboyler12 ай бұрын
Imperial Army. Sharpe did not arrive in Europe until the Battle of Trafalgar, by which time it was the French Imperial Army.
@teninoru3 жыл бұрын
Honestly, sounds like you had a fun little adventure here xD
@AlgaeNymph3 жыл бұрын
"A promise of greatness, cut down at the last moment, that will leave many people disappointed." So like that _other_ thing Sean Bean was in...
@TheBonkleFox3 жыл бұрын
???
@koppsr3 жыл бұрын
@Ulven He means Game of Thrones. And he's absolutely right. F*CK season 8. Period.
@LordSluggo3 жыл бұрын
@@koppsr show watchers think Season 8 ruined the show Book readers know it had been off the rails since Season 4
@Deussol3 жыл бұрын
@@LordSluggo and people with brains know both where just soap operas for dudes.
@LordSluggo3 жыл бұрын
@@Deussol OK
@MorriganVampTuber3 жыл бұрын
Don't you remember history class? Medevil times was before the gravity update
@IndyIndie593 жыл бұрын
This video brought back fond memories of a time in LIF MMO when it was alive and vibrant with people. Where you came across people everywhere you went. Where we had clans and alliances, huge forts and townships, where rival clans and alliances raided and we spent hour upon hour upon hour digging snow and mud and rock to make a road up our mountain. Where the outer walls of the town took many people hours and weeks to build (because the building system was complex and because for every meter of wall people had to cut wood and transport it to the builders, and mine stone and iron and transport all of that to the town for processing into usable materials for the builders. Where foresters spent their days planting trees and harvesting other parts of their forests just to supply the builders with materials. Where fighters and archers train for hours in order to defend against the inevitable raids and where some of us just spent all our time growing food and cooking it into meals for the rest of the clan. Despite the odd glitches and frequent crashes it was a wonderful world and community for a brief period of time. And then slowly people stopped logging on every day, and eventually disappeared until those left were not enough in number to maintain the walls and gates, grow and cook food, provide all the wood and other raw materials. Our world died before our eyes until only echoes remained. The sad end of a once alive and vibrant community.
@darianstarfrog3 жыл бұрын
Sagde :(
@daltonsnow58552 жыл бұрын
I refuse to believe anyone played this game for more than one session, and if they did, they don’t deserve a computer
@Aquelll3 жыл бұрын
You can actually move the tooltips, actually you can move and resize any UI elements. And you can add more action bars. It was absolutely joy when it still had the RP server. Some of the best RP moments I have ever had in an MMO. That was also the only place where the game worked because people were building things to look realistic instead of trying to cheese the system.
@Dan-st6ct3 жыл бұрын
yea man, the social interaction was just fun and if u had a awesome guild u could create really big castles and have really awesome pvp fights! i miss this game so much :(
@TheArnoldification3 жыл бұрын
I don't get these first impression channels that can't figure out basic shit like this. It's literally their job... I've never played this game but even I could immediately figure out the stat allocation meant the sum of all of the final attributes must not be greater than 75 and I just stayed out of morbid curiosity >_>
@Unethical.FandubsGames3 жыл бұрын
@@TheArnoldification It's not that it's hard to work out... it's just that it's shittily designed.
@TheArnoldification3 жыл бұрын
@@Unethical.FandubsGames tell me which part of adding 5 numbers up to 75 is bad design for Stat cap
@SeisoYabai3 жыл бұрын
@@TheArnoldification Its the small bits and attention to detail that foreshadow the overall quality of the game. Josh doesn't point things like this out because they ruin the experience, he points them out because they are very simple, common sense things to add, and the lack of them shows a lack of care, a lack of funding, a lack of technical skill, or some combination.
@PlatonistAstronaut3 жыл бұрын
I'd probably watch a full series of you just walking towards mountains in that game lol. Weirdly compelling.
@prophet_36924 жыл бұрын
- Press F10 to adjust the UI and move the info box. - select repeat action instead of single action to keep cutting the tree until it falls. - you can press v to freelook - ok the waddle animation is more funny then anything else in combat. - ranged combat needs to be done in first person by pressing 'c' - granted annimals are wonky - swimming isn't great, that's true. But we put up with it. - no one actually plays the tutorial island. It is terrible lol. I could go on. The game isn't perfect but it is a niche game
@prophet_36924 жыл бұрын
There are actual bigger issues with the game, but those only become obvious the more you play.
@MR250RGUY4 жыл бұрын
@@prophet_3692 yeah true. But this guy has no idea what he's doing... lol
@unknowntincan14084 жыл бұрын
why not play wurm online ? its much better more in depth and has so much to do !
@MR250RGUY4 жыл бұрын
@@unknowntincan1408 worm online is so bad not even worth the time.
@unknowntincan14084 жыл бұрын
@@MR250RGUY it is actually really good and in depth it does anything this game promises about sandbox and realism the only bad thing about it is the graphics but i dont mind it if you have something to tell me for considering it bad go ahead
@MrPooleish2 жыл бұрын
When I was in University, I wrote a dissertation on Medieval Log Floating styles, and how different groups would float their logs at different heights or angles to tell who's logs were who's.
