Art Log 2: Designing Sci-Fi Environments for FPS Games

  Рет қаралды 458

James C

James C

Күн бұрын

Пікірлер: 4
@alexanderadelmann766
@alexanderadelmann766 6 күн бұрын
I want to play this.
@jamesc5801
@jamesc5801 5 күн бұрын
Awesome 😊. Yeah me too
@theminecraft4202
@theminecraft4202 6 күн бұрын
hi, very nice video... i have a semi-technical question when it comes to designing/creating environments for games like this inside of Blender rather than inside of a game engine: When it comes to leaving the greybox phase and actually placing the prop assets and such... can you do that inside of Blender? I know linked duplicates and asset libraries are features of Blender, but does that export well to a game engine? do they get converted to prefabs in Unity (and the equivalent in Unreal)?
@jamesc5801
@jamesc5801 5 күн бұрын
Good question. I have run into this before actually. I think each engine would have its own workaround. The closest I've found for UE5 and blender is coordiknight. But there are probably others. It's usually best to finalise in engine, but yeah there are things that help when transferring it over
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