Try not to mind the encoding issue at 5:31 ; even now this game kontinues to find ways to anger me.
@shangchi8283 жыл бұрын
Mortal Kombat is an insult to Kung Fu.
@Ramsey276one3 жыл бұрын
O M Elder Gods XD
@yikes67583 жыл бұрын
i swear the first time i saw it it was green but when clicking this timestamp it's now red MK is cursed
@hmaster243 жыл бұрын
Im just glad I didn't Imagine it.
@CUTIE_POXX3 жыл бұрын
@@yikes6758 not the same frames, but yeah I saw the same thing too.
@Shnibbledacat3 жыл бұрын
Leo Whitefang's low kick 2K is the most hilarious
@novriltataki3 жыл бұрын
It makes sense when you look at hit hurtbox. The devs wanted you to be able to hit his hand.
@leithaziz27163 жыл бұрын
I prefer his 2D for how Leo is so adamant on reaching the opponent that he throws his entire body on the floor to spread his legs forward, all the while T-posing on you. It manages to look funny and painful both at the same time.
@grandpanoogie26653 жыл бұрын
Ah yes, the James Brown.
@SolManDude3 жыл бұрын
50% low kick. 50% praising christ.
@zegreenemachine81603 жыл бұрын
I thought he was getting in his morning stretches. Gotta work those Hamies. His 2D though, that shit is actually hysterical.
@Sean_Bird3 жыл бұрын
5:14 This picture is so fitting for Iori it's hilarious.
@antedeguemon11943 жыл бұрын
Which just shows how well made it is. In the words of Sakurai, whoever designed this must be a genius
@ikagura3 жыл бұрын
Probably my favourite down kick ever
@Ramsey276one3 жыл бұрын
@@ikagura So of course GGStrive Leo made his own “FALL NOW, them me!” XD
@MrTheil3 жыл бұрын
My favorite low kick of all time if I’m being honest
@ikagura3 жыл бұрын
@@MrTheil If you're being honest? I mean I think you are.
@nayannmartinelli3003 жыл бұрын
Funny how Jack-O's low kick looks completely absurd, but the animation still sells it, and Kitana's low kick, even if someone could pull it off in real life, would still look crappy as hell.
@Noperare3 жыл бұрын
Even going frame by frame, I still don´t know Jack-O low kick works and which one is her right foot, yet, it looks so natural during game.
@GabrielaArakawa3 жыл бұрын
the worst part in kitana's low kick is that just seeing it repeatedly in this video made my knees hurt, i'm not kidding
@lukejones71643 жыл бұрын
🤣
@karue75813 жыл бұрын
Never thought I'd see the atrocity that is Kitana's low kick again in this channel, but here we are
@mandalorianhunter13 жыл бұрын
It will always haunt our dreams
@vakapont3 жыл бұрын
I was shocked to hear that that is a low kick. I thought it was like a mid, or a special mid
@zegreenemachine81603 жыл бұрын
Honestly, it would probably look way better if Kitana planted her right arm and leaned back for her little leg flick.
@mandalorianhunter13 жыл бұрын
@@zegreenemachine8160 agreed
@bcs76653 жыл бұрын
Please:kzbin.info/www/bejne/sGXQp4uGaJx2qJo
@Raxyz_03 жыл бұрын
And as usual, we only notice the effort and need of something when it stops working. Props to fighting game animators that made their job right to convey the necessary information even with crazy poses and unique constraint and Krops to NRS for bringing attention to this discussion that would never have happened outside developer circles, lol.
@lucianocruz33833 жыл бұрын
Yeah for real
@felipecouto1102 Жыл бұрын
The funny thing is that its only brought to attention when it HEAVILY fails. It cant just be bad, it has to be so comically bad that it becomes a meme
@leithaziz27163 жыл бұрын
As a Guilty Gear fan, it's so funny looking at some of the poses the characters do with some of these lows. Leo's 2D that looks like he's T-posing while eating dirt on the ground, Anji's 2D has him laying on the floor "paint me like one of your french girls" style, Sol breakdancing, Ramlethal covering herself like a blanket, Jack-O's 2K, Potemkin's 2K looks like he's dabbing, Dizzy tripping because her guardian grabs her tail and slams the floor. You can tell Arcsys are being pretty creative and clearly having a lot of fun with these animations. Also, I recognise that Xrd Mission mode theme during the bonus clip section.
@tootsie_3 жыл бұрын
Don't forget Baiken tripping on her chest in Xrd either.
@android19willpwn3 жыл бұрын
man for as dumb as the Jack-O crouch is, this makes me kind of appreciate it. Because it puts her in position to quickly shift all of her weight onto her chest and hands so she can send her legs spinning out like that.