@ApocCalii4 жыл бұрын
*Gets attacked by a NPC, thinks its a player* lol
@JoshStrifeHayes4 жыл бұрын
Ah true, i should have realised,there are no actual players in the game.
@joshu44844 жыл бұрын
ApocCali what a legend
@janbudnick91284 жыл бұрын
@@JoshStrifeHayes You know the same thing happend to me also and that guy chased me for an hour I got rly pissed and was like are ppl so bored they randomly chase ppl. forever only to find out it was an NPC, that was a fun start to thr game I must say.
@Fanega704 жыл бұрын
@@JoshStrifeHayes you didn't even join a guild or went near an active base, the map is really big so finding something is difficult.
@JoshStrifeHayes4 жыл бұрын
@@Fanega70 so maybe the map should either be smaller, or have more game added to it.
@talleyrandxlll70373 жыл бұрын
This developer has a history of not finishing something and starting something else.
@cloudchaser86503 жыл бұрын
You mean like most mmo devs?
@Crypted1123 жыл бұрын
didn't these guys also make starforge or was that another medieval MMO
@talleyrandxlll70373 жыл бұрын
@@Crypted112 they did Life is Feudal the non-mmo version and started the mmo before finishing the original.
@eale13373 жыл бұрын
@@talleyrandxlll7037 that's not accurate I believe your own was designed to give the players who wanted the MMO something to play while they worked on the MMO. It was always from conception designed to be an MMO.
@WandererTheLost2 жыл бұрын
Doesn't that make anything they produce Feudal?
@viniciuswatanabe51783 жыл бұрын
I simply cracked at, "We have to clean some chicken poop from the chicken coop, cause apparently it's making the God angry"..
@KCDarkRanger3 жыл бұрын
I played this game when it first came out. I sank +300 hrs into it. It was actually quite good for what it was trying to be, and the players I met made the most of it. My contribution could actually be seen from space (world map), it was a thin line running N-S in the passage between mountains in the far Northeast of the map. It is not a glitch, but a 2m wide highway, sculpted perfectly so that one would never lose speed on cart, horse, or foot. It actually got a lot of people talking, and dozens came from across the continent literally just to admire the road. The work of one player, affectionately dubbed "ROAD BOI!" I pioneered a siege tactic in the game that actually changed warfare FOREVER, using movable stairs and planks of wood. It spread quickly, as we taught our allies... and enemies who had their walls reduced to a speed-bump. There would have been more roads, connecting every major hold... alas Uni took its tole on my free time, and I had to stop playing a few months afterwards. Road boi was never seen again, his road degrading to a gravel line in the snow, but his siege tactic continued on... until they added climbing :(
@rebornpheonix10163 жыл бұрын
ROAD BOI shall never be forgotten.
@mawdeeps76913 жыл бұрын
It spread quickly, as we taught our allies... and enemies who had their walls reduced to a speed-bump. see this is a problem kinda makes making them pointless
@KCDarkRanger3 жыл бұрын
@@mawdeeps7691 the game didn't really have great seige warfare, ie no seige towers or ladders, no battering rams, etc. Walls were great to have, as they kept people out during every hour but the raid hour. Then people could destroy them... eventually... The stairs required materials to be carried by several players from wherever you started, with a carpenter of a certain level to turn the raw goods to stairs and planks about 300 yards outside the enemy claim. Each piece would then have to be carried slowly up to the enemy wall as you were being peppered by archers. It was common for carriers to die and respawn miles away, and the stairs had to be placed perfectly or else it would not work, and by that point you were in the enemies face fiddling with the pieces. A mote made it more difficult, but clever engineering and teamork could overcome any fortification. The gap between multiple walls would have to be spanned by dropping planks to make a continuous gangway that was incredibly exposed and narrow. It turned seiges from literally bashing your head against the gate into a game of chess where defenders had to manage their flanks and stop the attackers slow advance at any cost. A suicide drop over the walls was common where they would destroy/move the bottom stair, so the whole process could take several attempts to get in. All very Helms Deep.
@Milennin3 жыл бұрын
I remember playing the very first Life is Feudal game, the real-time strategy one from the 90's. It's so nice and colourful, with so much charm. What the hell is this lifeless abomination? What the hell happened to this series?
@draconicfeline61773 жыл бұрын
The realism bug hit.
@mesothelimoa3413 жыл бұрын
Wasn't that the first The Settlers game?
@Milennin3 жыл бұрын
@@mesothelimoa341 Yes.
@icp72012 жыл бұрын
@@draconicfeline6177 There was this period around 2008-2010, when movies and games thought that realistic medieval times = everything looks drab and non saturated, when the opposite was true. It was a very colorful period, with people dressing and painting their homes and clothes with vibrant colors.
@YadonTheCat2 жыл бұрын
The first Settlers game was subtitled :Life is Feudal in English, but is an entirely different franchise
@GeorgeMonet3 жыл бұрын
This always bothers me. How did you character live 20 years before the game began without any skills and in a world where just surviving for 10 seconds takes a lot of effort and luck? Or the game claims you are a trained soldier or wizard or priest but then starts you at level 1 without any skills or equipment or stats.
