If you'd like to watch the chaos that is a real 5D Diplomacy game, DiploStrats has a video of the first play test on their channel: kzbin.info/www/bejne/g5CyXoiGpdp1ZsU
@cainprescott49373 ай бұрын
can't believe this is actually a thing, good job
@thonktank12393 ай бұрын
@@OliverLugg I have a suggestion to address the timeline problem: to create a new timeline, your unit must be supported by at least as many units as the number of timelines you have already created.
@cixzejy3 ай бұрын
I think the hardest part of this game is still finding 6 other people to play diplomacy with.
@brenatevi3 ай бұрын
Find other versions of yourself. Time travel makes anything possible.
@EgoEroTergum3 ай бұрын
We actually did it about 4 years ago, on vacation in Maine. It was our first vacation all on our own, as adults - and we had enough people who knew the game, and time to complete full 7-person diplomacy. My brother won, as Austria. It was brutal, hilarious, and we haven't played since.
@DNGNDriver3 ай бұрын
30:57 did you invent Xen from half-life? Lol
@za1du3 ай бұрын
We played it in History Class in the last lesson before the summer break, that was one of the most fun lessons I ever had
@seamusryan65803 ай бұрын
I am an officer for my University's Board Gaming and Roleplaying society. There are over 300 memebers active that show up weekly to play. I still struggle to find Diplomacy players consistently.
@DiploStrats3 ай бұрын
valefisk should play this
@onehmmboy76943 ай бұрын
yeah he should play this idk why nobody is asking for this
@LORDJAKCM3 ай бұрын
Looking forward to an in-depth analysis of that game.
@nazhaz64793 ай бұрын
Valefisk SHOULD play this
@spheroid-collective3 ай бұрын
Only if everyone gets to hear you both tear your skills in half analyzing the fucked up shit they do
@ethanbodin70833 ай бұрын
Valerisk should be this
@0Cazador3 ай бұрын
Bro turned a WW1 simulation into a Red Alert simulation.
@RAFMnBgaming3 ай бұрын
If they'd continued the red alert series I would absolutely have loved to see a nuclear WW1 RTS.
@dean_l333 ай бұрын
Recently just watch Sseth edf6 video and that's a really funny time travel plot
@st0ox3 ай бұрын
Yes, the Terminator Gambit is back baby
@SupersuMC3 ай бұрын
@@st0ox Franz Ferdinand Gambit.
@st0ox3 ай бұрын
@@SupersuMC xD but there is the restriction that you cannot move back to turn 0
@diepie51443 ай бұрын
The drawing on the title screen is so delightful, it really feels like something that would adorn the outside of a box for the long awaited sequel to the beloved game Diplomacy. A perfect gift for your kids for Christmas 1963.
@Kenionatus3 ай бұрын
I think you meant to say "a gift for your parents or grandparents". 😉
@jan_harald3 ай бұрын
@@Kenionatus no, no, time travel, buddy!
@civishamburgum12343 ай бұрын
"I'm afraid your time has finally run out, Archy." "I beg to differ, Her Kaiser. In fact my timelines have just begun."
@padraigmurphy87103 ай бұрын
Aww hell yeah, no anti-psychotics in existence can solve whatever mind melting twister this is about to be.
@sirorange17653 ай бұрын
Game of the year 10/10 would lobotomise myself again
@onebarofsoap99813 ай бұрын
Valefisk should play this
@onebarofsoap99813 ай бұрын
All jokes aside, this was insanely fun to play during the playtest (despite the crash) and I hope to be able to play more of it.
@chillyavian77183 ай бұрын
No, it would distract him from the North African campaign
@vex34883 ай бұрын
@@chillyavian7718 5d North African Campaign?
@chillyavian77183 ай бұрын
@@vex3488 unholy massive and time consuming board game, Vale’s been playing it for the last few years. I’d say he’s 1/3 of the way done.
@OutbackCatgirl3 ай бұрын
@@vex3488 please god no
@No-uc6fg3 ай бұрын
I can't wait for 5D checkers and 5D counter strike
@SupersuMC3 ай бұрын
5D checkers uses all the squares.
