In that first story, I'm guessing that Uncle was used to playing pre-made modules, where there is (sort of) a "script", and it is possible to "peek ahead". Which still doesn't make it a good idea, of course.
@kevinchong5424 Жыл бұрын
The uncle just wanted to cheat
@shadiafifi54 Жыл бұрын
Okay, that makes a lot of sense.
@unluckyone1655 Жыл бұрын
That was my thought process as well. Uncle was used to playing modules and being able to read ahead on them
@paulman34340 Жыл бұрын
@@unluckyone1655 Yep "Meta-Gaming" in it's WORST form! (I'm not a fan of it IF it's done like this! Meta-gaming is a fact of life for even the most MODEL player, but they don't use it to "Cheat at D&D" like the worst users of it do)
@vexxama Жыл бұрын
Yeah I remember there was one player in a horror story who blamed hacking the OP to look at their notes on anxiety, saying they needed to know all surprises and options. The OP said that while they did roll well and make decisive decisions, they didn’t make it obvious so it went on for a while
@unluckyone1655 Жыл бұрын
Probably the only "script" I can think of for any DnD campaign, would be a module, and even then things could be changed in it. Uncle was definitely looking to try to read ahead up and anticipate everthing and likely spoil the fun for everyone else. My RIFTS GM also ran games without notes, or a screen, everything was played while sitting on foldable chairs around the barracks room. No maps, no figurines, just rolling dice and talking about what happened and what we did lol
@Akiku2 Жыл бұрын
“This campaign so far sounds like my brain when I forget to take my adhd medication and have too much caffeine.” I can relate.
@fugitiveunknown7806 Жыл бұрын
The whole "roll till it opens" reminded me of one of 4e's better ideas: skill challenges. PC's had two possible outcomes (success and failure) and the PC's had to get a certain number of successes before failures to succeed. Either way, you failed forward, but the encounter/rewards you faced would be different based on the result. It was pretty neat.
@alarkhar Жыл бұрын
Don't worry, Doge. In the mirror dimension, your migraine just cleared. "That's not how the mirror dimension works!" Shut up, you. Jokes aside, I found the idea of a bizarro dimension MUCH funnier than the crap the last DM pulled... "Me am paladin! Me break laws and bring evil! Want necromanshur friend help bury bodies?" "No thank! Me am angry bizarro paladin ask! Bizarro paladin am worst friend!"
@OxyMauron Жыл бұрын
I once ran a campaign where everyone started in prison. The government was corrupt, so they had full control over what they were charged with, if they did it, and if it was actually wrong. It also didn't require people randomly teleporting in front of guards who can't tell if their leader is dead.
@ThatGuyNikolas Жыл бұрын
But did you have, "THE MIRROR DIMENTION"?
@OxyMauron Жыл бұрын
@@ThatGuyNikolas Happily yes, by which I mean sadly no, because everything is reversed in tHe MiRrOr DiMeNsIoN.
@fred_derf Жыл бұрын
In the mirror dimension the Players are the DM and the DM is the player. In the mirror dimension Dragons inhale fire. In the mirror dimension _Sphere's of Annihilation_ just randomly spit out objects and creatures. In the mirror dimension the only thing you can wish for are more wishes.
@MarquisLeary34 Жыл бұрын
The closest thing to a "script" I've ever done for any campaign is "This is what happens if the players do nothing".
@ChaosCounseling Жыл бұрын
First story makes me think of the stories about people who say they can’t enjoy the game if they don’t know everything that’s going to happen. If you can’t enjoy the game not knowing everything tabletop isn’t for you
@rdmrdm2659 Жыл бұрын
To me it’s sorta like people I know that watch a movie and are looking up what happens for the rest of it while watching. Just… why?
@fred_derf Жыл бұрын
Reminds me of people who read the last page of a who-dun-it novel first.
@vortega472 Жыл бұрын
Oh sweet little Lucky, singing the song of his people - it sounds like: Hey lazy you forgot to make my bed this morning! Get in here after you feed me treats! Speaking of treats, was the DM in the last story taking Scooby Snacks? The kind with Mexican agriculture, if you know what I mean.
