The amount of work and dedication that you put into one piece is incredible. my lazy bottom would never 😂
@mrhatred36522 жыл бұрын
Your sculpting has improved so much, faster than before, good job
@FlyCat12 жыл бұрын
Thank you!
@francescaaiello5162 жыл бұрын
It's unbelievable! I just installed BLENDER and I'm just starting to look at some beginner tutorials. I'm discouraged to see this because it seems to me an unattainable level. It's a perfect mastery!
@MrRandomnese2 жыл бұрын
Only difference between you and this person is that they've put in more hours. Put your head down, and get good.
@francescaaiello5162 жыл бұрын
@@MrRandomnese To lower the head, no! to please me yes because it is well what I did, useless to make a comment of it.
@MrRandomnese2 жыл бұрын
@@francescaaiello516??? What are you even saying. Either you work hard and achieve your dreams and goals, or you don't.
@francescaaiello5162 жыл бұрын
@@MrRandomnese I have no doubt about it, we misunderstood each other. I've been digipainting for 2 years and I work on it every night (because drawing is not my job but my passion), I'm just starting to learn the basics of 3d and I'm far from being at that level, that's all, but yes I'll work hard, that's a fact!
@grim7892 жыл бұрын
Why no one start out an expert at anything man. Just takes time and effort and consistency. Just keep at it I'm new to but just have fun with it don't compare yourself to others or you will never get to the level you want.
@zaidkiwan51682 жыл бұрын
I love how he isn't cutting anything from the video so we can slow it down and it becomes a live course to watch. Love your work
@yassineaadad77162 жыл бұрын
You can subscribe to their patreon if you're looking for a more "teacher-student" vibe :))
@salmaashraf15442 жыл бұрын
First time for me to watch a WHOLE sculpting video. Your work is amazing and the model is so realistic yet unreal I almost felt like crying❤❤
@dariakruglova2968 Жыл бұрын
I will train, I will work hard and I will reach this level in a year and a half, I will come back here and be proud that you inspired me. thanks buddy
@stonsamu2 жыл бұрын
Dude that is amazing. Always a blast watching you work
@FlyCat12 жыл бұрын
Thanks a lot!
@jkyoo83302 жыл бұрын
Wow.. incredible result.! Thanks for sharing.
@natty_sun2 жыл бұрын
Як же я чекаю на нове відео 😍 ваш патреончік ❤️
@fray58922 жыл бұрын
Mi idolo nunca decepciona, saludos desde Peru !! Awesome work
@gmananimations2 жыл бұрын
I am astonished by how good you are at Blenders sculp features.
@theanhnguyen20582 жыл бұрын
Man tNice tutorials is on of the best tutorial in general on youtube. Clear, simple, constant, good to listen. Thank you for sharing.
@r3doctave6572 жыл бұрын
Hi there, just wanting to ask a few things: - How did you tackle maximizing your practice time in the past? Did you set yourself a scheduled time everyday? - During practice did you isolate sculpting body parts before putting them all together? - How has your workflow differed as you've improved? Did you start with poly-modeling and eventually start sculpting? Thank you!
@FlyCat12 жыл бұрын
- Not actually, I usually practice based on inspiration, inspiration often comes when I see the artworks of other artists, it motivates me to practice more. I don't set any schedule time for myself. - I usually make the head part first, then I sculpt the whole body part and putting them together. - In the past, I really like the poly-modelling, so I practice poly-modeling a lot. Then I think Sculpting is an important part of modeling, I often follow this workflow: Sculpting > retopology > high-detail sculpting > baking.
@r3doctave6572 жыл бұрын
@@FlyCat1 Thank you so much for the reply and info! I noticed that you also got a new tablet a while back, I believe a 16 inch Cintiq pro. Did you use a smaller Cintiq/lap tablet in the past and if so, did you find it more cumbersome due to the smaller screen space? I own a 13HD that feels good to work with, but I do feel limited compared to my un-installed 22" XP-PEN. Should I trade some comfort for a larger viewport? Thanks!! :)
@CarlosCarvajal2 жыл бұрын
Amazing, and complicated take like an inspiration, it's so huge/passionate work, congrats!
@mgrizante2 жыл бұрын
So amazing!! Great job again!!!