@flamingcow59163 ай бұрын
5D Counter strike could be: - one team must win set number of rounds - player actions are recorded each round - players can go back in time before the start of another round, and play the round again with each Player's set movement and actions from previous round, with the addition of the time travelling player. They can change the outcome of a round now. - you can go as many rounds in the past as you like I hope this makes sense?? Check out Quantum Leauge I'm thinking something like that
@Ryann93 ай бұрын
I have a different idea for 5d counter-strike: -Each team must win a certain number of rounds to win -Every round, each team can send any amount of weapons to a round in the past at a cost, creating a new timeline -However, each weapon, the amount of rounds it was sent back in, and if it jumped timelines affects the cost of time travel -There's no limit on how many rounds a timeline has -At the start of each round, alternating teams will chose what timeline/round to start the round in (you can play a round you played before, even if there's no time traveled weapons, this will cause a new timeline) -At the start of each round, every player will have the weapons they had last round in the timeline, and any time traveled weapons
@flamingcow59163 ай бұрын
@@Ryann9 I like this one too!
@CCM2783 ай бұрын
@@flamingcow5916I miss quantum league, man
@TesseraktGaming3 ай бұрын
Just don't tell Valefisk about 5D Diplomacy. *EDIT:* I swear I didn't watch up until 2:55 before making this comment 😭
@robouteguilliman36183 ай бұрын
Vale would absolutely love this, the video would be so good :)
@breakdown33173 ай бұрын
He's taking notes
@redtaileddolphin18753 ай бұрын
Biggest self report of all time xD
@kittycat28633 ай бұрын
We were all thinking it
@gulpss3 ай бұрын
Thats the point
@BK557SC3 ай бұрын
I have been reading the foundation and I think this "game" is how psychohistory starts in our timeline.
@Т1000-м1и3 ай бұрын
Whats that
@TheFreakyFish2513 ай бұрын
I also read Foundation due to this channel lol
@Spaceman053 ай бұрын
@@Т1000-м1и foundation is a series of books by Isaac Asimov, and in these books pyschohistory is a way of mathematically calculating the future of society using statistics and psychology
@treyslider69543 ай бұрын
@@Т1000-м1и Foundations is a series of sci-fi books about a galaxy-spanning empire, or more specifically about how this one psychologist realized that sufficiently-large populations (like that of the galaxy) become predictable due to a kind statistical surety; "if it is possible to take this action, someone in the 20 billion living there will do it" sort of thing. So he predicted the entire galactic future, discovering that the galactic empire would collapse within his lifetime. Since this is an unavoidable certainty, he sets up a foundation (hence the name of the series) intended to reduce the length of the "dark age" in between the fall of the empire and the rise of the new one several hundred years in the future. They made a live-action show about it a few years back that was ok as a tv show but totally missed the point of Psychohistory as a concept. The books are about how forces of culture and ideology have a kind of momentum to them that is beyond the power of any specific person to overcome, and when these cultural rivers hit each other it is possible to predict how they will react to each other. Meanwhile the TV show focuses on the idea of specific people who are special being able to leverage their specialness to move nations. :P
@an_asp3 ай бұрын
That last plot twist at the end was delightful. It's a fascinating mechanic, that you can send units arbitrarily far back in time, but you need to start up the "time machine" at the destination time in advance to receive them. Reminds me a bit of Primer, I think?
@braydonfisher92733 ай бұрын
Same concept as edge of tomorrow. Need to start it now or never
@Trip-x1i3 ай бұрын
I still don't fully understand what's going on (I think because I'm bad at convoys in normal diplomacy). So a "normal" convoy targets a troop on an adjacent coastline and moves them to another adjacent coastline. That would imply that the multiverse equivalent would be moving a troop from one turn in the future to one turn in the past (as shown in the video). But why does he set up the failed convoy in 1903? Is that also part of the maneuver? Because if the 1903 convoy isn't necessary, then why does the 'ghost board' allow for you to pick an arbitrary board rather than restricting you to one turn in the future? I'll probably end up re-asking this question once I get around to joining the Discord but I am still curious if anybody here has the answer.
