WOW, just gets better and better. Add-ons are such an important part of Blender. The Blender Foundation can't afford to spend the time on all the features they deserve. Hardworking people like Sergey Tyapkin are as important to the Blender community as any programmer at Blender Foundation. Thanks for all you do.
@trompolystudio6 ай бұрын
Thank you for this great tool Sergey Tyapkin. Learning it now through this quick start video. Two things I came across that might help other beginners like myself. 1 - @2:30 when using Quadrify, make sure "By selected Edges" check box is selected (mine was not by default) or else it would choose a random edge. 2 - @2:43 I had to hold alt first before it would unwrap and pack nice and straight. Otherwise, there was one island that was unwrapped with some curvature and not matching the video. It could all be just on my computer. Hope it helps someone else if they come across it.
@LucidOrdinance4 ай бұрын
you just solved me a half-hour's headache trying to figure out why i couldn't get that pie menu operation to just pack islands. Thank you.
@danielmevit2 ай бұрын
Could you explain where I can find the "By selected Edges" check box? Thanks!
@trompolystudio2 ай бұрын
@@danielmevit Sure. This is how I do it. With the mesh selected, go into Edit mode, click Alt-U to activate Zen UV. Choose Quadrify and an additional menu should pop up at the bottom left corner. Some times its expanded sometimes it's just a tab. Click on it and in the Advance section at the bottom of the menu, there should be a check box for "By selected Edges". I hope this helps. 😃
@blenderstuffsАй бұрын
This add-on is totally worth it👍
@Shalfatk017 ай бұрын
jaw dropping. that is must have addon for game asset creators... you did rly great job here guys! bravo
@meanymat8 ай бұрын
Thanks for the video, the method at 5:50 was exactly what I needed! I love this add-on, keep up the great work!
@megasupernewbie7 ай бұрын
Thank you :) using this addon for the first time today, love it!
@volf7f88 ай бұрын
I loved this format of tutorial for your addon! Incredible stuff thanks
@Lanthiren5 ай бұрын
would you consider doing a tutorial start to finish with zen UV and then packmaster together with a model we can use to follow along in the video for beginners like me?
@SergeyTyapkin5 ай бұрын
what kind of model would you like to see in such a tutorial?
@theone86254 ай бұрын
A high resolution human character with detailed face, head, hair, clothing, shoes and accessories. Basically, we would all love to see a complex AAA level human character like something from Cyberpunk 2077. Thank you so much bro!✊🏿👌🏿😊 @SergeyTyapkin
@blazegarcia6477Ай бұрын
@@theone8625 I vote for this too, the organic model tutorial they have on their channel is too simple to be useful for complex organic characters, would love to see a worflow for those type of characters with this tool, gonna buy it anyway and try to figure it out, but a tutorial would help a ton!
@Leevy276 ай бұрын
At 2:46 when I do not select anything and I click ALT+U and select Zen Unwrap many of the islands in the uv editor are not quadrified again but rounded!
@BlenderUnreal5 ай бұрын
same here. operator said, you should mark finished first.
@chrystianyaxche53814 ай бұрын
in the second 4:47 in a fraction of a second you apply quadrify on some islands to leave them uniform and square, everything is fine, in the next microsecond, you deselect you go to the 3d viewer and I think you apply zen unwrap and the islands are arranged while retaining their square shape . when i try to apply zen unwrap after straightening them, they are crooked again. Maybe you pressed something else, but it's not mentioned and it passes in less than a second. Could you clarify, thank you.
@Asher_Gray4 ай бұрын
I'm also having the same problem
@30350939424 күн бұрын
same problem,who can help me!!!
@MarcV_IndieGameDev2 ай бұрын
If your quadrify is resetting when packing ( enable "tag finished" when using Quadrify)
@redmir31474 ай бұрын
Это имба. Суперхарош
@harrysanders8186 ай бұрын
Can't imagine a life before ZenUV anymore.
@containedhurricane5 ай бұрын
No option to group UV islands for packing as in 3ds Max? Because that's the only essential UV unwrapping feature that doesn't exist in Blender UV Editor
@SergeyTyapkin5 ай бұрын
You can use UVPackmaster add-on, it has Group packing option.