@AlexRFightgames3 жыл бұрын
I *love* Chloe's sweep where she spins on the floor. It's super in-character -- really all of her moveset is on brand. I think it's a strong design, even if not everybody loves her.
@D0cSwiss3 жыл бұрын
Yeah, love her or hate her, you gotta admit that they commit to the theme hard
@TakaComics3 жыл бұрын
Whether or not she fits in the Tekken universe is debatable, but Lucky Chloe's design and movement are both top tier. (Also, imo if you're going to have fighting bears, a kangaroo, a raptor, and Negan, I think we can give a cute, annoying idol a pass.)
@scorpioigor3 жыл бұрын
@@TakaComics She does fit in Tekken, more so than other Tekken 7 newcomers that are just bland with basically no backstory to them at all. Josie, Katarina and Shaheen are honestly so generic that sometimes I even forget they are in the roster. At least Lucky brings some originality and new flavor to the game.
@ballisticboo7808 Жыл бұрын
@@TakaComics her whole personality is being annoying, it's great
@Manganization3 жыл бұрын
The entire mortol Kombat series could probably fill an entire video series for animations that doesn't fit the type of move. It's the reason why it's so difficult to figure out what's a low or what's an overhead if you're new to the series. Even MK11 suffers from this.
@leithaziz27163 жыл бұрын
I think the worst example I remember from the small time I played MK11 was Shao Khan's stomp. (forward 3 > forward 4 I think) It looks SO much like an overhead because of the way he raises his leg, but no it's a low. People at low level get tripped up by him often because of how that animation looks.
@nayannmartinelli3003 жыл бұрын
I freaking hate the MK series for various reasons, but I'm playing it because a friend wants to unlock the Kombat League skins, and let me tell you, those tricky animations make my blood boil. Even when I block correctly it pisses me off, because it doesn't look right.
@the4thblacksnake3 жыл бұрын
the main reason i can't even touch MK is due to the animations
@CUTIE_POXX3 жыл бұрын
@@leithaziz2716 I believe MK11 also has Kotal give a full-on sweep with his leg that isn't a sweep gameplay-wise, because the ACTUAL sweep is... a weapon attack.
@RunehearthCL3 жыл бұрын
@@the4thblacksnake I tried because of a friend and can't do shit against some attacks because they don't look like overheads at all, meanwhile strive and fighterz have some god tier animation and I can see what I'm against even if I know jack shit about the characters
@SaiKisaragi3 жыл бұрын
Can’t wait for “The Art of Jumping Attacks”, because when’s the last time someone did a jump-in heavy in real life? Jokes aside, this really made me think more about the moves I don’t even think about. A dive kick that launches? Sticking a limb out makes it always hurt? How does Chun-li have lightning legs, but then her normals are slow (I know for gameplay reasons but still :p)? And those examples are just from street fighter; I probably could get some more weirder ones with other series if I play them more :)
@AirLancer3 жыл бұрын
Anthony Pettis' Ninja Kick I suppose you could explain it as Chun-Li is actively using her ki to increase the speed and power of her kicks when she does lightning legs, while with her normals she's just punching and kicking...normally. As for the fact that just running into active frames hurts, I mean, have you ever played any of those physics based "fighters" out there? They're pretty awful...
@patricksartola3 жыл бұрын
only thing i can come up with is the superman punch from kickboxing, but i have no clue otherwise lol
@sonicboomers1223 жыл бұрын
Gazelle punch is kinda that
@thalison1513 жыл бұрын
Tbh the only viable ones are flying elbows and knees, we thai in this shit
@ttd00003 жыл бұрын
I've always been weirded out by Sakura's flying double hammer fist, an aerial move that combos into itself a couple times. It's like, she raises her fist over her head, then throws them down towards her opponent. Sure. The force of this attack launches her upwards. I don't think you can generate much force with an attack like that but okay. Her opponent also flies into the air after her. What. She does this twice more as they go higher and higher until the last one spikes her opponent to the ground. But... physics? Sakura says, "Fuck your physics."
@DJmouchi7773 жыл бұрын
Ok, using Blitztank as an example of weird lows is cheating. Everything about it is weird.
@OccuredJakub123 жыл бұрын
Same with Voldo
@PakuTheMagnificent3 жыл бұрын
Ok but the best part is that blitztank isn't even the funniest thing in his own game
@GurrenPrime3 жыл бұрын
@@PakuTheMagnificent not too familiar with his home game, so please tell me: what out weirds the giant skull-faced tank?
@jorgeperez28723 жыл бұрын
Kansen Drift Astral Finish
@Zenn_Chan3 жыл бұрын
what the fuck IS that thing, anyway?