@magesalmanac64242 жыл бұрын
You’re looking way too deeply into it. It’s just a little story to get your game and character started.
@mikadsu2 жыл бұрын
Maybe you were accountant, clerk or something. So you didnt have survival skills. Anyway you did start with some crafting skills like making those first knifes etc... And you did have some combat skills to start. So you might have been a starting soldier of some sort before too.
@WiseOwl_1408 Жыл бұрын
Kept in a shed.
@shmootube5000 Жыл бұрын
It’s so sad because this game had so much potential. It had some unique aspects that made it an amazing game for groups of 20-ish people who have zero life. But there are a million problems other than it being currently dead and broken like you showcased. Dev’s were probably the biggest problem. They kept making changes to cater to a small group of players and ignored giant server and gameplay issues, bugs, exploits, etc.
@epitaph87042 жыл бұрын
This video is a perfect analogy to life. It first begins with the tutorial, an allegory to childhood, where you are guided by the elders, sometimes they lead you into something you don't really want, sometime they teach you something important. But in the end you are on your own, you have one choice. You begin your ascent, you meet the good people and the bad people, people that want to kill you, people that want to help you. Fortresses of effort, musicians, scientists, thinkers. In the end however, it all goes downhill, the jaws of death catch up.
@FearDatD3 жыл бұрын
Imagine being such a horrible person you see a homeless half naked weaponless person in the middle of the woods and you're first instinct is to attack him? That's the type of people the game creates. Enough said.
@Colancio3 жыл бұрын
hardcore pvp survival games are the perfect place for douchebags
@ninja_tank253 жыл бұрын
Why I never got into Rust in a nutshell. I was on the beach with just a rock and a dude shot me with a crossbow and left me to bleed out. I was done.
@Arc115YT2 жыл бұрын
They like getting those good feeling chemicals in the brain that comes from dominating someone more helpless than them. It's disgusting human nature lol
@ElementalLeaf2 жыл бұрын
@@Arc115YT You stepped into the pvp gauntlet wtf did you expect? Ppl to come hold your hand?
@yurigagarine69982 жыл бұрын
@@ElementalLeaf why, yes. Reality is also a pvp gauntlet and I don't see people backstabbing each other. Most of the time.
@iamaunicorn12323 жыл бұрын
"...dad!?" Dammit you won that chat
@eureka57012 жыл бұрын
Honestly that traveler encounter was kinda amazing. even in the darkest of times and lands, man still extends a hand to one another.
@purplehaze23582 жыл бұрын
I love how he spoke about the deserted state of this game in an almost legendary, fantastical tone.
@Jay-wo9vk4 жыл бұрын
I'd like to point out, unless you're running a low amount of RAM, the amount you have doesn't really affect your FPS. That's all down to the engine, your CPU and GPU.
@ResilientME4 жыл бұрын
RAM speed & latency starts mattering over 60FPS especially on AMD systems. I mostly see it in VR experiences that are rather easy on the CPU & GPU.
@WB_Mel3 жыл бұрын
RAM speed and quantity can and will improve FPS, frame stability as well as reducing micro stuttering all of which are prevalent issues in games such as LiF:MMO
@TeemoTemosson3 жыл бұрын
@@WB_Mel True, but CPU and GPU play a much larger role. You can have all the RAM in the world, but a low quality CPU will still fuck you.
@derekberry13993 жыл бұрын
@@WB_Mel let's say you got a 1050ti and a dual core cpu the difference between 16 gigs of low 2800mhz ram and 64 gb of 3800mhz ram is gonna be negligible or most systems really when it comes to gaming as of now. Maybe in the future ram over 16gb will make a bigger difference for gaming.
@rodturner67593 жыл бұрын
What it will do is help you maintain a more consistent frames.
@silvertheelf3 жыл бұрын
Ah yes, I read about floating logs in a history book, yes, 100% accurate to history... lol The real point of this game is truly climbing the tallest mountain.
@WandererTheLost2 жыл бұрын
Okeh
@oxymoron023 жыл бұрын
Dude shows his specs but omits the graphics card. You know, the one component dedicated to processing videogames.
@NearioNL3 жыл бұрын
Graphics, not videogames.... For the problems he noted... the graphic card probaply means the least
@oxymoron023 жыл бұрын
@@NearioNL Thanks for chiming in with a redundant point, when you knew exactly what I meant but are just being pedantic to score points with... I'm not sure. Random strangers on the internet? Incidentally, he's done the same in other videos; talked about his PC components but never stated his graphics card. Videogames are rendered through the graphics card; or did you not know that? I'm sure Daddy will notice you soon.
@darxrogue3 жыл бұрын
@@oxymoron02 Thanks for chiming in with a redundant point, when you knew exactly what I meant but are just being pedantic to score points with... I'm not sure. Random strangers on the internet? Incidentally, he's done the same in other videos; talked about his PC components but never stated his graphics card. Videogames are rendered through the graphics card; or did you not know that? I'm sure Daddy will notice you soon.
@HappyBeezerStudios3 жыл бұрын
We're talking f2p mmos here, for those it's always the cpu.
