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Best Unreal Engine 5 Water Plugin! (Oceanology 5.1.7-Setting up Materials) Pt. 3

  Рет қаралды 2,147

Creekside Interactive

Creekside Interactive

Күн бұрын

Пікірлер: 27
@Hurricane31337
@Hurricane31337 7 ай бұрын
The map looks great so far! Ultra Dynamic Sky + Oceanology is an awesome combo for any sea related game! 😍
@officialpaperplanesgame
@officialpaperplanesgame 7 ай бұрын
I agree 100% and thanks :)
@RedShark493
@RedShark493 7 ай бұрын
Thank you for the education my friend :) I was able to change the textures. I was waiting for this tutorial. Such tutorials are way professional and better than most tutorials on the youtube. I feel the quality when I work with you, I am good at programming, in fact I have created my own inventory system that is way better than hyper inventory lol, but I always fail on design, I am learning a lot from you. Keep up the amazing work.
@officialpaperplanesgame
@officialpaperplanesgame 7 ай бұрын
Glad I could help!
@user-ue6jn8ld7g
@user-ue6jn8ld7g 7 ай бұрын
Another amazing video!
@officialpaperplanesgame
@officialpaperplanesgame 7 ай бұрын
Thank you :)
@beniilo7248
@beniilo7248 7 ай бұрын
Great work man :D
@officialpaperplanesgame
@officialpaperplanesgame 7 ай бұрын
Thanks Bro!
@MariusBadarau
@MariusBadarau 7 ай бұрын
I like how you do your work. I would prefer if you zoomed in a bit, I guess you have a very large monitor but on a normal monitor it looks very small and my question is how do you make those nodes with right angles? I like it so much, it looks like you have a circuit board in there, it's 10000 times better than the normal curved links.
@officialpaperplanesgame
@officialpaperplanesgame 7 ай бұрын
That is electronic nodes. Avaliable on the market place. One of my top favorite plugins.
@borisaceski6401
@borisaceski6401 4 ай бұрын
Quick question. How would I stop the character for going very deep when I jump off something into the ocean...it sinks way too deep. Same with friction? And does friction also change the boat bouoancy as well?
@officialpaperplanesgame
@officialpaperplanesgame 4 ай бұрын
Yes, the friction will change both of those.
@user-oq3ui7vw8x
@user-oq3ui7vw8x 3 ай бұрын
In the game I make, there is a subterranean level below sea level in the continental area. The sea of this plug-in is placed entirely on the map, so areas below sea level are submerged. Is there any video of a solution to this?
@user-oq3ui7vw8x
@user-oq3ui7vw8x 3 ай бұрын
After watching the video, the problem was solved by dividing the sea by area and setting it up using the Oceanology Lake class. However, when the waves are set differently by Gerstner wave figures because they want to divide the area with strong waves and the sea area with weak waves, or want to divide the area with different direction waves. Is there any other way to compensate for the difference in the gap in the problem of the gap?
@officialpaperplanesgame
@officialpaperplanesgame 3 ай бұрын
There is a mask for the underwater post process volumes. You can find them in the example Maps. I haven't set it up yet so I don't know exactly how to do that. There are a lot of people on the oceanology discord that have though.
@Jouunaas
@Jouunaas 7 ай бұрын
how do you think oceonology plugin would work with deep underwater. Do you think it can handle lighting and using special effects in deep ocean where you cant see any surfaces or the top of the ocean. Ue:s base water plugin struggles with that a little
@officialpaperplanesgame
@officialpaperplanesgame 7 ай бұрын
It can. I use it for deep water diving in my game.
@sub-jec-tiv
@sub-jec-tiv 7 ай бұрын
@@officialpaperplanesgameCan it do realistic light effects? (Light scatter from the surface being projected down into the shallower water)
@officialpaperplanesgame
@officialpaperplanesgame 7 ай бұрын
@@sub-jec-tiv it does have underwater god rays. You can see an example of that on the oceanology deep dive video.
@sub-jec-tiv
@sub-jec-tiv 7 ай бұрын
@@officialpaperplanesgame Thanks, what about caustics? (The pretty patterns thrown on the floor underwater, or on walls near a lit pool) Haven’t been able to find a solution in UE5 for real-time light-bounce caustics. Everything I’ve seen uses an animated loop, projected. I think even Fluidflux does it that way. It can look good, but i’ve been looking for a solution that does a relatively accurate simulation in real time.
@officialpaperplanesgame
@officialpaperplanesgame 7 ай бұрын
@@sub-jec-tiv no, it has caustics but, they are a decal. Not volumetric. 8 don't know any that do volumetric caustics. They are really good though :)
@SAYRESS
@SAYRESS 7 ай бұрын
всего то 27 тысяч рублей...
@officialpaperplanesgame
@officialpaperplanesgame 7 ай бұрын
kzbin.info/www/bejne/b32mqoiLa86IgZosi=2ldFOcJsaOoCryz_
@Kor3Gaming_Ghost
@Kor3Gaming_Ghost 7 ай бұрын
HIHI😃
@Kor3Gaming_Ghost
@Kor3Gaming_Ghost 7 ай бұрын
brushyfy is amazing but i always clipping through those rocks so i got to figure out the collusion issue in this . I have the issue like 6 months
@officialpaperplanesgame
@officialpaperplanesgame 7 ай бұрын
I hear you. I usually redo all the collisions on the brushify cliffs with a Auto Convex Hull. Low hull 2-3, high vertices and a high hull precision. After importing the new cliff we make in this video. I will show how I remove the collision and add auto hull convex collision to the cliff.
@Kor3Gaming_Ghost
@Kor3Gaming_Ghost 7 ай бұрын
@@officialpaperplanesgame sure
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