@Bhaggy_3 жыл бұрын
Funny thing is, Kitana’s low kick is an actualy good anti air😂
@Ramsey276one3 жыл бұрын
FOR REAL?!
@rboygamer66683 жыл бұрын
Don't forget about Terminator kick which is also a anti air lol.
@manzanito36522 жыл бұрын
MK hitboxes are weird as shit.
@selassieaspen9940 Жыл бұрын
Wtf she's crouching? How does it have anti air.
@adud54756 ай бұрын
To be fair ryu sweep and sol 2d can be used as anti-air
@RestlessDipstick3 жыл бұрын
I've tried animating low kick animations multiple times for many different things, and I honestly appreciate this video existing. Low kicks are so weird, but are basically never brought up.
@altf4games3 жыл бұрын
Woah, you're on a roll now, aren't you?
@Tony-jz8it3 жыл бұрын
Sie, hier Herr Busfahrer ?!
@AelfricBlack3 жыл бұрын
I’ve been thinking how silly crouching stances and attacks are for YEARS I thought I was the only one
@RanmaruRei3 жыл бұрын
I believe that why heights logic is reworked in 3D fighting games and it's more logical. In 2D fighting games you have 4 heights of attack: Low blocking protects against low and mid atacks. But does not protect against overheads. High blocking protects againts high and mid attacks. But does not protect against lows. Also, high attacks miss crouchers. So, low blocking is more effective, especially considering the fact that overheads on the ground are rare and slow. So, crouching stance is extremely effective in 2D fighting games. In 3D fighting games it was reworked. Maybe because to make fighting more realistic. Maybe with no reason. Here we have 3 heights: Low blocking protects against low attacks only. But does not protect against mid attacks. High blocking protects against high and mid attacks. But does not protect against low attacks. Yes, high attacks miss crouchers, but mids are faster than overheads from 2D fighting games, lows are slow. That made high blocking preferable and fighting more natural.
@JZBai3 жыл бұрын
What's also kind of weird when you think about it is that in most fighting games, low blocks usually also include the character crouching to block low kicks. In real life fighting, you usually use your leg to block any kicks to the low area or if using a melee weapon you simply drop the point of your weapon downward to block a strike to the leg; neither defense would involve squatting down into a crouch. It's actually pretty unsafe to crouch and try to block a low kick with your hands since doing so will put your head dangerously close to the kick and it might blow through your guard. Probably the reason why it's like that in fighting games is to role compress a crouch to duck high attacks and block low into one move, but you gotta wonder what a fighting game would be like if it was more realistic and low blocks didn't involve forcing your character into a crouch and the crouch move was instead a stance or special movement that didn't block lows.
@SaviorGabriel3 жыл бұрын
I love how these videos can focus on such a minor detail, and make you realize how there's so much more going into these games than you thought before.
@KazanmaTheSilverWind3 жыл бұрын
Another thing, Cirno in Hisoutensoku has the funniest & most genius way to get around this issue She's short and can fly, so her Crouching animation is just her standing on the ground, and her 2A is actually a standing low kick aimed at your ankles
@dracmeister2 жыл бұрын
Cirno's "Low" Kick has the shortest range BUT it's also the fastest move in the game.
@wazzledog10073 жыл бұрын
When I was working on an animated from scratch mugen character, I got so fed up with crouching low kick that I just made it the input for a special movement option instead. Didn't help that I made a starting line runner's pose the crouch. This video is incredibly on point. Low kick animation is no joke.
@MaoriGamerDood3 жыл бұрын
How Low Can You Go? Jack-0: Yes🤣 I was wondering when that Down 3 would return to this channel. This was a very interesting watch. Something like a low Kick I never gave enough credit to, which is odd considering GEESE and POTEMKIN have arguably the best Low Kicks.
@leithaziz27163 жыл бұрын
Potemkin's kicks are legendary. Both his 2K and 5K make him look like he's dabbing. I tend to see Pot players disrespecting the opponent at the end of the match by kicking them when they're down.
@garretwoeller76693 жыл бұрын
Geese Crouching 4/heavy kick is amazing like I could see someone doing it to drop an enemy on their ass so you can grapple them like Geese does.
@ikagura3 жыл бұрын
Doom 3?
@countcrocodile11153 жыл бұрын
''Here are some weird low kicks" * shows a tank*
@Taktaagic3 жыл бұрын
I love all of these A.B.I.torials about random little things. I’m hoping to see some more someday.
@alinagray41323 жыл бұрын
I spent the whole vid waiting for Jack-O. Did not disappoint
@The-toast3 жыл бұрын
Irl fighting has 3 different mixups, the classic strike throw with the strike mixup being either left side, right side or center (with center being fast and right and left being slow) and throwing is almost impossible to tech like in Guilty Gear, so it's a lot of spacing. This is also why guns are OP. They're fullscreen basically unblockable centers that you can combo into themselves which, depending on randomized damage scaling based on sweet and sour spots can instant kill.