@Senbei013 жыл бұрын
I don't think it would have helped. Played what became LiF:YO for a while. There was always a glitch that caused player created mines to cause the server to lag horribly, even on small servers. One large mine could ruin the gameplay to the level that many servers banned mining and just added admin spawned resource piles to stop players from using the mining mechanics. The game had some good ideas - there were seasons, and you couldn't grow crops in the winter, but failed to balance them (apple trees supplied apples all year round so people just surrounded their homes with orchards). Combat (most specifically wolves) was always brutal for newbies though.
@katelynlamatry10253 жыл бұрын
"Do you require anything? Water delivered or the roof fixed, perhaps? I must find something to do with my young man's strength!" good writing.
@esprit1013 жыл бұрын
I know this is a pedantic complaint but it's my pet peeve: 2:23 - the amount of RAM has next to no influence on your gaming performance as long as you are not actively running out of it. 16GB is plenty for any gaming machine and an upgrade to 32GB is fine if you use the machine for anything else that actually uses that much RAM. Otherwise use the money for a better GPU or CPU (in that order) or buy an SSD if you're still on a hard drive.
@MyLPMaster0013 жыл бұрын
The game was really great when it first came out, at least for larger already existing communities. TheXPGamers played it with his community and they built cities, started guilds, and fought wars against other cities. Everyone had dedicated jobs and it was great. It's a really cool short series.
@winters-rp3 жыл бұрын
Late to the party but just wanted to say, the inventory system is taken from (as the only other MMO i've seen it in) Darkfall, and it was an awesome system for its purpose as a full loot MMO. You could bury your good gear under a bunch of junk so that you and your friends had time to get back to your body before your killer had time to sort through your bags.
@klyffjohnson3 жыл бұрын
Civ 6 stands as the best Sean Bean performance that doesn't result in a Sean Bean death.
@Karagianis3 жыл бұрын
What about Sharpe?
@klyffjohnson3 жыл бұрын
@@Karagianis Good one!...but no, Still Civ 6. You mean you'd pick a reasonably young Sean Bean as a soldier in a period piece over Sean Bean reading historical quotes? "Can you stand?" No, but tell me about the wheel for the 1000th time.
@it_is_i_deo Жыл бұрын
I really do hate it when games try to be "realistic" or at least have frustrating mechanics just because they're "realistic". Nothing breakers immersion like drawing attention to how immersed you're supposed to be.
@jordirapper Жыл бұрын
I am a historian expert and I can confirm that back the day, logs did float in the air. 100% accuracy.
@MarkCactus593 жыл бұрын
21:08 you not gonna check out that tunnel!?
@TheLazySamurai Жыл бұрын
I remember geting the "Your Own" edition with a few friends... it was pretty much this experience, but no one else had touched the gamespace yet. We all forgot about the MMO part by the time it was made available, and now many years later I get to see that it didn't do too well, and was a good thing we missed it lol
@fatrobin723 жыл бұрын
1:06 "every character Sean Bean has ever played starts full of promise and then dies" ... except Sharpe... where he only dies inside (due to all his soldiers (friends) dying, women issues (they either keep dying or running away with his money))
@kobold15382 жыл бұрын
I was really into this game with my friend and a small clan we met right around its peak. We had a whole castle/town and each person fulfilled the potential professions, feeding raw materials and advanced crafting items into one another's professions, basically endgame. The best part was we were decently surrounded by aggressive Chinese and Russian clans that were constantly trying to destroy our settlement so we got to experience pretty much the best the game had to offer imo. When it clicked it was very cool, we'd just play music and chat in discord, trolling each other with meme songs while harvesting wood to repair the damage done by rival clan last night. Combat was wonky and broken by a few metas, which was a bummer because i love off meta builds, but shit like spears and archers was intended for these grand battles that never happened. In reality it would be 1-5 players engaging on horseback, eventually knocking one another off and going into melee. I think if the devs had been more realistic and scaled the features back to what the game had evolved into, rather than what they wanted it to be, it would have been a lot more successful. I eventually got bored because endgame pretty much required leveling up an alt which I couldn't bring myself to stomach. Definitely got my money's worth though, but would never have the time for something like this again.
@perseusarkouda3 жыл бұрын
22:30 I was thinking it's like a remote former Soviet place and a Russian guy appeared! HAHAHA
@Ukiby30003 жыл бұрын
Game: Look for edibles! Me: =light chuckle= Game: =actually gives me "edibles"= Me: Oh...
@Chrisfragger13 жыл бұрын
I always laughed when I tried to pick a flower in Oblivion and failed.
@enigmaodell680610 ай бұрын
I know this might never get seen, but I have an idea Players claim land, and can upgrade the type of steucters that can be on it Then, when they reach a certain level, they get shifted to a different dimension leaving the old plot of land open Old players are rewarded with more space and freedom, and old players are given the chance to claim low level land
@farlonmuentes60044 жыл бұрын
I hate that you dont have more subscribers. You explain mmos well and in a funny and entertaining way.
@JoshStrifeHayes4 жыл бұрын
Thanks Farlon, maybe one day it'll happen :)
@farlonmuentes60044 жыл бұрын
@@JoshStrifeHayes yeah. I just happen to stumble on your videos when i was searching funny reviews for mmos because I can't stand very serious reviews. It makes me not want to play the game they are reviewing anymore then here i am a new subscriber.