@DiploStrats3 ай бұрын
@@Trip-x1i In Diplomacy, a convoyed army can leapfrog any number of convoying fleets in a chain to its destination. So you can technically convoy huge distances (e.g. St Petersburg to Syria) as long as you have an unbroken chain of convoying fleets between them. The Jurassic convoy in 5D Dip is the same concept - you can travel arbitrarily far back in time as long as you have an unbroken chain of convoying fleets to that destination.
@Naeddyr3 ай бұрын
@@Trip-x1i Additionally to what @DiploStrats said, each of those convoys needs to have the correct order (move Army from Edbinborough in Fall 1904 back to Norway in whatever it was) for it to succeed. I think it's cool, but probably unusable in play: you need to be able to correctly chain things over multiple rounds, have the ships and the army in the correct positions at the correct time, and you are also telegraphing your orders many years in advance to your opponents just to move one army unit back in time to create a single timeline. Probably not worth it, but definitely cool.
@Kram10323 ай бұрын
@@Naeddyr the telegraphing might be part of the appeal though: It's unlikely to actually succeed, but you are effectively threatening this stuff potentially a long time ahead, which may require people to react to it accordingly?
@willworkforfood70283 ай бұрын
The longest board game ever played was a Tournament Diplomacy match that lasted 3 years and 7 months. Tournament 5D Diplomacy might last a decade.
@prezombie70743 ай бұрын
Tournament 5D diplomacy would be the first true legacy game. Unlike other legacy games where one round affects future rounds, this legacy game requires players to have an heir to inherit
@wigglet74673 ай бұрын
It has begun
@miss_bec3 ай бұрын
"Look upon my works, ye mighty, and despair"
@Ghi1023 ай бұрын
At the same time, the rule for +1 maximum timeline in 5D chess is completely arbitrary and not an extension of chess rules. The equivalent in 5D Diplomacy doesn't need to be a natural extension of Diplomacy rules.
@1ab23c4d5e6f3 ай бұрын
My personal idea was that, in the same way that you can only make as many moves as you can supply centers (in the same way you can only have one time line for one move in 5d chess), you could limit the amount on time jumps made per player tied to their global all timelines score. If you have 6 supply centers, you can have 6 total timeline jumps more than the lowest jumpcount player.
@argon13243 ай бұрын
One possible, but not super effective, way to reduce the number of timelines would be to make it so that if two boards have the exact same starting state (same season, same year, same units and positions, and same supply centre ownership, but not the same moves (although only at most one of the two boards could have moves based on how this works)) they merge into one timeline. This would probably happen very rarely naturally, but it would give players the ability to destroy timelines and so if players feel like there are too many they could cooperate to get rid of some. I doubt this would fully solve the problem, but it would probably help slightly. This could either be done by doing moves on two different boards that end up with the results being identical, or doing moves on a board that create a result identical to a board that already exists on another timeline.
@zutaca28253 ай бұрын
The problem with this is that if you destroy a timeline, it becomes completely impossible to move from a timeline below it to a timeline above it
@argon13243 ай бұрын
@@zutaca2825 Oh good point, I didn't consider that. My idea probably wouldn't work then, at least not without some way to deal with that problem
@argon13243 ай бұрын
I guess the timelines below could all be shifted up by 1 when a timeline is destroyed, but that would stop the timeline numbers from accurately representing their position (and would probably cause other problems)
@legendgames1283 ай бұрын
I like the new win condition, but the old win condition would be so cool, because if someone had all 34 supply centers on one board, they could launch a mass attack on adjacent timelines, and that possibility seems really amazing to me.
@solsystem13423 ай бұрын
Tldr: it encourages really unfun situations since it would take ages to complete even in the hypothetical scenario where your enemies remain divided the whole time you can't conquer more than 1 board at a time while climbing up. I think the issue is it would be impossible to break through a timeline a player controls fully how do you conquer a center when your opponent holds every space on the board? Also, in addition to that it extends the length of a game which is probably a mistake here. You can't afford to spend dozens of turns snowballing across the timeline before people eliminate you from the other boards and form a two board thick stalemate wall to contain you.