@Michael-fd1gx Жыл бұрын
The third story, when the DM gives the players bull droppings the players give the DM bull droppings in return.
@Spikex99 Жыл бұрын
I admit as a player, I’ve never even considered just sitting at a lock and rolling it till it was open. It always just felt like if I failed to open it once then that’s it the lock is too good for my character. Now that I’ve heard that story though I wonder if I might not have been going to the other extreme.
@zacharysieg2305 Жыл бұрын
Same here, I interpret failing a check as “No matter how good your character is at The Task(tm), this particular situation is beyond their ability.”
@mdpenny42 Жыл бұрын
FWIW, back in the AD&D era, a Rogue (Thief) character would get one go at opening a lock - and, if unsuccessful, wouldn't be able to try that lock again until they'd next levelled up
@braedenmclean5304 Жыл бұрын
It really depends on your DM. Because If you can just roll until it’s unlocked then why even roll in the first place?
@FireTrafficCone Жыл бұрын
At my tables, we use a system known as Let It Ride. If the character most capable at accomplishing a task fails that said task, then no one else is able to attempt it until the situation changes. This prevents the entire table from attempting the same thing in hopes of a 20 and instigates creative problem solving. Also helps with group co-operation. For example, if the rogue fails to lockpick a door; the barbarian will have no way of doing it, no matter their roll. If the barbarian says that they want to try to rip the door off of its hinges, they can since it has changed the situation. But if they fail, the other party members will have to try something else. Such as the wizard using their familiar owl to find a potential different route in, such as a window that was left open. Personally, this lets each player have chances of doing something only they are capable of. If the group knows they only get the one roll, then spotlight hogs will pretty quickly stop butting into situations they will not be very helpful in. Mix this with another rule I employ, which is only having players roll when something interesting and fun can happen if they fail, you'll have some very memorable events happen.
@AndrewBrownK Жыл бұрын
skyrim save scum moment
@shadiafifi54 Жыл бұрын
I got the feeling the Uncle in the first story isn't just a manchild, but mentally a child too, so he really is a child in a man's body. The mother was just trying to help her poor brother in her opinion, not entirely sure what was going on. The last story's GM was not only a bad DM (in the sense of trying to screw over a player for funsies), but also incompetent (since he clearly didn't know what he was doing or where he was going with the plot). Good thing he got replaced. And always keep the kitties onscreen for us, good Doge!
@Schweighsr Жыл бұрын
Although they are the DM's uncle, they might be physically younger than the DM if the Mom is the eldest and the Uncle is the youngest.
@iank472 Жыл бұрын
Another good way to deal with repeated lockpicking attempts is the random chance (or scripted arrival) of area appropriate enemies. Spend too long farting about in one spot and prepare for trouble! Oh and the uncle in the first game straight up self reported himself as a cheater who used to read ahead in premade modules in older editions.
@johngleeman8347 Жыл бұрын
I think your suggestion is the best way. Arbitrarily making the pick DC increase is silly, barring further attempts is silly, and having the lockpicks break after a couple of attemps is also silly.
@fred_derf Жыл бұрын
In reality, if you know what you're doing, picking a lock is only a matter of time. After the first attempt fails (and sets off the trap if there is one), then just take 20 -- if you still can't pick it... well, that's what fighters with high strength scores are for.
@eleutherioschthonios2063 Жыл бұрын
Glad we started off getting blessed by Lucky! I've read/listened to that last story a few times now and I still just don't have any idea WTF is going on there.
@Gapeagle Жыл бұрын
That last DM must be one of those guys that COULD accept a Honda Accord driving into battle alongside the Rohirrim at the Pelennor Fields.
@tylercoddington1990 Жыл бұрын
Just wanted to say, thanks for posting a video on my birthday. Keep up the good work Mr.Doge.
@tienshinhan4164 Жыл бұрын
Happy Birthday! 🎉🎉🎉
@inevitabley Жыл бұрын
Happy birthday :D
@wolfherojohnson2766 Жыл бұрын
Happy Birthday 🎂🎊🎁🎉🎈
@ethankaryadi37 Жыл бұрын
Happy BDay
@sn0wb00ts Жыл бұрын
Hbd man, which one were you?
