7 Minute Procedural Eyes in BLENDER

  Рет қаралды 28,789

Pixel Me That

Pixel Me That

Күн бұрын

Пікірлер: 96
@nicolasgonzalez629
@nicolasgonzalez629 10 ай бұрын
This was actually amazing, well explained and thought out tutorial. keep it up!
@pixelmethat
@pixelmethat 10 ай бұрын
Thank you so much - truly, it’s comments like these that help me keep going. Made by day! 🖤
@TheGrimReaper19
@TheGrimReaper19 8 ай бұрын
⁠@@pixelmethathey uh, when I try to rig the eye the textures are like, locked in 1 position and won’t move with the eye
@foku2b226
@foku2b226 3 ай бұрын
Thank you for your comment Murphy!
@EIendir
@EIendir 8 ай бұрын
THIS IS THE BEST EYE TUTORIAL IN THE UNIVERSE !
@pixelmethat
@pixelmethat 8 ай бұрын
Haha thank you!
@henriquelessa1497
@henriquelessa1497 4 ай бұрын
We have to use Raytracing now, how do we do the outer sphere effect at 2:42 in Blender 4.2 ?
@Vlavich
@Vlavich 25 күн бұрын
After you tur on Raytracing, put the roughtness at 0.1, Tranmission to max and then turn Alpha down to your desire. This worked for me at the moment
@aniketbhadwal4121
@aniketbhadwal4121 11 күн бұрын
​@@Vlavich thanks
@myloberry-nc6xy
@myloberry-nc6xy 10 күн бұрын
@@Vlavich how to use raytracing?
@DreamSnapAi
@DreamSnapAi 10 күн бұрын
@@Vlavich didn' work :(
@justinsurface7624
@justinsurface7624 9 күн бұрын
@myloberry-nc6xy ​ @DreamSnapAi Ray Tracing is in the Render options on your side bar, near the top of the list. I'm in Blender 4.3 and it's the third option down. The go back to your material in Shading, Turn that Roughness to .1, Transmission to the max, and mess with the Alpha like Vlavich said. It might look weird, so to make sure you know what you got, go to the top right corner of Blender and click Render, then Render Image. Assuming you already have a camera pointed at your model. (If not, click Shift + A in your layout viewport click camera and you can position you camera with Shift + `) And once your image renders that's what your eyeball will actually look like if you do an animation or just a still image
@Pseidon125
@Pseidon125 9 ай бұрын
yes finally simple tutorial to make an awesome eyes. Thank U💙
@YOMTVRAPS-jr4pu
@YOMTVRAPS-jr4pu 9 ай бұрын
my screen space refraction is not refracting been stuck for two hours on this smh is anyone having the same problem my outter sphere is not see through looks like I mirror ball lost in Central Park
@ezer1624
@ezer1624 8 ай бұрын
I have the same problem? Did you find a fix?
@m5du3a
@m5du3a 8 ай бұрын
hi there if ur render settings is selected to eevee u should go to the render settings and enable screen space reflections and under it (use the little arrow) enable refractions. i personally prefer using cycles, but this might solve ur problem!
@twistedmaidn
@twistedmaidn 8 ай бұрын
Make sure your inner mesh isn't the same material. Assign it to a new blank material first, otherwise theres nothing inside to show.
@KirielSoka
@KirielSoka 7 ай бұрын
@@twistedmaidn Thank you so much! I feel dumb for not thinking about it xD...
@junemikab
@junemikab 5 ай бұрын
thanks
@DoodleNoodle-YT
@DoodleNoodle-YT 14 күн бұрын
Could you make an updated tutorial for 4.0+?
@edwardparish6621
@edwardparish6621 Ай бұрын
Just a heads up: at minute 6:00 you changed Z to zero in mapping. also in mapping if the type isn't selected as "Normal" then it will not appear as striations
@edwardparish6621
@edwardparish6621 Ай бұрын
Thanks for the tutorial, it was very good. I did change your structure slightly, separating the iris (colour) nodes from the pupil (colour) ones, and separating them with factor nodes to demarcate the boundary between the two.