@windhelmguard52952 жыл бұрын
nah there are way more mix-ups than any fighting game. like even just a punch can go three basic ways, it can be a hook, a cross or a straight. hook has shortest range, but a wider hit box and power, also puts your arm in front of you so you keep your guard up. goes through attempts to block a cross. cross is a bit faster than a hook and also maintains your guard by placing the arm between you and your opponent. goes through attempts to block a hook or a straight. straight is fast and powerful, longer range but leaves you wide open, beats cross block. then you have to add that each of these can come from the left or the right so we're at six already, add that each of these can be aimed at the head or the mid section and we've reached twelve. add in back fist, hammer fist and upper cuts, which can also come left or right we've hit eighteen. kicks also have multiple mix-ups. kicks also have three basic ways to go. there is the front kick, the push kick, hook kick and the side kick. front kick is the fastest and the weakest generally only aimed low. push kick can be aimed low or mid (rarely aimed high), high power but really bad if you miss side kicks can be aimed low, mid or high and have the added bonus that you can easily faint a side kick, tuck the leg back in and do a push it instead. also side kicks can go left or right hook kicks are generally aimed low or mid and can also go left or right. that's over twenty kick mix-ups if my maths are correct, which they might not be, but you get the idea, then add in elbow strikes, knee strikes, headbutts and shoulder blocks and it just gets out of hand.
@omgcandy16Kimicari03 жыл бұрын
excellent charts showing the balance distribution for various attacks, these can explain so much about fightan animation
@sleepofgc3 жыл бұрын
One of my favorites is Baiken's 2D in Xrd. There's a subtle visual gag where her huge honkers break her fall when she loses balance.
@malbo-3 жыл бұрын
Dude I've actually thought about this before, there was a Kengan Ashura x Street Fighter crossover where Ryu does his crouching medium kick in a fight, and yeah it's pretty crazy when you think about it, the man drops his body to the floor extremely fast while also somehow getting on a practical stance to throw out a nice kick at someone's ankles. Even before that I found it curious how low/overhead moves work, like for example Ryu's standing lk totally hits you on your feet and can be blocked high, crouching mp hits below the waist and it's not a low attack, his crouching hp is an uppercut so you wouldn't be able to guard it high etc... I mentioned this to someone before and they told me I was overthinking it, so I was excited when I saw this video, good stuff as always
@bloodwingdragon64863 жыл бұрын
Damn, hearing this makes me wish we got Ohma as a SFV guest character.
@edersouzamendes86953 жыл бұрын
@@bloodwingdragon6486 Iria ser muito melhor do que o Luke , sem sombra de dúvidas ( Sorry , my english is bad )
@bloodwingdragon64863 жыл бұрын
@@edersouzamendes8695 No worries man :), thanks for agreeing with me. At the very least, Luke does look fun to play. Here's hoping we get a final random Ohma character release by the end of the year.
@nickkiller-07103 жыл бұрын
One thing that makes certain moves in Street Fighter really funny (usually light kicks, standing or crouching) is that since they're so fast, they kind of rely on the hit stop from hit or block to really emphasize the key frames Good examples of this are Ken's St.lK and Seth's Cr.lK BTW, one thing that is really interesting is how they animate certain moves with a single frame that overextends the pose super quick and then goes back to normal, Juri's Cr.lK and Cr.mK both make her leading foot go a bit further for just a frame and then it comes back in a really satisfying way, also when Rog does his dash straight the outward side of his hand is pointed towards the camera and then turns sideways into a regular punch pose, in such a way that it gives the impression that his hand looks bigger right at the start of the move, Makoto had a lot of stuff like that as well in SF3, altho most of her stuff were more like smears than anything Just some interesting animation stuff you guys might like to look into
@bilakos19873 жыл бұрын
5:18 All that weight has to go somewhere. Finally some justice for that Scottish guy stuck on the roof.
@karue75813 жыл бұрын
This channel seriously has some of the best FGC content out there. Great work as always!
@MrASK151223 жыл бұрын
"The fact that we've been going on for decades now without even questioning these low kicks means that they've been working." That hit a home run. It's amazing how the low kicks that shouldn't be possible to do still look good both in motion and on still frames. Well, save for Mortal Kombat's lows.
@TonyTheTGR3 жыл бұрын
MK has NEVER been about low attacks mattering except the infamous uppercuts. I've *always* found every crouching kick to be unanimously worthless and only ever used the b~LK footsweeps - and they're the only universal that requires a low block anyhow! The MK low kicks have NEVER fit in the game meta whatsoever.