@AmaryInkawult Жыл бұрын
Why the fuck did the DM include everyone else in on their acid trip?
@williek08472 Жыл бұрын
DnD is definitely not something you can just "have a script for". It is, as the OP of first story said, completely improvised on the spot because anything can happen. You can introduce the BBEG for your entire campaign in a session, only for someone to roll high and unceremoniously dispatch them in the first battle you have. Best you can do is notes on where to take things, as long as you don't get too railroady.
@hasseo195 Жыл бұрын
But, arent the offical advantures more or less a Script? Except the dialoge
@Saber9933 Жыл бұрын
You bring the plot, players write the story.
@DrawciaGleam02 Жыл бұрын
"only for someone to roll high and unceremoniously dispatch them in the first battle you have" Ah, yes. Plot derailment.
@paulman34340 Жыл бұрын
@@Saber9933 Yep, DM and Players are usually expected and allowed to make changes as long as they don't go insane with it to make it more enjoyable for all! All it is, is a "Template" for you to work the rest on yourself! You can stick to the script, but where's the fun in that! (There's a balance to be kept in place that one NEEDS to keep into mind, as sticking to it COMPLETELY can have the negative effect of things being "Safe and Predictable!" Go to far off the rails and you lose the plot and are just doing RANDOM shit! I mean lets use Fire Emblem as an example! Yeah playing through a FE is going through the same thing! But with how Growth Rates work in being random! The game is NOT completly the same! One run can go "Curbstomping easy" while another could be "difficult" because the RNG wasn't in completely in your favor! Hell this is where Roguelikes/Roguelites get their fame from as no one playthrough is the same! Story might be, but going through it! "completely different" each time! I think a better game series to use for this is the SaGa games made by SquareEnix which take the MOST from D&D, "Romancing SaGa 1" or specifically "It's PS2 Remake" which is the closet you'll get to a JRPG playing around with "D&D" rules!)
@mrosskne Жыл бұрын
That's when you spend Adversity to allow your villain to escape.
@AuntLoopy123 Жыл бұрын
Those trapped chest players should meet my niece's party. She prepared a treasure room with THREE, count them, THREE treasure chests. The PCs open one, grab the loot, look at the other two chests, and say, "Naw," and WALK AWAY. No time constraints. No traps. No monsters incoming. NOTHING to make them HAVE to leave the loot behind. They don't even track encumbrance in her game. They simply decided "One treasure chest is enough for us. Off we go!" It boggles my mind, but so does the obsession with FULL CLEAR, when you're in danger, and you already know the loot won't be that great, anyway. Besides, if the loot is fantastic, and the GM wants you to have fantastic loot, they'll just place the fantastic loot in some other place you'll be visiting soon, instead. Right? Same as they would for vital clues in a mystery.
@DanaOtken Жыл бұрын
I'm of the opinion that most of the time picking a lock should not be a tense situation to begin with, and when it is it shouldn't be due to the lock. People make locks to be easy for them to open while signaling that something is private; somebody who actually is trying to keep people out isn't going to be deeply invested in locks to begin with, and there is a reason why heavily trapped areas are typically not the residence of anything living. I understand the idea of trying to make the lock a dynamic and tense challenge, but that's video game logic which just doesn't translate well into actual videogames because it's hard to make the lock picking deep and interesting. My own probable perspective would be that I wouldn't want to go into a tomb under a lake of acid to begin with if I wasn't already absolutely prepared to break out through the ceiling and escape through the lake, and if I did go in my expectation would be to return empty-handed, with ruined equipment and clothing, running a serious monetary loss for this expedition... but alive and reasonably certain anything in that tomb was now damaged beyond easy repair. This is the sort of job that has to get done but isn't the sort of job that pays. ...Which also means I'd also need to be figuring out a way to get back there because I've been told there's quite possibly undestroyed loot in that acid-filled room and somebody's got to do something about it. [Appended] Speaking as the person who once gave somebody I'd just met very bad vibes which they chose to ignore for the moment... it's not good on the other side either. While it might not signify an objectively bad thing, there is definitely a problem that's going to turn up sooner or later, and you may as well either walk away or try to find out what it is at once.
