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Best Unreal Engine 5 Water Plugin! (Oceanology 5.1.8) Pt. 3.5 Sculpting Time-Lapse

  Рет қаралды 599

Creekside Interactive

Creekside Interactive

Күн бұрын

Пікірлер: 11
@CinemainMotion
@CinemainMotion 7 ай бұрын
Your experience and dedication to honing your craft shows well. This environment is gorgeous. 😍
@officialpaperplanesgame
@officialpaperplanesgame 7 ай бұрын
Thank you so much. I really appreciate the feedback. I have a big landscape upate coming out early next week. :)
@Kor3Gaming_Ghost
@Kor3Gaming_Ghost 7 ай бұрын
So good mate jezz the Ocean give it a pop looks amazing , I added oceanology and Riverology in my cart so in 4 months am buying these hopefully price ain't go up
@officialpaperplanesgame
@officialpaperplanesgame 7 ай бұрын
Worth every penny. I will start on the POI soon and we'll add a lake and river. Using riverology.
@peblezQ
@peblezQ 7 ай бұрын
Excellent work!
@officialpaperplanesgame
@officialpaperplanesgame 7 ай бұрын
Thank you so much😊
@beniilo7248
@beniilo7248 7 ай бұрын
make it look so easy lol
@officialpaperplanesgame
@officialpaperplanesgame 7 ай бұрын
It is easy. Yay just gatta know when to stop. That's the hard part lol.
@msherif428
@msherif428 7 ай бұрын
I don't see you sculpt or paint in different layers. how does it automatically decide which area is rock and which is grass?
@pseudonym108
@pseudonym108 7 ай бұрын
You can do it in your landscape MAT depending on slope of your terrain.
@officialpaperplanesgame
@officialpaperplanesgame 7 ай бұрын
That is part of the brushify auto material. The material has a slope variable that says anything obove 30 or 35 degrees is going to be rock. So anything about that value will automatically have to rock texture applied to it. If you want to know exactly how that works. You can check that out here, kzbin.infoY-CDWyQvKhA?si=jXKwOi5d6Va4JmSr
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