@deltad35923 жыл бұрын
One of my favourite low attacks is Super Broly's 2M from Dragonball FighterZ. It's got so much power behind it that you really feel when playing the game, and it's especially funny when you do the 12 Step Program combo.
@Ramsey276one2 жыл бұрын
That combo name XD
@danielobrien29983 жыл бұрын
The M Bison slide will always be my favourite low. He just looks so happy doing it you know?
@HandleName_CB3 жыл бұрын
Nothing compares to the weirdness of Guile's upside-down kick...
@thesesimple3 жыл бұрын
As an animator and fighting games fan, this channel is a godsent present. I think about this kind of stuff all the time. One trick that usually works really well for low kicks is to exagerate the squash and strecth. SFV Ryu's C.Medium Kick is a great example. Squash as he's full crouched. Stretch the whole siluette when he extends his leg. And this is why SFV Akuma's C.Medium is a little lackluster, 'cause he keeps his crouching body siluette while he extends his leg. There's no contrast, and so, less impact. Anyway, this is what keeps me awake at night. That, and also awkward full crouching poses. SFV is full of 'em.
@Super1218303 жыл бұрын
I used to reference myself to draw crouching kicks, it was painful, man, I wondered why would a fighter do such moves in a fight if you are going to be so constrained in your movement. And here we are, thank you for this informative video, now I know crouching kicks are impractial in real scenarios, but almost mandatory in fighting games.
@jimbo52663 жыл бұрын
Yeah, it's funny because in 2D fighters most crouches are practically sitting down on the ground, which already makes them completely impractical. But just crouching very slightly (and realistically) wouldn't look different enough. Fighting game characters can make a lot of stuff look right just because they can ignore physics and body limitations and do certain motions way faster and with way more power, even if it'd be impractical in real life.
@WraxTV3 жыл бұрын
Best looking low kicks in my opinion are Iori's crHK, 3S Chun's crHK, Elena's crHK and any other attacks like it. Literally thrusting your entire body into the enemy, like a super low to the ground drop kick. Has so much impact behind it, you can always tell that sumbitch hurts.
@MrTheil3 жыл бұрын
Opening with the Kitana Low Kick? Nice lmao
@yoshinpixels99243 жыл бұрын
Byotiful Actually in the middle of animating a Crouching Light kick for a thing i'm working on, and was just thinking about how wacky these things really are, good stuff!
@Ramsey276one3 жыл бұрын
Link when finished?
@yoshinpixels99243 жыл бұрын
@@Ramsey276one Why not lol
@samfivedot3 жыл бұрын
Everyone memes about Jack-O's crouch but honestly her entire moveset looks like that
@circuitbreaker_6443 жыл бұрын
The one Captain Falcon clip makes me hope that he'll talk about Smash one day just cuz. I dunno what, but I want him to talk about it. Maybe about hoe they translate the character into a fighting game, their personality, how some characters are almost made up for the game like Fox, it'd be so cool!
@OccuredJakub123 жыл бұрын
A lot of other people do that already. You can check out Extra Frames videos on Smash, and RelaxAlax was doing a whole gigantic video breakdown series for each fighter.
@ikagura3 жыл бұрын
I really like C.Falcon
@kz2703923 жыл бұрын
The Lowain one was on point.
@ThePhoenixWylde3 жыл бұрын
2:21 This rule can be broken from time to time as Morrigan is a prime example of having a "Standing Low Kick" when she appears in games.
@arcfieri59653 жыл бұрын
It's almost a tradition in arc sys/french bread anime fighters to have a standing low kick which looks exactly like ky 5k. where he just does a quick sideways kick to the shins
@thalison1513 жыл бұрын
I was actually thinking about this the other day because I was thinking of animations to give a character of mine, props to fighting game animators for being able to invent moves that still convey everything they need to right
@Xelae933 жыл бұрын
I think this is becoming my favorite channel. I use to not appreciate animation that much, but after following this channel for a coupe years, my perspective is completely different. Thank you so much for the awesome content!
@BobyCasasola873 жыл бұрын
Kitana's MKX low kick needs to be inducted into the Hall of Shame
@WaldoFindsYo2 жыл бұрын
interesting thing about smash is that shielding is basically a universal block, but because as you shield more, the area that you cover actually decreases so you end up exposing yourself to get hit more. This can be mitigated by angling the shield in response to what move you think theyre going to pressure you with. However there are some moves that can clip a char's feet even if they have a full shield (in melee fox's down tilt can poke a full samus shield if spaced perfectly). So even in a fighting game where the idea of low kicks an low blocking is kind of thrown out the window, there is still some nuance to it.