@midnightmediareview2 жыл бұрын
Impressed doesn't begin to describe this phenomenal piece!
@fehrleon56272 жыл бұрын
soft just keeps getting better
@cireeric2 жыл бұрын
Never disappoints. Great work FlyCat!!!
2 жыл бұрын
soone who does not get complex instructions like..At all, tNice tutorials was simple and clear for to understand. Thanks dude.
@CaballeroDeOtono Жыл бұрын
My god, you are awesome. You are all i wanted in YT to learn hahaha
@GamerWolvenna2 жыл бұрын
When you added the planet background image I was reminded of the Illusive Man from Mass Effect 2. Really high quality work as always.
@FlyCat12 жыл бұрын
Thank you!
@ozberger2 жыл бұрын
Nice I really enjoy cyberpunk art
@chiaraborsari64622 жыл бұрын
I am really impressed. No words to describe this incredible work! Amazing 😻
@sagehxx2 жыл бұрын
CDPR should make you a "FlyCat" NPC in CP2077 on this concept. Great work! Tons of intricate details in this one. Well done!
@ContinuedBread2 жыл бұрын
Wow. just wow. this looks amazing!
@SomsaiArts2 жыл бұрын
Very Impressive! Always a pleasure to see your work. Thank you for sharing.
@myk_3D2 жыл бұрын
I ain't stopping till I reach this level of skill..... Someday
@Guitartube252 жыл бұрын
Looking at this. Getting inspired to work on my first head sculpt. Being massively thrown back at how bad it looks. Spending almost an hour by now scrubbing back and forth your video trying to fix my sculpt based on your work. I really, really, REALLY want to be able to do work like that, god damn!
@shadowsketch9262 жыл бұрын
that is the reality if you jump in without a second thought, dw, it happens to nearly everyone! if i can give you a tip or two: 1, learn to observe what it is you want to recreate 2, keep reference materials at hand, they are lifelines for any artist 3, work from big to small: blockout>large details>small details/texturing
@akdtv49572 жыл бұрын
Ôi !! Giờ mới biết thầy . Quá đỉnh
@mattsymonds96522 жыл бұрын
Inspiring! I literally just downloaded blender and its great to see what is possible :)
@FirstnameLastname-vu3lo2 жыл бұрын
Amazing as always 😉😉
@amilkaracosta12152 жыл бұрын
Hermoso! me encanta! Saludos desde Venezuela
@FlyCat12 жыл бұрын
Hi Venezuela. Thanks so much!
@cliffy9872 жыл бұрын
You took "just git good" personally .
@mj27gang942 жыл бұрын
nice good job. how long time drawing?
@HelelQ2 жыл бұрын
Яка чудова робота!
@MC-tq2lm2 жыл бұрын
This is amazing! I'm a blender noob, could you tell me why you wrap your sculpt in connected vertices? It's around the 7.00 - 8.00 minute part. I've seen other sculpters cover their sculpt in a mesh of vertices. But why do they do that? What's the function of it? Thank you!
@bojordan642 жыл бұрын
I'll answer this one. It's called retopology, the more fine detail you add to a sculpt, the more polygons you need to represent that detail. For example if you get to the point of adding pore level detail, your poly count will be several millions. High poly meshes look incredible, but they bog down your computer more and more the higher you go, and have awful, unworkable topology for animation. If your count is too high, your mesh will deform in weird ways when you try to animate it, if you even can animate it without your computer exploding. A low poly mesh with proper topology and edge flow ensures that your mesh will deform properly and predictably without any weird stretching or pinching. If you don't plan on animating your character and only plan on rendering out an image you can sometimes get away without retopologizing. When you retopologize your sculpt you're creating a version of the mesh with a MUCH smaller poly count, only as much as you need to preserve the overall shape and ensure proper deformation. Depending on your needs retopology can actually get pretty complicated and tedious, most people hate it lol. Then you can project the detail of your high poly mesh on to the low poly mesh through a process called "baking" which will create a series of maps, images to be wrapped around your low poly mesh that make it look identical to the high poly. Each type of map has a slightly different purpose, but they all work together to replicate the detail onto a mesh that has good topology for animation. The map that blew my mind the most when I learned about it was the normal map. A "normal" is the direction in which the face of a polygon is pointing, and depending on that direction light will react differently. A normal map represents the direction of every single face of the millions of polygons in your high poly sculpt which then tells your computer which way the light should bounce off of the surface of your low poly mesh, giving the illusion of fine detail but without needing extremely high geometry to support that level of detail. Whoever first figured out how to code that piece of technical wizardry is an absolute here to the 3D world, it's magic. Concepts to look up: -Retopology and proper topology for animation -Baking mesh maps -The types of mesh maps and what they do Hope that helps!