@mrosskne Жыл бұрын
I just have the player pick a lock in real life. If they can do it in under five minutes, their character succeeds.
@cgathunder2 Жыл бұрын
Riding in a prison convoy for a crime you didn't commit... You wake up and make eye contact with the man seated across from you. A rugged man, he begins to speak in a deep resonating voice... "Oh, you're finally awake..."
@dariusshabaiash3861 Жыл бұрын
I think I no longer agree with the take of "we are friends out of game,, so I should put up with them more than a other players"".. if you can"t be decent while playing make believe,, why am I your friend??
@kylemendoza8860 Жыл бұрын
That last story sounds like what you get . When you pick a DM on shrooms.
@Sanodi21 Жыл бұрын
That last story if the equivalent of putting a Tesla on auto pilot. You don't know where you're going but you know you're in for a bad time. But it's so dickish of the DM to go so out of his way like that though.
@thephantomspectator407 Жыл бұрын
"Let's go kill us a dragon"?! Irrilith, is that you?!
@rustedone2807 Жыл бұрын
Fail a lockpick check twice?, the pick jams in the lock, rendering it unpickable until they take 15-minutes to clear it. That amount of time comes with consequences… wandering mobs, making noise enough to announce your presence to nearby baddies, etc..
@mrosskne Жыл бұрын
I only put optional rewards behind boring obstacles like locked doors. If someone is actually actively trying to prevent you from reaching a location, you're going to meet a hell of a lot more resistance than a fucking door.
@AtelierGod Жыл бұрын
Being overencumbered is only a problem as long as you don’t know the Whirlwind sprint shout.
@fred_derf Жыл бұрын
The last story sounds like a DM who doesn't know what they're doing and is just throwing out stuff they think sounds cool.
@broke_af_games9661 Жыл бұрын
The script the guy was referencing was likely the adventure module. Modules were just 8.5x11 booklets, less than 100 numbered pages
@broke_af_games9661 Жыл бұрын
Ha! I should read comments before writing lol
@marybdrake1472 Жыл бұрын
I've heard that third story once before, and it mystifies me that the DM was so unable to run the stupid game.
@mostlyharmfulll2103 Жыл бұрын
The last story was straight-up bullying done by a power-tripping DM. The parts that made no sense were probably pointless on purpose just to mess with the players.
@fred_derf Жыл бұрын
Ah I've figured it out, the characters (unknowingly) ate some magic mushrooms laced with LSD and Mescaline. Or the DM did, I'm not sure.
@damienhailey118 Жыл бұрын
Re: Lockpicking -- Realistically, locks are rather hard to break, especially since picking them is a matter of finesse, not strength. Also, from recent experience, Locks can break *Open*, not just closed. Rather than just break the lock, it's more likely the TOOLS break first.
@7thsealord888 Жыл бұрын
1. Scripting, or the lack thereof, is very much a Referee style thing. I've known Referees who work everything out in advance, in detail. I also know Referees who improvise pretty much everything. Many are somewhere in between, such as me - perhaps a very general 'road map' of how / where things will (hopefully) go, but nothing in detail. But any competent Referee knows that no script survives contact with the Player-Characters. Having to improvise at short notice will always be a possibility. But dropping small hints to Players, in terms of where things might go isn't the worst idea. Knowing that, for example, 'Swim' might be a more useful skill than, say, 'Court Etiquette' in future sessions can only help the game. 2. As a Referee, I would say that, sometimes, Players will not necessarily get EVERYTHING they want. In this particular case, I'd suggest POSSIBLY making a return trip at some stage to finish the job. IF they really want to, that is - and are they absolutely sure that the payoff will be worth the extra trouble? Oh, and suck it up, people, because sometimes stuff just happens. On lockpicking, I'd usually allow multiple tries if the PCs have the time, the tools and there are no negative consequences for failure. However, if there is an especially bad roll, then the lock is jammed or damaged, and no further lockpick attempts are possible. 3. I'm thinking this Referee needed to check his medication.