@michaelwilliams809
@michaelwilliams809 8 ай бұрын
**Anyone wondering why their outer layer isnt't see through go into your render settings in evee and click screen space reflections, then turn on refractions also by clicking the small pull down menu arrow to the left. *** Thank you so much! There were a couple of parts where you said you changed the scale of Y on the second set of mapping nodes (you actually 0'd out the Z.) when I did those things that you did like that it messed things up... I tried moving all of those around because I wasn't getting the lines you were and also when you moved the z on the first mapping node set doing that messed up the gradient effect. I dont understand why that was necessary or what it actually did can you explain further? thank you again for this awesome tutorial it took me like 3 hours but that''s the learning curve when using newer versions I suppose.
@budgetvend
@budgetvend 5 ай бұрын
is it an addon or something i have blender 4.2 and its not there so i got stuck in this step
@xwkya
@xwkya 5 ай бұрын
@@budgetvend Same
@budgetvend
@budgetvend 5 ай бұрын
@@xwkya figured it out fam its in the shading tab shift+A and search up ambient occlusion
@michaelwilliams809
@michaelwilliams809 5 ай бұрын
Blender tricks 6453 idk why it won't let me share my channel.. i made a tutorial a few weeks ago
@notoriouswhitemoth
@notoriouswhitemoth 6 ай бұрын
@3:49 I don't know why, I've followed the instructions up to this point, but for me, the gradient doesn't even start to show up unless I put the black all the way up to _at least_ .9, and even then it's not so much a gradient as all gray/black except for the one white patch
@StitchlessJoes-m6l
@StitchlessJoes-m6l 3 ай бұрын
So much easier than many of the videos I watched... this is great!
@rebelkline3858
@rebelkline3858 11 ай бұрын
Wow, super duper helpful!
@SimpleHug
@SimpleHug 5 ай бұрын
I've been struggling to make one for over a year, your tutorial did the whole job, thank you so muchhh
@thewellwisher9557
@thewellwisher9557 9 ай бұрын
Are all the nodes still the same for version 4.1? I’m getting stuck on the second materiel (the iris), and all my nodes are the same.
@travissmith7471
@travissmith7471 3 ай бұрын
I enjoyed your explanations during this tutorial. You were very helpful. Thanks for sharing.
@chrisproductions6262
@chrisproductions6262 2 ай бұрын
Thank you! Been looking for a good eye tutorial
@ShatteredSong
@ShatteredSong 8 ай бұрын
THIS IS AWESOME THANK YOU only thing.... is there a node to change the shape of the pupil?
@IberianInteractive
@IberianInteractive 3 ай бұрын
screen space refraction doesn't work for me, and I turned it on in the rendering options...
@deadunicorn7877
@deadunicorn7877 4 ай бұрын
Now THATS how you give direction. Good Gorb!
@s3thm1chael44
@s3thm1chael44 10 ай бұрын
This was awesome! Thank you so much for making this.
@pixelmethat
@pixelmethat 10 ай бұрын
So glad to hear that!
@caramel214
@caramel214 10 ай бұрын
How to make it as one (single) object?
@pixelmethat
@pixelmethat 10 ай бұрын
Look up CG Cookie’s Procedural Eye Tutorial. They have a great video on this! 💪🏼
@JoshuaM8
@JoshuaM8 4 ай бұрын
This is a really well put together tutorial, thanks! Only issue I seem to be having at the moment is adding the color ramp doesn't have the effect of creating the dark pupil when I switch the sliders. The effect is more uniform across the whole eye, but hopefully I can figure that part out!
@goopuman
@goopuman 4 ай бұрын
I had a similar issue. If you're using blender 4.x, what I did was change the interpolation from b-spline to ease. that seemed to give me much more control over it
@goopuman
@goopuman 4 ай бұрын
sorry. specifically, the interpolation on the color ramp node leading from your gradient texture node. Just realized I was super vague there
@JoshuaM8
@JoshuaM8 4 ай бұрын
@@goopuman Thanks, that solved it! 😁👍
@goopuman
@goopuman 4 ай бұрын
@@JoshuaM8 awesome! You're welcome!