@MC-tq2lm2 жыл бұрын
@@bojordan64 wow. Thank you greatly for that detailed explanation! The video was going so fast i didn't see the baking process. But this clears up a question I've had for a long time. I finally get why they do this now and why it's important. Thank you! :)
@MC-tq2lm2 жыл бұрын
@@bojordan64 Ah, I just thought of one more question - Do they deleted the sculpted, high-def mesh after they bake onto the retrotopology layer?
@bojordan642 жыл бұрын
@@MC-tq2lm they actually didn't bake the maps out, I just felt it was important to explain what's possible. They used a combination of hard surface modeling techniques and the multires modifier to sculpt some finer detail back into the final mesh. Deleting the high res mesh is kind of up to you, you don't need to, you can just hide it in the viewport. I wouldn't delete it until you know 100% that you'll never be using it again.
@MC-tq2lm2 жыл бұрын
I see. It's complicated and a lot of work. But it's also fascinating! Thank you again for elaborating! It's vast and so interesting..
@GuessWhosThere2 жыл бұрын
Is Zbrush still far ahead for 3D sculpting (I haven't used Zbrush for about a year)? Blender is impressive and more and more complete : hardsurface, 3D sculpt, rendering...
@bojordan642 жыл бұрын
Short answer: Yes it is. Long answer: Depends on your needs. If you need an extremely high level of detail Zbrush still absolutely dusts Blender in how smoothly it handles massive poly counts. There's some technical magic the Pixologic came up with behind the scenes that makes that possible even on potato computers. If you don't need super high poly counts, Blender performs just fine. I actually generally like sculpting in Blender more. It's a much simpler interface, better camera, better lighting, etc. And being able to flip between sculpt and edit mode can be a pretty powerful thing.
@GuessWhosThere2 жыл бұрын
@@bojordan64 Thx!
@paolomanalastas12632 жыл бұрын
is this some sort of sorcery? damn dude that's a lot of effort
@BarbaraFlow77 Жыл бұрын
Very cool brooo🔥
@Glambgu Жыл бұрын
i felt that light struggle😂
@tigerland2772 жыл бұрын
How long did it take to do this beauty in real time?
@justarandomdude.92852 жыл бұрын
Thx for sharing, this is dope!
@user-meta2 жыл бұрын
You killin' it! Perfect work! How long did it take you?
@rarebollywoodsongs3392 жыл бұрын
Amazingly ✔ can i do that without graphic tablet?
@marrylo8422 жыл бұрын
It is something only you do, when you have edited a hair strand you somehow copy and paste it on the mesh, it makes the work flow faster and easier, please can you tell me the shortcut.... Tried to find but couldn't... 🙏
@motekart11642 жыл бұрын
masterpiece😍
@Artistreviews012 жыл бұрын
Jezzus! How long have you been modeling, I've been going a Solid good 1 year and this blows my mind!
@bunnyonabunwithagunnicepun56892 жыл бұрын
Absolute POG
@yucelmeral19302 жыл бұрын
Eğitim videosu çeker misiniz ? Çok güzel çiziyorsunuz 😊
@jackgreen99172 жыл бұрын
what type of texture do you use at 11:51?
@simonra34352 жыл бұрын
Amazing work!
@Pudgle2 жыл бұрын
Another awesome one 😎!
@itangeorgievski98112 жыл бұрын
This is great, thank you!
@heroinviet2 жыл бұрын
đỉnh thực sự, bạn học như thế nào vậy
@alexzhu48672 жыл бұрын
Congrats!!! When did you first start investing
@ebpohmr2 жыл бұрын
Beautiful art!
@FlyCat12 жыл бұрын
Thank you!
@topgaming78842 жыл бұрын
OP bro
@just1it1moko2 жыл бұрын
OP?