@Xeroxthebeautiful3 жыл бұрын
I switched mains to Jack O when she came out so this whole time I was thinking about how much I love her 2K animation for how strange/fun it is glad I wasn't the only one who thinks that way. Honestly I love all of Jack O's animations so much, they're all so unusual but expressive in just the right way for my tastes.
@Kanti8523 жыл бұрын
Her back walk is among the absolute best in all of fighting games
@nayannmartinelli3003 жыл бұрын
Still haven't had the chance to play Strive, only the beta, but I've put a few hours in GG:XRD, and Jack-O's animation is wack-o ;p It's so much fun watching the way she moves. But that's true for the whole cast, if I'm being honest.
@arcfieri59652 жыл бұрын
@@Kanti852 it's way up there along with slayer and kula diamond in kof xv.
@thekoifishcoyote87628 ай бұрын
Sweeps are a lot more practical than you'd think. Just imagine for a moment what happens when you're standing and a heel swings *through* your ankles at high speed
@Coldaardvark23 жыл бұрын
You are criminally underrated as a channel. Seriously, I got into your stuff because of the Dante design video, and I've loved so much of your content that I'm excited to see it every time it pops up. You're straight to the facts, no bogus, funny and entertaining with fun edits and a comparative style. You're like the one teacher that every student loves the class of, because you don't talk at us from a text book, you Show and Tell the whole lesson. Visual, audio, and stimulate with a joke or reference. Love it all SugarPunch, keep up the fantastic work!
@GiftedOperator3 жыл бұрын
Can't believe you didn't include Faust's 2K in the "really weird low kicks" section. Pretty sure the first hit is the tallest low in fighting game history.
@emeraldmann13293 жыл бұрын
Nah, BlazBlue had a character with an *aerial* low
@GiftedOperator3 жыл бұрын
@@emeraldmann1329 I mean, sure if you consider it from where the character using it is on the screen, but j.D's actual hitbox didn't reach that far off the ground.
@K2niarDneK3 жыл бұрын
I think it'd be interesting to see a video dissecting how to differentiate 'clone' characters. Like, The Star Fox gang in smash have ultimately the same moveset with variables for stats; Ken, Ryu, Akuma, Kage and even Dan and Sakura to an extent all share a general fighting style; Gill and Urien are another SF example. It's be interesting to see your thoughts on that.
@OrinNekomata3 жыл бұрын
I was convinced, that when you started talking about crouching, Jack-O pose will come up at some point. And I was not disappointed.
@michagruzewski55923 жыл бұрын
Spycrab out of nowhere instantly dropkicked me into the void.
@吳神宣3 жыл бұрын
Everyone: Struggling at find the balance while doing low kicks Iori: *Fxxk it I'll YEET myself*
@MusicoftheDamned3 жыл бұрын
Yeah, the weirdness of crouching & low attacks was an issue I realized years ago when I realized it was something that subtly had to fall under the conventional suspension of disbelief for fighting games as a whole. Even the floatiest fighting games like _Arcana Heart_ can't really avoid this if they want to be visually clear to the players about what's hitting them and how to block it. That said, _MKX_ Kitana's "low" kick is an abomination onto God Rugal and is something I had mercifully forgotten about until today. Why must you be so cruel even if it *is* the perfect example of a poorly conceived low attack?
@Pianet3 жыл бұрын
In real life blocking is more of right/left (or more specifically inside outside thing) thing but the third person camera makes that impossible in most fighting games
@slayer03043 жыл бұрын
Did he seriously show spy crab in the year 2021? Respect
@jacowboy3 жыл бұрын
Yeah I was just gonna say... it's not just low kicks, it's the whole idea of crouching that's completely stupid... glad you mentioned it.
@isaiahtorok70793 жыл бұрын
Kof does have some cool lows, that iori one is sick
@rzzz59463 жыл бұрын
Goldlewis's Behemoth Typhoon animation struck me recently at how well they made that fat man really strike a pose. Usually animators don't seem to do much with fat guys, giving them just basic postures.
@leithaziz27163 жыл бұрын
Goldlewis is easily the coolest "fat" character in any fighting game.
@deletedTestimony3 жыл бұрын
A M E R I C A 🏈 🇺🇲 🍺
@Rekkenze3 жыл бұрын
6:56 since you brought it up, think you could ever make a video on the fact that there’s a Tank in a fighting game and it works fine.
@myboy_3 жыл бұрын
3:13 I am absolutely obsessed with this clip
@gcavrubio3 жыл бұрын
This reminds me of Ragna in BlazBlue. He has an attack that looks clearly like an overhead but hits low.
@CoralCopperHead2 жыл бұрын
7:06 The best part is her crouch already being a jack-o.