@JoshStrifeHayes4 жыл бұрын
@@farlonmuentes6004 well if you're free 8pm (GMT) Mondays and Thursdays, all videos are released to premier live and we watch as a channel, its pretty fun :)
@farlonmuentes60044 жыл бұрын
@@JoshStrifeHayes definitely gonna tune in. Thx for the sched. Keep doing these kind of reviews. Entertaining with subtle jokes and sarcasm but still a proper review. Imma share this to help spread word
@CASFRM3 жыл бұрын
@Josh Strife Hayes now that Star Wars: The Old Republic (SWTOR) is on Steam, any chance you would want to review that MMO? How it went from being the next WoW killer to just another WoW clone?
@torgernoso42902 жыл бұрын
Ive liked your series so much ive gone back to this episode to watch them all in order i will update when done
@littleknownperfection6944 жыл бұрын
I actually really enjoyed playing it, when it was popular it really promoted cooperation and my guild was able to build a rather large castle. It was really fun at the time, and the lore was interesting seeing as all the Chinese players were in the North and constantly raided the south so people had to essentially man castles in the North to keep them out.
@TheDerpyDeed2 жыл бұрын
"I give live is feudal MMO - Wolf out of ten." Wolf: "Rrrrgffh!"
@lulhighman34283 жыл бұрын
This game gives me poor kid in a private school vibes
@testdep Жыл бұрын
22:32 this random medieval vagabond literally said to you in chat: - hey.. have any food? 👀 which is incredibly realistic for the most realistic medieval survival horror game 😅
@drunkenfox25194 жыл бұрын
God this really puts this games problems into perspective I feel like they forgot they would have to polish the systems of the game and made systems that could have been simple unnecessarily complex systems for the sake of realism
@Morgannin Жыл бұрын
Seeing him whinge about the inventory system in this game, while fondly reminiscing about Ultima Online and how impossible it was to select small objects in your stupid backpack.
@mengdong19093 жыл бұрын
I don't know why but when I saw the title of the video, I literally thought the game was called Life is Funeral, which I thought was wired and later noticed that I was seeing the title wrong.
@The1Helleri2 жыл бұрын
You tried this out after the devs revamped entire systems and tweaked a bunch of knobs to make things better and really just made things worse, because they seemed dedicated to carefully listening to the player base. Then doing the exact opposite. The initial intention was to have 10,000 players per Mega server. I think the most I ever saw on was 4,000. The game struggled with that many. By the time you came along it was already in mass exodus mode. All the stuff you don't like just about. Was the devs ignoring what needed attention and fixing things that weren't broken. 3:29 Info pop up could be moved, rescaled, have transparency changed etc. All GUI elements could be modified and arranged to a high level of customization. I recall guild fighters used to like to make the stam bar huge and lower center screen. I believe the key was F10 to enter the interface customization mode. Could even save/load/overwrite different profiles. 3:42 NPC's were an after thought. The YO version of the game didn't have them and for the MMO it was one of the last things it received big update wise. The MMO and Forest Villiage were derivative of YO (Though they did do a lot of simultaneous development). And YO was a lot more like a medieval themed Rust or Ark. The game was built to be player activity driven and the MMO to start with was really just a YO mega server. Really LiF in all it's forms is am open world PvP survival game. 4:19 The morality system is actually one of the hardest parts of the game. It was really easy get negative alignment, and a very slow capped rate grind to get positive alignment. If you got called out for trespassing on someone's claim -10. If you killed someone you were not war dec'd on, who wasn't a criminal (-50 is permanent criminal which means you're fair game at all times), or it wasn't Judgment Hour that was -10 as well (though to be fair if you knew what you were doing you could just incapacitate them out and take their stuff). It was too easy just starting out to go permanent criminal. And when you died with negative alignment you loose as much as 3 random levels from crafting skill and 3 from combat skills. If you fought a lot and had really high negative alignment. Like -500 or even -1000 (the cap). A character that you grinded for weeks to get to where it needed to be to be good at combat could basically be reset to level 1 everything. It also took a lot of positive alignment (you got mostly from praying once a day and earned like +0.8 per prayer). At +50 alignment you basically didn't loose any whole level when you died. Just some experience towards the next level and depending on how you wound up dead maybe drop down to +40 or +30 alignment. If you managed to max alignment and there wasn't already one, you could become the Pope. The Pope had the ability to excommunicate a guild once in a while. Which made those guild members penalty free kills for anyone at any time. 4:45 Properties are on claims (land that an outsider has limited interaction with when not during judgment hour). I think it was F4 to toggle on claim borders. Claims changed in size depending on what tier monument the guild had. NPC/Dev ran areas were permanent safe zones. 8:20 Ranged takes actual skill (as does all the combat. It's mesh based and weapons actually have things like good and bad spots to hit with them on). You have to be in first person mode to be any kind of accurate with it. You have to let the cross hairs snap, but once it snaps to open that's as strong as your shot will be. Let it go longer than that (to where it starts to grow) and accuracy lowers. You also have to account for drop over distance because they are actual projectiles that are effected to some degree by physics. So you may need to take a gauging shot or two. 10:40 You actually won't die right away from starvation. You'll loose health slowly and your hard stats will lower in cap (hard stats being the lower half of any given bar and represents the maximum at the time). You can go a while with out food before dying. But you suffer more the longer you do. Stamina runs out faster and recovers slower. Health ticks down making you much easier to kill etc. 14:15 Build your own stuff actually did work well in LiF MMO at first. Even with how far you traveled. You really have no idea how absolutely massive the map was. When I made my character back at the start. My guild was already on our chosen tile (we terraformed a mountain into a citadel). But you got a random spawn when you had no house set. I had to jog for 8 hours to reach them and they were not even on the opposite side of the map. By the time you'd arrived the devs had caved into the PvE players and built these massive "green zones". Huge safe zones with enough room for everyone that played when it was active to have a small personal plot and never be attacked. Basically massive shanty towns. Before that things were a lot more spread out and you'd find villages and such. Part of what made it all work was decay ticks. You have to maintain a claim's monument. If you didn't eventually the claim drops and your stuff was free to loot, your structures would decay, your terraformed land would grass over. And someday someone else would probably build there. 