@815-n8e
@815-n8e Ай бұрын
great tutorial v nice thanks
@KirielSoka
@KirielSoka 6 ай бұрын
Great tutorial! Thank you! However, it's good for resting pose but not to pose when rigged model, any idea on how to fix that?
@terrell2046
@terrell2046 9 ай бұрын
Why screen space refraction options that does't work with Blender 4.0.2?
@333DOT.
@333DOT. 9 ай бұрын
plz help
@wybertoidsunite
@wybertoidsunite 5 ай бұрын
I don't have an option for ambient occlusion or screen space refraction. Please help
@pixelmethat
@pixelmethat 5 ай бұрын
If you are using Blender 4.2, the ambient occlusion option is no longer available. I would suggest turning on Raytracing instead. It can be found in the EEVEE rendering tab. Hope that helps!
@wybertoidsunite
@wybertoidsunite 5 ай бұрын
@@pixelmethat thx
@PrismatixLive
@PrismatixLive 4 ай бұрын
The option is hidden now but it exist. Check "Raytracing > Fast GI Approximation > Method" You can Chose between Global Illumination or Ambient Occlusion. Don't know if they are the same. And Refraction can be cound in Material > Surface > Refraction BSDF
@JackyMan22
@JackyMan22 8 ай бұрын
Tried it, but the outer eye layer isn't invisible when i lowered the roughness. :(
@sofiacialonegomez
@sofiacialonegomez 6 ай бұрын
I love it! it's so easy and pretty, but help! how do you apply the voronoi/ noise ONLY to the Iris? mine's on the whole eyeball :(
8 ай бұрын
The best eye tutorial, indeed. Thank you, man! 👍
@pixelmethat
@pixelmethat 8 ай бұрын
So happy it was useful to you!
@hilalsimsek975
@hilalsimsek975 10 ай бұрын
Thank you Thank you Thank you 💙
@Clashy_The_Clown
@Clashy_The_Clown 19 күн бұрын
why my eye doesnot move with geometry in animation
@stellamk_jff
@stellamk_jff 7 ай бұрын
thank you so much for so awesome and clearly tutorial! ❤🙏
@pixelmethat
@pixelmethat 7 ай бұрын
Glad it was helpful! 🖤
@Megaluigi93
@Megaluigi93 7 ай бұрын
is there a way to transfer/append the project successfully to another one? every time i do it is missing the eye textures and the outer eye is completely solid like a metal ball
@hydronimity
@hydronimity 5 ай бұрын
if you click append in a new blender file then navigate to the object (or collection) then you can bring it in to a new project
@ReyBlurr
@ReyBlurr 3 ай бұрын
Any idea how to send to UE5? Struggling with that atm
@Maher.8iw
@Maher.8iw 7 ай бұрын
4:08 i did that but the eyeballs turn either fully black or fully white
@sesefea2012
@sesefea2012 3 ай бұрын
I have the same issue. Did you figure something out? No one is answering to that 😢
@jacsu
@jacsu 8 ай бұрын
how do you bake this textuyre with the transmission
@nephtis24
@nephtis24 8 ай бұрын
Hi, blender beginner here. I followed your tutorial and got some nice looking eyeballs. But I have a problem when I move the eyeball and apply location to it, the colored part of the eyeball disappears. I think it's because the location of the eyeball changed but the location in the first mapping node stayed the same but I'm not sure. Do you have any fix for this or am I doing something wrong? How can I move/scale/rotate the eyeballs, apply all transforms and still have the colors?
@masfye
@masfye 6 ай бұрын
Have you find the problem? I have the problem too
@mattshroom33
@mattshroom33 2 ай бұрын
​@@masfye Change from Object to Generated and change mapping to location x\z -0.5 -0.5 worked for me where my eye balls were located
@bennet7817
@bennet7817 6 ай бұрын
After finishing it, I wanted to rotate the eyes, but then the effect broke. Why is that and how to prevent this from happening? Also amazing video.