@PsychadelicoDuck Жыл бұрын
I learned so much about fighting games from this video.
@GigaHands3 жыл бұрын
...And then you have the monstrosity that is Falke's crouching light punch in Street Fighter V. She crouches normally and believably, resting her stick beside her. The animation has her quickly sliding the staff along the ground to bop the opponent's feet, then returns to her crouching idle pose. The kicker? IT'S NOT A LOW
@noxiansummoner17303 жыл бұрын
Finally someone noticed that too. I had concerns about crouching and low kicks my entire fighting game life. May be they just should do "crouching" as a stance but a little bit lower. You know grouping hands so you protect you stomach with a little bit leaning your spine forward.
@michielkroder40313 жыл бұрын
I love your videos. There's not really anything else like them on KZbin. One additional thing you might have missed in this one is that the leg sweep in fighting games is likely more of a happy accident (word to Bob Ross), rather than a theoretically sound functional design element. Street Fighter director/planner Takashi Nishiyama worked on the formative scrolling beat 'em up Kung-Fu Master/Spartan X for Irem before he went over to Capcom. In it, the player character can duck to evade thrown knives, high aimed attacks from bosses and other hazards that target the head/upper body. But Nishiyama was thoughtful enough to still give the player the possibility to attack while crouching. Being that in the game you have a punch and kick button, it made organical sense to translate these to a crouching, below the belt punch and a Cobra Kai-style leg sweep. Nishiyama is quoted as saying that for the first Street Fighter, he wanted to reuse Kung-Fu Master's control scheme for it, in this setup of the player fighting single opponents. And with especially the Japanese school of game design being very iterative, the low leg attack or leg sweep has been a staple ever since.
@Braillionaire2 жыл бұрын
This was such a cool concept for a video! I truly never thought about crouching and low attacks in fighting games and I LOVE fighting games lol ..i truly never questioned this lol
@Goldenleyend3 жыл бұрын
DAMN you messed up my mission not seeing a single second of Jak o gameplay ever
@MC-ee3by3 жыл бұрын
That CvS2 training room bmg... so good
@RDG993 жыл бұрын
"Tekken lows are so slow" Meanwhile I still fail to block them with my old man reflexes
@AirLancer3 жыл бұрын
They're only relatively slow in comparison with the 2D games (lows that come out in single digit frames vs Tekken, where unreactable lows are pretty much anything at or faster than 20~ish frames of start up). That's because in 2D games they tend to be primary moves that make up a lot of your core pokes and confirms, characters are built around them, whereas in Tekken they're supplementary moves, which is why powerful lows also tend to be reactable, telegraphed, extremely unsafe on block, or even all of the above.
@t4d0W3 жыл бұрын
You fail to block them not due to your old man reactions but the way the game makes you take into account everything else coming at you. In Tekken 7 If you are being peppered by highs and mids you aren't really thinking about defending your ankles. Some chars also have deceptive lows be it how it comes out via animation (may look like a mid attack) or through a string that you are used to seeing through highs and mids. So those low pokes add up over time and unless you get a hard read and a low parry ready, you aren't making that counter play.
@welcometovalhalla28843 жыл бұрын
Don't worry. They're about as slow as overheads in other games and we don't block those either.
@naquan593 жыл бұрын
Notice how he stand firm in his hate of Juri default outfit and street fighter 5 by making sure using the Nostalgia one.
@Ragnorok643 жыл бұрын
Great vid as always. Now I wanna see a video all about forward walk cycles.
@MrERLoner3 жыл бұрын
Aaaaand then theres Gen's crane style ducking short.. a one legged toe poke...that launches... Take that physics!
@delberssj7003 жыл бұрын
This is something I’ve been thinking about for years, low kicks are pretty unrealistic in 2D games. Glad someone talked about it
@neytracg3083 жыл бұрын
Thank you for this. I myself practice low kicks in real life as part of my workouts.
@nkopanelesedilebona92273 жыл бұрын
Damn your channel feels like it was made for me. What a blessing these videos are
@zgct36483 жыл бұрын
Iori's low strong kick is the pinnacle of characterization in a low kick.
@Y20XTongvaLand3 жыл бұрын
5:14 He's supporting himself with the back of his hand.
@bananabike2793 жыл бұрын
I'm so tired of the Jack-O challenge, yet the New Jack-O challange had me in tears xD
@AnnihilateTheHeaven3 жыл бұрын
The only IRL reference i can think of for crouching low kicks, is probably Inoki's kicks on Muhammad Ali during their mixed style match
@blueblade61743 жыл бұрын
I don't play 2d fighting games but this channel makes videos that trick me into being a temporary fan cause they make these topics so interesting!
