Burnout 1 - A Lap of Interstate from Overhead

  Рет қаралды 845

OmniGlitcher

OmniGlitcher

Күн бұрын

This video was made using the Gamecube/Wii emulator "Dolphin" running the Gamecube version of Burnout 1 at 5K resolution, but recorded at 1440p. They utilise the Free Look functionality of the emulator, found under "Options" then "Free Look Settings", which works independent of game.
If you have any questions, about the video's content, about the freecam itself, or anything else, please don't hesitate to ask.

Пікірлер: 13
@Baschemon
@Baschemon Жыл бұрын
Boy this track, of all the tracks in the game, it's my most favorite. Especially the Rush Hour race against the Tow Truck. Really adore how much detail they put into various sections (Such as Traffic driving on overpasses you can't see atop by default.)
@OmniGlitcher
@OmniGlitcher Жыл бұрын
This track is probably my favourite from the game too! There's definitely some cool details to it, I think the diner is my favourite bit personally.
@Baschemon
@Baschemon Жыл бұрын
@@OmniGlitcher Ah I loved driving by that Diner, It's a fantastic detail to make you feel immersed on driving on a long stretch of Interstate. :D
@JimmyNGX
@JimmyNGX Жыл бұрын
The soundtrack is what hits the most for this first game.
@NoBillsOfCrashDamage
@NoBillsOfCrashDamage Жыл бұрын
Even if the tracks from the first game are quite simple, there's still some fun out-of-bounds stuff to see. If I remember correctly, the stretch of road before the tunnels, which extends below the surface, has a tree at the very end.
@OmniGlitcher
@OmniGlitcher Жыл бұрын
Yeah the road that goes left at 2:02 has a tree on it, I was kinda hoping it would be caught in the video but alas, it did not! There's also the road sign inside the stadium at 2:28.
@NoBillsOfCrashDamage
@NoBillsOfCrashDamage Жыл бұрын
​@@OmniGlitcher Oh I didn't realise about the sign o_o I wonder if that was supposed to be part of the depth illusion in the preceding chunk.
@OmniGlitcher
@OmniGlitcher Жыл бұрын
@@NoBillsOfCrashDamage Possibly, either that or that was the original direction of the track, or it's some kind of auto-placement shenanigans (which the tree probably is).
@NoBillsOfCrashDamage
@NoBillsOfCrashDamage Жыл бұрын
​@@OmniGlitcher Either theory seems equally likely. We don't have any details about early layouts, after all.
@DogeyboyThePieChow
@DogeyboyThePieChow Жыл бұрын
I always love seeing what's out of bounds.
@KevinAbillGaming
@KevinAbillGaming 6 ай бұрын
Still waiting for other Burnout 1 tracks with overhead cam.
@OmniGlitcher
@OmniGlitcher 6 ай бұрын
Honestly, I thought no-one would be interested. There's not much to see. I may give a few more tracks a shot though!
@Atomic_Lion
@Atomic_Lion Жыл бұрын
Nice Videos I like this debugs showcase can you see how its work the ai in debug mode?
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