@bakeasnake4555 Жыл бұрын
The last one sounds like playing AI dungeon.
@gazblackheart4596 Жыл бұрын
The "script" he probably meant was a module, which many people dont use.
@valortuka Жыл бұрын
For me, depending on the lock, the Dc for lock picking increases by 2, 4, 8 and so on with each failure. Two PC's, trained in thieves tools, can assist each other so one gets advantage, but the DC will increase for both on a failure and since they assisted, it will be 4, 8, 16, etc. Or one can try at the base DC then the other can try at the base DC.
@asherael Жыл бұрын
most locks CAN be picked essentially forever, I'd probably increase the DC on followup attempts or throw a distraction at them to manage repeated pick attempts
@TheMightyBattleSquid Жыл бұрын
8:19 I get what you're saying and I mostly agree. However, I want to add that, if you DO really want another method, you could have monsters show up or something. Make things time sensitive in this one instance. If time is the only way to "punish" bad rolls, then you can totally make use of that! Though it obviously wouldn't work with this group who is so obviously impossible to please, since the OP said the players gave the acid trap as an EXAMPLE of what they wanted only to throw a fit. On a side note, that last part is also why I don't think this is a "video game mentality" issue. If someone similarly picked out a video game specifically because they claimed to enjoy the way it punishes players... only to get into a screaming match with other players when it happens then that's not the games twisting their mindset. That's fully on the individual.
@zixserro1 Жыл бұрын
First Story: If the uncle was so bad at figuring out how to play his own character that he'd try to prepare lines and dialogue from a script he thought the DM had, then maybe he should try playing a character he'd find easier to play. Though a lot of people's comments say that he was probably thinking of it like a pre-made module, and more than likely wanted to cheat and metagame than anything, which is a bad thing to do to a first-time young DM.
@raymondharnack4160 Жыл бұрын
While I 100% agree with the lock breaking an alternative would be sending in progressively nastier monsters as the players stay idle in a single spot.
@happybatty5142 Жыл бұрын
if the rogue fails to unlock something that's when the barbarian can use their "lockpick" 😹 at least that's how it goes in one of the games I'm in
@jacksparrowismydaddy Жыл бұрын
oh good I made my wisdom save
@h0ly208 Жыл бұрын
For picking locks I think I would rule 3 failed attempts or one critical fail would break the lock. Honestly though, I just had a stroke of genius. Say the party enters a room with a chest locked with a padlock and the rogue or whomever has thieves tools goes straight to unlocking the chest after checking out the room, but without checking out the chest. Ideally they would roll a nat 1, and I would say, "the tumbler cracks and breaks, rotating freely and dropping loose from the lock." After the player's initial look of shock from succeeding on a critical fail, if they went straight for the chest I'm sure they'd continue to do so. It's at this point that I would be too nice to not say anything, "are you sure you want to open the chest without checking it out?" The DC for that will be a 5. And after they succeed on the inspection, I'll just say, "it's breathing, but still locked... Barely."
@seto_kaiba_ Жыл бұрын
Saying the Uncle has the maturity of a teenager seems to be a bit of an understatement. lol.
@DisneyChar Жыл бұрын
Mutant year zero, specifically calls out skill checks and says every party member gets 1 chance, then the option is gone. Watching big bang theory recently, one of their dnd games penny wants to roll to attack but the guys correct her that the dm does the rolling, i call it dude bro dnd, where the game is basically choose your adventure and the dm does literally everything, players just choose an action.
@fred_derf Жыл бұрын
Was Sheldon the DM?
@_maliciousIntent Жыл бұрын
a DM drinking whiskey during a session is kind of a red flag tbh
@marclytle644 Жыл бұрын
All locks should only take 5 seconds to open. Who are they Lockpickinglawyer?
@ArcmageZaln Жыл бұрын
are the kittens going to get class levels now? I HIGHTLY SUPPORT THIS IDEA!!!
@DnDDoge Жыл бұрын
Lucky is definitely a bard
@TheMightyBattleSquid Жыл бұрын
4:19 modules
@katiecat9353 Жыл бұрын
19:07 - But cats and dogs do get along, this channel is run by a doge with cats
@deepseastonecore3017 Жыл бұрын
Is Sackboy from LittleBigPlanet a Golem or a contract?
