love hearning your voice! Thank you for posting! Hope to see more interesting and not boring tutorials!
@bubblepins5 жыл бұрын
Yeah this one was more on the boring side, sorry. I needed a few videos explaining some of the core concepts in preparation for an ocean collision tutorial but it requires knowledge about ocean and flip combined together. There should be one more FLIP video coming up and then the next one after that I can explain ocean collision which uses the previous videos for core concepts.
@dannyshucksill76874 жыл бұрын
This is soooo helpful I'm glad I found your video, thank you so much!!
@bubblepins4 жыл бұрын
I'm glad you like it!
@MONEYVAL93 жыл бұрын
I really like your video, this give us more power than over the top tutorials, we can be more creative knowing about the tool rather than a specific effect .
@bubblepins3 жыл бұрын
Awesome! Thanks, it makes me feel great knowing people appreciate the basic foundation rather than specific effect!
@douaaal-mgoter52603 жыл бұрын
it is very helpful and well explained.. thanks alot
@bubblepins3 жыл бұрын
Thanks for watching!!
@sargstacker55795 жыл бұрын
Thank you so much for making this! Really helped me.
@allmedia3202 жыл бұрын
need more deep dive videos into particular nodes which are used often in Houdini please
@bubblepins2 жыл бұрын
Most of my videos are covered with deep explanations! Check out some of the latest Pop Up Live Stream videos on Vellum: kzbin.info/aero/PLqovuMX-teVPdqtRpfznUk-mdwFlOJROf
@nathanieI4 жыл бұрын
Thanks for the help
@notskinner23045 жыл бұрын
Thanku so much it helped me a lot :)
@talk2zafer2 жыл бұрын
hi, on Houdini 19.5, Min Wavelength parameter in Amplitude of Ocean Spectrum does not function, changes nothing when the slider is dragged. is it a sort of bug or mine is so??
@pontosinterligados4 ай бұрын
Thanks! is there any way to affect attributes by a mask? say, the same as using to mute the effect, but instead, to change amplitude or wind, depth...(or propagate on the spectrum, values of properties embedded on the scatter points used to source it)
@bubblepins4 ай бұрын
You can try inverting the mask, sorry if I'm misunderstanding the question correctly. Hope that helps!
@pontosinterligados4 ай бұрын
@@bubblepinshey thanks for the response! I’m rotating the angle of scattered points to face the direction of a landscape, so to achieve this I just had to open the spectrum node e set “orientation” node to “add”, instead of default “set’.
@bubblepins4 ай бұрын
@@pontosinterligados Nice trick! I didn't know about that!
@psychedlicavfx66465 жыл бұрын
OMG! this is such an AWESOME explainer video. You're like a Duncan Brinsmead and Dr. Jerry Tessendorf combined with (a smarter version of) Ellen Page! Thank you so much! P.S: I also do some VFX work on my channel but its nowhere near as good as your work. P.P.S: Do you have a corsair AIO cooler in your system?
@bubblepins5 жыл бұрын
You're too kind!!!
@microcam63753 жыл бұрын
Is there a way to output this mask from Houdini as a texture?
@bubblepins3 жыл бұрын
The mask from the Ocean Spectrum node? I'm not sure. But I know you can output the Ocean displacement as animated textures. So you could theoretically output one set of Ocean displacement WITH the Noise Mask on and do another Ocean displacement WITHOUT the Noise. Then you could subtract the two images, that should give you the mask. Hope that helps!
@microcam63753 жыл бұрын
@@bubblepins Thanks Bubble Pins. I will give it a try!
@samcare77533 жыл бұрын
@@microcam6375 sidefx have a more in depth tutorial on their website and youtube channel which goes over exporting the mask. thanks @bubble pins I feel like your videos are always the best videos to watch as the first video on a new subject. I also really appreciate how you don't rely on shelf tools, cause all that auto dopnet stuff can get really messy at the obj level. thanks!
It should work out of the box, because the Ocean displaces the actual geometry like a vertex animation. It would render out like any other geometry. You can throw on a transparent material on the Ocean floor and then remember to use lighting with high contrast. Hope that helps!
@kyozhan71723 жыл бұрын
@@bubblepins so you never use the spectrum mask for rendering?there are spectrum and spectrum mask need to loaded in materail setup for rendering
@bubblepins3 жыл бұрын
@@kyozhan7172 If I remember correctly the spectrum mask is for things like making the ocean a little more calm like to negate the waves in the area where the mask is OR if you wanted to increase the ocean wave noise in the area where the mask is located. It's to manipulate the Ocean waves with more control. Hope that helps!
@kyozhan71723 жыл бұрын
@@bubblepins ya,that's it.I know how to set up the specctrum mask,but don't know how to render it out.
@bubblepins3 жыл бұрын
@@kyozhan7172 You don't really render the mask, but you render the Ocean grid. After you put down the Ocean Evaluate node, it displaces the grid geometry and you can render the grid geometry like any other regular geometry. Hope that helps!
@Rockerhuni5 жыл бұрын
cool!
@xcombxcomb67815 жыл бұрын
Oh, sorry i didnt mean to say that, on the contrary, it isnt compare to what i have heard before.