@legendgames1283 ай бұрын
@@solsystem1342 Good points you made, it would be unfun. Being a little nitpicky, but couldn't the supposedly contained player just create new timelines to break out of the stalemate? Or would that lead to quick elimination?
@gideon9033 ай бұрын
@@solsystem1342Wouldn't you also be able to repeatedly duplicate timelines where you have lots of controlled centers in order to win? Like, say I control thirty centers on one board but none on the other - couldn't I just duplicate that board to immediately win? That could quickly turn into an arms race of other players continually duplicating timelines so that I can't duplicate my own timeline enough to win.
@peterbell12463 ай бұрын
Just an idea because you mentioned wanting to limit timelines while keeping the game as a faithful generalization to diplomacy: you could limit number of timelines to the number of supply centers owned by all players (such that any player could aim for creating a new timeline, and resulting in a maximum of 7 x 19 = 119 timelines) or limiting the number of timelines to the number of supply centers owned by the player with the most supply centers (ie 17). For a lore reason, perhaps over the course of WW2 multiversal time travel technology is developed and ‘supplied’ by the supply centers
@athath20103 ай бұрын
I like the idea of the timeline count being capped at the highest score (out of 18) a player has achieved so far.
@andrewnewell11423 ай бұрын
The mad lad did it!
@piguyalamode1643 ай бұрын
On reducing timeline splitting: there is something players own, orders. Since orders to move to the past are what creates new timelines, that is what can be restricted. So you could have a rule like "when you issue an order to move to the past, you cannot do so again in the timeline you issued said order in until said timeline splits", which is pretty restricting condition, and also means if a time travel order bounces you just loose the ability to time travel for a while in that timeline, possibly forever if the time travel orders of others bounce as well(though that does seem a bit unlikely to truly soft-lock a timeline). You could also have a rule like "when you issue a time travel order, you cannot do so again in the timeline the units end up in until the next winter season" which is designed to force you to use the time traveled units wisely but also could have some funny consequences in the event of a bounce. I'm not sure if these are a good idea but it is an option for restricting timeline spam if you want that
@faielgila73753 ай бұрын
I havent put any thought into this, but maybe another potential win condition (maybe included as another game setting?) would be to get more than half the supply centers on only the prime timeline. This is more like a movie's version of time travel (who cares about all the other timelines we screw up, we won in ours!), and i have no idea how this would affect gameplay or strategies
@BlueDoubleSharp3 ай бұрын
I think the issue with that is that people would arbitrarily construct as many timelines as possible and send all the units to the home timeline, which wouldn’t actually be very fun and probably melt some computers
@dallasreeves52853 ай бұрын
I think that timeline reduction should be a game mechanic. Imagine every board (except for those boards which are on the prime timeline) having a big red button on the corner, where if enough players push it it results in the “nuclear option” and prevents any movement on future boards in that specific timeline. It would allow for multiverse dislodging, cutting off two timelines that share an adjacent timeline from interacting beyond a certain place/time
@gwensmosh55323 ай бұрын
I think drawing out specific boards would be good. Players lock in the supply centers controlled on that map with it counting as "active" for win con (great! guaranteed centers for you. terrible! guaranteed centers for your opponents), and it naturally blocks cross-timeline movements as the completed timeline wedges realities apart from one another. In 5D chess this would suck, but since you can only move to directly adjacent boards in 5D Diplomacy, it's less game ruining and more game simplifying (in a much needed way).
@dallasreeves52853 ай бұрын
@@gwensmosh5532 Actually I think you’re right, the game sort of naturally tops itself out at a certain complexity, very cool
@DaveTheVader3 ай бұрын
I watched this before going to bed and woke up with a single, terrible thought: 5D Fire Emblem
@rokkraljkolesa93173 ай бұрын
that's just Awakening if the dragon gods decided one time trip wasn't enough
@Macer843 ай бұрын
5D Fire Emblem would be its own can of worms considering that a single Fire Emblem war is divided into several different maps, though it could be achieved on a larger FE4 style map with multiple seize points and castles. The other issue would be making Fire Emblem work in an online setting and/or programming the enemy AI to react to time travel
@soulfire52563 ай бұрын
Time travel already exists in FE, both canonically and in every time someone's favorite character died and they had to go back to an earlier save. However, this would be very interesting to design. Usually, if you want to place a lot of narrative and mechanical significance on time-travelling, you'd want to make it difficult. Maybe it relies on a resource that slowly replenishes, like a reverse hourglass. This would also help keep things from getting super out-of-hand.