19:00 Yeahhhhh... That climbing mechanic (which existed in no form at the start. The best you got was building stone steps for hours to get up or head jumping with a friend over someone's low wall) was pretty much the final nail in the PvP coffin. It rendered all the earthwork defenses people build useless. 21:05 It was really like that for a while. The story wrote itself because people came into conflict. The game was about trying to survive in a world with finite resources (immense but finite). There were essentially whole nations with kingdoms and casts. It was a great game until the devs decided that a great game wasn't the one they intended to make. People perhaps counter-intuitively really were all about it being a second job. Being THE horse trainer. Or THE jewelry crafter in your guild. Having a role, position and respect. Having your own network of people that you traded with across the continent. It was really fulfilling. We didn't need fluff. And it wasn't until the devs decided that is what we needed against our say so that the war of attrition got old. We didn't want the people who got discouraged because things were hard. This game appealed to a very specific niche. People who thrive on adversity. 23:19 You actually had a "Flee" ability which massively boosts speed. Just about the only thing you can't get away from with it is someone on horseback. ...Your final thoughts are spot on. It had a lot of potential. It was really good at first. But the best idea can't survive a crap development team. And they really did drive it into the ground. Ultimately they had publisher disputes and I believe lost the rights to publish it. The MMO closed down not too long after you gave it try. It's good that you tried it when it was on it's death bed. You'll never know the disappointment a lot of us felt from that. I know guy's with thousands of hours. I had hundreds myself as I saw the writing on the wall early and left before it got too bad. Only logging back once in while to see if things started to turn around (they of course never did).
@zoanth42 жыл бұрын
As an old maple guildie, I agree
@The1Helleri2 жыл бұрын
@@zoanth4 Oh hey a Maple. I was in Convictus.
@zoanth42 жыл бұрын
@@The1Helleri nice! Your review was spot on. What killed me was the super laggy pvp instances, and that broke world pvp somewhat as people would just queue up rather than invade another nation. I remember the beta, our shanty town was fortified with all sorts of wooden objects outside our houses and huts, and bandits would still zero the 30+ of us and overwhelm us. We competed with small neighbors for resources and woodland skirmishes were common. I was a Lancer and horse tamer so I'd regularly adventure around gathering horses in the dangerous areas outside more aggressive factions. It lead to some really intense chases and random combat In the first iteration we built on that island and I had a blast with our 150 person roster. I was the herbalist and training gear repairman, so I was always busy lmao. It was a lot of fun but got boring as we had no enemies due to our size I did however make a combat alt to raid north against the RP factions, and that was super fun and involved tons of cross country travel. After we got whooped 50 to 300 after they rallied against us when we took over a few towns I was one of maybe 5 to make it home alive lmao 🤣 that was a great memory. When china got involved and started zeroing that was fun too. By then I was a casual and just enjoyed smaller raids. I put in something like 3500 hours into Y:O. I miss the game honestly and played during the summer last year for a while. Having 2 kids now makes it impossible for commit to these types of games now haha Cheers!
@The1Helleri2 жыл бұрын
@@zoanth4 I use to lance and horse train to. I'd roam the whole map looting downed claims and making notes of ones about to go down to come back for them the moment they would. Best loot I ever found was a cart. It was between two big Chinese claims and off timer. With the positioning I figured it looked like whoever was moving it was taking it over from one claim to the other and must have disconnected. I figured they'd reconnect soon so I thought I'd just take a peak and help my self to a few choice items before getting out of there. I open inventory... Top tier stuff. I'm talking gems, jewelry, ingots, royal armor and horses. Everything and a lot of it. The jackpot of Jackpots. So I'm like "Yep... I'll have that." Saddled her up and got her moving. I figured it wouldn't be long until a had an angry hoard of Chinese on my ass, So I took an unintuitive route using terrain old terraforming and the few stands of trees around to break line of site as a bee lined my way slowly for the next tile headed towards base. A tile and a half in (maybe 20-30 minutes later) I realized no one was coming after me. I made it up that way without getting spotted...I could make it all the way back. I might not just die horribly for being a cheeky little shit. So to be safer about it I got in VC with the bois and streamed them what I was on my way back with. They hauled ass and about an hour later they managed to make it to me (less than halfway back to base). This was some of our top fighters too, so it was nice to have an escort back. Though one or two of them were loosing their minds over the routes I was choosing. But maybe 3 hours later we arrived back at base having ducked and dipped under literally everyone's radar. That was my finest hour as a scavenger...good times.