@mattshroom33
@mattshroom33 2 ай бұрын
Change from Object to Generated and change mapping to location x\z -0.5 -0.5 worked for me where my eye balls were located
@GrapPhase
@GrapPhase 3 ай бұрын
why when i will render animation why it's look like shading is broke. why?
@malikaagouram5087
@malikaagouram5087 7 ай бұрын
When I move the pupil, the eye does not maintain its appearance How can i move pupil with the ouside of the eye ???? I hope you understand my question
@star123e-b3h
@star123e-b3h 6 ай бұрын
how to export the resulted eye
@centrealm-manlyscribe4202
@centrealm-manlyscribe4202 10 ай бұрын
Such a good tutorial to make such lovely eyeballs... but needs correction!! When mapping the iris striations (at 5:58 mins in) you said to "change 'Y' scale to zero" which caused my blue patterning to layer horizontally instead of radially (like many learners, I rely on verbal instruction more than visual when detail is too fast or small or near edge of screen)... After much frustrated fault finding I discovered it was the 'z' axis you zeroed, not the 'Y'! Love the rest though Quick question - when I try to (Ctrl+A) apply the 'locrotscale' of my inner coloured eyeball, it zeros the location and scale but the rotation snaps back to facing upward on a global Z axis (inside of the outer clear cornea - no mater what I do... Any ideas why, or how to fix? This makes the eyeball appear rotated 90degrees inside the head socket once I import it as an asset to another model/mesh!!! Then the same thing happens to all LOCROTSCALE properties inside the newer model if I try to apply the eyeballs new locrotscale properties - it won't let me apply ANY of the transforms, but instead just bumps all three properties back to zero which causes the eyeballs to become massive, lower down and rotated wrong!!
@pixelmethat
@pixelmethat 10 ай бұрын
Thank you for the awesome feedback! Sorry to hear about the confusion with regards to changing the y scale. I'm glad you were able to figure it out! As far as your issue with applying all of your properties, it's hard to know for sure without seeing the file. However, you might want to try just applying scale and rotation but not location. If you have moved your model away from the 0,0,0, origin point when modeling and then apply the location, it will snap back to 0,0,0.
@mikemil223
@mikemil223 7 ай бұрын
Anyone else having trouble finding the mix node? I only have mix RGB and mix shader
@HalilManSatranc
@HalilManSatranc 4 ай бұрын
theres no ambience thing in my blender
@pixelmethat
@pixelmethat 4 ай бұрын
With the latest version of Blender, they removed those options. For the best look turn on Raytracing instead. Hope that helps!
@HalilManSatranc
@HalilManSatranc 4 ай бұрын
@@pixelmethat if its possible, can you make an updated version of it?
@YOMTVRAPS-jr4pu
@YOMTVRAPS-jr4pu 9 ай бұрын
and I got it! lol I guess I skipped a step in the beginning you are the best!
@sgeb4996
@sgeb4996 2 ай бұрын
Finally someone who really explained this procedural eye method like he REALLY knows what he is doing. I actually learned it after so many years. I can't believe it. Thank You for all your work.
@pixelmethat
@pixelmethat 2 ай бұрын
So stoked to hear that! Thank you!
@deadunicorn7877
@deadunicorn7877 4 ай бұрын
"Ambiant Occlusions" and "Screen Space Reflections" no longer exists in Blender 4.2, Please make an Updated tutorial!
@pixelmethat
@pixelmethat 4 ай бұрын
Yup! Now you got to turn on Raytracing I believe. But still an updated tutorial might be in the works!
@pilot4820
@pilot4820 2 ай бұрын
​@@pixelmethatwhere can i enable ray tracing?
@Adomas_B
@Adomas_B Ай бұрын
This does not work in blender 4...
@TheRojo387
@TheRojo387 4 ай бұрын
Fuck UV spheres. I'm doing what I can to achieve the same with geodesic spheres.
@AntoineVanGeyseghem
@AntoineVanGeyseghem 9 ай бұрын
=o
@mattshroom33
@mattshroom33 2 ай бұрын
Ok now put it in a human face and look at it from the side.
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