@KazanmaTheSilverWind3 жыл бұрын
my favorite Crouching Low Kick is probably Grant's 2D in Garou MotW It looks like he's leaning away from the camera just to generate enough power to annihilate your shins. It probably makes more sense when starting from a Standing position though
@kurokoguy94893 жыл бұрын
In Skullgirls, Filia's crouching MK has Samson (Her Hair) lift and support Filia's body as she extends her leg forward, thought how they used Samson in the move cool
@SuperLuigiKart643 жыл бұрын
Similarly, I think it's adorable how much character and silliness they put in Squigly's cr. MK: use her dragon Leviathan's tail as a planting point, then have her assume rigor mortis in the traditional "crossed-arm funeral" pose and thrust herself out into a toe kick. Works with the stiffness of her outfit, uses her unique dragon, and brings to mind her death-related zombie imagery all within 35 frames.
@kurokoguy94893 жыл бұрын
@@SuperLuigiKart64 All of Squigly's animations are adorable, my favorite is her taunt where Leviathan gives her a surprise hug :3
@Demonstormlord3 жыл бұрын
Skullgirls as an example of animation is almost cheating. That game has had so much effort and detail put into every frame that nearly every game pales in comparison.
@chickrepelant3 жыл бұрын
pretty much ANY of VOLDO's lows, really. another fckin amazing video, thanks!!! Also, what about low-throws!? like AXLs Winter Mantis?
@NeoBoneGirl3 жыл бұрын
That’s not a low though, it’s just a ranged throw
@sjcodan3 жыл бұрын
Half of a video about low-throws would just be Astaroth from SC.
@arcfieri59653 жыл бұрын
To my knowledge gear doesn't have any low-throws. It has proximity unblockables and hit-grabs, but those are almost always mids
@zerotolerancd87433 жыл бұрын
Abi talking about MK after the MK11 video: _Impossible_ Jokes aside this was pretty interesting to learn about
@ltrigga2193 жыл бұрын
I love the entire CVS2 soundtrack on this gem ❤️
@ItsACaptainDan3 жыл бұрын
0:42 I remember seeing this as a kid and laughing until I cried, but I can't find it anymore Does anyone have a link to the original vid lol
@TehNoobiness3 жыл бұрын
A note about the whole "planting your whole body on the ground" bit: there are some martial arts that focus entirely on a "floor guard"--I believe it's brazilian jiu jitsu that does this, where the fighter lays on their back in such a position that they can pin, grab, and throw any attacker from any angle. This works really well in MMA, where the rules dictate that you *must* land hits on your opponent to win. It works less well in real combat, because an opponent who isn't attacking *you* presents no threat. The joke is that if you see a BJJ practicioner drop into their ground guard, you just walk away; he has no strength unless you come to him, so you make *him* come to *you.* So there is technically precedent for a full crouch--it's just rare and only good in fights that happen in a ring.
@Suika_Ibuki_The_Drunk_Oni3 жыл бұрын
Did...did you really just make an entire video about Lowkicks, And managed to make it interesting? Kudos there.
@zunikanu10873 жыл бұрын
Next question: Jack-O jump kick
@nhall1293 жыл бұрын
Ok this is so perfect because you nailed my thoughts perfectly Low kicks in real life are just standing lows, which are reeeeally strong in FGs so i just ignored it until i was just appreciating SFV animations on the new characters Literally too perfect
@Nooctae3 жыл бұрын
Her 2K is proof Jack'O doesn't have a spine.
@th3d10t63 жыл бұрын
This man has a library of knowledge in his head about animation, video game animation, design, plot, etc. And he put so much work in his videos. How does he only have about 80k subs. He deserves more than million in my opinion.👍🏿😁❤️🔥
@John_President3 жыл бұрын
Lol when you showed ryu's crouching punch I thought you'd bring up akatsuki and his exact same move but actually is a low
@nicholashall31173 жыл бұрын
I will say that for 3rd Strike Ryu's Cr. Heavy kick, it looks Capoeira inspired, which has a lot of moves that require your hands to be the point of balance and your feet as the striking point. I.E. Elena from 3rd Strike or Eddie from Tekken.
@PDog693 жыл бұрын
Lmao Iori's low dropkick 😂 is that meant to be the heavy one? That'd be absurd for a light kick. He's straight up just throwing caution to the wind - it matches his personality well. Those are some talented animators I must say - I can't even choose a favourite between Iori's kick and Chun-Li's crouch 🥊🎮
@jimbo52663 жыл бұрын
Yeah, it's his sweep, and it's sadly pretty terrible due to the massive recovery (although it does make sense). Just look at the top of this strategy page on him: srk.shib.live/w/The_King_of_Fighters_%2798/Iori It's fast, though, but incredibly punishable making it not really worth it.