@containedhurricane5 ай бұрын
@@SergeyTyapkin Thanks for the info
@user-oe9wj9zi1c6 ай бұрын
Hi! I'm having an issue with the vertices alignment. It squashes the whole island down to the center of the UV even though I have it set to selection not islands. I'm using Zen UV 4.2.2 with Blender 4.0.0
@SergeyTyapkin5 ай бұрын
Enable Vertex by Vertex checkbox
@AlexAntuna8 ай бұрын
🤘
@stevenlitvintchouk31312 ай бұрын
Is stacking necessary if you don't really care about the space? Or can you just skip that step?
@SergeyTyapkin2 ай бұрын
If you don't care about the space you can skip stacking
@GhostBingo4 ай бұрын
Tired to follow the tutorial, the 6:57 part, I could do it, somehow it snaps all vertexes to center squasnig everything.
@MaDmonkey33116 ай бұрын
Hello, when i select face and do Isolate, it only isolates the face, not whole shell connected to it, can you please tell me wham am i doing wrong? Thanks, amazing tut btw
@SergeyTyapkin5 ай бұрын
Most possibly this shell consists of one face
@MaDmonkey33115 ай бұрын
If it would, selection with L would select only the face @@SergeyTyapkin
@SergeyTyapkin5 ай бұрын
@@MaDmonkey3311 Do you mean Select Linked Seam?
@MaDmonkey33115 ай бұрын
The thing is I followed the tutorial step by step exactly and sometimes it isolated whole shell and sometimes only face. So I was trying to figure out what is the problem. The shell definitely wasnt consisted of only one face@@SergeyTyapkin
@SergeyTyapkin5 ай бұрын
Normally it should isolate UV Island of the selected polygon.@@MaDmonkey3311
@JungheinzАй бұрын
Hi, I am still new with this add-on and don't understand half of the functions Zen UV has but one thing bothers me most - I try to mirror seams based on axes on model with both sides the same (knife) but it works one way only. I can't choose what side of the model with seams should be copied. Is it me or the Zen UV, lacking this feature? Thank you Edit: I tried to rotate the object by 180 degrees but it still mirrors the "wrong side".
@JungheinzАй бұрын
nevermind I figure it out it just took time to get used to the ZEN UV 4 interface. Now I understand why is this must-have addon. SUddenly, I actually like UV unwrapping.
@dangminhhieu744011 күн бұрын
Can u make it for maya
@198121D6 ай бұрын
Шикарно, но думаю только для хардсерфейс, для персонажей навряд ли подойдёт
@SergeyTyapkin5 ай бұрын
Спасибо, подойдёт, чего стоит один Zen Relax алгоритм
@EnotoButerbrodo6 ай бұрын
when the Emulate 3 mouse button function is active, it is impossible to activate the menu item in the pie menu with alt pressed.
@SergeyTyapkin6 ай бұрын
Only Blender developers can fix this because their navigation has the highest priority.
@EngyneMac4 ай бұрын
why does Zen UV unwarp straight
@user-nj4pc8kv2w8 ай бұрын
你好,请问球体如何快速得到正方形呢,如5:50 类似
@SergeyTyapkin8 ай бұрын
Hi! Align selected vertices Horizontally and Vertically
@soviet_architect2 ай бұрын
How to select replicas in Zen UV 4.2.2.0 >?
@bugrasanl27079 күн бұрын
bro did u find it? ı have same problem
@ivanca25567 ай бұрын
Hi. Anyone can help...how to install the "zen uv core library" in the latest version
@handwichesArt6 ай бұрын
I know this is late, but for me, I had to extract the dll file out of the zip and then select the dll from the add-on menu
@DeputyChiefWhip7 ай бұрын
Wie, Im Purchasing
@SergeyTyapkin5 ай бұрын
Good descision, thank you!
@user-is2mj2ig4v4 ай бұрын
Dayum cat they just make ai for uvmaping its tedious af
@rolflager77169 күн бұрын
This seems like such a great tool, but this is one of the worst Quick Start guides I have ever seen. I have to keep pausing the video and putting it on x0.25 speed because you move through some things too fast. At one point I even had to download the video and go frame by frame in VLC player too see what you did. Some things you seem to skip entirely. Would be great to keep my entire workflow in Blender, but for the time being I'm sticking with RizomUV.
@BlenderUnreal5 ай бұрын
honestly this tutorial could be better, if you would explain your intentions. in my case from 2:00 my unwarp and selection looks different a bit different and this kind of "monkey tutorial" (do this and do this and do this) starts confusing me. i still think, this is a great addon, but from 2:00 i have to find out by myself, the philosophy and intention of this workflow.