@TigerW0lf Жыл бұрын
All golems are constructs, but not all constructs are golems
@StateBlaze1989 Жыл бұрын
I mean, a golem is a construct, so... yes?
@nolabratteig988 Жыл бұрын
As a player if I can't pick the lock the first time that means it's unpickable and my character will move on.
@AuntLoopy123 Жыл бұрын
Uncle wants to read the module. Here's the thing about modules: PCs mess them up ALL THE TIME. They are not a script. They are very basic guidelines, to get you from point A to point Z, eventually, with oodles of stops along the way. Point B.3, point C.f, and etc. There is no script. And even if there were, if ONLY ONE PLAYER HAS IT, then that means everyone else is NOT USING THE SCRIPT, so it will all go to hell, anyway. Uncle doesn't have the mental age of a teen. He has the mental age of a toddler, who has not yet learned how "playing pretend" works.
@thephantomspectator407 Жыл бұрын
"And, frankly, to go crying to a DMs MOM about something so ridiculous is something I would expect a first-grader to do! So guess what, Unc? You don't like how I run my game? Congrats! You're kicked from it!🖕🖕"
@asherael Жыл бұрын
14:30 holy shit, what?!
@seto_kaiba_ Жыл бұрын
Side not: I am REALLY glad to see people play Zelda campaigns
@Gormfeld Жыл бұрын
I'm inclined to agree that there should be some sort of penalty for repeatedly failing to pick a lock, otherwise, what's the point in even having things be locked if the players can just infinitely try it until it opens? Even most videogames have a system like this, ie: limited lockpicks or taking damage from failing to disable a trap. That being said, you can always reload your save....
@fred_derf Жыл бұрын
+Gormfeld, writes _"[...] what's the point in even having things be locked if the players can just infinitely try it until it opens?"_ A player (if they have the time) can always take-20 to open the lock. The point of locks (in the game) is to slow the party down, particularly if the initiative system is active. Taking 20 takes 2 minutes, 2 minutes that a passing NPC can stumble across the PCs and sound the alarm.
@hikaru9624 Жыл бұрын
Ngl I'd love an official Zelda DnD game but knowing Nintendo that isn't likely. Asking to see the script for a campaign doesn't feel right. That's like reading the end of a book to see if there is a happy ending or not. If other players don't know or can't know what might happen then why should the uncle be privy to such potential knowledge? Not to mention just because that's how it was done when you were little doesn't mean the DM manages the game the same way.
@seto_kaiba_ Жыл бұрын
There are some pretty good modules and creatures online for Zelda. It may as well be official.
@fred_derf Жыл бұрын
How can one god, strip another god's paladin of his powers?
@gabrielaubry1334 Жыл бұрын
OP's Uncle is basically a cheating metagamer.
@naomiwhite5760 Жыл бұрын
Is it me or does the last story's campaign sound AI-Generated?
@alarkhar Жыл бұрын
...or vodka generated.
@stephenadams8712 Жыл бұрын
Ai generated would have made better sense
@jayteepodcast Жыл бұрын
I feel sorry for the uncle, he sound special
@jessl1934 Жыл бұрын
If you're gonna imply the R-slur, just say it instead of couching it in faux progressive terms and pretending like you're better than using the word. *Edit* ohhh lol there it is. You subscribe to a convicted human traff cker. You're one class act!
@lonespartan2272 Жыл бұрын
We can meet our alternate selves in the mirror world were we are evil instead of good Dm: *but thats not how the mirror world works* Has this guy not watched tos star trek?? I could hardly follow along to that last story and it sounded like this dm had it out on op because he was playing a paladin.
@StormFreeze Жыл бұрын
Imagine though. You're meeting your mirror selves and they're kinder, more helpful, etc. You then realize you're the evil version.