@maxlimit9129Ай бұрын
@@soulfire5256yo this is how you make the turnwheel cool
@SupersuMC3 ай бұрын
Not the Jurassic convoy! XD
@crediblesalamander80563 ай бұрын
it seems that practically no one has told you about valefisk. he should play it.
@Brightgalrs3 ай бұрын
Wow, the victory condition is genius. That's the one thing I was worried about, so what a turn around. Not just satisfying, but exciting too. Also the convoy chaining analogue is super amusing, definitely worth that extra effort needed for the ghost calendar!
@omnitroph15013 ай бұрын
The jurassic convoy has lived rent-free in my head for the past 2 years. Thank you for making it possible.
@Cappy-Bara3 ай бұрын
You could still have timeline splits go up if the split is based on if it's a spring or autumn phase, so there are less crossing lines And thank you for not allowing units to retreat through time
@bernadettemontembault6653 ай бұрын
I CLICKED SO FAST OMG
@ack73 ай бұрын
_This is insane..._ *I love it*
@Cassieniemann25413 ай бұрын
The jumpscare of my own comment in the video!
@samwalter9403 ай бұрын
Holy shit, I love this. The dedication, me checking into this channel every 6 months and wondering if this project would ever come back, the mind boggling nature of 5d Diplomacy. I love it so much.
@ekki19933 ай бұрын
This is what the internet was made for
@johnchessant30123 ай бұрын
now do 5d category theory with multiverse time travel
@drdca82633 ай бұрын
So, like, 5-categories?
@U.Inferno3 ай бұрын
I expected the win condition to match 5D chess where you only need one checkmate to win. But for this, you need to control half the supply centers on a single board. This resolution, though, could be an interesting take that encourages more shenanigans
@glarchive72963 ай бұрын
I hope 5D turnbased strategy becomes an entire subgenre in itself. I want the mindbending factor of multiverse parallel timeline paradox clones to invade and burn every morsel of my brain.
@halberdli4313 ай бұрын
The timeline number limit could be implememted like 5d chess: each player have a timeline counter, it increases by one if they participated in creating a new timeline, and a move would fail if it would increase the counter 2 above the lowest.
@TheLastSyphen3 ай бұрын
I think a possibility for limiting timelines would be that each player can make no more than +1 timeline than other players have made. Kind of like 5d chess in a sense. What would make this work is that, unlike in chess where each player “owns” a turn and that is the limiter, in 5d diplomacy each player “owns” the creation of a timeline. Technically this system allows for multiple people to have ownership of a single timeline, but that is not an issue since ownership is just a counter. The limiter would be something like “You can only create 1 more timeline, if 3 other players have created at least the same number as you” The 3 can be changed for whatever you think is the best balance is example Russia created 2, Italy 2, Germany 1, England 1, France 1, Turkey 0 Austria 0 In this position Germany, England and France can make 1 timeline. So long as things stay constant Turkey and Austria can make 2. But Russia and Italy are not allowed to make any new timelines until 2 others are responsible for the creation of 2 timelines. This system still allows for a lot of timelines, but is a limit. Just not a very good one since by winter 01 the number of timelines can reach 15 if everyone does it every turn. Although I image defining who “created” a timeline would be a nightmare sometimes Edit: Another idea I had just as I posted this was what if each timeline you create costs a build from either the new or old timeline. Obviously it should always be one of them, I just haven’t decided which side is better to apply the cost to. This way there is a cost for the person creating it that they will have to manage the rest of the game. Although this might discourage creating timelines too much, since each unit is very important
@benjaminlee9853 ай бұрын
5D chess doesn't actually block time travel over the limit, the new timelines just become "inactive" until the opponent travels again. But for diplomacy I think you'd need to completely block time travel for players over the limit, otherwise you'd run into problems if two players time travel on the same turn and one is over the limit and one is under the limit.