@zoanth42 жыл бұрын
@@The1Helleri that's epic!!! Man I miss those days.
@Anna-md5nc3 жыл бұрын
This game series is making me feel better about all the trash mmos I dropped after the first hour sucked. Now I know I wasn't missing anything .
@GrandCorsair3 жыл бұрын
"Joshstif: ...dad!?" Ok, that one got a laugh out of me.
@Robertata12 жыл бұрын
Ah, yes, the two types of players you found in MMO: 1. The one who wants to trade and you don't understand anything and 2. The psycopath that wants to kill you for cross in their path.
@Ventorath Жыл бұрын
Given how dead the game seemed, I feel like there's probably some kind of map feature to point out players (or some 3rd party mod doing the same). The chances of running through empty fields toward a big mountain in a dead game and running into 2 different people seems unlikely.
@Lionheart-tu4zs2 жыл бұрын
"captain Kirk was climbing a mountain. Why was he climbing the mountain?"
@rasmusazu2 жыл бұрын
Funny thing is.. This started out as just a multiplayer game.. I bought the non-mmo version, and it was fun.. Tedius, but fun. You could change the server settings so it was a lot easier to do stuff, so that helped.. Then, one day, they changed the stand-alone game to include some of the mmo stuff.. Forcing you to play with others to actually do stuff. No longer could me and my friend do stuff on our own, we had to have at least 10 people around. I dont remember what the change was, I just remember being angry and upset that, suddenly, I could no longer just run around building shit, and no config files allowed me to remove the new setting.
@magesalmanac64242 жыл бұрын
“At least 10 people” huh? I play LIFYO solo all the time. It’s slow but you can get by with only a small group or solo.
@scorpion070703 жыл бұрын
That inventory works like Ultima 7, and yes, that game was known for game-killing issues like losing a tiny ring needed at the end of the game in your inventory because you just can't find it.
@ykalon3 жыл бұрын
There's a reason why most mmo games have instanced dungeons and player houses
@spencerleava25022 жыл бұрын
Wait, a hardcore realistic medieval MMO..... that has potatoes? Last time I checked, medieval Europe was not known for its contact and trade with South America.
@travellingslim3 жыл бұрын
RIP Life is Feudal MMO :( Aside from the new player experience of character creation, tutorial island, this game really shined when playing in a group and diving into the complex mechanics of crafting/fighting. It was a sandbox so the beginning tutorial "quests" were kind of an afterthought/poorly done just to get new players familiar with some mechanics but usually had the opposite effect. So many people had thousands and thousands of hours in the game and it was surely unique enough that we probably won't see anything like this game anytime soon
@Mistabeasta3 жыл бұрын
Mortal online 2 is close
@reidleblanc31402 жыл бұрын
joshstrif: im heading to the mountain KOMAqq: [got food?] joshstrif: wmountain joshstrif: climb poetry
@reidwallace42583 жыл бұрын
I played this one at launch and frankly think I toughed it out longer than the majority... It was a rough ride, with JUST enough good that you could tell yourself it would smooth out and get worthwhile. It had so many things going for it, from a decent enough (when the lag wasn't awful) combat system that felt a bit like a better mount and blade, to good balance to the crafting, reasonable time sinks for reasonable rewards... Not two weeks after it dropped, they slowed mining down to 1/10th its previous speed, added piddly poorly thought out mini games to slow down gathering of most other resources, while at the same time spreading the 'special' resources (things you were meant to need to get from distant parts of the map, fueling trade and player interaction) evenly all over the map. In one patch it went from hopeful, with (attempted) trade caravans traveling to the south from our northern mountain base to trade for things and travel back, wars being fought and everyone learning the game together... to the MOST power-gamer rewarding MMO I've seen in years. Over night it went from a situation where I for instance could log in for 2-4 hours a day, train some skills do some hunting and some gathering and help out my small band of players.... to requiring at least 8 hours to accomplish the same thing, with CONSTANT input and attention. Couple this with the terribly handled PVP system as far as mechanics are concerned (basically you can't destroy or raid buildings outside a given weekly pvp window, encuraging random bands of assholes to wander the country side murdering loners and noobs because actual warfare wasn't allowed.), and server side issues that made the 'mmo' aspect kinda feel missing (you couldn't travel very far because every grid square on the map is its own server, and often your ENTIRE INVENTORY vanished when walking between them)... It just never came together. I'll still hold they were at their best day one, every change made since has been poorly planned and pandering to the 12 people playing the game 18 hours a day. On the plus side, the game once let me stand down a swarm of 30+ chinesse noobs in my plate armor with a battle axe and come out on top? That was fuckin fun.