@fred_derf11 ай бұрын
If you try to pick a lock and fail, the trap goes off. if it's not trapped (or you survive the trap) you can Take-20 (two minutes), if you can't open it with a 20, you can't open it. Sometimes you can pick a lock quickly, sometimes it takes several minutes -- depending on how tricky it is and how good you are at picking locks... To say something like "if you can't pick it in 12 seconds the lock breaks" is unrealistic.
@BlackRainRising Жыл бұрын
hilariously I keep my notes in spiral notebooks... but they are all black and I have like 10 of them and they aren't labeled. so even if my players wanted to peek, I have time to catch them looking because they'd have to find which one corresponded to the game I'm running, lol. That uncle though seems kind of like a dolt, thinking of the "mental age of a teenager" he probably wanted a video game style clarity play where you get waypoints and markers for what you want... welcome to D&D mother fucker, roll for initiative! lololol
@ganmerlad Жыл бұрын
In the first story, it sounds like the uncle might have an intellectual disability and simply didn't understand how the game actually works. The OP did start out by saying the uncle has the mental age of a teenager. If the uncle had played before and the other group gave him 'a script', he well might have been used by them as a kind of party NPC -- so the uncle ended up believing that's how it was supposed to be in every game. Complaining to the mother could be part of how the uncle deals with things he wants 'fixed', not being psychologically able to do it himself. The way the OP described the uncle's actions, he doesn't sound 'normal'.
@thehowlinggamer5784 Жыл бұрын
The guy sounds like he was from that story I heard a long time ago of someone who actually tried rping in what he assumed was a rp campaign, (which, what d&d campaign isn't?) And basically got told to stfu and to 'rp when you ate told to rp' and then when told to rp, does, but then when 'shown how to rp' it was nothing but the 2 other meat heads there were just giving one note, 2 to 3 word lines or some garbage like that... That's not role-playing. That's just adhering to a terribly written, terribly worded script...
@indumatipngtuber2790 Жыл бұрын
Imagine being an adult and doing this...
@riddlemaster668 Жыл бұрын
Wait if dnd doge is gonna be a dm how is he gonna role dice because of his paws😮
@staticfish5132 Жыл бұрын
He can always just use his paw to throw the dice at the DM screen. That's how my cats roll dice (or roll them off the table and scramble to see what it says 😅)
@OxyMauron Жыл бұрын
@@staticfish5132 can confirm, my cats roll dice off the table all the time (when they're not sitting on the mat to kill the party.)
@asherael Жыл бұрын
six seconds is a very quick pick....
@dr.punmaster9579 Жыл бұрын
Where can I submit a horror story?
@koboldking7153 Жыл бұрын
The plot was Dungeon and Dragon
@RLHooper Жыл бұрын
Ummm WTF is that mirror dimension, OP had it right as it should be. However that DM clearly needs to get their head checked and realize they may be the DM but their story has to make sense.
@frederikklotzskov9673 Жыл бұрын
why do some of these DMs sound like they're AI's in disguise?
@NEKOEVE Жыл бұрын
Disagree on the lock picking, After so many times of trying to bash down a door, the door doesn't break and you can't break it down anymore, neither does the internals of a lock trying to pick it. Literally can have the strong guy just wrench the lock at that rate making the skill useless. Unless it's trapped, or there's some time constraint, they pop it open.
@strawman3859 Жыл бұрын
we just open up with a story to make fun of the developmentally delayed? OP even pointed it out
@BurroughsProductions Жыл бұрын
"My character was supposed to be a challenge for the party and when he kills things he becomes ulesss" so it a problem player. This dm sucks but op sounds like they suck too
@DigimontamerB Жыл бұрын
You say "linear" the way Fred Jones says "treasure". Adorably wrong.
@machine-shopbilly6584 Жыл бұрын
Am I the only one who thinks the redditors who write these stories are literally insane?
@foisopracurtir6389 Жыл бұрын
Why?
@AmaryInkawult Жыл бұрын
When I say I can't stand children, I don't just mean young children. I also include Adult Children into that hatred, the immature piss me off to no end and the first story cements why I'm justified in said hatred.
@callmecharlie4250 Жыл бұрын
going so far as hating actual children is pretty immature not gonna lie
@adavilla3610 Жыл бұрын
I don't appreciate talking down about someone with developmental delays.