@bogerbog98023 ай бұрын
We now have 5Diplomacy, now we just need a standard Oliver Lugg video as an advertisement for it and we’re satisfied.
@BUCCIMAIN3 ай бұрын
My brain is not ready for this
@addchannelname20523 ай бұрын
same
@theshambler68143 ай бұрын
May god have mercy on your soul.
@braydonfisher92733 ай бұрын
The winter unit logic is a great way to keep timelines under control. I agree with the solution
@thimization3 ай бұрын
I love knowing that even Oliver still does that adorable "here is every tiny button" ramble when demoing code...
@grantforester18643 ай бұрын
You know who should play this? Bokoen
@nullptrerror19533 ай бұрын
This has to be one of the coolest things I've ever seen on KZbin, good job to you, CaptainMeme, and everyone else involved! (also if every possible diplomacy game is possible like you said at 7:54, do you think it would be possible to just add a "Standard Mode" by adding a boolean flag (canTimeTravel?) and disabling time travel if it is flagged false?) Again, this is has to be one of the most awesome things I've ever seen. (also, I think the UI for this game is beautiful, nice job!)
@jansatamme65213 ай бұрын
Next you should do 5D Campaign of North Africa, just in case a game of normal Campaign of North Africa is finnished
@solsystem13423 ай бұрын
The victory condition looks so fun. I love the idea of needing to work with someone in one timeline and kill them in another to get into a position to solo while on like 9 units max😂
@hexlart84813 ай бұрын
A few general UI things I think could be improved: - Slightly dim "inactive" boards. Eg boards that are impossible to interact with due to the "cant move back in time more than 1 season" rule. This also might make it easier for players to keep track of jurassic convoys as the logic could extend to ghost convoys that have not resolved. - Highlight each "column" of the timeline map based on season. A soft orange background behind fall columns and a soft green background behind spring columns would both add a little pleasing visual flair and help visualize the passage of time a bit better. - Different shapes for fleets and armies. Right now they are both circles, and it can be hard to read which is which at a glance. Making them distinct shapes would improve readability especially when zoomed out, which is even more important in this variant than in normal diplomacy. - A distinct color for supply centers. The white dot present at the moment may be fine for experienced players but as someone who is relatively new to diplomacy its hard to read at a glance. Making them black dots, or having a slight outline, might improve readability somewhat. (I know this variant is _definitely_ not for newer players like me but for cases like using this as a "no timetravel" basic diplomacy game it would be helpful and generally I think readability probably benefits everyone and makes the game more accessible) - This may be somewhat advanced but perhaps take a look at valefisk's latest diplomacy video for some inspiration on additional improvements. Vale put a lot of effort into a diplomacy visualizer that I think looks very clean. Of particular note, and the reason I brought it up, are the faction color stripes that appear when an army has taken a particular territory but has not "locked it in" (dont remember the specific word) yet. Basically a sort of half-color to show where armies will control at the end of the year if they aren't forced to retreat.
@manuc.2603 ай бұрын
Love the concept, love the product. I think a way of controlling timelines, even if probably not implementable, is a confluence property, such that if a board state is exactly the same as a board state in the future of another timeline, the timelines merge.
@Ministevo13 ай бұрын
31:25 man when I ssw this I cackled. You're a such a madman, I love you. Hope this gains some momentum, so we all can see some really crazy plays.
@zaquiop13 ай бұрын
While I think that logically it's easy enough to to keep track of which board(s) are active and need orders, some sort of visual indication might be in order! The borders of locked boards turning black might be a simple way of visually confirming which board is presently active.
@thematiuxt3 ай бұрын
Finally, The perfect Game
@yellowmarkers3 ай бұрын
Congratulations, Oliver Lugg.