@artistaeps2 жыл бұрын
did you work with mouse or pen? + u r my goal I hope to be like you BIG LOVE WISH YOU THE BEST💙💙💙
@piyushassudani2 жыл бұрын
That was really good next time set the fps to 29.95 so that it looks smooth
@luiztrindade Жыл бұрын
You art is incredible. How long have you been working with 3d sculpting and modeling?
@jack2xii2 жыл бұрын
GG finally something that works
@indriyanipuspita35752 жыл бұрын
Thank you, can I add my own voice and change it a bit?
@robgonzalezl.84362 жыл бұрын
Admiro mucho tu trabajo!!
@alexandder142 жыл бұрын
kyaaaa!!! sos lo maximo.
@Sora-o2 жыл бұрын
do you think this sort of style is possible to do with only a mouse?
@VargusDread2 жыл бұрын
I love your videos, you got me into 3d :)
@super-six-four Жыл бұрын
awesome!
@vulture58792 жыл бұрын
Amazing ❤
@trevorbarney17962 жыл бұрын
didnt understand anything i just watched. but looks great :)
@skillbox87442 жыл бұрын
WOW!!!!!!! WOW!!!!!! AWESOME!
@Ocelock2 жыл бұрын
So beautifull!! Can you teach me ? haha Keep it up!
@philogix-pbrpainter2 жыл бұрын
great job!
@VeterAnglichanin2 жыл бұрын
Awesome work
@FlyCat12 жыл бұрын
Thank you!
@gregorygougeon422 жыл бұрын
Magnifique 😱😱😱
@gsqwirell44792 жыл бұрын
Incredible work ! Little tips : you can generate procedurally sci-fi textures with JSplacement. It could have make you gain a little time at the end
@mixstuff3d2 жыл бұрын
Bro, It means that you can model my dream girl too. That`s cool.
@FlyCat12 жыл бұрын
Thank you!
@humankibo15602 жыл бұрын
😂😂 try me! 💅
@ИлонМаск-р9у2 жыл бұрын
please tell me is such a low poly model possible? about 1000 polygons?how to Color low poly? when there are few polygons, color attribute is no longer suitable
@макс_неветов2 жыл бұрын
Could you please tell me where and/or how did you study modeling?
@RDD87z2 жыл бұрын
I LOVE YOUR WORK!!!.. i would love to know... what are your computer specs?
@michaelli70002 жыл бұрын
This is really amazing, do you have a twitter or twitch account that I can also follow?🤔😃👍
@HaciOsmanKoyudemir012 жыл бұрын
Muhteşem ötesi güzel ^^
@FlyCat12 жыл бұрын
Thank you!
@shemarwhit89772 жыл бұрын
How was the hair animated? Was it manually done or was there a physics use of some kind?
@nicolecarpio7762 Жыл бұрын
hi can we use this clip for school purposes?
@richeskokoti1235 Жыл бұрын
You should try Zbrush. With your level you would be a Zbrush beast😤. Plus could save you more time so you release these videos faster. Just suggesting.
@Felgnox2 жыл бұрын
*Excelente 🔥🔥👀👀*
@manday30582 жыл бұрын
how much time did it take you to make it?
@pyronus2 жыл бұрын
I need these as a non timelapsed , tutorial on skillshare or something.
@proton73092 жыл бұрын
How much time consumed to do this?
@tunameydan2 жыл бұрын
You are not a human, how many hours this render get
@cybershellrev70832 жыл бұрын
This makes me want a new Ghost in the Shell game.
@Obliviouse272 жыл бұрын
what is the background music when the girls shows up?
@justineroanpacia74362 жыл бұрын
When i do the gms tNice tutorialng and press play its just tNice tutorials robot static
@vipul35712 жыл бұрын
You use graphics tab?
@Thedarkness999 Жыл бұрын
Vvvvverrrrrryyyyyyy nnnniiiiccccceeeeee
@devarena91302 жыл бұрын
Can we see this as a course on gumroad or patrion?
@scrollstppersproduction5772 жыл бұрын
can't see my browser nu...please help
@inkwyvern51712 жыл бұрын
Hey, could you tell me the name of the music piece in the intro? I'd love to write to that
@shwemoethalshwemoethal63802 жыл бұрын
That's really amazing. New subscriber here.I would like to know how long does it takes to be a expert like you sir.