@Ventorath Жыл бұрын
That sounds awful, but honestly probably stems from the poor design idea of allowing players to permanently claim map tiles & resources. Probably thought that by slowing down gathering so dramatically, that the world wouldn't get totally exhausted by players as fast.
@reidwallace4258 Жыл бұрын
@@Ventorath Oh no, the world would have never been exhausted! Your mine filled in and all the ore respawned every few days, that was one of the big time-sync changes! People had just spent 2 weeks digging deep mines to get iron and silver, only for their mines to fill themselves back in over night and the whole process to start over. The game's real problem was a poor method of scaling. The stand-alone server version was 100x better and more fun while it lasted, because it focused on the functional bits. They ruined those functional bits trying to scale it up to MMO size, then they ruined it even further trying to work around those problems. For instance. Players often lost items when traveling long distances and crossing server boundries. This caused problems with the idea of having like, good wood spawn in the mountains and rare ore spawn in the desert or what have you, the idea HAD been that past a certain early teir of building things would start to need resources from all over the map, meaning groups would be forced to trade... But with issues moving resources long distances, they decided to evenly distribute the items everywhere... But that made things way too easy, so they reduced the gathering times and upped the rarity of those items... So what had started as 'gather your local high tier resource and travel to distant lands and trade it for their resource, allowing both groups to advance' turned into, 'Spend 50 hours doing the same thing in the hopes you get the rare drop, then once you do go do that for the next gathering skill, and the next one.'. The tile claiming was actually handled fairly well, with clans able to claim large areas and then allow members or allies to claim their own personal lands inside that. The problem with the claim system was time zones. They rapidly realized that people didn't like waking up to find their two weeks of hard work burned to the ground by greifers while they slept... but they also didn't want to make destroying things too time consuming and boring... So instead they made a limited window every weekend for war, and the rest of the time you could only hurt/kill people and loot their bodies... This of course made traveling/trading even worse, combat boring, and meant if you worked on the weekends you may as well play another game. All in all, they had a really solid little game, but spent far too much time and energy on weapon skins and marketing, without ever ironing out the tech needed to make their game... actually work. Its called pulling a star citizen I think?
@oxiras8898 Жыл бұрын
I love your "climb the tallest thing"- adventures. This time I was really glued to the screen and forgot I had dinner going on. Cheers for burned food, guess I'll starve.. Or dig around for roots to eat.
@bronsonkonson52802 жыл бұрын
i always appreciate that JSH goes the extra mile or couple hours to wring some kind of enjoyment or accomplishment out of a game. Really shows in the Otherland series.
@ristopaasivirta97703 жыл бұрын
Potatoes in medieval European setting? REEEEEEEEEEEE
@raitheiceriver98284 жыл бұрын
I played Life is Feudal 2 years ago (about 250 h). I agree with every criticism you pointed. Dispide that I must admit that I had one of the best MMO experiences ever in that game. I think I had a differnt approach and mid set when starting playing it. imo it is very important to joind a guild cause playing it solo is almost impossible.
@mcmerry28464 жыл бұрын
I bought jt and played like 1700hours
@invictus843 жыл бұрын
I agree Raithe
@PidgeyHowler2 жыл бұрын
The tree chopping issue reminds me of fishing in Pokemon where your character stands there for three seconds, doesn't catch a fish, and then gives up and is like "Not even a nibble". Well, maybe if you tried for more than three seconds you'd catch something!
@thecryingsoul3 жыл бұрын
Ah yes, RAM, the only measurement of power for a computer
@michaelcoward19023 жыл бұрын
"Every character Sean Bean plays starts off promising and then dies" - Someone never saw Sharpe.
@MrSimeonk4 жыл бұрын
Very amusing and keen observations of its issues. Project Entropia has been around nearly 20 years and has many of the same issues. But as my 1st mmorpg, i have a soft spot for it even though it cost me 10 quid/day!!!!
@Mephilis78 Жыл бұрын
I remember doing the mountain climbing thing the first day I played. At the time I believe there was something of a tutorial island... without a tutorial.
@psal87153 жыл бұрын
This is that mmo that all those hardcore players always beg for, but will never play it because no one finds that fun.
@0grilo03 жыл бұрын
Nah men its shit mortal online 1 is also shit but its closest to whwt you talk about... Although mortal online 2 is almost out.... Already pre order and part of beta, cant wait
@raernian60263 жыл бұрын
I found it fun but had no time to grind to pay for land haha. Not nearly as hard when you have things up and running though, especially with more people.
@alissonlares29263 жыл бұрын
"Hardcore"
@dclikemtndew3 жыл бұрын
I love that little on screen graphic of a subscribe button being moused over and someone controlling the mouse, presumably saying "Hey, I think i'm going to subscribe... actually you know what, nevermind."
@senzavolto4 жыл бұрын
This was brilliant. That chat box in the middle was hilarious. Please do lots more of these.
@JoshStrifeHayes4 жыл бұрын
Ive already got the next one written and editing it tomorrkw :)
@michaelpettersson49193 жыл бұрын
Potatoes in a medivial game? Nope those came from South America during the renaissance.