@zanejones64293 ай бұрын
Heya, don’t know if you’ll even find this comment with the excitement bubbling around, but I wanted to throw my hat into the ring on limiting timelines. Well… this is sort of a soft limit. Or a hard one depending on how strict you get. You showed off that ships can convoy things across time and space. This brings to mind the idea that the ship is in that void space between boards. And, by diplomacy rules, if something is in that space, in the way of your move, you can’t do it. What I am suggesting is two ideas; a soft and hard limiter through “time streams”. The soft limit says that things can only enter/exit through the up, down, left or right side of the board once each. So a unique upper timeline can go to a unique lower once only and vice versa, but only one of them, not the other. Same idea for right to left. This means there are only so many ways you can effect one board. The even stricter version is that not only do the entrances and exits of timelines and dimensions block, but the “pathways” taken also block. So for instance, if you sent a unit from the tip of timeline 2 to the very back of 1, no one at t2 or below and behind could travel to t1 because that entire “trough” between them has been “filled”. The “time stream” has been “filled.” This is just an idea, but I’m curious what you think.
@legendgames1283 ай бұрын
-Wait, can fleets set up a convoy chain to take huge leaps back in time? Like if you convoyed London in Fall 1901 to Norway in Spring 1901, and then you convoy from London Spring 1902 to London Fall 1901, and just kept going like that?- Convoys and supports are even more OP than I first believed. With just ONE fleet, you could send an army/fleet back in time as far as you like. Jurassic Convoy!!!
@drdca82633 ай бұрын
End of the video seems to say yes
@maximilianmelanader63353 ай бұрын
Just want to tip my hat to your UX skills, after haing intalled it and played aound for a bit; it really is a very nice Diplomacy rdersUI,possibly the best ive used. Also it has time travel.
@injuringchip31613 ай бұрын
In fairness, Valefisk is the only person who has made Diplomacy content and not bored me to death
@Sohexmetphospha2 ай бұрын
I was so ready for the convoy potential and you didn't disappoint.
@Agesten3 ай бұрын
This is super impressive. Really good work. Also Diplostrats should do a commentary when Valefisk plays this.
@dard15153 ай бұрын
You can play tall vs wide in this version of Diplomacy. Focusing on outright victory on one board, or collecting one unique center on 18 different boards.
@Huntracony3 ай бұрын
My mind is going mad with the possibilities... Being able to support future attacks, and coordinating that with allies across multiple dimensions... having to decide if you'll go through with it or merely use it as a decoy now that your opponent knows of those supports... You're created an abomination and I love it.
@Mexalen813 ай бұрын
Your scientists were so preoccupied with wether or not they could, that they didn't stop to think if they should.
@OrangeC73 ай бұрын
What if a new timeline spawned directly below the timeline it came from? That way similar-ish timelines stay near each other. Would that actually work, game-design wise?
@pabloferro28723 ай бұрын
🤯 Pure Madness. I love it.
@PyroWolf903 ай бұрын
This is amazing!! Great work!!
@PaulZeroSolis3 ай бұрын
Now do 5D Campaign For North Africa.
@toricon80703 ай бұрын
the Jurassic Convoy was the -first- second or third thing I thought of when looking for edge cases, very glad that it's possible! it looks like it's not possible to convoy an army from the past to the future, though, since armies can't move to future boards, but they can just get there the slow way.
@TacticalAnt4203 ай бұрын
Welp, time to form the Holy Inter-Dimensional Russian Empire. Ура! But honestly, I never thought I’d actually see it, that’s insane!
@MaJetiGizzle3 ай бұрын
I remember watching your original video on Diplomacy four years ago. It’s been a pleasure to watch your journey to bring 5Diplomacy to life from there. Now, if only someone could get Valefisk to play it…
@tuures.51673 ай бұрын
Russia: * controls Moscow in three different timelines * Lugg: "That still only counts as one!"
@kenkoopa79033 ай бұрын
As the day is long, so the well runs dry And we came to see time is taller than space is wide And we bade goodbye to the great divide Found unlimited simulacreage to colonize But there was a time we were lashed to the prow Of a ship you may board, but not steer Before you and I ceased to mean now And began to mean only right here To mean inches and miles, but not years Before space had a taste of it's limits And a new sort of coordinate awoke Making time just another poor tenant Bearing weight, taking fire, trading smokes In the war between us and our ghosts
@omnitroph15013 ай бұрын
did you write this?
@kenkoopa79033 ай бұрын
@@omnitroph1501 Nope! It's Waltz of the 101st Lightborne by Joanna Newsom.
@Meatful3 ай бұрын
Absolutely insane. Love it.
@paulthornton74183 ай бұрын
A reasonably natural addition that may help limit timelines would be to allow players to agree to a draw specifically on a particular timeline. If they choose to do this it could be removed from the game tree entirely or just blocked out to prevent further time travel there.
@jakewilliams32833 ай бұрын
Ive never felt so conflicted about wanting to play a game ever. I love it, amazing work.
@thequimsnaim3 ай бұрын
Valefisk should plays this
@NateThe_Great242 ай бұрын
Man, _I cannot wait_ for 5D THRIVE WITH MULTIVERSE TIME TRAVEL
@EvelynNdenial3 ай бұрын
the art on the front! oh i love this already just for that.
@jamcdonald1202 ай бұрын
7:50 makes sense. You cant willingly move into chess, but in 5d chess, this means you cant move your king into temporal danger paths either, which constrains your moves.
@wistlov92483 ай бұрын
Valefisk should definitely play this
@roguefirework3 ай бұрын
A new video from you never fails to make my month
@LordWaterBottle3 ай бұрын
I am so glad that i got this brainworm after the prototype video existed. You saved me SO MUCH TIME by making thay video
@smileyp45353 ай бұрын
Since timlines only go in 1 direction (down and to the right) if it isn't too difficult maybe you could implement a toggle that allows it go up and to the right to kind of mirror it (since my brain works better that way I feel like it might be less confusing to me idky) Only if that's trivial to implement though. (Also for people that are used to reading right to left it might be nice for accessibility to add it going right to left as well, but again only if that's relatively simple to do) Amazing work!!
@kittycat28633 ай бұрын
I like the Valefisk fanbase overlap, never thought your prototype was going anywhere though, this explains the silence though. Your own equivalent of campaign for north africa.
@pinocolada55843 ай бұрын
mad lad did it!
@connormodin57313 ай бұрын
After your last video, I immediately made a four region diplomacy board, and played a 5D Diplomacy game
@d.l.74163 ай бұрын
Absolutely incredible. Can you move into active timelines? Cuz if so, when you had timelines at the same time like the bottom two in the example, they could send units between each other and it would not create any new timelines because they hadn't happened yet. So it would basically turn into one double sized board, fighting a multiverse war.
@TrevorSmithy3 ай бұрын
I like the idea of you making a threat of convoying a unit 20 turns in the future back to the start of the game
@guard130073 ай бұрын
I am happy and proud to be part of the "Valefisk should play this." tidal wave.
@colbydoan28363 ай бұрын
It'll be cool if the amount of timelines allowed was tied to the number of unique supply centers you controlled to tie in with the win condition but then youd have to introduce timelines belonging to players again and i do like how timelines belong to everyone with moves from multiple players being able to split to the same timeline
@bingusbongus98073 ай бұрын
im glad there was no bamboozle, that was a close one
@Hiilihankomies3 ай бұрын
This seems like a fun concept! For about 2 rounds. I imagine it's hell after that. Valefisk should play it!
@MlMZY6303 ай бұрын
I'VE BEEN LOOKING OUT FOR THIS YEEEEEEAAAAASSSSSS
@StepperBox3 ай бұрын
"The rules of diplomacy cover grandfather paradoxes" was not something I was expecting!
@braydonfisher92733 ай бұрын
Now i guess vale needs to play this
@Waffles_Syrup3 ай бұрын
about limiting timelines; you say the turns aren't owned by the players like chess, but the fractured timeline must be caused by at least one player. i think the changing timeline arrow could change color to the player's color that changed the timeline. and if multiple players changed it, say red and yellow, the arrow will be split down the middle with red and yellow coloring. then let's say red continues splitting from this second timeline into a third time line, now red has 2/3 ownership of this split timeline which could be represented by having the arrow 2/3 red and 1/3 yellow. even if you don't want to use this information to prevent 1 player from spamming timelines, it would give an intuitive visual representation of which players are creating these timelines
@anothrnoml3 ай бұрын
"its trying to convoy a unit that doesnt exist!" *"yet"* actually made me laugh so hard when the piece was fulfilled afterwards